Avatar of Sloth
  • Last Seen: 3 mos ago
  • Old Guild Username: Sloth
  • Joined: 10 yrs ago
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    1. Sloth 10 yrs ago
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But what about the Codpiece?
Surrounded by Targaryens. Every time I close my eyes I see their platinum hair and their smug, satisfied faces.
I have tens of ideas.
It's time to drown in a puddle because I didn't take points in swimming.
Imagine being told to put a WIP in a char tab rather than finish it.

Wew lad it's happening.
Turn 3

Who Even Cares



Action - Shape Climate (Semiarid)

On the following squares:

A21
A22

Action - Shape Climate (Savanna)

On the following squares:

B22
C22
D22
E22

1 Point Remaining
Roleplay: Work in Progress for this Otome thing. (You're welcome for that whack ass light novel title by the way, Fey.)

A r t h e n t h e A r c h e r

Player Creation Points
PCP
Race
Attributes
Skills
Schools & Proficiencies
Social Class
Boons & Banes
Arc Points
14 (Low Power)
1 (Human)
5 (31)
2 (9)
2 (3)
2 (5GP)
2 (-10)
0

Arc
Arc Category
Description
Saga
Survive the Battle of Camlann by any means necessary
Epic
Ensure Mordred's survival
Belief
Loyalty
Glory
Protect the weak
Flaw
Naive

Core Attributes
Strength
Agility
Endurance
Health
Willpower
Wit
Perception
Intelligence
6 (5AT)(0AR)
4 (3AT)(0AR)
6 (5AT) (0AR)
5 (4AT)(0AR)
4 (3AT)(0AR)
5 (4AT)(0AR)
6 (5AT)(0AR)
3 (2AT)(0AR)

Compound Attributes
Adroitness
Mobility
Carry
Charisma
Toughness
Strength Damage Bonus
Grit
6
8
12
8
4
3
4

Skills
Skill Packets
Hunter (2), Farmer, Scout
Athletics
1 (?SPAC, 0SP, 0AR) (Trained)
Cooking
1 (?SPAC, 0SP, 0AR) (Trained)
Crafting (Wood)
1 (?SPAC, 0SP, 0AR) (Trained)
Hunting
4 (?SPAC, 0SP, 0AR) (Trained, Teacher)
Navigation
3 (?SPAC, 0SP, 0AR) (Trained)
Observation
1 (1SPAC, 0SP, 0AR) (Trained)
Profession (Farming)
2 (?SPAC, 0SP, 0AR) (Trained)
Stealth
3 (?SPAC, 0SP, 0AR) (Trained)

Proficiencies
Proficiency (School)
Level
1H Sword (Soldier)
3
Bow
(Soldier)
3
Dagger
(Soldier)
3
Pugilism (Soldier)
3
Spear (Soldier)
3
Wrestling
(Soldier)
3

Boons & Banes
Boon/Bane (Cost)
Description
Animal Affinity (-2)
Gain a +2 bonus to CHA when interacting with animals, and to Riding checks
Braggart (+3)
You’ve got a big mouth. You can’t help but boast of your strength, intelligence, or achievements, and you also can’t stand the notion of being shown up. Maybe your claims are baseless... maybe they aren’t. Either way, you get yourself in trouble a lot, and you’re incredibly easy to rile up.
Good Eyes (-3)
You’ve got the eyes of a hawk. When making a PER check involving sight, you gain a bonus of +2 to the roll
Hale & Hearty (Social, -2)
You reduce the infection chance of injuries you suffer by 1. Your HLT for the purposes of resisting poison, disease and other ill effects (not infection) is increased by 2.
Oath (+2)
If you ever break the Oath (setting aside mitigating circumstances, for example, breaking a vow of silence to warn a child of danger, or to inform the Pope of the assassin drawing up behind him) you must pay arc points as you earn them equal to twice the value of the bane, as you struggle emotionally with your failure. You may choose to retain your Oath after these arc points have been paid, or to abandon it and lose this bane at no further cost.
Old Wound (Face) (+1)
Any attack that hits this location automatically inflicts stun equal to a level 1 wound to that area, ignoring all reductions, even if the attack inflicts no wound.
Poor (+4)
Start with half the wealth of your social class
Virtuous (+5)
If you ever act in an immoral, unnecessarily cruel or ruthless fashion, you must pay the next 10 arc points you earn, as you are wracked by your conscience. However, if you immediately act to try and make up for your moral transgression, by making amends with the wronged or through atonement to society or God, this loss is reduced to 5 arc points.

Inventory

Armor
Type
Name
AVC
AVP
AVB
Coverage
Qualities
Weight
Cost
Mail
Mail Coif
6
4
3
Upper Head, Lower Head, Neck
Hard Layer 1, Mail
1.5
2sp
Textile
Quilted Camail
2
3
4
Lower Head, Neck, Shoulders
Textile
0
8cp
Textile
Heavy Quilted Coat
3
4
5
Full Torso, Shoulders, Hips, Groin, Thighs, Knees
Textile
1
5sp
Textile
Quilted Long Sleeves
2
3
4
Shoulders, Upper Arms, Elbows, Forearms
Textile
0
6cp
Textile
Reinforced Quilted Gloves
4
4
5
Hands
Textile
0
1sp
Textile
Quilted Leggings
2
3
4
Hips, Groin, Thighs, Knees, Shins
Textile
0
2cp
Leather
Leather Boots
3
2
2
Feet
0
1sp


Missile Weapons

Name
Type
Range
Missile TN
Damage
Required STR
Qualities
Weight
Cost
Warbow
B
30
7
6p
6
0.5
4sp


Ammunition

Name (Amount)
Modifiers
Qualities
Stuck Chance
Cost
Bodkin Point (20)
+10 Range
Narrow
1/10
1sp/20
Broadhead (10)
+1 Damage
Winged 2
5/10
1sp/10
Heavy Broadhead (10)
+2 Damage, -5 Range
Winged 2
5/10
3sp/20
Barbed Broadhead (10)
Winged 2
10/10
1sp/5


Melee Weapons


Name
Type
Hands
Reach
Swing TN
Thrust TN
Defense/Guard
Qualities
Weight
Cost
Arming Sword (Early)
S
1H
M
7(+1C)
7(0P)
7(1)
Spatulate Tip 2
0.5
1gp
Dirk
D
1H
H
7(-1c)
6(0)
7(0)
Fluid Thrusts, Light Blade
0
4cp
Spear (Standard)
R
2H
EL
8(0c)
7(3p)
8(0)
Fluid Thrusts, Hand Off
4
8cp
Spear (Standard)
R
1H
EL
9(0c)
7(2p)
9(0)


Miscellaneous
Cost
Work Clothes (2)
2cp
Waterskin
1cp
Friendly Doge
1cp
Week's Rations (2)
8cp
Tinderbox
3cp
Flints (10)
1cp
Woodsman's Axe
1sp
Torches (10)
3cp
Traveling Cloak
1cp
Instrument (Flute)
1sp




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