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    1. Sundered Echo 12 yrs ago
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With the GM thing, you need not worry as we don't expect you to lead any missions by which I mean as a GM, not as a PC. Nova doesn't have a PC leader.

The only other aspect is that while in a mission, players can essentially spawn enemies and locations to an extent. In my mission for example, At no point did I introduce any gunships, but one of the other players decided it'd be fun to have a Blue Suns Mantis gunship on us... And he wrote one in. Even this is not expected, and largely reliant on the nature of the mission we are involved in at any given time. Some missions wont have nearly so major additions, some wont be suited to such things at all. It is an option, not an expected thing.
Yeah.. short Bios are actually difficult for me to write... Glad you like it though.

Idalia's sheet will be up tonight most likely, as I may have earlier said...
Sounds good Omega.

Kentsukan, we may get another sheets page up. A feature is planned that enables us to add tabs to threads at will, in which case we'll probably add a tab for sheets.
She probably was joking. But someone will aks eventually.

Hey, the video is non-essential... If you managed to get Kas's sheet thats plenty. History is the important bit.
Well, it takes a little explaining really.

Nova was originally GMed by only one person (first Proffer, then Dervish) but the current iteration does not use that method.
Rather than having a single GM guided story, we instead have the collection of characters, and players may submit mission ideas. The time in between the missions is spent with no GM and onboard the Tyrus, but each mission has a GM in the form of the player who's idea it is.
For administration type things, it is often put to the OOC and we work out a consensus between those present, and whoever owns the OP is responsible for editing it to stay up to date. Because Nova was a closed RP between friends, there were no disputes to resolve and no GM was needed for that role.
UserName: Sundered Echo

Character name: Auriel Lavai

Age: 20

Mageblood type: Lux

Favoured Magic Class: Pyromancy

Previous Magic training: None

Race: Wood Elf

Appearance:
Standing at 6'2, Auriel towers over human woman and even many men, even though she is average height for a woman of her race. Her skin is pale, her hair crimson and her eyes green. She has a small tattoo on her forehead in a simple elven pattern, and three barely visible scars from the wounds inflicted by Siala's arrows, marking otherwise largely unblemished skin. There is a fierce and somewhat feral look about her, as if she is only a word away from tearing you apart with her hands - a fact that isn't particularly far from the truth. Her attire is usually practical, but with a slight tendency towards showing off her body. Many men have called her beautiful, and she makes sure not to give them reason to doubt.


Short Bio: Born into the tight knit community of the forest elves, from the age she could walk Auriel Lavai could be best described as a hothead. She was climbing trees not long after she could walk, and always very physical. In her early years she proved a fairly quick learner, but also very physical, reaching for violence first and thinking second when confronted with trouble. She didn't take long to form both good friends that shared some of her temperament and bitter enemies that couldn't stand her careless attitude. Among these people, one stood out, the antithesis of Auriel, a girl by the name of Siala.

She went on to become a minor trouble-maker, sabotaging hunts and picking fights, in particular those of Siala, yet often proving fleet of foot enough to escape any real retribution. This started early in her life, but as she grew older her actions became more audacious. Her elders did not pay these traits too much heed, calling her young and inexperienced, and she never managed to cause enough trouble at once to draw any more attention, despite quickly getting to know all the forest wardens on a first name basis.

Ironically enough, some of the wardens had begun to teach her their martial skills, as well as the laws of the land, partially in hopes that it might temper her and partially to give her something to do. She took to the martial training swiftly, but found the laws somewhat harder to focus on, largely because she still spent most nights breaking them. Had things continued as they were, she might have eventually become more tempered and made an excellent warden.

However, this was not to be so. At age 17 her life was turned on its head. Having sabotaged the hunt of one of the most skilled of her peers, her lifelong enemy Siala, she was running from retribution as usual, several angry hunters on her heels. Long time rivals, Siala had finally had enough of Auriels pranks, and had begun firing live arrows at her. A day that had begun as a fun escapade changed rather drastically when the first arrow nicked her upper arm, drawing blood from a long but shallow cut. Two arrows later had earned her a cut in her upper leg and one on her ankle, at which point she took shelter behind an Ironbark tree, unable to continue running due to her injuries.

In those long, painful moments of terror as the hunted, everything stopped being fun and light-hearted, and for the first time she feared for her life. Wishing for a distraction, any distraction, she suddenly began to smell smoke. Looking around, she found it coming from under her fingers on the trunk of the tree she was using as shelter. A moment longer and fire was liking at the dry autumn wood, and as it did, Auriel began to run again. What began as a small distraction, hardly a smoke signal, soon grew into a full fledged fire, engulfing the tree and spreading to those around it.

Rather than return to face her people and atone for the destruction being wrought around her, Auriel ran. She knew enough of the forest and its trees to treat her superficial wounds and survive for a time as she moved ever towards the mountains. In rare forethought, she harvested some offcuts of Ironbark to take with her on her exodus, as she had no currency of any type with which to buy her way in the strange lands beyond the forest.

In what would be remembered as one of her most harrowing experiences, Auriel scaled the mountainous passes that lead between Ghannos and Ironstead. She was driven to this immense act by a feeling of wonderlust, a desire to see the world beyond the seemingly endless forest of Ghannos. After the periloous journey, she was only reminded of the violence that sent her away by the thin scars Siala's arrows had left. That was far from her mind as she traded away slivers of Ironbark for food and shelter, followed by exploring the surface portions of the Dwarven city.

Ironstead, however, proved far to staid and orderly for Auriels wild heart, and she quickly decided to trade away the last of her Ironbark for passage to the Eanian capital.

From there, she took up odd jobs to eke out a living, favouring those that made best use of her combative skills and minimised emotional heights. This approach only partially worked. Auriel is and has ever been a creature of passion, and on several occasions her temper has flared. She once almost burnt down a tavern fending off over-interested drunkards. Once, on the cusp of being caught by Eanian guards for trespassing, she set one of their cloaks on fire rather than get caught. She only narrowly avoided discovery and conscription into the Eanian military each time.

In this time, she did not purposefully practice any magic, largely trying to keep her talent a secret - both from the world and from herself. Life in the human city was quite different to the Elven community from whence she'd come. The city was far more detached and uncarring for its people, and everywhere she went she was surrounded by strangers. Partially because of this, she never settled in one place, flitting between Taverns and Inns while in the city, and favouring jobs protecting caravans that would let her get away from it all.

One travels a remarkable amount as a Caravan guard, and picks up a fair amount of combat experience even in a fairly safe country like Eania. Her skills with all manner of small melee weapons were honed against a myriad of opponents in the years in human lands, and her pockets were kept full of enough gold to get by. In these travels, she also heard of the College for magebloods in Aerta. Several times she considered traveling there to learn to control her ability, but every time she choose not to, still unhappy with the very idea of being a Mageblood.

It was only when one of her Caravan guarding jobs went wrong that fate forced her hand. A particularly long trip to the hold of Oerm, it was ambushed by a predominently elven group of rogues and bandits just past the forest. Auriel had faced down competant raiders before and turned them aside, but when the first arrow struck, nicking her arm in almost the same way as the one that had first driven her away, she began to feel she'd met her match. The raiders refused to engage up close where she could best fight them, and the other guards were quickly cut down in a flurry of both arrows and magic - the raiders having brought a mageblood with them. Seeing defeat, Auriel ran once more. Before she went, however, she knocked over one of the oil lamps in the caravan and with a brief flare of pyromancy fanned the flame to a size large enough that it would consume the Caravan before the raiders could stop it. This marked the first time she had intentionally used magic in her life.

She ran for her life, but also away from the life she'd taken up and all the fearful possibilities she'd come close to over the years, abandoning the helpless merchants under her charge to their fate to save herself. She kept running long after the raiders had stopped giving chase, even with a number of light wounds caused by arrow near misses and a close call with a lightning bolt. Eventually, she could run no more, and collapsed in the grassy fields - almost within sight of the College.

Good Attributes: Physically fit and quick, she is not well muscled or strong, but still capable of running a great distance under duress. Martially skilled - specialising in the weapons she habitually carries, a dagger and a hooked axe.

Bad Attributes: Highly emotional and aggresive, Auriel reaches for her blade at the slightest insult and cannot always maintain perfect control of her magic when particularly aggravated.

Secret Word: Rebirth
Not at all full. We only have four characters thus far, so feel free to draw up a sheet.
I think we'll be posting all the old stuff before anyone posts new things, yes. Not sure precisely how we'll do that though.
Hello again people.

I've got Dervs contact outside of the Guild (via Steam) and I've linked him the new Guild.... hopefully he'll arrive soon.

Also Tick, thanks for the recovery, though we do in fact have that page. Ellri has 20 posts per page, so page 3 has what page five had. The only thing we are missing is posts 38-40, so if you locate page 4, please do tell me...
I say Kasy's sheet is lost, but if you're recovering everything, may as well give it a shot recovering her as well. Others haven't succeeded, but you might.
Well, Omega, we are happy to help, but we'll need more details than that.

Ellri and I will be around the IRC today if you want to figure it out with one or both of us, otherwise here is good too.

Unless you're just saying it'll take a bit longer. We can wait, no rush.
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