Name: Catherine Black Race: Human Gender: Female Age: 39 Rank: Oberst (NATO: Group captain) Home posting: Luftwaffe Callsign: Kat Nationality: Earth; German, Czech parentage Voice actor: Michelle Forbes
Appearance: Catherine stands 187 centimeters tall. While by no means physically weak, her frame seems rather skinny due to her height and preferred clothing. Her raven hair reaches a few centimeters below her shoulders, which she usually keeps in a ponytail or bun off and on duty respectively. She is not a fan of distinguishing herself from the rest of the crew and welcomed the uniform jumpsuits worn on Earth ships, most of the time wearing one of those. Whipped up by the years spent in military, she always carries herself high, at times looking like her backbone solidified into a single piece.
Her brown eyes are always ticking from place to place checking out her surroundings, only staying still when she gives someone her trademark soul crushing glare. A car crash left her with a few dents, namely small scars around her right eye and the right corner of her mouth is permanently in a small smirk, although it is unnoticeable unless you're looking for it.
History: As young girl, Catherine didn't really imagine her life as a military officer, choosing to study theoretical physics. With her personal passion being flying though, she was looking for ways to fly more interesting things than a cessna, and the army was the easy way out. Thus she found herself in the Luftwaffe.
To her displeasure though, she shown good potential for command and ascended through the ranks, perhaps too quickly for her own liking. Already a Wing commander, she had a car accident. While she recovered rather quickly, her vision was slightly impaired and thus rendered her unfit for a fighter pilot. Unhappy with a desk job, she tried for months to get reassigned to helicopters, but with her good leadership skills, high command didn't want to hear about it.
To avoid a desk job, she signed up into an officer exchange program. She found herself with Americans on one of their crusades against terrorism, gaining valuable experience commanding a larger military body. Noted for using unconventional approach in her command and regarded highly by her subordinates, she was selected to be included in the SGC. After a year long training, she was given command of the Catherine Langford, a BC-304 assigned to the IOA.
Under her command, the Langford completed a number of missions, including liberating Langara from Lucian Alliance assault, introducing new kind of tactics with focusing on capturing enemy assets. Despite all this, it was obvious to homeworld command that she put too much emphasis on her own crew and not enough on the mission. The fact that while she was in command the IOA could exert little control of their own ship also contributed to the need of having her moved to a different task. It was that and her style of leadership though that got her nominated and eventually accepted for the command of the Nyx, along with a promotion.
Personality: She can at times seem like she has two personalities. Catherine Black is a rather friendly woman happy to engage in idle chat. Not entirely free of her military lifestyle, she likes to spend her free time either in the gym or flying anything. When none of that is possible, she likes to sit down with a plate full of treats, a mug of steaming hot coffee and a good book.
Captain Black on the other hand is a silent, glare giving commander who expects her crew to perform. In return she gives them relative freedom and protects them from higher ranks. Fail miserably though, and she will yell you back to civilian life. She appreciates honest opinions if they're based on solid grounds and listens to crew feedback.
Captain does not approve of officer perks in any form, most of the time eating the same food as the lowest ranked grunt and working the same hours, if not more. If there is a need, she will replace anyone on their post if they are incapacitated lest she is more needed elsewhere. While she doesn't force her officers to do the same, she does insist on them being fit and qualified to do their duty. You will find neither an overweight officer in her staff nor anyone who got the post because of connections in higher places. She would sooner resign on her post.
Black is very strict in regards to alcohol, only allowing it on special occasions, believing a soldier has to be ready to spring into action at any time, much more so on a spaceship.
Trivia: - Kat speaks German, Czech and English - She hates healthy food, preferring meat and sugar in her diet - The captain enjoys card games greatly - Easily annoyed by high pitch noises - Black likes all exotic and unique things, starting with cars ending with jobs. Commanding a spaceship is a dream come true for her.
History: Born from one of the oldest Goa'uld Queens, Danu, Morrigan hid the fact that she too was a Queen from the very start. It was not this that set her apart from her brethren, but her cunning mind and capricious temperament. Indeed, when the rest of Danu's spawn were able to stop bickering long enough to strike down the System Lord Balor, it was Morrigan herself who planned the battle. Though Dagda and Manannan mac Lir split the spoils of the victory among each other, Morrigan was content to remain a power behind the throne, serving Dagda as a faithful advisor whom he could not do without. It was through this that Morrigan was able to sway the allegiance of many within the Goa'uld's court to her favour.
In addition to this, Morrigan was also able to position herself as the protector of her mother Danu, gaining further influence by expanding her control through the Queen. From this position of power, Morrigan found it relatively easy to spread rumours about her primary rival to power—Lugh. Bringing forth fabricated evidence that Lugh, who was a staunch advocate of Manannan and Dagda's alliance, had been plotting to kill Danu and her young, Morrigan demanded that she be allowed to punish him on her Queen's behalf. Though Manannan suspected, rightfully, that the evidence was false, he allowed the charges to proceed unchallenged as he and Lugh frequently disagreed on matters of military conduct. As such, Morrigan stripped Lugh from his host; rumours soon came about that she kept the symbiote imprisoned in stasis within her private apartments for many years to follow.
The power vacuum created due to Lugh's death was quickly filled as both Manannan and Dagda promoted new Generals from within their underlords. Dagda's replacement, the ambitious Cuchulainn, was very nearly the undoing of Morrigan's carefully laid out plans. As his host had been previously chosen to seed the Queen, Cuchulainn thus knew that Morrigan herself was a Queen; a secret Morrigan had been able to guard by mixing her own larva with that of Danu's at birth. However, Morrigan attempted to turn this liability to her advantage by offering him a place in her schemes against Dagda. Though she promised him much more power than he currently had in commanding a war fleet, Cuchulainn refused and scorned Morrigan as a "phantom queen" who lacked the power to make good on her offer. When this turned into Cuchulainn openly mocking her with the epithet, as well as privately threatening to reveal her secret, Morrigan knew she had to deal with the threat once and for all. As such, she arranged for Cuchulainn's flagship to be sabotaged during a critical battle. Though this battle was ultimately successful thanks to Morrigan's own planning, Cuchulainn did not live to see the victory he had brought about for Dagda.
Having eliminated her closest threat, Morrigan quickly turned her plans towards bigger things. Knowing that there was one more blow she would need to strike to become more than a mere phantom, Morrigan's thoughts were immediately put in place to take down Dagda himself. However, even Morrigan's own supporters were taken aback when Morrigan turned on her master during the midst of a council of his leading underlords, firing three blasts from a zat'nik'tel into his body which made it disappear forever. Claiming herself ruler of Dagda's realm, Morrigan fully expected there to be a time of temporary chaos despite her carefully laid plans which had guaranteed her the support from most of Dagda's underlords. She did not, however, predict that Heru'ur would launch a multi-front assault against her at the same time. Though she ultimately survived the assault, Morrigan was left with but a fraction of the territory she had worked so hard to acquire. Indeed, with the territory she then owned she could barely call herself a ruler; a place among the System Lords seemed further out of place to her now than it ever had.
Having learned her lessons well, Morrigan started to capitalize on every opportunity which presented itself to her through the incessant strife among the Goa'uld. She even took on the title of the Phantom Queen in a form of perverse pride, in order to spite the memory of Cuchulainn whom she considered an ungrateful fool who could have ruled beside her. For many centuries, Morrigan's territory grew aggravatingly slowly as she put her lessons to use until the re-emergence of the Tau'ri created a sudden power vacuum. The death of Heru'ur at their hands helped her significantly and, though she would have preferred his death to be at her hands, she quickly took back the territories he had stolen from her many years ago. Morrigan's power could no longer be denied, and she was finally admitted into the ranks of the System Lords.
Morrigan's symbol
Due to the fact that Morrigan's territory, unlike the rest of Danu's children, was close to that of other System Lords, she became the de facto spokesperson for her brethren, representing them before the other Goa'uld; this position only gained her more power. Luckily for her, of the Goa'uld she spoke for only Manannan was powerful enough to oppose her and he was more than happy to let her take the forefront while he remained hidden in the shadows. Morrigan's run of good luck was not to last forever, however, as she—along with the rest of the System Lords—had a dip in fortune with the reappearance of Anubis. (RPG: "Living Gods: Stargate System Lords")
Morrigan's domain once included P3X-289. (SG1: "Revisions")
2002 When a summit was called among the highest ranking Goa'uld, Morrigan was one of only eight to make her way to the Hasara space station in the Hasara system. While there, the Goa'uld discussed the attacks they had all been subject to from an unseen aggressor. The council was interrupted, however, when Osiris entered the room and informed them all of the identity of their attacker—Anubis. Seeing few alternatives, Morrigan was one of the many who voted to reinstate Anubis into the ranks of the System Lords. (SG1: "Summit", "Last Stand") However, she soon regretted this vote as Anubis retrieved the Eye of Balor from Morrigan's own planet of Magtireth, which had been where Balor's ship had been destroyed many years ago. What puzzled Morrigan more than anything was how Anubis' agents had managed to find the jewel, as she had believed it lost. (RPG: "Living Gods: Stargate System Lords")
It was soon after the summit that Morrigan chose to visit the planet Gleanavar, one of the many under her domain, by ha'tak. At the same time, however, SG-17 were visiting the planet to meet with Sholred, the undercover Tok'ra agent acting as Morrigan's underlord on Gleanavar. Morrigan's Jaffa managed to capture two of the SG team who were hiding next to the Stargate and brought them to Sholred's temple. At the same time, Morrigan had used Transportation rings to visit the temple herself, interrupting the festival which was taking place. When the two members of SG-17 were brought in, Morrigan attempted to use her kara kesh to reveal the location of the rest of their team. Unfortunately for the other members, their names had been heard by Mek'nar who reported this information to Morrigan. The other members of SG-17 soon revealed themselves to Morrigan and, though they were able to insult her, Morrigan's Kara kesh soon shut their mouths. It is unknown what happened to Morrigan on the planet after this event, as Sholred started a rebellion on the planet before escaping with SG-17 through the Stargate. (RPG: "Tightrope")
2003 Ultimately, however, Morrigan did survive and instated Evnith to replace Sholred as the ruler of Gleanavar. Later, while Lord Yu was the representative of the combined System Lords, Morrigan added her ha'taks to his forces without question when they gathered to attack Anubis' mothership over Abydos. (RPG: "Living Gods: Stargate System Lords")
2005 Though she did manage to survive Anubis' return, Morrigan was forced to surrender her forces to Ba'al when he took control of the Kull warriors. What happened to Morrigan after this point is unknown, though it is possible she simply entered into Ba'al's service as many defeated Goa'uld before her. (SG1: "It's Good to Be King")
Personality: Much like the other Goa'uld, Morrigan's Human subjects view their god as an object of adoration and fear, whose passions and indeed very form are as interchangeable as the wind. Many of these people, much like their brethren in Dagda and Manannan's service, were originally descended from the Celts of what eventually became known as western Europe and the British Isles on Earth. As such, these people viewed Morrigan as the Mother of all things, sovereign of life, death, and rebirth; on the worlds which Morrigan took from other Goa'uld, she created propaganda which showed the previous god to be but a child of Morrigan's who had erred from her path which she had to punish.
In keeping with the existing legends of the god she was impersonating, Morrigan chose to add an additional layer of mystery to the standard Goa'uld means of impressing the populace. While other Goa'uld often chose one host and stuck to it, Morrigan had many hosts hidden throughout her empire, kept in stasis in a Sarcophagus until they were needed. As such, her people were often unsure which guise they would see their god in and were not surprised to see an entirely new face. Because of this, Morrigan often posted underlords on her worlds who would impersonate her, both giving her the appearance that she was always on that planet as well as the appearance of being able to be in more than one place at once; a true sign she was a god. Though it delighted Morrigan to appear in many different guises, her favourite and most common host was one who presented her as the Celtic ideal of power and beauty; a red-headed woman of regal complexion.
From her birth, Morrigan tried to hide the fact that she was a Goa'uld Queen, knowing that it would curtail her autonomy if the System Lords ever found out. Indeed, as the years went on and Goa'uld Queens grew all the more rare, Morrigan only fought harder to keep her secret. Ever since gaining the persona of the Phantom Queen, rumours started to spring up that she was in fact more, a real Queen. Morrigan was quick to stop these rumours when she could, killing those who spread them. To keep the secret safe, Morrigan did not even tell her most trusted slaves the entire truth, as Morrigan kept Danu close to her so that she could pretend her larvae were that of the older queen. In truth, Danu stopped giving birth long before Morrigan rose to the rank of System Lord. Though not a permanent solution, Morrigan could not think of any other solution.
Despite being considered somewhat of an upstart by her fellow System Lords, the depths of Morrigan's strategic experience over the years far surpasses many of the Goa'uld who held greater power than she. Having learned from her mistakes, Morrigan chose the targets for her attacks carefully, gathering intelligence on them before laying a trap which would cut them off from their support to take full advantage of their vulnerabilities. However, these elaborate plans often meant that Morrigan had to choose precisely the right moment to attack; a flaw which her volatile temper was often known to interfere with. Perhaps because of this, Morrigan learned not to commit too many of her resources at any one time no matter how sure she was of the outcome. Because of these traits, most of Morrigan's Raven Guard thought themselves to be more loved by their god than other Jaffa were by theirs.
Mortals. Ethereal was not born out of a single soul, but rather the combination of souls of highly psionic beings that ascended as a result of their own effort. The Ethereal race has ascended into the psionosphere of their own universe, becoming incorporeal beings - with a few exceptions, individuals who have failed to ascend. This splinter group called Elders then created a collective of alien races with the intent of studying them to provide a replacement for their failing physical bodies. After a failed invasion of Earth, they attempted to ascend as a group rather than individuals out of desperation, succeeding beyond their wildest dreams and ascending into Deus Ultima, their individual consciousnesses merging into a single being.
Age
Pleroma. Despite their age though, Ethereal has spent very little time interacting with anyone, instead choosing to study and perfect their new form in solitude before venturing out of their Empyrean.
Personality
Due to the unique conditions of their ascension, Ethereal is an amalgamation of the souls and personalities of the Elders. As such, they retain much of their initial driving principles and modi operandi. They also refer to themselves in plural, like they were used to when communicating with the subservient races of their collective. Due to this composition though, Ethereal chose to specialize in many powers outside of their aspect, and can at times be in conflict seemingly with itself.
Appearance/Divine Forms
You can now take the form of a Prime Archangel, greatest among the Heavenly Host, often created as the personal assistants and servitors to powerful Demiurge. With a dozen cosmic wings sprouting from your back, this form lets you fly at incredible speeds, pushing up to and past the speed of light. The glory of your form is such that all angels who bask in it obey you, from the lowest cherubim to the mightiest archangel. The holy light from this form is so strong, most demonic and corrupted beings it touches are burned away in mere moments.
You can now take on the form of an Egregore, one of the Grand Thoughtforms, a Dream God. They are the potent psionic lords of the Noosphere, the sub-dimension of reality where dreams and thoughts manifest. In the waking world, the Egregores have no form, appearing as nothing but empty space despite still being present, but in the Noosphere their power is nigh-absolute, letting them shift and contort the dreaming dimension however they please. They can phase through any matter or energy in the waking world, as well as communicate with billions through telepathy.
Presence: With this ability you will become a master at controlling your divine presence. You already have some control over this by default, allowing you to somewhat mask your presence from watchful gods, but now you can blend in completely, appearing as a true mortal to even the most perceptive of cosmic entities. On the flip side, you can project your presence massively, attracting multiversal attention from cosmic beings of all shapes and sizes, and even affect mortals, making them cower in awe and fear at the weight of your totality.
Aspect
Mind: The Aspect of Mind is far more than the simple firing of neurons, it is the formation of memories, the act of thought, the power of choice, and the weight of consequence. Those who embrace Mind do so in search of logic and structure. Mind is one of the Aspects of sapience, and is opposed by its warm sibling Heart. As the Ultimate God of Mind, you are Deus Ultima Mens.
Aspect Powers
Spatial Spinster: By wrapping the spatial dimensions around your fingers, you can bend and twist the fabric of space as if it were cloth. You can perform feats such as shortening or lengthening the distance between two points by pinching or stretching space. You can also compress space, crushing everything inside an area at the speed of light, teleport to anywhere you wish in an instant, or lock space, preventing movement across an area. As you practice, your range will grow to become galactic in scale.
Techno Ascendant: Though only marginally connected to the other concepts, technology has always fallen under the purview of time. With this ability you will become capable of rapidly understanding and interfacing with most technology through nothing more than a touch, and with time you will not need touch at all. Electronics, cybernetics, and mechanics all bend to your will. Encryption and firewalls are nothing to you, and all data is within your grasp.
Carbon Sculpting: Your hands are deft to the point of being able to manipulate DNA in the bodies of living things, allowing you the ability to make large-scale changes in others. At first you can only modify one person or being at a time, but with enough practice you will be able to transform whole populations, and make sweeping changes across continents. Eventually you will even be able to create new life, weaving together carbon and DNA to produce everything from simple and small creatures, to highly complex sapient lifeforms, to massive megafauna.
Ties That Bind: The ability to create and manipulate emotional bonds may not seem very impressive at first glance, but it has many uses. You are now very skilled at building relationships and convincing others to trust you, and you exude a naturally friendly aura. With those you have forged close bonds with, you can maintain a very strong empathic and telepathic connection with them, as well as sense where they are, even through time and other dimensions.
Photon Weaving: Through the power of Light you now have control over the electromagnetic spectrum, allowing you to generate and manipulate an enormous amount of photons, shaping them any kind of way you like, from radio waves to visible light to gamma rays. By weaving visible light you can create expansive illusions, large enough to form mirage planets, and in time you will be able to create hardlight structures ranging from walls that span light years to working with hardlight firearms.
Ego's Grip: As the Ultimate God of Mind, you are easily one of the most powerful psionic entities in all of existence. With your telekinetic power you can rearrange galaxies, superclusters, and even whole universes at once. You can crush planets and stars into dust, smash them together, or hurl them at near-light speeds. In regard to your telepathy, you can mentally reach through the Infinite and connect to every single thinking being in the multiverse, letting you read their minds and project your voice into their heads.
Quantum Intellect: As the Ultimate God of Mind, your raw intellect is unmatched by even the mightiest of matrioshka brains. You are capable of computing so many factors and formulas in your brain at a time as to be nigh-infinite. In fact your mindscape is, in and of itself, its own universe with its own laws and—perhaps—even its own inhabitants in the shape of thoughtforms. With this power you are also capable of taking on a digital form and invading computers and cyberspaces.
Minor & Major Relics
N/A
Companions
Daoris - Horrorterror of heart: Daoris, often referred to as The Grim Neutralizer, is one of the oldest beings in Paradox Space; the colloquial term for the Omniverse. As a member of the Noble Circle of Horrorterrors, Daoris is one of the nearly two dozen undisputed rulers of the Old Gods, and was once an Ultimate God herself, eons ago. Though her power has waned somewhat since taking her place as a Horrorterror, she is still one of the few entities that can match Pleroma and even Monad-tier Ultimate Gods. Despite being a corrupted, eldritch deity capable of destroying universes, Daoris is a very maternal, caring woman who loves providing for and taking care of others and is very protective of those close to her, likely due to her retained bond with the Aspect of Heart. Unlike many of her fellow Horrorterrors, Daoris continues to project a humanoid form, drink and consume mortal food and drink, and maintain positive and even affectionate relations with the Ultimas.
She has come to Ethereal in their infancy, almost being driven away by their angel over the worry of such a powerful god of opposite aspect coming to scatter them. In reality, Daoris was intrigued by Ethereal's internal turmoil and came to help them sort themselves out, mothering the young god almost as much as their own angel.
Cyberus
Type
Prime Angel: Standing even higher than Archangels are Prime Angels, which are multi-planar beings that enforce divine will on a multiversal scale.
Personality
Cyberus is more of an information source and a teacher rather than a fighter, taking form of the Elders' CODEX computer system avatar they knew from the mortal plane. Ethereal willed them to be active and helpful, a great tool for anyone wielding power and making decisions, mortals and gods alike. Unlike said computer systems though, the angelic version of the CODEX has emotions, not above yelling and grumbling when things do not go according to plan.
Appearance
Powers
Hawking: Your Angel has the mind of a quantum supercomputer, one that is powerful enough to rival any artificial intelligence. They are capable of computing quintillions of calculations in a second, and they possess encyclopedic knowledge on a wide number of subjects ranging from biology to physics. Finally, your Angel is extremely adept in the profession of teaching, and will prove to be an excellent instructor.
Guardian Angel: Your Angel has been imbued with potent psionic energies, forging an unbreakable telepathic link between you and them, a link that can never be broken and can be stretched through the Void. Your Angel can also telepathically communicate with others nearby, up to several hundred at once, and can read these people's thoughts as well.
Messenger: With outstretched wings, your Angel can now fly through the currents of time, carried aloft by divine will. With this power, your Angel gains minor temporal and spatial travel abilities. This mainly focuses on being able to instantly teleport across significant distances, up to several AU at a time, and being able to hop backwards or forwards in time, skipping years and even decades.
Iris: Your Angel has been fused with the power of Iris, the Angels of Light. With this power, your Angel can now create, control, and travel along rainbows, as well as create enormous supernova-like bursts of light and even constructs made of hardlight. Your Angel can form practically any object, from working firearms to walls of light that can span multiple astronomical units.
Ophanim: Your Angel has taken on qualities unique to the Ophanim, the ever-watchful guards of Heaven. With this power, your Angel's senses are dramatically boosted, letting them see for hundreds of miles in every direction, as well as hear and track every heartbeat in this range. Finally, your Angel can sense and see invisible, psionic, magical, and divine energies and entities.
Okay I think I have a workable thing now. I put in a companion from the CYOA, i'm willing to talk CP price as that one kinda lends itself nicely to some of the storylines I have in mind
Mortals. Ethereal was not born out of a single soul, but rather the combination of souls of highly psionic beings that ascended as a result of their own effort. The Ethereal race has ascended into the psionosphere of their own universe, becoming incorporeal beings - with a few exceptions, individuals who have failed to ascend. This splinter group called Elders then created a collective of alien races with the intent of studying them to provide a replacement for their failing physical bodies. After a failed invasion of Earth, they attempted to ascend as a group rather than individuals out of desperation, succeeding beyond their wildest dreams and ascending into Deus Ultima, their individual consciousnesses merging into a single being.
Age
Pleroma. Despite their age though, Ethereal has spent very little time interacting with anyone, instead choosing to study and perfect their new form in solitude before venturing out of their Empyrean.
Personality
Due to the unique conditions of their ascension, Ethereal is an amalgamation of the souls and personalities of the Elders. As such, they retain much of their initial driving principles and modi operandi. They also refer to themselves in plural, like they were used to when communicating with the subservient races of their collective. Due to this composition though, Ethereal chose to specialize in many powers outside of their aspect, and can at times be in conflict seemingly with itself.
Appearance/Divine Forms
You can now take the form of a Prime Archangel, greatest among the Heavenly Host, often created as the personal assistants and servitors to powerful Demiurge. With a dozen cosmic wings sprouting from your back, this form lets you fly at incredible speeds, pushing up to and past the speed of light. The glory of your form is such that all angels who bask in it obey you, from the lowest cherubim to the mightiest archangel. The holy light from this form is so strong, most demonic and corrupted beings it touches are burned away in mere moments.
You can now take on the form of an Egregore, one of the Grand Thoughtforms, a Dream God. They are the potent psionic lords of the Noosphere, the sub-dimension of reality where dreams and thoughts manifest. In the waking world, the Egregores have no form, appearing as nothing but empty space despite still being present, but in the Noosphere their power is nigh-absolute, letting them shift and contort the dreaming dimension however they please. They can phase through any matter or energy in the waking world, as well as communicate with billions through telepathy.
Presence: With this ability you will become a master at controlling your divine presence. You already have some control over this by default, allowing you to somewhat mask your presence from watchful gods, but now you can blend in completely, appearing as a true mortal to even the most perceptive of cosmic entities. On the flip side, you can project your presence massively, attracting multiversal attention from cosmic beings of all shapes and sizes, and even affect mortals, making them cower in awe and fear at the weight of your totality.
Aspect
Mind: The Aspect of Mind is far more than the simple firing of neurons, it is the formation of memories, the act of thought, the power of choice, and the weight of consequence. Those who embrace Mind do so in search of logic and structure. Mind is one of the Aspects of sapience, and is opposed by its warm sibling Heart. As the Ultimate God of Mind, you are Deus Ultima Mens.
Aspect Powers
Spatial Spinster: By wrapping the spatial dimensions around your fingers, you can bend and twist the fabric of space as if it were cloth. You can perform feats such as shortening or lengthening the distance between two points by pinching or stretching space. You can also compress space, crushing everything inside an area at the speed of light, teleport to anywhere you wish in an instant, or lock space, preventing movement across an area. As you practice, your range will grow to become galactic in scale.
Techno Ascendant: Though only marginally connected to the other concepts, technology has always fallen under the purview of time. With this ability you will become capable of rapidly understanding and interfacing with most technology through nothing more than a touch, and with time you will not need touch at all. Electronics, cybernetics, and mechanics all bend to your will. Encryption and firewalls are nothing to you, and all data is within your grasp.
Carbon Sculpting: Your hands are deft to the point of being able to manipulate DNA in the bodies of living things, allowing you the ability to make large-scale changes in others. At first you can only modify one person or being at a time, but with enough practice you will be able to transform whole populations, and make sweeping changes across continents. Eventually you will even be able to create new life, weaving together carbon and DNA to produce everything from simple and small creatures, to highly complex sapient lifeforms, to massive megafauna.
Ties That Bind: The ability to create and manipulate emotional bonds may not seem very impressive at first glance, but it has many uses. You are now very skilled at building relationships and convincing others to trust you, and you exude a naturally friendly aura. With those you have forged close bonds with, you can maintain a very strong empathic and telepathic connection with them, as well as sense where they are, even through time and other dimensions.
Photon Weaving: Through the power of Light you now have control over the electromagnetic spectrum, allowing you to generate and manipulate an enormous amount of photons, shaping them any kind of way you like, from radio waves to visible light to gamma rays. By weaving visible light you can create expansive illusions, large enough to form mirage planets, and in time you will be able to create hardlight structures ranging from walls that span light years to working with hardlight firearms.
Ego's Grip: As the Ultimate God of Mind, you are easily one of the most powerful psionic entities in all of existence. With your telekinetic power you can rearrange galaxies, superclusters, and even whole universes at once. You can crush planets and stars into dust, smash them together, or hurl them at near-light speeds. In regard to your telepathy, you can mentally reach through the Infinite and connect to every single thinking being in the multiverse, letting you read their minds and project your voice into their heads.
Quantum Intellect: As the Ultimate God of Mind, your raw intellect is unmatched by even the mightiest of matrioshka brains. You are capable of computing so many factors and formulas in your brain at a time as to be nigh-infinite. In fact your mindscape is, in and of itself, its own universe with its own laws and—perhaps—even its own inhabitants in the shape of thoughtforms. With this power you are also capable of taking on a digital form and invading computers and cyberspaces.
Minor & Major Relics
N/A
Companions
Daoris - Horrorterror of heart: Daoris, often referred to as The Grim Neutralizer, is one of the oldest beings in Paradox Space; the colloquial term for the Omniverse. As a member of the Noble Circle of Horrorterrors, Daoris is one of the nearly two dozen undisputed rulers of the Old Gods, and was once an Ultimate God herself, eons ago. Though her power has waned somewhat since taking her place as a Horrorterror, she is still one of the few entities that can match Pleroma and even Monad-tier Ultimate Gods. Despite being a corrupted, eldritch deity capable of destroying universes, Daoris is a very maternal, caring woman who loves providing for and taking care of others and is very protective of those close to her, likely due to her retained bond with the Aspect of Heart. Unlike many of her fellow Horrorterrors, Daoris continues to project a humanoid form, drink and consume mortal food and drink, and maintain positive and even affectionate relations with the Ultimas.
She has come to Ethereal in their infancy, almost being driven away by their angel over the worry of such a powerful god of opposite aspect coming to scatter them. In reality, Daoris was intrigued by Ethereal's internal turmoil and came to help them sort themselves out, mothering the young god almost as much as their own angel.
Cyberus
Type
Prime Angel: Standing even higher than Archangels are Prime Angels, which are multi-planar beings that enforce divine will on a multiversal scale.
Personality
Cyberus is more of an information source and a teacher rather than a fighter, taking form of the Elders' CODEX computer system avatar they knew from the mortal plane. Ethereal willed them to be active and helpful, a great tool for anyone wielding power and making decisions, mortals and gods alike. Unlike said computer systems though, the angelic version of the CODEX has emotions, not above yelling and grumbling when things do not go according to plan.
Appearance
Powers
Hawking: Your Angel has the mind of a quantum supercomputer, one that is powerful enough to rival any artificial intelligence. They are capable of computing quintillions of calculations in a second, and they possess encyclopedic knowledge on a wide number of subjects ranging from biology to physics. Finally, your Angel is extremely adept in the profession of teaching, and will prove to be an excellent instructor.
Guardian Angel: Your Angel has been imbued with potent psionic energies, forging an unbreakable telepathic link between you and them, a link that can never be broken and can be stretched through the Void. Your Angel can also telepathically communicate with others nearby, up to several hundred at once, and can read these people's thoughts as well.
Messenger: With outstretched wings, your Angel can now fly through the currents of time, carried aloft by divine will. With this power, your Angel gains minor temporal and spatial travel abilities. This mainly focuses on being able to instantly teleport across significant distances, up to several AU at a time, and being able to hop backwards or forwards in time, skipping years and even decades.
Iris: Your Angel has been fused with the power of Iris, the Angels of Light. With this power, your Angel can now create, control, and travel along rainbows, as well as create enormous supernova-like bursts of light and even constructs made of hardlight. Your Angel can form practically any object, from working firearms to walls of light that can span multiple astronomical units.
Ophanim: Your Angel has taken on qualities unique to the Ophanim, the ever-watchful guards of Heaven. With this power, your Angel's senses are dramatically boosted, letting them see for hundreds of miles in every direction, as well as hear and track every heartbeat in this range. Finally, your Angel can sense and see invisible, psionic, magical, and divine energies and entities.
Just wanted to check in and see if you were still interested in playing an Ultima of time?
Still lean in preferrence of the psionic aspect. I've came down with a fever so I may not get to it for a while, if you want to move on assign the aspects to someone else and I'll see what's left when I get better.
@Clever Hans If civil war 2 was a thing here, it would be very vomplicated between Hyper and Astra :'D "Your sponsor got mine killed and my father in a coma!"