- Human disguise: Margaret von Eisenberg
- Human: Ashwing
- Elven, Fae: Pyrona
- Dwarven: Shadowfire
- True: Taraah
- Human disguise: Nordic human
- True: Red and black dragon halfling
- Human disguise: 35 (mid age)
- True: 57 (Very young adult)
On her way to the town with a backpack and bedroll, looking for a permanent home.Appearance:Human disguise
Margaret is a huge woman. She stands some 185 centimeters tall and weighs just shy of 80 kilograms. As one who lives on the road, she keeps her body in pretty good shape. As all Nords, her complexion is unusually pale. A very observant person may notice that she is somewhat more sturdy and seems a bit heavier than she claims to, or for her size should in fact be.
Perhaps her most stunning features are her eyes and hair, both an unnatural red color. Her eyes seem to glow ever so slightly in the dark like the embers of a dying fire. She keeps the hair loose and shoulder length. Since she travels a lot she isn’t used to keeping her hair perfect and thus is always a bit messy looking.
She wears a thick fur cape that covers her back and sides, regardless of the season. Under the cape are sturdy travellers' clothes littered with pockets and belts to carry her stuff. She wears a gambeson for protection on her Travels.TrueHeight at withers:
1,8 mTotal height:
2,5 mLength (Standing):
5 mLength (Head to tail):
7 mWing span:
A commoner would think Taraah is a huge, hulking monster easily dwarfing a horse, unaware that in the scale of the dragon kin, she is nothing but a runt, even a midget, to her eternal frustration.
Her scales are a mix of orange and ash grey, about as large as a human thumbprint. The scales get finer on her head, which is covered from the top by a horned plate. Her eyes are the most saturated red, glowing with magic and with a slit pupil.
Taraah's anatomy is closer to a mammal and her wings are leathery rather than feathety, giving her great agility at the cost of brute strength and effortless gliding.History:Human disguise
Born in the Eisenberg range in the far North, Margaret was a member of the local nobility. As the tradition goes in the north, the firstborn is the heir to the estate, be it a girl or a boy. As such, Margaret learned what she needed to live in the north, making her a great hunter and a fairly resilient individual while also gaining the manners of nobles.
Soon though, her heart started telling her that the life of a noble wasn’t for her, to her father’s unending dismay. She spent more time out hunting and drinking in the tavern than learning how to govern the small town she was to inherit.
When her father threatened to disown her, she laughed at the threat, packed her belongings and left the town. She was lucky enough to make an acquaintance in an alchemist that visited their keep a few months back and become his student.
While alchemy certainly held a certain appeal with her, Margaret didn’t really fancy herself a scholar or an inventor and left her master’s tutelage early, only skilled in potion making and herblore. Fortunately her master was a man of reason and they parted on good terms.
As she started running out of coin, Margaret, now a sturdy woman, started lending her skills to others, becoming a mercenary. As the years went, she learned several new tricks that eventually overshadowed her alchemical roots.
After travelling with caravans for a few years, she eventually gathered enough coin to settle down somewhere quiet, where she could practice her alchemy and magic in peace.True
Ashwing is one of the last dragons left in the land, the rest long gone beyond the Iron Mountains to free themselves from the nuisance called humanity. She chose to remain because her opposition decreased drastically with the exodus and she saw an opportunity to add to her hoard easily.
True to that, she razed many smaller towns and holdings, often demanding ransom for kidnapped daughters (while keeping them good company, of course) and toying with the knights that came to ‘slay’ her before sending them back with nothing but the loin cloth to cover their modesty. The golden times ended though with the rise of the current king, who assigned more competent people to leadership positions who improved defenses all over the country.Personality:
Taraah is driven by two things: Greed for coin and the mirth of causing mischief and chaos. She is in her element when fleeing from angered guards after recovering a particularly valuable piece of art she will get paid handsomely for bringing back, or just poaching a very nice necklace for her own use.
She doesn’t shy from people, especially if they order a round of ale for her or come seeking use of or just being interested in her magic and stories. Despite being a noble dragon, social status has little pull with her - she would dress down an emperor if he was being stupid.
Whenever in her human disguise, she is a good companion to have around, ready to help with whatever is needed just as long as she gets something from it in the long run, friendships included. She is calm even when angered, and will usually punish the culprit through carefully planned humiliation rather than punching a few teeth out as long as someone doesn’t insult her personally.
She has somewhat grey morality, but unless your proposal is really lucrative, she tries to stay on the good side of the law. Her loyalty can be swayed away though, if the counter offer is good enough. She will however never go back on a promise she gave.Powers:InbornHalfling’s magic:
Being born a halfling is a rare occurrence, as most often the whelp takes after one of the parents. Aside from having command over two kinds of magic (Fire and dark), theirs is also more powerful than that of a normal dragon.AcquiredFortune telling:
Taraah carries magical cards with her. Aside from being able to use her other tricks through them, she can use them for telling fortunes. Her predictions are accurate, but the cards are not always easy to read and there can be a mistake in the interpretation.Wards and charms:
A very useful technique, the witch can construct wards that affect the area around them. The effect can vary, from blocking magic to shocking people around with electric bolts. She is not as skilled as a full alchemist and can only dream of building animated constructs. Charms are personalized, small wards that only affect the person wearing them.Alchemy and potion making:
A skill that makes quite the portion of her income, Taraah learned to use what nature offers and can mix various concoctions, from medicines to ales. Her salves are taking effect over time though, unlike holy items or healing magic that works instantly, however they are more potent if there is time to apply them properly.ExternalShapeshifting charm:
Taraah wears a necklace that allows her to shapeshift between her human disguise, her true dragon self and anywhere in between. The necklace is a rose gold chain with an amulet made out of one of her scales and a spherical ruby set in the middle.Equipment:
While she makes a hefty use of magic, it is not suited to all tasks. As such, Margaret carries a one and a half hand sword plated with silver. The blade has a slit in the middle which acts as a capillary to hold poison or other substances, and its guard is decorated with rubies. Finally, she has a stiletto knife in her boot as a last resort.
She carries a satchel around that contains materials and some equipment necessary for her witchcraft. The satchel has a booby trapped lock to prevent greedy hands from taking some of her possessions from under her nose.Relationships: