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    1. Supreme Commander 10 yrs ago

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The way I set up my nation is that the Empire of Yore is a sort of leader amongst the Humans, acting as the vanguard and the champion of mankind.
WAAAGH!

I'm pretty sure I play the Orks too much in Warhammer


Ain't enough dakka in the world to ever play too much Orks in Warhammer.
@Supreme Commander

Homans across my sea?! Dis call for raidz! Big shoota raids! AAAGGHHHHGHGG


Come and ye shall suffer the wrath of mankind immemorial.
This is the Nation for ClocktowerEchos' Endless War NRP.



THE EMPIRE OF YORE






Overview

The Empire of Yore is an Absolute Imperial Diarchy that has stood the test of time. Without any accurate records to constitute the founding of this vast, imperial realm of mankind, the Empire of Yore gains it's influence amongst the other human nations due to it's vast empire, resources, military, treasure, and most importantly from time immemorial. As such the citizens of the Empire are credulous, proud, nationalistic, and traditionalistic, with only nobles and high-ranking officials understanding the importance of progressivism.

Geography


The Empire of Yore is an incredibly expansive nation, however as far as legends tell, it was once nothing but a small city-state. Over time, the Empire of Yore has thus expanded, from City-state to Kingdom; Kingdom to Empire. throughout the course of this process, the Empire has annexed, assimilated, and conquered vast swaths of land, some of which only fairy tales may bring justice.

Within the lands of the Empire there're the vast forests of Vhal, situated on top of the mountain Khan, south of the river Mhaine and the Imperial Capital of Türmstadt, forests where beasts of mythos come to life and roam amongst the forests which extend high, high into the sky to reach out and touch the clouds. It's also home to the majestic Imperial Palace on the peak of the Mountain Khan, home to the senior family members of the Imperial Diarchs. Further south beyond that, to the Thaerian Penninsula, lies flatlands which extend for miles, full of cities and castles and forts of various families and nobility. The Royal Woods, forests of unspeakable beauty, lie here and bloom pink, red, and purple leafs when the sun is the brightest.

To the North and West of the river Mhaine lie the lands beyond the Yore heartlands; here the provinces of Thaermark, Volkstadt, Febenreich, and Üsterlandt lie, each governed by an Imperial Cardinal (also refered to as a Paramount). The provinces of the Empire of Yore are large enough to each be considered an Empire, and act with extreme autonomy due to the size of the Empire itself (but still answer to the two Emperors of the Empire), with the Diarchs governing the Yorite Heartlands around the Thaerian Penninsula.

Provincial Information


Thaermark's Capital is the City of Müriche, a vast mercantile city which acts as the main hub for all commerce within the Empire. Here vast markets, companies, guilds, and socities gather to trade, barter, and buy new wares. Müriche is also home to the second largest harbour of the Empire. Whilst mostly used to dock merchant vessels, there's also an exclusively military zone capable of fitting 25 Bannerships of the largest size. Such ships are mostly used for the naval transportation of troops for the standing army of the Empire.

Beyond Müriche are the vast farmlands of Thaermark with sprawling cities interwoven by a highly complex network of roads and pathways through fields and farmland. These flatlands mimic those of the Thaerian Penninsula, but are far more expansive in size. Therefore, the standing military of the Empire uses these lands extensively in military practices and mock battles. There're no forests in Thaermark, most of them having been cut down to supply the province and the prosperous trade of the province. Mostly constructed quaries are being built, supplying mostly the army, but also the markets of Müriche.


Volkstadt, the neighbouring province of Thaermark, is a very fictitous country with high mountains, expansive forests, mist, and active wildlife. Whilst the coastlines of Volkstadt are full of sprawling cities, villages, and farmland, the further towards the north one journies the further from civilization you go. Volkstadt's capital city, Volkstadt, lies in this wilderness. Volkstadt is an incredibly large city. Accompanied by high walls and impressive defenses, this fortress city is the only settlement capable of surviving in the wilderness of the province of Volkstadt.

Serving as the main supplier of ore, minerals, and building material in the entire Empire, the city of Volkstadt is detrimental to the economic and military survival of the Empire. Therefore the city of Volkstadt sees an enormous amount of bandit raids, brigand attacks, and even tribal incursions from the Volkstadt province's wilderness. With no desire to see the supply of minerals, marble, stone, and other building materials fall, the Diarchs and the Imperial Cardinal both have a vested military interest in the defense of the largest mines of the Empire.


Febenreich is most commonly known throughout the world for being the Empire's largest supplier of crafts, weapons and arms, and recruits for the standing Imperial Army. Filled with Highlands, Febenreich is also home to the best military and civil academies of the Empire, with only the Royal Academy of Türmstadt challenging this legacy. The cities of Febenreich are rich in culture, well kept, and encourage sociality. As the home of the brightest scholars of the Empire, Febenreich's Imperial Cardinal has invested heavily in public forums, plazas, and places to encourage debate, discussion, and interaction between his citizens.

This is mostly to encourage the idea of progressivism amongst the common folk that is mostly uniformally agreed upon by the high-ranking to be ideal. Febenreich is the most progressive and forward thinking province of the Empire and acts as a center for all mankind to discuss and educate themselves in the most prestigeful and effective manner on the continent by using locations like, for example, the Library of Time Immemorial, the oldest and largest library of the Empire.


Üsterlandt, funnily enough, lies far from the east of the Empire, and instead is the western-most imperial province to date. As such, Üsterlandt has been plagued by raiders, beastmen, and other animalia sacking it's villages and looting it's cities. Only in recent times have countermeasures finally taken root, and an imperial garrison constructed. With a standing military presence in Üsterlandt, the thriving logging- and hunting industry of the region can finally take off.

As thanks for assisting their local problem, the Diarchs are highly approved of in the imperial province, and the Imperial Cardinal was decorated with the Medal of Exceptional Statesmanship, an imperial decoration granted to skillful Imperial Knight-Barons, Lord-Counts, Knightgraves, Archdukes, and Cardinals in remarks of their servitude. Although this was probably to satisfy the province and the ego of their Imperial Cardinal, because there is no doubt that Üsterlandt is the least important imperial province of the Empire.


History

Self explanatory, what are some major events/figures in your history? Any historical rivalries or encounters between you and other nations/races? What about alliances and stuff?

Government

The Empire of Yore is governed by Absolute Imperial Diarchy; ruled by two Emperors, with equal, absolute power over the Empire and it's subjects. Each Diarch has the ability to veto the respective Diarch in their decisions or commands, with debates taking place within the Forum of the Immortal Sun situated in the center of Türmstadt. In the event of a veto, each Diarch must immediately race towards the Forum of the Sun, otherwise they're subject to summary execution at the hands of their royal guards, the Order of Soldiers of the Phoenix Immortal (In case of Emperor Plutaros Theba Prabat Valakyr) and the Immortal Order of the Divine Favour of the Sun Goddess (In the case of Emperor Khaar Ubalyz Prabat Valakyr).

Whilst technically the Diarchs are supposed to rule the nation, since the entire Empire is under their submission, they're free to do whatever they wish. As such, a tradition has been set to create Imperial Provinces, five, whereas the Diarchs each rule the Yorite Heartlands, and thereby appoint loyal Imperial Cardinals to maintain and take care of their given province. This system was de facto for several thousand years, although only recently has a de jure law been made and enforced to maintain this system.

The Empire is a Feudal nation, and as such operates with titles and nobility, granting certain people land in exchange for various services. Knight-Barons, Lord-Counts, Knightgraves, Archdukes, and Imperial Cardinals representing the typical Baron, Count, Duke, King, Emperor titles, with the Diarchs acting as the Emperor of Emperors with power to remove anyone and everyone from any given ministry, title, or office should they have an acceptable reason for doing so.

Diarchs are chosen out of the most capable offspring of the two branch-families of the original Valakyr royal bloodline. Due to the country being incredibly polarised between the two Emperors and their families, the two branch-families of the Valakyr bloodline refrain from wedding people outside of their respective families, leading their offspring to have quite the personalities, especially inevitable Emperors.

As such the Diarchs are each chosen by their individual branch family's imperial guard. The Imperial Guard of each selected Emperor is also allowed to summarily execute their ruler should they behave inappropriate in reference to The Empire's wellbeing. If this were to occure, the Grandmaster will be selected as a Temporary Diarch, taking over all elected titles of the fallen Diarch until another generation is ready to be selected. This also occures should an Imperial Diarch fall in battle.

Culture

When a country has existed as long as this one, people tend to become at least a little bit prideful as to who they are and what their roll is in the world. As for the case of the people of Yore, Yorites are incredibly proud folk, and are more than happy to make it known to the world. With the common person's ego being the size of the moon, even High Elves will find a hard time to overwhelm a Yorite's pride, stubborness, and braggy attitude. This behaviour seems to disappear the further up the ladder of the hierachy of the Empire you come, with each Diarch often times being incredibly humble, at least outwardly, and acting with compassion, understanding, wisdom, and logic to fuel the welfare of the Empire.

Whilst the longevity of the Empire is nothing but pride fuel for those who have no obligations, the longevity of the Empire and the pressure it gives those who have to rule it's many facets is incredibly humbling, maybe even frightening. As such ambition within the upper echelons are often low, and more focused on maintaining the status quo more than making daring attempts to reform or conquer.

Places like Febenreich are rather exempt from all those aspects, as it's a center for culture from all over the Empire, and far beyond it as well, reaching even the furthest of mankind's realms to desire learning in this prestigeful academic paradise. Prior Emperors realized this, and started to educate all officials exclusively in Febenreich. The result lead to the next generation of officials being more modern, ambitious, and open minded (as opposed to the close-minded, traditionalist officals of the generations prior).

This developement expanded under the reign of Emperor Maldavian Ubalyz Prabat Valakyr, who founded the Royal Valakyrian Academy within the heart of Türmstadt. Today it surrounds the massive Forum of the Sun and acts as the most prestigeful institution in the Empire, if not the entire human world. As a result, this generation of Diarchs are much alike their fellow next-generation officials, simply more cunning, knowledgeable, and intelligent.

Economy/Industry

The Empire is a large economic powerhouse with vast access to exotic ores, minerals, crops, materials, and crafts exclusive only to the mediterranean lands of which they inhabit and the skills that their craftsmen have developed. As such, they thrive off of healthy trade with sensible societies regardless of faith or ethnicity. The Empire of Yore has built up their trade empire over countless milennia of turmoil and golden ages; civil war and prosperity. The result is an Empire that acts as a hub for most human nations to interact with each other within the many trade cities of the Empire, most specifically those of Thaermark. Thanks to this trade and economic focus companies from all acrossthe continent are moving into the various trade centers of the Empire, benefiting both the Empire's military and general economic welfare.

Magic

The Academies of the Empire teach spells of various lores, mostly elemental. Although never those of the undead, whom are considered sacrilege to the Divine Favour of Life granted upon man by the Sun Goddess Saelos. However, there're some lores exclusive to that of the Royal Bloodline, the Lore of the Sun, in the case of the Ubalyz Prabat Valakyr Bloodline, and the Lore of the Heavens, in the case of the Theba Prabat Valakyr Bloodline. Originally, the Prabat Valakyr Bloodline had access to the two of these lores, however at some unknown point the blood was mixed, and the family branched.















Military

The standing Imperial Army is one of impressive capacity, numbering beyond the millions as patriotic recruits line up amongst even the smallest of recruiting stations. With the army well supplied by the innumerable amounts of equipment and weaponry found within circualtion in the Empire, the Military is also supplied with well educated commanders and officers from the fienst Fedenreich academies. As such the military is orderly, well supplied, well equipped, loyal, obedient, albeit often times physically weak in comparison to other races, with few exceptions.





This location is a place to test out ideas, to finish up Character Sheets, and do general writing.
I'll do humans, couldn't get my previous idea to work out.

This is my claim:

Vampire Count- Nippon- esque faction.
Vampire Count-esque for me, then.

Though I am a bit saddened by the fact that FoA won't be continued.
Copy-paste why don't'cha
Don't get me wrong, I'd prefer it if they did something with WFB too, but I don't have that hate for AoS that a lot of people do. I'd still prefer to do a Fires of Anuria-esque roleplay.
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