HYPERBOREAN ETYMOLOGY
The name Hyperborea was intentionally chosen, or else retroactively became meaningful, or both. In the classical Greek tradition, it meant the land beyond the North Wind, an idyllic paradise beyond the world we know. Our Hyperborea is a land beyond the ordinary world, a paradise of merry wars and benevolent verdancy, and the North Wind - in the form of the King of the Riders - has finally arrived.
THE PRETTY PRINCESS PRINCIPLE
If there is a disconnect between the way your playbook describes a move or gear option - heck, even the tags - and your vision of being a pretty princess, your vision always gets priority. Just signpost the change and if it causes any problems, that's on me to bring up. Fellowship was designed to be generic player-detailed fantasy, and it needs tweaking to bring it in line with a strong and consistent vision.
HYPERBOREAN WARFARE
This is shamelessly lifted from Princesses of the Universe, but it's a solid concept: fighting to kill isn't particularly appropriate in-genre. So we might as well make it part of your cultural expectations: that of course you run away once your schemes have failed, that of course when you have someone at your mercy you gloat and take them prisoner rather than run them through, that of course the laser blast won't kill you. The dramatic flipside, naturally, is that losing a battle sucks because everyone knows you lost, and that's a loss of prestige and honor for your kingdom, plus all the emotional drama that comes from feeling like a failure.
This also allows for feuding kingdoms and suspicion from other princesses without turning the setting into Game of Thrones- yeah, we're at war, which means our champions are trying to one-up each other and prove our kingdom's legitimacy, with face and honor at stake, not that we're throwing an entire generation of our people into a meat grinder.
Now, the Riders might try to kill you! It would be very rude, and they'd try to do it when nobody was looking, but they're not from around here and not killing people does not come as naturally to them. Still, they'd be swimming up against the narrative current, so if a Rider happened to stab you in the back, you'd almost certainly survive. It'd just be painful and dramatic and the kids watching at home would be wondering whether they actually got you, but of course they didn't really.
Because of this, you should revise the +BLOOD Finish Them to "when you seek to overpower them or beat them down, roll +Blood." More "I throw them around until they do that dramatic but futile attempt to get up" or "I wrestle them into submission," less "I STAB THEIR FACE." It runs the risk of overlapping a little with +SENSE, but I think we'll get the hang of the difference.
RIDERS
In Jenna Moran's
Nobilis, the Riders (or Excrucians) are from outside the universe (check) and want to unmake it (not so much check). One of their "types" has the motivation that they love you, or rather, some ineffable essence of you that they want to free by destroying everything else about you.
I changed their motivation somewhat; destroying all of existence is a bit bleak for a magical princess tv show. But a selfish, rapacious love of all the beauty and wonder within this world, which they will jealously hoard or bury under snowdrifts when their star ascends? That works wonderfully. The connection to winter is a personal flourish. It fits, I think. Comparisons to the Wintersmith are apt, and they have shades of that world's elves as well.
Your average Rider is a civilian, who (coldly, beautifully, longingly) has an actual job of some sort. The Riders you'll be fighting, though? They're the King's children, or his royal guards, the handful of Riders who signed up for this job of fighting magical princesses. So, to sum up: deep night-studded eyes and white hair, not okay to punch immediately. Wearing the King's armor and pointing swords at you and laughing evilly? Totally okay to punch. Though it’ll be tough, and they might just punch you back!
THE OVERLORD
The natural foil for a world of princesses is a DILF. No, I am not taking constructive criticism.
If we were playing Under Hollow Hills, he would be the Nightmare Horse: dangerous, alluring, sensual, genial until you realize you're too close and he holds you fast. Appearance-wise, equal parts Geralt of Riva and Lee Pace's Thranduil, with eyes like the first night you were out in real wilderness. Also the Big Bad Wolf, at least symbolically, sometimes literally.
If all of Hyperborea united against him, he'd lose, no question. I don't think that's going to happen unless your characters make it happen, and you'll be fighting his kids and their attempts to divide the kingdoms every step of the way. Also, if you ran into him, he'd probably stop to have a pleasant conversation and be, like, the Cool Dad of your various adversaries, while still being capable of beating you down without breaking a sweat if you tried to stop whatever he was there to do.
If I was him, I would justify myself by saying: imagine that a friend invited you over for dinner, and when you arrived, you discovered that they had a lost van Gogh painting! And they were using it as a plate for slices of pizza while watching TV! Wouldn't that make you horrified? Wouldn't you take it away from them? Wouldn't you clean it off, hang it up in your house, and treasure having it? Something that beautiful deserves to be owned by someone who appreciates it properly. (But owning it is the important part, even if you never give it a second glance, because you know that you love it and it is yours.)
THE HIGH QUEEN
A confluence of inspirations: Princess Celestia, regal and supernal and associated with the heavens; Queen Angella, a mentoring figure who requires others to go forth while she remains in her locus of power, despite fears that the task will consume them; the Summer Lady, a figure of obsession for the King of Winter, the brilliant counterpoint to his endless winter night.
Why doesn't she go forth and kick a bodacious amount of ass? Because her power is connected intimately to Argossa, the axis mundi, and leaving would mean several steps down in power level, putting everyone at risk. Okay, why doesn't she make all the other kingdoms work together to beat the Overlord? As long as the Riders play by the same rules and customs as everyone else, rules and customs she had a direct hand in establishing, direct alliance-forming and action against their kingdom will set a precedent that will destabilize her legitimacy as High Queen in the long run - the other queens will be thinking, "if Ourania decides she doesn't like us, she'll make everyone else team up against us, too!" Then everything gets messy. There's probably a point where everyone will see the danger they're in and unite, and according to the laws of drama, that point is definitely past the point where the Riders can reasonably be stopped.
So it's just you, whatever guidance Ourania can provide, and whatever princesses you can convince to join you in the war, usually by fixing the problems that the Riders have already caused for them. If you fail, winter forever. No pressure or anything!
(Side note I'll throw in here: if you're having trouble imagining Argossa properly, imagine one of those massive-trunked baobab trees, except it's not wooden, it's stone, and its leaves are jewels, and yet it is alive. It is both the omphalos and the world tree. Yes, and.)
FUN AND TONE
When I tried writing for this, I quickly found out that this game has the potential to be a lot of fun. If something's cool I can just throw it in. Crossbow? Why not a crystal-powered laser crossbow! Should Princess Azora Howl have the ability to command shadows just because she's a witch? Hell yeah, why not! It's like giving myself permission to be gleefully, fecklessly inventive; throwing the doors wide open, but in a way that builds on creativity rather than has me trying to figure out the Right Thing to Write.
If this game is anything, I hope it's fun.
Similarly, the general tone I'm trying to hit is "yeah, you'd let your preteens watch this," with a side of "kids can actually handle a whole lot" - you can get drunk, kiss each other, bleed on-screen, bicker with each other, and suffer terrible loss, but we're not likely to kill characters off (particularly not graphically), the villains are generally selfish and cruel but not vile, and love and friendship can conquer even the sorceries of Azora Howl and Oberon Greymane. Even if you get stabbed and left to die by Morgina Fang, someone will come along to save you at the last second. "Redemption arc" is a possibility for any antagonists you make the effort to befriend, but it'll involve having to own up to hurting others. And now that I've said that, watch as we somehow dive right into "the Riders blew up an entire kingdom, and your sister was still on it when it exploded!"
GM PREP
So, Raz! What steps are you taking to combat GM burnout for this game?I’m glad you asked! The delay between announcement of concept and delivery has allowed our best fox scribes to compile episode ideas. My own organizational style for this game is inspired heavily by Thanqol’s own experimentation in our currently-running Masks game: episodic by design, leaning into the intentional source materials (She-Ra, MLP but with more Adventure, CMWGE).
What this means is that I can throw you directly into situations (instead of trying to make a sandbox, which I am. less good at), I can get weird and improvisational and focused on providing an EXPERIENCE instead of getting hung up on accuracy and seeming cool and like I know how real things work, and I feel like I’ve got a handle on the core gameplay loops here.
ART
MUSIC
Warriors (Extended) - where this pitch began.
Lost in Thoughts All Alone -
JOIIIIIIIIIN IN THE TALE, IN THE BLIIIIIIGHT, OF CONQUEST AND LIESSSSYou'll Play Your Part - wow princessing is a lot of responsibility huh
My Odyssey - on the other hand, it's also as awesome as all get out
You - a love song for the Robber King
Bad Apple!! - and an anthem for his children
Ivory Steeds - it's too late. they're here.
PATCH NOTES
- High Queen name changed from Celene to Ourania (cf. Jack Problem)
- Shy, frightened Meina Glint changed to badass, hyper-vigilant Eska Glint
- Pacifist woobie Caspian Fleet changed to bratty twink Cassian Fleet
- Riders no longer capable of hypergeometric vore
- Fixed Greymane/Whitemane inconsistency in favor of Greymane
- Overlord Stat changed from invincible swordsman and dancer to panoply of treasures
- Overlord Weakness added
- Art added
- Propped up a cardboard box with a stick and wrote "FREE ANGST FOR FLUFFY PONY" on the side