Avatar of The Nexerus
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    1. The Nexerus 12 yrs ago

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startled to find her eyes gazing upon every single one of the Legend Relics. Turns out some dumb idiot had just left them there in a big heap, mistaking them for useless trash. Gleeful and soon to be fabulously rich, Megumi collected the relics and began to seek out the nearest pawn shop where she could hock them off. "Fuck the Imperium, I'm a god damn billionaire!" she exclaimed.
Very well. May I have a half Gibraltar, half Hong Kong concession in your land, Nex? I can't imagine that India equivalent just industrialized itself by its bootstraps, so a major foreign financial center might make some sense. Also, the colony hunt continues, the rest of y'all.
I want the treaty that ended the Great War to have been as awkward and inconclusive as possible. An imperial city-state at Maraust's doorstep, one which they failed to liberate, would be helpful in that regard. So, sure. I was also thinking of having had the Maraust independence/communism movement begin in a former of your colonies, in a Maraust region I have written up to be called 'Tsharrsta'. The industrialization efforts would have began many years before the Great War started, under the communist regime. Colonial India -Communist Revolution-> Leninist Russia -WWII analogue-> Lovechild of Peronist Argentina and Imperial Japan.
Regarding ideologies: If not communism, at least anti-colonialism, though that might be self-interested anti-colonialism for a power that's late to the game.
Third Positionism. That will result in their being opposed to imperialism on ethnopluralist grounds. I was also thinking of Maraust's history having a similarity to India: a sprinkling of various regional kingdoms, gradually becoming dominated directly or indirectly by foreign powers. A revolution brings communism to Maraust, beheading the former kings and displacing the former colonists, and Maraust begins to pour support on to communist movements in neighbouring states, such as Sturvia. This demands intervention, and so begins the Great War.
I would go for that, Nex, except your country is awfully intact for someone with a civil war and two Great Power interventions (Modern, widespread industrialization). Also, how would you have gotten nukes, anyway?
The interventions weren't necessarily all into Maraust itself, and the conclusion of the Great War did not necessarily fully destroy the country. The same explanation for nuclear weapons can be put forth to explain Maraust's industrial strength; Maraust has simply done very well since the war's inconclusive end. The Soviets had developed nuclear weapons by 1949, without American assistance, and it's 1949 at the roleplay's start.
I've decided on 'Maraust'. I think the idea I have in mind for the Mar's recent history better fits fascism than communism. I was thinking that, with the failed communist revolution in Sturvia, our Great War was led by a combined Monarchist Sturvian and Resian (possibly also Artesian?) effort against communism, which had taken root in Maraust and was being supported abroad in Trotskyist excursions led by the newly appointed communist Mar government. It is in the aftermath of Maraust's loss that fascist ideas took hold there. When the roleplay starts, the fascist element of Maraust will have only recently taken power, and will be in the process of making severe changes.
<Snipped quote by The Nexerus> I'm actually trying to tend away from the USA but it's difficult to be different from those two and still be a superpower.
I'd try tending towards libertarianism. That would be economically and politically distinguishable from the other three powers, and also leave Artesia highly distinct as the only non-authoritarian superpower.
Looks like those stats make my nation the roleplay's largest, by almost a hundred million. What are the different ideologies being pressed by the current superpowers? Looks like Resia is a Blue Tory British Empire, Sturvia is Tsarist Russia and Artesia has some similarity to the United States. The flags of both fascism and communism are up grabs. I'm leaning towards fascism, since Sturvia has some (post) communist elements.
I'll take a reroll. Hoping that a new set of stats will spark an interesting concept to work from.
This looks interesting. Could I get a roll?
Fallout 4.
I'm going to have to withdraw from this roleplay. I haven't had the time or the drive for roleplaying lately.
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