• Last Seen: 6 yrs ago
  • Old Guild Username: Kelsiven
  • Joined: 12 yrs ago
  • Posts: 966 (0.21 / day)
  • VMs: 0
  • Username history
    1. The Wanderer 12 yrs ago

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Most Recent Posts

@The Wanderer Accepted, just know that all of that equipment puts you at a grand total of 2 Gold pieces, you broke. Go ahead and put it in the Character Tab


Hahahah, figured as much xD.

Lets hope someone is nice enough to feed him eh?
Name: Kelvin
Appearance:

Race: Human
Class: Engineer
Main-Hand Weapon: Repeater Crossbow*
Off-Hand Weapon: Toolbelt*
Secondary Weapon: Backpack*
Armor: Cloth
Skills:
Explosives Master: Kelvin is extremely skilled in the handling, use, and creation of explosive devices. Given supplies and a bit of time, Kelvin can improvise a wide variety of tricks and distractions using his skills, as well as disarm explosive traps.
Tinkerer: Kelvin possesses a lot of experience in tinkering and crafting odd things, and has a decent chance at disarming traps, as well as being more than capable of setting them himself on the fly.
Problem Solver: Because of his knowledge, Kelvin is capable of jury rigging and improvising his way through problems (often unconventionally) using both what he has on him, and random local resources. (Can 'observe' and 'search' areas and interact with the environment in advanced ways.)

Weaknesses:
Combatively Incompatible: Kelvin lacks in the close quarters skills, other than 'run fer y'ur life!'.
Half-deaf: Explosions and the like have left Kelvin deaf in one ear, as well as missing a pinkie.

Personality:
Over confident and domineering when it comes to his specialties, Kelvin represents one of those “Stand back and watch this” types of guys. (But really, if he tells you to stand back, there is likely a reason.) In combat, he tends to hang back and shoot from the back, and isn’t afraid to run like the coward he really is. This guy tends towards the eccentric, but generally means well for all involved.
Background:
Not much to say, his father was a woodcarver and his mother a daughter of a hunter. Kelvin took interest in both crafts growing up, particularly enjoying making puzzle boxes and toying with the spring power found in bows. He dabbled in smithing for a bit, then alchemy, and finally found good mentor in a larger city. Now he is here.
Other:


King Billy Mays!

Now where to jump in.
Great, posted!
@The Wanderer

I see no reason why you shouldn't put your CS in the CS tab

As soon as you do, I'll put it up on the site.

And you should read the summary.

Which I will go update in about an hour


I only have 2 of the 3 approvals so far D:
Alright I understand, and no they haven't.
What is the level of technology we are looking at here?
<Snipped quote by The Wanderer>

Looks good to me


Am I free to post it into the character tab and get started?
<Snipped quote by Burthstone>

Well... Karn's screwed. He's surrounded with Wizards capable of water. If you include the ice wizards as well.


It's pretty simple, we just need fire extinguishers and hair driers!
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