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    1. TheDookieNut 12 yrs ago
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4 yrs ago
If anyone I used to RP with comes back to check my profile and is wanting to carry on: sod it, dm me your discord, let's get started again
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5 yrs ago
I miss the old RPGuild..
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Bio

Fuck recovery

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CAST BOX

Cast Box

TheDookieNut



Emilie Glen-Carter
25

Equipment* Worn Bow and Arrow set, maintaining six arrows, collectibles bag for food and water.

Personality*
Emilie is relatively private, mainly to keep any fear she does hold, back. She fears if she lets it out, she'll lose everything she has built up. She never chooses to lead, and often agrees with plans unless she sees something desperately wrong with them. She can get incredibly irritated with others if they act stupid or give away a position, but never wishes to travel alone. She fears the dark and often does the first watch, whilst its relatively light outside.

Short Bio*



Andrew Jones
36

Relations* Married - Mary Jones
Equipment* One pistol, one legal handgun

Personality*
Andrew is protective. Perhaps too much so. Despite wanting to start a family, he fully refuses as the situation would not be safe for both his wife and their child. He is reckless at times and will fight to the death should anyone disrespect himself or his wife. He is easily stressed and has, more than once, risked the lives of everyone he travels with by making stupid mistakes. He was a smoker before the outbreak and his supply has long since run out; its something he actively searches for.

Short Bio*



Mary Jones
32

Relations* Husband, Andrew Jones
Equipment* One legal hand gun, large bag with medical supplies

Personality*
Mary is patient, something which has become incredibly useful during her marriage with Andrew. She deals with his stress in any way she can and will often be found counselling others and asking them to do the same with her. She has a strong belief that they should find somewhere to live and rebuild everything there, become completely sustainable without fear. She is unaware of how unlikely this will be.

Short Bio*
FoxFired



Name* Brandon Collins
-Age* 25
-Relations* Brother of Hayden Collins
-Equipment* Columbus Denali 80L Backpack and a M14 equipped with a 4-16x50 Scope and a half empty magazine

Personality* Tends to use an unwavering amount of sarcasm as humor in day-to-day conversation. Always tries to make room for others and wants to work together with others so that they may work more efficiently. Often takes his time to think things out before taking a risk. Brandon is always looking for a better, safer place for his sister and himself. Considers giving his word an unbreakable promise.

Short Bio* Brandon Collins grew up on an old-fashioned ranch that his father built after his service in the military. His father came home as a veteran after twenty years and claimed his full military pension which he used to build his ranch. Brandon and his little sister Hayden formed an extremely strong bond even though they were separated seven years apart. Their mother and father grew ill when Brandon was eighteen and passed away leaving Brandon the ranch all to himself and Hayden. Brandon took the responsibilities his father left him and worked his ass off to keep Hayden in a well-off school. Although he grew up on a ranch, his greatest friends were from the city and he took a liking to the more modern aspects of society than he did the ranch, but nonetheless it was still his families pride and soul. The only the thing he couldn't have seen coming was the gloomy looking apocalypse that he and Hayden would have to endure next.

Other* Lost contact with most of his best friends since he's been on the move. Hopes to one day reunite with them. For the most part, just an average man with some experiences. Nothing special.



Name* Hayden Collins
-Age* 18
-Relations* Sister of Jack Collins
-Equipment* Osprey Daylite Backpack, Model S&W SD9VE, Buffalo River Maxim Bowie Knife

Personality* Extroverted, will strike up a conversation with you no matter the situation. Often gets wrapped up into difference of opinions. Only truly cares about her well-being and her older brothers. Not easily upset or riled by others.

Short Bio* Hayden was born seven years after her brother Brandon. She was expected to work in the ranch just as much as her brother and excel in school which often was the source of her continuing stress. Hayden constantly felt like her life and career had already been planned out by her parents and attempted to push away from their expectations of her as best she could. She received average grades but certainly helped on the ranch to her maximum ability. She always looked up to her brother, who she could rely on for almost anything. This reliance was reinforced after her parents passed away and is stronger than ever now.

Other* Protective of her brother.

------------------------------


Story So Far

Some years ago, scientists found a fungus, usually seen growing deep in the Amazon, living on the plants in Central Park. They extracted the fungus, determining it to be the infamous Cordyceps. This fungus had never been a problem for humans. It wasn't until the heatwave that year that things started to go wrong. Mosquitoes came, some already carrying the fungus inside them. It took one infection for everything to go wrong. By the end of November, people started to panic. Occasionally families would wake in the night, screaming in terror as their loved ones awoke, changed and mutated. It took New York in two weeks. It took until the end of December for civilians to realize that whenever a infected died, spores were released. By the end of March, the whole planet was under threat. Polar regions survived the longest but even they suffered. By December that year, everyone was one of three things: Running, Dead, Infected.
Infected and Infection

For humans that have been exposed to a mutated strain of Ophiocordyceps Unilateralis, the fungus attacks the brain and begins to alter the behavior of its host. The host will then go through three known different stages of infection: Runner, Stalker, and Clicker; each stage is more dangerous than the last.

The infection is also spread directly through contact with an Infected or via their corpse - that is, the infectious spores created by the Cordyceps and released from the host's body upon death. Spore development is the last stage in the life cycle of the Infected. This lifeless carcass serves as a breeding ground for the fungus to spread throughout the environment. When an Infected feels it is close to death, it will find dark, moist corners to die in. While this may be the end of the line for the host, the fungus will live on. The spore concentration cannot build up in wide open spaces, which is why the only places with significant spore toxicity tend to be underground or abandoned buildings. In order for the fungus to infect a host body, the host must first be alive, dead victims who come into contact with the infection do not undergo transformation. Cordyceps attacks when a host in most weak. Illness is a terrible sign, as most living survivors are already infected.


Runners*
Runners are the first and weakest stage of the Infected who have recently entered their transformation. Their bodies remain mostly intact and are often the most visible sign of recent infection and potentially where life once was. Since their recent infection, they maintain many of their human instincts and will keep together in groups, most often being seen travelling in herds or travelling towards light sources. Their body language is sluggish while they are passive, suggesting they are resisting the fungus's influence. Sometimes they do not attack at all, even when non-infected individuals are right in front of them. These non-aggressive runners will only attack if attacked first or when an object is thrown at or near them, thus losing control. Much like sneezing, the urge to attack after such interactions happens involuntarily and unwillingly by the host.

Stalkers*
Stalkers are the second stage of infection and the most likely the hunt. They choose to attack and hunt at night, as it gives them the most cover. The fungus has already taken a hold of their humanity and cast it aside. Stalkers hunt alone and in packs, making dealing with them very dangerous. They have been known to leave the shelter of cities and venture out to find food. When food is spotted, they have been known to travel towards it, regardless of how long they have to do so. Stalkers have been recorded to have followed a man forty miles before killing him in his sleep.

Clickers*
Clickers are the third and most distinctly recognized stage of the Infected. They have had prolonged exposure to the fungus, and now possess strength that significantly surpasses the average human. This makes them deadlier, but at the price of being completely blind due to fungal infection overtaking their face. However, Clickers are able to maneuver through areas by utilizing echolocation, which produces noticeable clicking noises to locate sources of sound.Clickers appear less human than Runners, with faces that are skewed and scarred by fungus developed from their infected brains. Clickers are dangerous and much more aggressive than Runners, and no longer resist the fungus because their humanity has been eliminated. Avoid at all costs
Rules

-*Immunity is not a thing. It may come up in the story, but as of yet, it is not a thing.
-*Obvious rules on GM, Powerplaying, etc
-*Please do not be afraid to kill your characters
-*In accordance with the rule above, new characters can be added to keep a player around
-*All characters involved at the beginning, know each other and travel together
-*You may play more than one character, this is recommended
-*Characters may be any age, however, children must be with an adult. No child would survive alone.
-*If without a current plot, feel free to add and develop!

Character Skeleton

[Image if using]

Name*
Age*
Relations* (if any)
Equipment* (if any)
Appearance* (if not using image)
Personality*
Short Bio*
Opinions of others in group*
Other* (possible losses to be listed)
Cool, will wait for one more before making an OC
This will be the last acceptance for some time
The RC Master said
I'll have my character up soon! I just need to find a good picture.


You don't need a picture. Its either image or description


"Zach? Zach?! Where are you? Zach? I'm really scared! Zach!"

***


A small blonde, who's hand was gripping the middle of her hair, holding it up behind her head, pushed forwards and dived into the front of the vehicle.
"There! Turn there!" She exclaimed, leaning over the front seats and pointing towards the turning on their left. "The map says the turn off is there." She dropped back into her seat once the driver, her brother, had turned down onto the road that lead to their destination. The place was famous enough and what would beat a holiday scrap book than a few pictures in the abandoned city of Chernobyl? Emilie pulled her head up into a bobble and pulled the camera from her bag. One leg climbed over the front seat and she dropped into the empty space beside her brother. Perhaps her choice of shorts and a two vest top combination wasn't the best choice for the adventure they head ahead.

Zach drove them down the road that lead directly into the heart of dead town. Leaves covered the entire pathway, clearly indicating a lack of travel down this road. The only things that looked new were several metal signs that had been hammered into the dead soil by the side of the road.

Небезпека. Зберігати в

Emilie snapped up a few photos, enjoying the sight that loomed up the edge of the road. The two twins sat quietly for some time, one driving, the other taking photos wherever she could. Of the trees, of the empty road, of her friends behind her. It wasn't until the reactor appeared on her right that she made a noise.
"Oh my god! There it is!" She squealed, lifting her camera once more.

It grew gradually bigger in size as they drove up the road. One side appeared to have melted, collapsing even now. However, the smaller blonde was equally surprised that the larger tower structure hadn't fallen down over the years. The van pushed further down the road, exposing more and more of the decaying building that had greyed and withered, burnt and utterly destroyed. The road however was entirely different. The streets were covered in weeds, with houses so empty it looked frighting. Nothing moved on the streets, nothing even trembled with life. Zach turned them left and followed the road for some time. Eventually, another famous structure came into view.

It was tall, empty and completely lost. The tall ferris wheel didn't even creak. Emilie urged Zach to stop and dived out the front seats, hurrying out the car and towards the wheel. She snapped up more photos.
"Maddie!" She turned and waved her best friend over. "Iron, take a photo." She smiled, hurrying over to the lowest cart. She brushed away some of the leaves and stepped into the Ferris Wheel seat. Immediately however, her head turned. She looked down into the street beyond, staring at the doorway for one housing block. Her heart pounded for a moment. She had seen something. Something running into that building. Surely. She had. She couldn't have made it up. She turned her eyes to Maddison and moved up to allow space.

Zach slowly dropped out of the van and pocketed the keys.
"Be careful." He shouted. Of course he was uncomfortable with his sister hanging around on the creaky, decrepit, and uncared for machine that may topple at any moment. He walked over and looked around, his eyes tracing up to the large and dead looking apartments that scattered the area.
Sure, however I'm openly saying that if you have any vague feeling that you'll leave at some point, then please don't apply. If players leave midway through a plot, then the whole thing crashes down.

But if you do want to make this work, with your full determination, then apply. However, obvious character limits apply, I'd rather not have another 'badass' we currently have too ,many. I've seen one non badass at the moment.
As another note to Stiches, I'd advise changing the sleeping routine of your first character, all characters are in the same group and will be moving often, so her sleeping would either involve the group carrying her, or leaving her be so she can catch up.


Cast List


"You have to push harder this time. If you want the higher scores, you have to push harder. Keep your fingers straight! Point your goddamn toes! You're old enough not to be making these mistakes." A figure stood ten meters off the ground, toes wiggling over the edge of the blue platform they stood on. Ten metres below a man shouted, yelling and teaching from the distance beneath her. "Push harder. Keep straight. You won't make so much of a splash if you concentrate!" The figure moved back over the board and placed her hands down flat onto the surface. To hands pushed down, legs slowly lifting above her head. Shakily, she raised her legs completely, balancing over an over all 15 metre drop. "Push hard off you arms and bring your legs in as soon as you lift off." The man yelled again, with the girl straightened her legs and pointed her toes. Elbows bent and her body pushed off the board.

Wind sped immediately past her ears as she twisted and turned. She could hear his voice still, though the words were less clear. Soon however, she heard the sound of water rushing against her, hearing its noiseless and echoy presence in her ears. The girl turned in the water and rose slowly to the surface, pushing the clear liquid out the way with her hands. Her head broke the surface of the water and everything had changed. The swimming pool was no longer a pristine white, blue and green. Now it was dirty, overgrowing with plants and mould. She turned in the water and looked towards her coach as he shifted and changed. Panicking, the girl hurried towards the side of the pool and lifted herself out. The Runner opposite screamed a hideous noise and hurried his way towards her, running with a white rage that couldn't be described. The girl looked down at her clothes, it wasn't a swimsuit anymore. In her right arm stood her bow, the other an arrow. The girl stepped back as the runner made it to her side of the pool, foaming and gurgling. A exhale of breath and the girl let an arrow loose, it landing just underneath his chin. Enough to kill him. She walked overly slowly, ready to hurt him again if he hadn't died. The coach gurgled and moaned, reaching for her as he slowly died. His hand reached out for her's and she immediately tugged it back. However, the grip was too strong. Looking down at the man, he'd changed.

"Run. Dont die."

***


"Wake up." Andrew said, shaking her shoulder. "Emilie wake up. We're moving." The girl who'd spent most of the night sleeping off a two day exhaustion slowly came too and stood slowly from the tree she slept against. Around her, people were waking and packing up their belongings. It was a long trip, but the promise of sanctuary was too great. They'd heard over the radio of a place in Montreal, a huge self sustaining town, with doctors, farms, schools, beds, and no infected. However, the distance they had to cover was far too much. She pushed herself to her feet and grabbed up her bag. "If we keep along the highway, we should reach state lines soon enough. We'll be in Wyoming by dusk, so long as we keep up a pace." Andrew added, the familiar hand of his wife holding his shoulder gently.

It was no lie that the group was failing. They'd lost three in the last week and one of them had been left without warning, without a note. People felt bad of course but that was how things went. If someone got sick, they'd be left behind. If someone coughed, or complained on a bad headache, they'd be shot. It was no mystery that the infected were still alive, the pained screams upon death were clear. The group had seen one too many kill themselves over the noise. Emilie pulled her quiver around her belt and set about helping the others pack their belongings back up and get ready for what would be an intensely long work.
"We'll eat around ten. We should have a good few hours more of distance between us and the university then. I'd rather not stop for breakfast here. At least on the highway we can see them."

Mary moved through the group and stopped Emilie in her tracks.
"Don't dwell on it. He was a good man but none of us could have helped him." The older woman smiled, soon pulling her into a hug and holding her close. The previous few days had been eventful. The lack of resources and real medicine had dropped to a minimum. The idea of raiding the nearest town had been too far away, however the university campus had been a clever idea. Only the place was filled with more infected than anyone had thought. A team of five had gone in, and only three had come out. One good man, who went by the name Nick, had gotten himself trapped and eaten. The other, a good man, who'd been there since the beginning. The man who'd brought them all together. Milo had been his name. With no sign of escape, he'd taken up a torch and turned down the opposite hallway, giving Emilie and her two remaining team members a chance of escape. It was something Emilie would probably never get over.
Cool, I'm hoping to get this started tomorrow night around 12 amish
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