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    1. thegreenleafe 12 yrs ago
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This seems interesting enough. To find cluea perhaps we can journey across the wastes to to the DLC areas. That'd be pretty nice.
The rain pounded on as more and more people slowly streamed in. A mage, and a clumsy little man were the latest additions to the bar. It could be the start of a joke, a mage, a clumsly human, and a Varan all walk into the bar. Arkadi chuckled lowly at his own little joke when a human girl came with a beaming smile. She sat down and begin to talk with him and the others who were interested in information of Valuun's keep. Then the sorcerer began to become a little dark and begin to talk about the Keep,

"Listen, if you're looking to raid the keep, let me give you a little advice: Don't. I've seen adventurers like you come and go, you're a gold a dozen. The only way to prolong your lifespan is to go the way you came. But if you're really determined....." Then the mage sighed. "I guess I could help out." The prospect of help from the magical man was interesting, but perhaps the demons he uses could go against me or anybody else While the thought scared the large northerner any help was good help. Against his own advisement he accepted the help before he paid for a room with the last of his money and stomped up to his room while he left his cloak to dry.

After a night full of turmoil filled dreams he awoke early, ready to take in the new day he rolled out of bed. The bed creaked hard and then somehow collapsed. So Arkadi hurried down stairs, grunting to the barkeep he went outside and took in the air. The weather outside was beautiful in its own way; after a night of heavy rain a fog rolled in, but the air remained fresh so the northerner breathed deeply taking in the fresh rain smell.


Nation Name: Kingdom of the Glass Sea or Isbis
Flag: Flag
Region on map: Isbis
Capital: Capital Population: 6,000
Other Major Settlements:
Carnae 360,000 ( Northern Military Stronghold, Largest Northern Port, Large Trade City, Large Marble Quarry)
Palcaea 190,000, (Medium Port)
Nassae 180,000, (Large Southern Trade City, Large Port)
Elaeum 210,000, (Largest Northern Trade City, Large Northern Port)
Adak 240,000, (Large Southern Trade City, Medium Port)
Nekhaw 250,000, (Iron Mines, Steel Smiths, Steel Production)
Arak 35,000 (Southern Military Stronghold, Largest Southern Port, Gold Mines, Southern Capital, Large Limestone Stone Quarry)
Population: 1,990,000
Racial demographics:
895,500 Aegyptian
1,094,500 Elladian

Social dynamics: The Aegyptian and Elladian people have evolved beside each other for generations. From their connection they have determined that it was meant to be and from that revelation their societies began to rely on the number two. The Diarchy, two ruling heads of state, was formed with that belief. Because of the power of two placed great importance was placed in having a complete set of parental figures. While the women aren’t equal they were important to the balance of the family unit.
Due to the trading influencing the culture of the Kingdom the people are often friendly and are quite talkative even to foreigners.
Like all monarchic governments there are strict social classes, the Heads of State, Priests, Merchants, Lower Class, and Slaves.
Fashion: For the rich males fashion involves a toga or robe, usually made of light materials over a tunic and sandals. Rich women wear loose brightly colored dresses that go to knee length with leather sandal. Priests wear cotton robes died white or black without sandals. Merchants usually wear brightly colored tunics or robes with leather sandals. Lower class wears plain tunics normally and the slaves wear a kilt type skirt and sandals.
Calendar: The New Year; on the fifth day of the fifth month is Founding Day, when the kingdom was founded; Solstices.
Art: Only the higher class can toil with the arts. Isbisian art is a mix of Aegyptian and Elladian cultures. In the past the north used more paint type material while the south used a mineral based dye to with stand the environment. Sculpting materials also varied since marble was from the north and granite was from the south; the marble influence architecture and instead of granite limestone effected buildings as well.
In the [pre]modern day both cultures mingled to create a style of brightly painted sculptures and a unique painting effect from mixing the minerals and paint.
Law: The law is based off two scrolls. Each of the common laws was combined into the Doctrine of Law. The law made it impossible to break the bond between man and wife as the power of two would break leaving the dependents broken. While you were free to believe in anything one could not speak out against his people. The Law also states that each city or town has to maintain 2,500 troops as long as its population is above 10,000 people.
Education: Education in Isbis focuses on the men while the females go learn housekeeping skills. From 7 to 14 children learn in private school, which was still quite cheap. The teachers were usually retired military so discipline was strict. The goal of the educational system was to produce literate citizens through grammar, entertaining citizens through music, and athletic citizens from gymnastics.
Type of Government: Diarchy, when there are two Heads of State. In the case of Isbis the Heads of State are called the Minister of War and the Minister of Two, who deals with religious issues. Together they, along with advisors, deal with day-to-day issues.
Influence and relations: (Any alliances or military pacts?) WIP
Important People:
The Minister of War, Karan, is a large, well-built man who prides himself on honesty and straightforwardness. Karan has a charismatic [/hider]
Trading and tax:
Major industries:
Major Associations:
Currency:
Military - 76,600
(Details of amounts and types of soldiers. Any war vessels, siege machines or other military constructs go here as well.)
(Maximum 1 soldier for 25 civilians)
(Struggling with weapons choices? Anything that isn't gunpowder in this list is acceptable)
Landscape:
Wildlife:
Notable places: (Optional)
Summary: (Optional)
History: (Optional)
Strengths:
Weaknesses:
-----
Name: Human
Classification: (Animal? NPC? Or Sentient?) Sentient
Appearance: Can vary due to location
Shared traits: Opposable thumbs, developed frontal lobe.
Natural abilities: Speech Athleticism

Lifespan:
Relations with other races:
History: (Optional)
Lanuages:
Religious beliefs:
Preferred occupations:
Famous people:
Strengths:
Weaknesses:
-----
The rain's fat, heavy drops continued to fall, as if the rain clouds were trying to feed the every hungry ground. As the northerner, Arkadi Vasile trudged through the rain he could only think of one thing, the dry inn. He paused for a second and shook off the collecting clod of mud off of his large boots while he gazed upon the decaying Valuun's Keep. With the seventeen remaining turrets that were ravaged by harsh elements and time, as well as the broken gate it produced a certain mood. Soon after Arkadi let his gaze linger he felt a shiver down his spine and made the sign for warding off evil, a pair of horns. All Arkadi could think is that the Keep is bad news, but he doesn't see anybody else sneaking into the den and poking the bear to protect a small inn. With a sense of accomplishment Arkadi neared the Inn, stepping in the much smaller footsteps of others he opened the door as the lightening struck. After ducking through the door way and narrowly avoiding the drunks on the floor the Varan sat down on a bar stool. The stool seemed to groan in protest of holding the giant. The barkeep approached with a, "What'll it be?"

The northerner thought for only a second before pulling off his hood and saying in a thick accent, "Meat, I want meat. Beef if you have it." It took a second for the swarthy barkeeper's mind to decipher the accent then asked if he wanted a drink to which Arkadi replied,

"It's been a long day, give me something strong." The man behind the counter pulled out a Akvavit-type spirit and filled up a small cup which Arkadi downed and asked for more. After another shot Arkadi felt his abilities might be needed so he cut off his drinking there and paid for his meal with a handful of silver drakes. Arkadi Vasile hung his cloak to dry and sat near the fire tearing at his cut of meat that may have been a little dry. As he was eating Arkadi kept his ear to the ground and listened for news on the Keep while he scanned the room for anything of interest.
Just got home, I'll write tonight.
I'm here.
I'm still interested if it matters.
After missing a day everything that I just read through sounds fine.
Name: Arkadi Vasile

Age/Race/Gender: 32; Varan; Male

Profession: Axe man

Physical Appearance:
To wield his rather large axe like a toy this 6'8 is burly and sometimes has trouble in small dwellings. This man from the north has thick beard and hair the color of gold. Arkadi has a long thick scar that stretches from the bridge of his nose to the right side of his face.

Armor/Clothing: Arkadi wears a set of worn heavy mirror armor over chainmail. The northerner also wears a heavy cloak that was once colorfully decorated; now all it does is ward off the cold. Arkadi carries a pockmarked large buckler with six triangles arranged in a circle to keep him safe

Weaponry: A large axe that would normally be two-handed for most men, but Arkadi uses a one-handed grip. Like many of his people he carries a bow, although he isn't as proficient in archery as melee.

Other Items: Around his neck he wears a bone tusk that was whittled down into an idol of the Old God Perun.

Skills/Traits: Arkadi is quite strong and clever in his own way, although his superstitions can limit such cleverness. Due to his northern barbaric blood he can enter a state of beserking where the only goal is to kill as many of the enemy as possible.

Powers/Abilities: He is no sorcerer!

Personality/Morality: Arkadi treats everybody with a sense of honesty and straight forwardness you would expect of uncouth northerner. Inside he has a psychological scar and feels the need to protect everybody he can. That was an effect of an ill-fated battle during a campaign far from the fringes of his homelands.

History: As a boy Arkadi was quite big and from an early age he was known to be destined for war. As he grew older his savagery in battles became known to all the north. He became a living legend to the kingdom leading them on many conquests. On his last conquest the army and the Tsar took too big of a bite leagues from home. The battles raged on for many months before the army was forced to disband by opposing forces. After rallying a few hundred men together they began a counter attack from behind and they slew around two hundred before they were surrounded. The leader of the forces of Irlesindia had great respect for the northern axe man and spared his life. Now the general didn't have much respect for the troops and they were promptly slaughtered. All he was left with was wounded pride and a nasty scar.

Since that day it's been two years and he has slowly been making his way home trying to get back to whatever is left of his old life. Along the way he has been attacked by countless brigands, how many he doesn't know, just enough to attract attention. The attention only led to more death of the bandits and a small amount of wealth to survive the next week. Making his way to a little inn in the Heartlands Arkadi was stopped by the rumbling of ground. After word of the demons that lay underneath Valuun's Keep he wanted no part, but outside of the keep lay the inn. Grudgingly he made a pact with himself investigate the area before beginning the long journey home.
Well this sounds cool.
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