Avatar of TheMadAsshatter
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    1. TheMadAsshatter 12 yrs ago

Status

Recent Statuses

6 yrs ago
Current You could not live with your own failure. And where did that bring you? Back to RPG.
7 yrs ago
I've been away for so long. Holy shit.
2 likes
8 yrs ago
I'm done with Guam. I want to get back home, buy an 80s Japanese sports car, and get to tuning.
2 likes
9 yrs ago
Motorcycle is finally street legal. Now I can finally live.
1 like
10 yrs ago
I'M BACK, BABY!
1 like

Bio

Test bio, please ignore.

Most Recent Posts

Fiddling with his quaint firearm.


Bite me! :p
James had been absentmindedly fiddling with his SMG the entire way; disassembling it, re-assembling it, calibrating something here and there, that sort of thing. It helped keep his boredom at bay for the trip, but it didn't work out too well in the end. It became repetitive after about an hour, so he decided to finally properly secure it to his suit and plant his chin on his hand, an expression of pure boredom showing across his face. He began to take note of the others' weapons. Some of them were impressive, others were just typical things he could find pretty much anywhere. Still, the common weapons were common for a reason. He began mentally taking each individual weapon apart, examining their inner components with his mind's eye. That held his interest for a while, until his concentration was broken by a bit of chatter from the pilot.

He raised his head from his hand, letting out a sigh as he adjusted himself in his seat. These shuttles definitely didn't have the most comfortable passenger compartments, but what would you expect from military tech? He could see the ship looming outside one of the windows; a massive beast she was indeed. A sleeping giant as one might say. Oh gods, wasn't that a foreboding thought. The thought of what might lie beyond one of the behemoth's airlocks excited James to the point of anxiousness. He didn't so much care about the ship's secrets, more about the thrill. So many rumors about what happened aboard the dreadnought; so many things that could get his adrenaline pumping.

He began to wonder about the mission in general, on that point. He took a look at the crew around him and realized it was a very ragtag sort of outfit. No two people came from the same background, it seemed. Some of them were even in handcuffs. The fuck was that about? Weren't they supposed to help? They couldn't very well do that while being bound, so maybe the pilot had the keys or something. Who knew, who cared, James just wanted to get on that ship already.

At the mention of an airlock, JR finally spoke up. "Well we've got a point of entry. Let's get onboard already," he said, impatiently.


Name: James "JR" Rourke

Race: Human

Appearance: James is a pretty slender guy, standing at 5'10" and weighing 148 lbs. He has fairly attractive features; well-toned muscles, nice mid-length brown hair, green eyes, a shapely chin, and attractive facial features in general. He also looks pretty young, for thirty, and while he may look attractive, he also has a consistent look of annoyance or lack of giving a shit, which tends to repel some people.

Personality: In a nutshell, James has a very devil-may-care attitude, mixed in with blunt honesty, sarcasm, and a touch of jaded withdrawal.

Skills:
-Expert Weapons Engineering
-Skilled Mechanics
-Skilled Close Quarters Operations
-Amateur Hacking

Equipment:
-YF12 Blaster Pistol: A standard pistol used by many privateers, it functions by concentrating electrons into a plasma-like bolt of energy. It is powered by interchangeable power cells which function like magazines, containing enough power for anywhere between 45 and 55 bolts, depending on the quality of the cell. The YF12 has a fairly low range due to the nature of it's shots, with the bolts typically losing their efficacy between 50 and 60 meters and dissipating at 75 meters. They inflict fairly high damage, are pretty accurate, have low recoil, and a moderate rate of fire.

-KA76 Submachine Gun: A somewhat older design, the KA76 functions similar to a blaster, but instead uses physical ammunition consisting of ceramic flechettes containing a plasmoid liquid which is charged in the firing process and converted into pure plasma. The casing contains the charge far better than the YF12, resulting in better range, though it suffers in inflicting damage. It does, however, have a very high rate of fire, decent accuracy, very low recoil, and a magazine capacity of 120 rounds, making it ideal for close quarters.

-Weapons Maintenance Kit: "The Leo-tec advanced weapons maintenance kit contains all the tools you'll need to fix any gun, anywhere, anytime. Replacement parts sold separately."

-M23 Standard Headset and Uplink: An earpiece/headband which acts as a communicator, as well as relays vital information to the user's eyepiece. Typically used in squads where tactical information may be needed in a fraction of a second.

Bio: James was born and raised on Halloran, a cold planet inhabited by several different races. While civilized, the planet was also small and sparsely populated, and thus quite boring. There was never any sort of danger, and James was having none of that shit. He wanted to get out and explore the fringes of known space, and when he reached the age of 17 he got an opportunity to join the Sol Alliance Navy with the guarantee that he would be on an exploration vessel.

During training, he became enthralled with the mechanics of modern weaponry. Although he was trained as a CQC specialist to begin with, he was soon switched over to the position of weapons specialist, and within weeks he knew everything about the Alliance's small arms, along with several other weapons built by private manufacturers. When his training was finished, he was placed onboard a light expedition vessel. He and his crew marked several planets for future colonization, encountering all sorts of hostile wildlife, and on one occasion, a band of pirates.

After doing this for seven years or so, James began to actually get bored. Even exploring planets seemed to become nothing more than just going through the motions. Land here, shoot anything with teeth the size of your arm, drop some beacons and survey probes, maintain the squad's weapons, extract from the planet, repeat. Maybe it was the idea of procedure that put James off. He wanted more unpredictability, which he got when he left the Navy and became a privateer. He began to help on explorations with random people rather than a government entity, and that helped make things a bit more fun, but it still was basically the same thing as before. Still, it allowed him to build a reputation as someone who could handle himself and was virtually without fear, not to mention he knew his way around a gun more than pretty much anyone else. In his days of exploring, he never went a day without having his curiosity satisfied, but he went nearly every day without any real excitement.

When he heard about the appearance of the long-missing Lone Star, and that a crew was being assembled to enter the ship, he was more than interested in checking it out. This time, hopefully, he could satisfy both his curiosity and his need for some adrenaline.

Quotes:
"What can I say; shit happens."

"Hold your horses! Fixing a plasma rifle takes time, and if I'm not careful it can blow us all up."

"Well, that's a thing."
Sweet! I gotta eat dinner real quick, but I'll get on a post pretty soon.
Shit, is it already too late to get my character up?

Damn you people who type up characters faster than I can blink!

Well, if it isn't, here he is.



Name: James "JR" Rourke

Race: Human

Appearance: James is a pretty slender guy, standing at 5'10" and weighing 148 lbs. He has fairly attractive features; well-toned muscles, nice mid-length brown hair, green eyes, a shapely chin, and attractive facial features in general. He also looks pretty young, for thirty, and while he may look attractive, he also has a consistent look of annoyance or lack of giving a shit, which tends to repel some people.

Personality: In a nutshell, James has a very devil-may-care attitude, mixed in with blunt honesty, sarcasm, and a touch of jaded withdrawal.

Skills:
-Expert Weapons Engineering
-Skilled Mechanics
-Skilled Close Quarters Operations
-Amateur Hacking

Equipment:
-YF12 Blaster Pistol: A standard pistol used by many privateers, it functions by concentrating electrons into a plasma-like bolt of energy. It is powered by interchangeable power cells which function like magazines, containing enough power for anywhere between 45 and 55 bolts, depending on the quality of the cell. The YF12 has a fairly low range due to the nature of it's shots, with the bolts typically losing their efficacy between 50 and 60 meters and dissipating at 75 meters. They inflict fairly high damage, are pretty accurate, have low recoil, and a moderate rate of fire.

-KA76 Submachine Gun: A somewhat older design, the KA76 functions similar to a blaster, but instead uses physical ammunition consisting of ceramic flechettes containing a plasmoid liquid which is charged in the firing process and converted into pure plasma. The casing contains the charge far better than the YF12, resulting in better range, though it suffers in inflicting damage. It does, however, have a very high rate of fire, decent accuracy, very low recoil, and a magazine capacity of 120 rounds, making it ideal for close quarters.

-Weapons Maintenance Kit: "The Leo-tec advanced weapons maintenance kit contains all the tools you'll need to fix any gun, anywhere, anytime. Replacement parts sold separately."

-M23 Standard Headset and Uplink: An earpiece/headband which acts as a communicator, as well as relays vital information to the user's eyepiece. Typically used in squads where tactical information may be needed in a fraction of a second.

Bio: James was born and raised on Halloran, a cold planet inhabited by several different races. While civilized, the planet was also small and sparsely populated, and thus quite boring. There was never any sort of danger, and James was having none of that shit. He wanted to get out and explore the fringes of known space, and when he reached the age of 17 he got an opportunity to join the Sol Alliance Navy with the guarantee that he would be on an exploration vessel.

During training, he became enthralled with the mechanics of modern weaponry. Although he was trained as a CQC specialist to begin with, he was soon switched over to the position of weapons specialist, and within weeks he knew everything about the Alliance's small arms, along with several other weapons built by private manufacturers. When his training was finished, he was placed onboard a light expedition vessel. He and his crew marked several planets for future colonization, encountering all sorts of hostile wildlife, and on one occasion, a band of pirates.

After doing this for seven years or so, James began to actually get bored. Even exploring planets seemed to become nothing more than just going through the motions. Land here, shoot anything with teeth the size of your arm, drop some beacons and survey probes, maintain the squad's weapons, extract from the planet, repeat. Maybe it was the idea of procedure that put James off. He wanted more unpredictability, which he got when he left the Navy and became a privateer. He began to help on explorations with random people rather than a government entity, and that helped make things a bit more fun, but it still was basically the same thing as before. Still, it allowed him to build a reputation as someone who could handle himself and was virtually without fear, not to mention he knew his way around a gun more than pretty much anyone else. In his days of exploring, he never went a day without having his curiosity satisfied, but he went nearly every day without any real excitement.

When he heard about the appearance of the long-missing Lone Star, and that a crew was being assembled to enter the ship, he was more than interested in checking it out. This time, hopefully, he could satisfy both his curiosity and his need for some adrenaline.

Quotes:
"What can I say; shit happens."

"Hold your horses! Fixing a plasma rifle takes time, and if I'm not careful it can blow us all up."

"Well, that's a thing."
I'm going to be making a weapons specialist/CQC oriented character.
@Monochromatic Rainbow Yayyyy, welcome back! And yes, like I said, I was thinking our characters would investigate the aftermath of the fight, then we'd split off at that point as we go after each individual person. Have yet to work out the specifics though.
You're right, it's only shitty when it's long, which sucks because I like to keep it long. It just, like, I swear the longer it is the more self-aware it becomes and just decides to make me mad, in more than one sense of the word.
Shut the fuck up, Donnie!
HOLY SHIT, THIS IS BACK!?! I thought this shit died in the interest check!

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