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Jarldom of Týr


Jarl(ess): Henrik Havarr of Týr

Path: Way of the Warrior (bonus to battle rolls).

Household:
  • Jarl Henrik Havarr:
  • Age 68, Jarl of Týr and Head of House Havarr. A former friend of King Beron the Bard, he served alongside him both in war and peace and has never dared to come to odds against the king, even at the behest of leading the king to ruin -- many have seen this as potential cowardice, or a desire to usurp the king, but Henrik instead resolved to follow the King, because he was the King. Henrik's eyes are stern, his hair white and his beard thick.
  • Arl Kyongar of Whitefall:
  • Age 54, the Arl of Whitefall is relatively small by Norsian standards, even stranger still due to the allegations of him being half-elf. Within Týr, a challenge of sorts exist within the children of Whitefall, that if you were to snatch the tight fitted cap Kyongar often wears off his head and prove that he does in fact have pointy ears, they would be appointed the next Arl of Whitefall. No such allegations of the Arl have ever been proven, however.
  • Arl Faushear of Klongsbern:
  • Age 51, Faushear is the Arl of the mercantile, coastal city of Klongsbern on the East Coast. This is a thriving arldom that is responsible for small textiles. Faushear is devoutly religious, but keeps these facets well known to him only in private.
  • Hyundar, Thane of Havarr:
  • Age 32, The Champion of Tyr, Hyundar is a proven champion of the blade -- brandishing a pair of long braids alongside his mighty war axe. He carries with him scars from past battles, and there are tales of his maneuvers in the Gothran Wars. He is a local folk hero in Tyr.
  • Kaspen, Thane of Havarr:
  • Age 24, The newest Thane of Tyr, Kaspen is an aspiring raider turned thane who's ambitions are less than fruitful by his desire to be drunk more often then sober. These are often dismissed however for his lethality with a sword and buckler, having taken part in over one hundred duels and never having lost a single one -- drunk or sober.
Dynasty Bio: the Havarr Dynasty is closely related to the former King of Norsia, Beron the Bard; linked through marriage of Beron's wife's cousin, who was married to Henrik for six winters before she passed away. Henrik had ever been a staunch ally of Beron, serving alongside him in the Gothran Wars. Henrik himself was asked by one of the King's liege to follow him to find Everwinter, but he declined, as in his old age (nearing seventy winters), he had not the lightness of step or fierce endurance he had in youth. Henrik is seen as charismatic and cautious, often times even obstinate. The Havarr dynasty follows largely reminiscent of the Old Ways, where bloodlines were preferred over brute strength -- but this is not the Norsian way and this has seen many challengers approach the Havarr dynasty, hoping to fell one of the weaker links in the patronage and steal the Jarl away from the Havarr dynasty.

Province Name and Number: 12. Týr

Fiefdom Bio: The largest demesne in Norsia, it is the least developed and seemingly underwhelming. Huge tracts of grassland are pock marked with farms, and both the Arls, Whitefall and Klongsbern are located on the West and East coasts respectively. Trails dots the land, as the jarldom is a central location and also sits right beside the Jarlmoot, and thus is frequently traveled. The roads are often overwatched by the Jarl's men-at-arms to keep the road through the jarldom and to the Jarlmoot free of bandits and obstructions. Small villages located in the central regions do exist, but make up less than fifteen percent of the entire population of the Jarldom.
Bishop, would you like me to manufacture a map based on those specifications?
I'm on board so far. I feel that a large hindrance to many Nation RP's is that utilizing the very "free form" template ends in most nations being immensely similar. I, for example, want to have a large Jarldom that is poor in resources, but rich in it's population of serfs and servants, as opposed to a smaller, more succintly designed Jarldom that may be wealthier and more literate, or less bloodthirsty.
How will each nation/jarldom disparity utilized so the nations are varied and not cookie cutters?
Will there NPC kingdoms? Are we limited to be a Jarl, can we not be more medieval-esque nations? Interested, nonetheless.
I'm in.
I can add the provincial system and even add relevant info to the map as well as names so people know which fiefs are which.
Excellent rules. Can you send me a rough draft of what you'd like the map to look like and I'll cook up a much more professional one.
What shall be the resources that we'll have and will you be a banker of sorts to keep a ledger of those resources?

If I have any input allowed at all, I've found an interesting mechanic to allow players larger nations while being balanced is Centralization equating to Stability. BTW.
Interested. Also, I can elect to be a cartographer for the map as well if you'd like more options.
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