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I'd like to pledge my interest here with a quick summary of my intended civilization.


Graal


Graal Hegemony: Hailing from the desert planet of Gruul H'ea, the mammalian Graal stand 2.5 meters high with a thick grey skin, pointed ears and a ferocious overbite and pronounced brow line that heralds a time reminiscent of humanoid neanderthals. A three layered epidermis houses an internal storage system for preservation of essential nutrients and minerals as well as offering mild protection to the Graal's internal organs; capable of stopping low velocity laser weaponry and low caliber kinetics. The Graal are relatively new to the galactic scene, but their desire for conquest and continued light of a vision of an immense star empire has led the Graal to immense colonization efforts that have seen most of their worlds vastly undeveloped and unfit for true habitation. The Graal pride themselves on their Legions; success in conquest less because of their technology or tactics, but rather in part due to the absolute tenacity of the Graal culture, as well as resolution to fight to the last man, as the Graal have no word for retreat in their own language. The Hegemony is held in check largely due to antiquated technology and sluggish FTL logistics.

On an intragalactic level, Graal tend to hire themselves out as mercenaries, having earned a reputation as soldiers-for-hire that are willing (or simply stupid enough) to accept exceptionally dangerous missions. They are commonly used as bodyguards, gladiators (on less civilized worlds) and soldiers of fortunes. The Black Legion is an exceptionally lethal mercenary corps; numbering 18,000 Graal war veterans, they have a 99% success rate, but with this success rate comes a hefty pricetag. Havok's Brood is a smaller, more clandestine mercenary organization that hires Graal assassins and mercenaries to private clients and interplanetary governments.

OOC Note: The Graal have a slew of different archetypes taken from them; one is the military mantra of the Imperial Japanese Army; that spirit or resolve can compensate for lack of technology. Most player civilizations are always cutting edge, but the Graal by all standards use obsolete and antiquated technology, which hinders their fighting capabilities.

Any input on the Graal is always appreciated!.
Virillians would be common on Underworld; as would be their spending of money to hire smugglers, mercenaries, bodyguards, etc.

ALIEN VS PREDATOR: LV-629


LV-629
Located thirty-nine lightyears from Earth, LV-629 appears to be a home away from home. With a gravity of .96 and a terran biome, this planet has all the makings of a second Earth. Colonized successfully by Weyland-Yutani sixteen months ago, the planetary engineers have only just dipped their toes into the proverbial waters. The world teems with life and while most of it is non-hostile, the United States Colonial Marine Corps has still stationed a platoon detachment from the USS Calloway planetside to protect the colonists.
LV-629 is not all that it appears however. While marked as a non-habited world, the Hunters have used LV-629 as a planet of justice and punishment, sending dishonored hunters and Bad Bloods there attempting to reclaim glory in the last years of their life.


FACTIONS
United States Colonial Marine Corps: The USCMC are the baddest boys in the galaxy, toting a complete arsenal and heavy firepower, these hombres have been tasked with protecting the colonists of LV-629, which as of currently, is a cake walk. The USCMC garrison numbers 44 Marines divided into four squads of two fireteams a piece, with 8 pilots, a Chief Medical Officer, Platoon XO and Platoon Commander. They have four UD-4 Cheyenne dropships, 2 APC’s and auxiliary equipment.
The Hunters: Referred to as the Yautja by human observers, these ancient warriors have often used the planet as a place to dispose of Bad Bloods and dishonored hunters. Things have slightly changed with the inclusion of the warm bloods presence on the planet, and several hunters have been sent in to clean things up before chaos ensues. The Hunters are composed of a handful of Unblooded, several Blooded Hunters and an untold number of Dishonored and Bad Bloods.
Xenomorphs: Largely unknown, Xenomorphs are currently not present on the planet; or if they are have since remained undiscovered. (Xenomorphs will become available in Chapter II, once the story has progressed some).

Mechanics: This is a Storytelling Game with a Game Master (that’s me). Players will play a Colonial Marine, a Hunter (Yautja) or Xenomorph (Available once we reach Chapter II). Each of the three races has a civic of sorts that will help give them flavor. Each Chapter has a basic synopsis and an overall goal for each faction (IE: Protect the colony for 12 hours or Claim suitable trophies), but how the characters go about this is up to them, or if they even follow the objectives is up to them. Completing Story Objectives awards your character with Character Points which will allow you to purchase Rank if you are a Colonial Marine, Gear if you are a Hunter, and Command if you are a Xenomorph.

Let me know if you are interested. If this garners interest, I'll expound on some of the info on the planet.
I love the idea. Generates some good historical premise; also glad you liked the idea of the Virillians stealing and selling the blueprints of the Black Tide.
I think the Virillians would really enjoy Allorisian art and culture; I can see large amounts of Virillians living on Allorisian worlds.
Sorry. Posted twice.
Virillian Confederation


Known for their shrewd frugality and penchant for money, the Virillians are a cephalopod based lifeform from the ocean world of Crustae. The Virillians are neither youngsters in the galactic scene, nor the grizzled veterans of old -- but rather lay somewhere in the middle. They were responsible for the Great Galactic Crash that occurred 12,400 years ago when over a thousand Virillian firms crashed in the wake of an emergent political scandal, nearly even non-violent and sentient civilization had some vested interest in Virillian lenders and was largely effected.

Often called swindlers, thieves and all salesmen, the Virillians favor profit and credits over anything else -- ethics, loyalty and even the lives of others. This has generated animosity in some other law based civilizations where things like murder is wrong, no matter what financial matter is at stake. The Virillians are alleged to have bought the fabled plans for the X4-001 Virus, Black Tide from the Allorisian Combine and sold it right to their enemy, who helped reverse engineer a cure to become immune, while the Allorisians were not. Virillians consider this a silly legend.

BIOLOGY
Virillians typically stand around four feet tall, but their limbs outside of water are only strong enough to keep them up in a bent, crooked angle. In water, their natural environment, a Virillian is anywhere from five to seven feet long. They have a roughly humanoid body with heavily wedged fingers and toe digits that are laced with cartilage, but not bone -- making them brittle. The most distinguishing feature of a Virillian is it's tentacled mouth, supplanting eight tentacles that are used to pull food into it's mouth as well as used as tertiary sensory organs.

The Virilians have an elongated skull of rigid cartilage and bone, it is dense enough to resist the intense water pressures of their oceanic homeworld and has thus come to help form the phrase: Harder than a Virillian skull, indicating the toughness of some particular feat or person. The skull houses a single elongated brain, but it is largely rudimentary for all intents and purposes.

The Virillian homeworld, Crustae is entirely aquatic and thus the Virillians have evolved with an aquatic environment in mind. Because of this, Virillians cannot survive outside of at least partially submerged water for more than five or six hours without a device called a Hydrator, which is an apparatus that attaches around the neck that feeds into the Virillian's gills and can supply up to an extra twelve hours of water, though without a fresh water source the Virillians often go through mild discomfort as their skin prematurely dries out.

CULTURE
Virillian's top priorities are profit and hedonism via profit. Regulation is largely non-existent and while economic monopolies have formed in the past, the Virillian culture has shown time and time again the precedence of the boom and bust cycle. Virillians seek to work hard so that they can not work hard at a later date. When not working -- whether it be toiling in a mine or selling in a marketplace, Virillians seek the solace of sexual gratification, luxury goods in the form of barbiturates, psychotropic drugs and gambling.

Virillian's are hyper individualistic and are always seeking to supplant their superiors for a bigger purse. A Virillian would more likely sell it's own child than it would make a bad investment and it is because of this that thirteen of the most fourteen richest individuals are Virillian's, that fourteenth outlier is believed to be one of the original owners of the Eudaimonia Foundation.

Even the most common Virillian citizens have intricate understanding of business regulations, intragalactic economic functions and faster-than-light credit decay rates that would make other civilizations scoff. This understanding has led to the foundation and stability of Virillian banking and gambling. On every Virillian world, and many non-Virillian worlds, Underworld Station as well as the Eudaimonia Foundation Virillian bankers and casino's exist. One to give (to later take), and one to take (and seldom give). This has cast the Virillian's in a bad light, other civilizations casting them as thieves and swindlers, but when you need an economic adviser, there is no better selection than a Virillian.

MILITARY
The Virillian Surface Fleet manages over seven thousand surface and sub-aquatic vessels to help govern it's homeworld, but it has rarely seen use as other civilizations do not nominally possess the technology to invade the intricate sub-aquatic arcologies of the Virillian home planet.

The Virillian Space Fleet is not the largest, nor the most powerful in the galaxy and is composed of around fifteen thousand vessels -- four hundred of which are capital ships and fifteen of which are dreadnoughts, immense war ships that are miles long and brimming with weaponry. The Space Fleet's military doctrines are designed with asset protection and planetary defense in mind, with an emphasis on kinetic shielding and survivability.

The Virillian Army is composed of less than 0.04% of the entire population of their intragalactic empire, with around 255,000,000 soldiers. These soldiers are equipped with Hydrators and the famed Piton Guns, weapons that fire kinetic spikes that pin the target against anything behind it. The distinct Puh-Tun sound of the projectile being fired is the reason for it's name. Due to the fragility of the Virillians in combat, with their fleshy epidermis and their brittle, mostly cartilage based skeleton, the Virillians often fight their wars employing huge amounts of mercenaries, or buying off those who would see them destroyed.
Interested.
Interested. What kind of mechanics are you intending to use?
Sounds good!

NEW MAP IS UP.
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