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Shoot your ideas this way! I want the mechanics to be feasible but at the same time simple enough to not override the actual Role Play.

Secondly, you are not limited to preexisting ideologies; If you want a Stephenism or something -- so long as it's ideas are realistic, it's whatever you want it to be!

I'm basically going to give you guys a big huge map with some countries on it. Roll some numbers to see what nations get what predisposition and set you guys loose. I'll keep score and make sure the ledgers stay right. I'll let you guys find out where you want to fight and what nations you want.
I have updated the original thread with some basic mechanics.
IDEOLOGIES


The age of great wars is over. The modern era is upon us but there stands one thing to be certain: A new age of ideological nationalism has begun to develop. The Known World is inhabited by a multitude of several Great Powers with a nationalistic ideology. A new war, an ideological war, has begun -- not fought with tanks and planes but words and propaganda, revolutionaries and police actions.

MECHANICS
-- Ideology: You will play a Great Power and possess an ideology (Fascism? Fundamentalism? Capitalism?) with certain tenets and aspirations. Your goal as leader of your nation is to spread your ideology, thus giving you a leg up in the decades to come.
-- The Map: There will be a large political map with a swathe of countries, some neutral, some aligned with other ideologies, others that are loyal to your own. You must spend your influence to turn the map to your liking!
GAMEPLAY MECHANICS
  • Great Power Influence: Every Turn (Which will represent 60 days/2 months time, and turns after every player has posted once) you will gain (N+5 Points). N is your Global Influence Percentage divided by 5.. So if you have 50 Influence. Next turn you'd gain 5+5. So you'd gain 10 points. These points are used in spreading your ideology.

  • Points of Interest: Each Nation has three categories: Influence, Military and Government. These are described in depth down below.

  • Influence: This is indicative of propaganda and how the people view your ideology. Every point you spend will increase your influence by 2% out of 100. You may also spend 1 Influence point to decrease an opposing Ideologies influence in a nation.

  • Military: Military support exists in two different forms. Regulars, which are soldiers of your nation sent to support a country and Revolutionaries, which are natives of that country equipped by yours. You send Regulars when you hold dominant influence and you send Revolutionaries when you do not hold dominant Influence. Regulars cost 3 Points and Revolutionaries cost 2 Points.

  • Government: Every Nation can garner the support of a maximum of three different Ideologies. If you wish to become the fourth, you must first diminish one of the top three's before your nation can begin influencing. Supporting the government comes on a scale of 1 to 5.
    -- The price doubles to move up to the next level. At Level 3, if you hold the higher influence you may start a Coup (INFLUENCE)
    -- If you and another nation either BEGIN or END a turn at the same level beyond Level I, it begins a Civil War (MILITARY)
    -- At Level 2, Level 3, or Level 4 you may begin a Revolution so long as you hold at least 15 Influence in that nation, but you cannot hold the most. (GOVERNMENT)


Thoughts? Interest? Opinions? This should be a pretty fun game; spy rings, revolutionaries, civil war, et cetera. I can get a few basic mechanics up if people show interest.

__________________
Guideline
NAME (GOVERNMENT) (POINTS)
DESCRIPTION
(INFLUENCE 1 / INFLUENCE 2 / INFLUENCE 3)
(MILITARY 1 / MILITARY 2 / MILITARY 3)
(GOVERNMENT 1 / GOVERNMENT 2 / GOVERNMENT 3)

EXAMPLE NATION
Basanda (Neutral) (2 Points)
Basanda is a Seranthian nation that gained it's independence in the late 1950's. A huge source of natural oil on the Seranthian continent, Basanda was an important colonial asset in the Age of Imperialism, but following the Independence Wars of the 1950's, Basanda gained it's own autonomy. It has fallen largely into ruin since however, and it's capital Urkura is considered one of the most dangerous places on earth, with high murder and abduction rates.
(Communism 17% / Fascism 14% / Capitalism 33%)
(4 Revolutionaries / 0 Revolutionaries / 5 Regulars)
(Level 2 / Level 1 / Level 3)

Cabo Luna (CAPITALISTl) (1 Point) (CIVIL WAR)
Cabo Luna is one of four major Latin islands in the Great South. It has been largely independent since the 1750's and has succeeded as an exotic tropical resort as well as a maritime trading nation since the age of sailing. It's small population however make it a relative backwater compared to larger, more important nations in the world.
CIVIL WAR: With heavy support from the Communists, the largely puppet Capitalist government has nearly been toppled. Capitalism is largely unpopular with the people, and although several divisions of troops from Capitalist nations have been dispatched, the Communist revolutionaries are surging in power every month and defeat for the Capitalist friendly government seem imminent.
(Communism 15% / Fascism 9% / Capitalism 17%)
(12 Revolutionaries / 0 Revolutionaries / 7 Regulars)
(Level 3 / Level 1 / Level 3)
Interested, but need more information on the factions that exist.
Is this still open?
Free form is not as fair as a dice/numbers based system; but it's not a problem, sir.
You've certainly piqued my interest, though I have to ask what the scale and scope of the story will be.
Is there a Nation Sheet for the Covenant?
It sounds apt. If possible I'd like the Graal of the current era to be a remnant of their past. Like the Krogan of Mass Effect perchance -- a few hundred years ago the Graal were a galactic presence but since have been largely relegated to being the cannon fodder of whatever bad guys you have in place, it could work.
So give me a little outline on positions of the factions and whether you'd like a square or circular map.

The Graal are tough to incorporate schematically -- I'm open to ideas. The problem herein lies that they exist to fight and die. Throw any ideas at me and I'm all ears!
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