Avatar of thewizardguy
  • Last Seen: 3 yrs ago
  • Joined: 12 yrs ago
  • Posts: 9392 (2.07 / day)
  • VMs: 2
  • Username history
    1. thewizardguy 12 yrs ago

Status

User has no status, yet

Bio

Just a random guy, doing random things. Main RP: Hell's Coffee Lounge Current RPs change often enough that it's too much effort keeping a list of them updated.

Most Recent Posts

Name: The Harth Collective
Universe of Origin: Star Wars, Multiversal
Objectives: Anything Set feels like doing. While many of the individual parts of the Harth collective seek varying goals, all of them are manipulated into serving the whims of Set Harth.
Members: A variety of Star Wars species and worlds, as well as outcast Darksiders. Also includes several members recruited from other universes, but significantly rarer.
Capabilities: Possesses massive financial backing, and is capable of manipulating large scale events in the SW universe. While it does not possess a large military might, it has the capability of performing tactical manipulative strikes, and it's members are well known for corrupting and manipulating other organizations to do the fighting for them.
History: This organization was created by Set Harth, piece by piece. Most of the pieces of the Harth Collective are completely unaware of their participation, rather believing themselves to be allied to several different and disparate groups. However, they're all manipulated by Set from behind the scenes. Most contain mind controlled members, or members who are loyal to Set Harth and his teachings. Members come and go, but the Collective has endured for 1000 years, and has grown substantially. It has on the whole had little interest in interfering with large-scale events, although more recently it's become more and more apparent in it's dealings with others.
@Divinity
There are many types of light, but not all electromagnetic phenomena are light. For example, the forces within atoms caused by electromagnetism can't be logically classified as light. Therefore controlling light grants you control of a specific electromagnetic phenomenon, not control over the entire spectrum.

Although you do make a good case for why electricity control also means light control, meaning that I can add that to my repertoire of bullshit things an electricity-based character could do.
@Divinity
Sure, but supersonic reflexes is it's main use. He isn't able to predict anything more than a second or so away, and his vision is pretty much limited to attacks targetting him. So really, there's very little else he can do with it.
@dirty slime
Ha, never heard of him before. But he does look like Set, so in my headcanon, he was.
@Savato
Whitebeard could destroy the world, but not all at once. His power allowed him to go around causing tsunamis and shit, which would have eventually let him break the world. To interpret that as Whitebeard being planet-level is silly.

Blackbeard? God-tier? Really? Perhaps you have a looser definition of God-tier than I do, but to me God-tier beings must at least have some level of control over the fundamental forces of the universe.

He used Advent of Thunder, an attack with enough power to destroy all of God Island. And Doflamingo was killed by Counter-shock, he wouldn't even live through a single El-Thor.

Actually, Enel had the best Observation Haki in the entire series. He was able to simultaneously monitor the thoughts of every single member of an entire island constantly, annihilating anyone who so much as thought badly of him. Nobody else has used observation haki to any extent even close to that.

His one weakness is rubber. Other than that, he's pretty much unstoppable.
@Divinity
Hardly, as light is a specific area within the electromagnetic spectrum. Arguing that control of light translates into control of the electromagnetic spectrum is like saying that controlling metal lets you control all matter. Doesn't quite work that way.

@Lmpkio
It means that if he's attacked from behind or with the element of surprise, he's going to get a moment's notice beforehand. So he'll still be caught by surprise, but he'll be able to sense the attack moments before it hits him.
@Savato
Enel annihilated an entire island with one attack. That's several times the level of anything any other character in OP has done. Although admittedly he's not durable enough to match his damage output, his damage output is fairly ridiculously high.
@Lmpkio
But all Jedi and Sith have that one. It basically just gives him supersonic reflexes, which multiple already existing characters have. Is you issue with the protection against sneak attacks?
@Savato
Kizaru has a light body. Take Enel, and you realize that lightning is still a step higher. Easily one of the most powerful characters in the entirety of OP.

Also, still waiting on @Absolis to post as.... well, Absolis.

Name: Set Harth, the Legendary Explorer
Age: Over 1000 years
Species: Human.... mostly
Gender: Male
Personality:
Set Harth is an eccentric collector of artifacts, a legendary explorer that obsessively adds artifacts to his collection. He revels in basic pleasures, and enjoys playing games. His long lifespan has made him almost inhuman in his mindset, as he sees all mortal works as merely passing the time, realizing that in the end all empires fall and all great heroes die. He loves things that are interesting, and can often find joy even in seemingly mundane tasks. He isn't by any means a friendly person, however, considering normal humans the same way you might consider a fruit fly. Even when he had only lived for a few dozen years he was already ruthless, and now he has no consideration for human life. He sees it, as all things, as merely a commodity, a game to pass the time.

Bio:
In many ways, Set Harth is the Sith that won at life. During the Ruuthan Reformation of the Old Republic, he fell from the Jedi Order and became a Dark Jedi in pursuit of personal pleasure. He inherited his master's obsession with artifacts, and searched for a wide variety of Sith artifacts to expand his powers. Darth Zannah soon found him and forcibly recruited him as her apprentice. He excelled under her studies, only to stab her in the back and make off with Darth Addendu's Holocron. From this ancient artifact he learned the ability to transfer his essence, or his soul, into other bodies. Using this technique together with cloning technology he's lived over a hundred lives, spending all of it expanding his wealth and power. He lived through the reign of the Republic, the Empire, and the New Republic formed by Luke. He lives to this day, continuing to gather all his favourite toys. Of course, now that the Star Wars universe has been opened up to the multiverse, he's been forced to show his hand a little more obviously to collect all of his favourite toys.

Abilities:
[Cloned Body/Essence Transfer]
While at first he consistently cloned his original body, over time he made some... adaptations to his shape. He changed his appearance to match certain alibis, and learned to live life in a hundred different pairs of shoes. Sometimes he'd change his body on a near to daily basis just for the hell of it, and he's occupied hundreds of different physical shells. He can switch out his physical body on a whim, even moving his mind into a backup body moments before he would be killed. This makes him incredibly hard to track down, recognize, or kill, and it's the main reason he's been able to survive for as long as he has with both the Jedi and the Sith hunting him down. He also has several bodies with physically enhanced capabilities, which are significantly stronger and faster than a normal human body.

[Force Enhancement]
Using the power of the Dark Side, Set is able to enhance his body to become far more capable than a normal human body. He can move fast enough to react to blaster bolts, and is able to enhance his strength several times. His speed is below the speed of sound, but not by a significant margin, and his strength is significantly superhuman. Of course, this can additionally be enhanced by his body of choice. As a Wookie he'll obviously be stronger, for example.

[Telepathic Abilities]
Many Jedi posses the ability to trick the feebleminded into acting differently, although the technique is rather controversial. As a Dark Jedi, Set Harth perfected the technique and gained the ability to instill fear and terror into sentient beings telepathically. Over the years, he has further gained the ability to completely dominate the minds of those who lack the willpower to resist. However, this ability is incredibly hard to master even for those with much experience, and he cannot control the actions of the more unique individuals of the multiverse (read, I can't mind control player characters). He can communicate telepathically with his allies as well.

[Telekinetic Abilities]
The Force allows all it's practicioners to access the power of telekinesis, although Jedi are often more skilled at this. As a Dark Jedi, Set Harth is highly capable of using this technique. Using this ability he's able to fling around objects and launch his enemies away from him, or pull them towards him. He can also use this ability to catch projectiles in mid-air. One of his favourite tricks is to throw his lightsaber in a spinning arc, only to pull it back towards himself with telekinesis. He lacks the skill to perform more precise handlings, and isn't able to affect anything he can't see. Unlike some masters, he has to move his body to use his telekinesis. He's also a big fan of Force Choke, the move made famous by Darth Vader.

[Precognition]
The Force is not bound by time, and practicioners are able to see into the future. Whether it is fate, destiny, or chemical inevitability is unknown, but this ability is one of the most dangerous abilities of Force users. Being no specialist, and having little interest in knowing his own future, Set Harth only knows the basics of Precognition, which is combat-based precognition. He can see attacks coming before they happen, allowing him to block attacks that would normally be far too fast for him to react to. This ability allows him to deflect blaster fire from multiple sources at once with ease, and grants him protection from sneak attacks.

[Sith Sorcery]
While far from a master, Set Harth's knowledge of Sith Sorcery is rivalled by few. He's able to use this dark art to heal and damage tissue, and he can invoke the power of Necromancy to summon the spirits of fallen Sith. Of course, commanding these spirits is another matter. He can also use this power to drain the life energy out of his opponents, or to cast destructive blasts of force energy. He further knows hundreds of foul rituals which can be used to augment his powers for a single usage, to create horrific creatures or command nonsentient beings. He can create illusions, and with some effort can even allow these illusions to harm their targets through something similar to the Placebo effect. However, he isn't close to the mastery of many other Sith Lords, despite his vast knowledge.

[Assorted Miscellaneous Abilities]
Force Sight allows Set Harth to vastly enhance his physical sight, seeing through foggy glass with ease and perceiving things too fast or too small for normal humans to see. This also allows him to see in the dark, but not to see through invisibility.
Battlemind allows him to refill his own resolve and stamina, allowing him to fight with a fierce, controlled passion even through the hardest and most wearying of battles.
Force Sense allows him to sense the presence of living creatures near him, although he can't pinpoint their exact location.

Equipment:
[Sith Warblade]
An ancient Artifact from long before the time of lightsabers. These weapons were forged from rare materials capable of channeling the dark side, as well as possessing the necessary properties to block blaster fire and lightsabers. These legendary weapons are about 1.4 meters in length, nearly the full length of a man. They weigh between 3-6 kilos, requiring immense strength to wield properly. However, they also possess great power, as an experienced wielder is able to alter the blade's magnetic and molecular properties. This allows it to become nearly indestructible, and allows Set Harth to manipulate electromagnetic fields around the sword to disrupt plasma-based attacks. It's most formidable ability, however, is it's power to enhance the Dark Side abilities of it's wielders when channelled through the blade. This blade allows Set Harth to use his abilities to their full extent.

[Backup Weaponry]
Set always carries a backup lightsaber, as well as carrying a Disruptor pistol on his left hip. His lightsaber has been modified to have adjustable length, a trick that allows him to occasionally catch his opponent off-guard.

[Treasure Trove of Artifacts]
As a collector, Set possesses hundreds if not thousands of artifacts, many of which possess powerful abilities. While he often doesn't carry them into battle (on the rare occasions that he does fight), he can use these artifacts in a variety of ways. He may give his soldiers or allies an artifact in order to assist them, or in order to manipulate them. As the artifacts of the dark side rarely give power without a price, one of the many reasons he prefers not to wield them in person.

Organization: Leader of the Harth Collective, his own little mercenary utopia.
Universe of Origin: Star Wars
Other: Meant to be a less active character that sits in the back and oversees battles, as opposed to a direct combat character.
© 2007-2026
BBCode Cheatsheet