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    1. thewizardguy 12 yrs ago

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Bio

Just a random guy, doing random things. Main RP: Hell's Coffee Lounge Current RPs change often enough that it's too much effort keeping a list of them updated.

Most Recent Posts

Name: The Traveler, aka Travis

Age: 128

Appearance:


Powers:

[Rune Magic]
Travis' primary magical ability is the ability to cast magic in the form of runes. These runes are able to gather magic and form it into spells in the same way that arcane spellcasters are able to do. These runes lack any sentience and as such are merely tools, manifesting certain pre-set abilities in response to pre-set triggers. These spells are cast immediately, drawing on the rune's mana supply, and in a way specified upon the rune's creation. Sets of runes can be used together to form complex systems of triggers and spells for more advanced effects. In simple terms, the runes function as a sort of pre-written magical 'code'. In addition all runes are connected to Travis via a mental link, through which Travis is able to activate these runes as a conscious action. This activation costs him no 'mana', and can be done over any distance as long as Travis and the Rune are in the same dimension. Psionics users are able to disrupt this connection, but cannot activate the runes unless they are also able to exactly Mimic Travis' arcane 'signature'.

Creating a new rune takes at least 10 seconds of concentration, depending on the complexity of the rune. The amount of 'power' available to the rune is directly proportional to the size of the rune. In a system of runes, treat all runes as drawing from the same power supply, which is based on the total area covered in runes. As such, when using runes to enchant objects, the maximum power of the object is based on that object's surface area. Damaging a rune even slightly will cause it's effects to weaken significantly. Blasts of force become mere breezes, portals become shiny lights, etc. Taking a picture of a rune will create a copy with a similarly weakened effect. Runes can be created to be viewed in digital medium, however such runes will only be able to activate their effects when the rune is opened as an image on the computer screen, and must be created specifically for digital appearance. Another person copying the rune may create a functional copy only if they copy it to the most minute detail, and even then their lack of expertise in rune magic causes the copied rune to function at only 10% of the original power. The runes can manifest any power or magic that Travis is able to manifest, and often to a greater degree considering Travis' small natural pool of Mana.

[Pocket Dimension]
By focusing Travis is able to create small pocket dimensions, a process that takes approximately an hour and tires him out. During the creation of this pocket dimension he may also determine the physical qualities of this dimension. Qualities he can manipulate include size, gravity, temperature, relative time flow, and relative dimensions. After creation these qualities can still be manually altered, but doing so takes a minimum of 10 minutes depending on the size of the pocket dimension. Travis is able to connect to these pocket dimensions. He can create one-way or two-way portals of any size, as well as simply moving himself and any objects/people he is touching and wants to take along into the pocket dimension. Similarly he is able to move from his pocket dimension back into the dimension, and to move things from the pocket dimension into this dimension. He can even use this ability to move between dimensions, with a pit-stop in a pocket dimension. Permanent gates can be created with the use of Rune Magic, allowing for conventional travel to and from certain dimensions. Others with the ability to move between dimensions and knowledge of one of these pocket dimensions are able to move into them as if they were seperate dimensions as normal, although doing so without having actually been in the dimension is significantly more difficult.

[Telekinesis]
It's in the name. The power of this telekinesis is dependent on the Mana of the user, and in Travis' case is rather weak. However, his runes are able to use this telekinetic power to great effects. Typical effects include manipulating a 'golem' body in order to create warrior servants, and projecting bursts of force to launch away enemies who walk into one of his traps. It can also be used to project defensive walls, or even provide flight.

[Analyze]
The final power in Travis' repertoire allows him to sense and analyze objects in his environment. He is able to automatically sense all physical or ethereal objects that occupy space. He can further sense physical energy and how much physical energy is present, as well as a variety of details on the energy's behaviour. The details he's provided with depend on the amount of mana invested into the ability, and the degree to which he focuses on a particular area. Magic cannot be sensed using this ability, but magical constructs or magically controlled/altered physical energies can be. He might not be able to sense you gathering arcane energy, but he can certainly sense the fireball you throw at him. Information gathered through this ability by runes can be transmitted directly to Travis, and usually this ability is what is used to detect the 'trigger' for the rune.

Weaknesses:
Any alteration to the runes makes them practically useless. Damaging they're depicting on will quickly disable them.

Travis lacks much power without his runes. Without access to pre-prepared enchanted gear he's a fairly worthless fighter.

Many of Travis' abilities rely on dimension-hopping. Something like a dimensional lock prevents him from escaping or retrieving fancy gear from one of his pocket dimensions.

Bio:
A long time ago, Travis discovered his powers at a young age. While dreaming he managed to fall into his own imaginary world, having quite accidentally created a pocket dimension for himself. While he quickly discovered his ability to move through dimensions, he never managed to find his way back to his homeworld. As such he wandered from world to world, stealing what he needed to eat and rarely interfering in the affairs of the worlds he visited. He began to learn more and more about his gift, learning to use Rune Magic to apply a variety of effects and powers. Masting his abilities he became a powerful force in his own right, wielding his self-enchanted weaponry and leading his homemade golems into battle. Using this power he became less shy about interacting with worlds. He visited highly advanced worlds to learn about logic and coding, and ancient worlds to learn about magic, and the outer fringes of the multiverse to learn about the nature of reality from abstract concepts given life. Eventually he even learned to grant himself immortality, allowing him to extend his travels and learn much of this world. More and more he took an active part in the struggles he witnessed, leaving his mark on the many worlds that he's visited. But now he's wandering into a story that might just be the end of him.....

Theme Song:
I present to you, the most horrifying black magic my character is capable of.
- Kara -



Raising an eyebrow, Kara sighed. She usually wasn't one for theater, but she would have appreciated a little ooh-ing. What was the point of semi-divine supernatural powers if people weren't impressed by them? Oh well. She had a job to do. And probably not all too long to do it before the two other Magi she could hear attacked. The illusionist hid himself well, but had not thought to mask the sound of his heartbeat, nor the other slight sounds made by even the stealthiest of humans. While Kara did not know who these magi were they were clearly magi for the things she had heard and seen them do, and they were clearly here for the fellow being interrogated. If she didn't defuse this situation quickly, it was likely to escalate.

"All right, let's get the obvious out of the way first." Seemingly instantly accelerating from a standstill to a breakneck pace, she drew the man's gun from his belt before his hand touched his holster, placing it to her own temple. Turning towards him with a smile on her face and her other hand raised in a mock gesture of surrender she fired three bullets into the side of her head. Each struck a 'skull' just beneath the surface of her skin quite unlike any normal biological material. A series of carbons molded through magic to adopt a perfect cubic atomic arrangement, creating the material known as 'cubic diamond'. All of the hardness of traditional diamond combined with the flexibility of iron or steel. With this super-material folded into miniature nano-tubes to create a molecular weave it formed one of the most effective defences on Earth, a highly advanced form of Graphene. Even with the bullet negating the supernatural enhancements applied to the material by Kara's power it's physical properties alone were easily enough to halt the low-calibre rounds, and the crystaline bullets shattered with little to no effect. Smiling Kara stared the man down as she casually tossed the gun back at him, before removing some small remaining shards of crystal from the skin around the impact points.

"So, now that we've established that there is nothing you can do to hurt or stop me, shall we move on to business?" Rapidly Kara's form altered yet again, this time into a tall white-skinned androgynous figure in a dark blue business suit. The new form lacked any facial features other than a mouth filled with shark-like teeth. Using a series of subdermal sensory organs in order to orient herself, Kara now addressed the man in a hurried fashion. "Currently I am here to represent the interests of a loose coalition of individuals with abilities of supernatural origin, in addition to the general rights of people of similar origin and ability. While I lack the authority to speak for all of the self-dubbed 'Magi', I do possess the ability to negotiate for the aforementioned group, which would be the closest thing to an organised whole that has formed among the Magi."

"Currently you are holding a US civilian and interrogating them with no trial or evidence to a crime. Lacking any evidence or indication that this individual is a credible threat to national security your intervention violates constitutional rights. As such I am here to negotiate for the immediate release of said civilian from custody, and for a full trial to commence on the subject of your superiors. You are no doubt acting under orders, and the people responsible for this unfortunate violation of our most basic and important laws will need to be found and placed on trial for performing unconstitutional acts." Smiling the figure appeared to produce a large black briefcase from it's coat (which could not have held said briefcase) and opened it to reveal a large pile of important-looking documents. "I recommend that you inform your immediate superiors that they are to halt all of their actions towards containing and interrogating the individuals in question, lest you be be held accountable for the crime you are committing. After all, once you are made aware of the illegal and immoral nature of your actions it becomes your responsibility and right to disobey any orders that would lead to you performing said actions."

Truly, this was the most powerful ability she could have unleashed. The unholy power of POLITICS. Indeed, even in the midst of what might be a global arcane revolution the law would still hold firm, and there were limits even to what the President was able to do. It did not matter who had authorised this, and who supported it. Even if it was eventually declared legal and the CIA declared innocent it would be after a long and hard legal battle, which would then be swiftly followed by the immense legal clusterf*ck that would be the American law system attempting to adapt to the sudden appearance of magic. Bringing the entire situation to light and forcing the government to play by it's own rules would buy the Magi time, if nothing else, and would severely limit the CIA's ability to directly act against them. Public scrutiny would make violent government intervention practically impossible, as long as the Magi Kara was representing managed not to turn themselves into a national threat.

As if suddenly remembering something Kara suddenly looked down at the CIA agent, who was at this point no doubt baffled by the unexpected angle of assault. "Of course, it's also possible that this is not a matter of national security, but rather a declaration of war. It might be that the United States government wishes to declare a civil war against this group of individuals. If you were to refuse my offer of negotiation in fact you might personally be responsible for a second American Civil War, one that will cost thousands of lives and see entire cities burned to the ground. Do you want to do that?" Kara leaned in close, her strangely lavender-scented hot breath hitting his face. "And do watch how you answer, you're being recorded."
@Letter Bee

But I did post.
- Kara -



Light played across the carapace of a brilliant green beetle the size of a human eyeball as it slowly made it's way down the mansion's wall. Tiny insectoid eyes were nearly blind to the world, even as the creature within struggled to listen in. Slight tremors still stirred the air, escaping the mansion through microscopic fractures in the glass of the windows. Sound so slight that no human ear could have picked it up, but to this strange little beetle it was as clear as day. The struggle lay in filtering out the background noise, the everyday sounds that formed an invisible orchestra. The rustling of wind through the grass, the shifting of cloth over skin, the commotion of ants burrowing through the Earth, the steady heartbeat of a dozen humans, the wheeze of their breath, the crescendo of a shoe sole striking a carpet matched against the steady tune of the birds a block over. But even through all this ruckus it could pick up the words that were spoken deep inside of this mansion, where government men sought to escape their ignorance.

With an internal sight, the beetle shifted, knowing it had to act. The men inside were mages, but no doubt they'd been secured using that odd anti-magic stone the government was so fond of. These agents were professionals, experts in their craft. No doubt they'd be looking for invisible enemies or teleporting foes. A dozen ways to sneak into the building sprung to mind. In the form of this beetle few would pay attention to it, fewer still would notice a lone termite burrowing up through the stone floor. Or a slow approach, altering it's skin to match it's surroundings while shifting from place to place. A long, nigh-invisible snake crawling across the ceiling, held up by hundreds of tiny spider legs. Of course she could simply attack them from the front. Immune to directed magic they might be, but there was very little they could do against a bulletproof dragon monster.

But, all of those plans would be for nought. These dozen men were not the threat, they were just messengers. Here they represented the power of the government, the arm of the law, and the immense military power that could be summoned by the men who ran this nation if magic was considered a threat to national security. A dozen men, two dozen men, even fifty men meant nothing to her, but she had little wish to face an army of soldiers. No, she deduced, there were better ways to solve this conundrum. Where raw power and stealth could not prevail, a more subtle approach would have to do. For power was worthless without a mind to guide it.

The beetle became a squirrel, hopping off into the grass. It scurried between the leaves, a bright red bushy tail bobbing up and down as the tiny critter made it's way to the middle of the path leading to the front door. Standing up on it's hind legs, contrasted by the plain white stones beneath it, it looked up at the guards of the mansion. Slowly it began to grow, hairs swirling to form clothing, limbs extending and growing opposable digits. In mere moments the rodent was replaced by a human child, perhaps twelve years of age. A small brown girl with long black hair and blue-green eyes, wearing a plain green dress. A smile on her face she held up her hands while facing the CIA agents, who no doubt had drawn their weapons during the transformation. When she spoke it was with a child's voice, but with a slight edged humour not befitting her form.

"Greetings. My name is Kara. I've come to bargain."
Name: Kara

Age: Unknown

Physical Description:
Due to her particular abilities, it's impossible to determine Kara's 'true' form. However, she frequently uses the form of a little girl of varying ethnicity and clothing, an old bald man with a beard and a suit, and dragons of various colours. When engaged in combat she is known to employ more insectoid forms, often with multiple 'attack' limbs, a scorpionlike stinging tail, and thick chitinous plates.



Important items: All objects Kara possesses or uses are constructs of her own body, created with her powers.

Short Bio:
It's completely unknown where Kara came from. Due to her abilities it's impossible to guess her age, ethnicity, or origin. The only reason she is known to be female is because she often refers to herself as such (although this can sometimes vary). When questioned on the subject Kara often refers to 'simpler times'. While she has occasionally revealed her origin these stories conflict, and sometimes aren't even possible, so for now at least all that remains is speculation. It's possible that even Kara has no idea what her actual origin is, or even what she originally was before gaining these powers.

Skills/Flaws:[/b]

(+) Highly sociable and, most of the time, harmless
(+) Seems to know an unexpected amount about odd topics.
(-) Personality is known to change mildly depending on her form. More bestial forms often have more aggressive personalities, larger forms tend towards arrogance, and smaller forms tend towards cowardice.
(-) Often impulsive and rash.

Spell List:

--{ Change }--
[Metamorphosis]
Direct manipulation of the cells in Kara's body allows her to rearrange and reform organic matter as she sees fit. Her cells can be split, altered, or simply generated from base organic materials within her body. Those cells that are no longer necessary can be rapidly broken down and the materials reused in other parts of the body. The main power of this spell is to allow Kara to rapidly perform drastic changes to her body, usually powerful augmentations of strength, speed and durability. Another powerful use of this spell is to accelerate the natural healing process into superhuman regeneration. Destroyed cells are rapidly reformed from their constituent materials, and new cells are created to repair damaged areas. An increase in the complexity and cooperation of cells makes them significantly more efficient and renders many organs redundant, further augmenting Kara's body. Most notably she is able to relegate her thought process to the interaction of all cells in her body, with the exception of some hyper-specialised cells, as opposed to a specialised central nervous system. This lack of a brain makes her even harder to kill, and makes her more intelligent based on her body mass. The larger she becomes, the greater her intelligence becomes, and conversely the more powerful her abilities. However, despite this spell's power, it's weakness is that it cannot violate the conservation of matter and energy, and therefore cannot increase Kara's mass by itself. Additionally, the spell hinges on Kara's specialised super-cells, and if all of those cells were broken down before they could regenerate one another (say, by a nuclear explosion) she would be truly and finally destroyed.

[Assimilation]
Other cells coming into contact with Kara's supercells experience a sudden and drastic change. Leaked magic begins a process of transformation that breaks the normal cell down into it's base materials, and then recreates it as a Supercell. This Supercell will then initiate the process of Assimilation on nearby cells, causing them to also break down and alter into Supercells. All of these Supercells will be linked to the Metamorphosis spell, granting Kara direct control over them. For all intents and purposes they are treated as being part of Kara's body mass, and can host Kara's consciousness as her other cells can. Due to the difference in size and complexity between normal cells and Supercells some cells are lost in the transformation process, the materials of those cells absorbed in order to make up for the difference. As is typical of Kara's powers this power does not alter the total mass of the target. Given the chance Kara can add more mass to her own indefinitely, as long as there is organic mass available. This power can be deactivated.

[Transmutation]
This ability allows Kara to alter the structure of materials she comes into contact with. This can be used to break down most substances as if by acid, or to alter their properties. Usually only the interaction between molecules is affected, meaning the material itself remains unchanged but is simply altered in state. With concentration, however, the interaction between atoms can be altered, allowing for the complete alteration of the matter's base properties. This could be used to separate water into hydrogen and oxygen, or to generate water from the atmosphere. Extreme focus can also be used to alter the interaction between subatomic particles, allowing Kara to alter one element into another element, as long as mass is preserved. Hypothetically this level of Transmutation could also be used to release lethal doses of radiation by removing protons or electrons from substances, but the required concentration and relatively small scale makes this impractical.

--{ Spacetime Magic }--
[Ultimate Lifeform]
Kara projects a field of bent space through the edge of her body. Effectively she 'stretches' and 'expands' the space within her body, causing the area inside of her to be larger than her dimensions would normally allow. This power allows her to appear small even after having absorbed a large amount of biomass, and can allow her to devour and 'store' enemies or allies. The larger internal space does not affect her weight, which is decided based upon her external dimensions. This is due to the fact that this internal space is not entirely in line with the universe proper. As such she can manipulate her size without growing ridiculously dense. Negating Ultimate Lifeform would cause her to instantly assume her full form as a massive monstrous creature.

--{ World Magic }--

[Energy Beam]
At will, Kara is able to generate powerful beams of heat and light energy in various colours. These effectively directly convert mana into a damaging laser beam. A stunningly unsubtle ability it is nonetheless effective at taking her enemies down. The power of the beam scales with Kara's current biomass.

--{ High Magic }--

[Arcana Invisibility]
While perfectly visible through mundane or scientific means, no magical means can be used to detect Kara. Arcane divination, scrying and detection will fail to pick her up. This does not prevent her from being targeted by magical effects such as mind control, it simply means that the user will have to 'aim' the spell manually. Abilities such as mind reading will still function, so long as the user is able to visually confirm Kara's location, or has some other non-magical means of detecting her.

[Immunity: Spacetime]
Any spells based on the SpaceTime school are unable to affect Kara in any way. Contact with Kara's body causes active SpaceTime spells to fail, and it's impossible to successfully cast a SpaceTime spell while in contact with Kara's body. SpaceTime spells that would indirectly affect Kara, such as by telekinetically hurling a piano at her, are not impeded. This cannot be deactivated.

[Immunity: World]
As above, but for spells based on the World school.
Name: Karsis Blank
Age: 34
Physical Description:
A tall and well-muscled fellow, Karsis certainly makes for an intimidating figure. His tank top and worn jeans would make him look street-worthy, a factor which is diminished slightly by the set of three watches on his right wrist. He's completely bald, for which he apparently compensates with tattoos of swirling black lines in intricate patterns. Similar tattoos can be seen on his arms. His eyes are a storm grey, and chiseled features give him a stern gaze. Many would assume at a glance that Karsis was just another street tough, maybe one with a bit of magic, but he actually possesses a great tactical mind.
Important items:
On his person Karsus always carries a set of three watches with various settings. His 'hammerspace' contains a variety of useful items and less useful items, but a couple stand out. First is Vera, a masterwork katana with mysterious properties. Second are Ebony and Ivory, a set of desert eagle pistols which fire arcane bullets.
Short Bio:
Karsis lived a troubled youth in the slums of Africa. He killed a man by the age of 8, and grew up fighting for his own survival. However, even in such a life, he dreamed of better things. He wished for a world in which he would not need to kill the eat, where he could feel the taste of bread without the aftertaste of guilt. Perhaps it was these wishes that caught the attention of Malakim, and he received his vision at the age of 12. His new powers manifested suddenly, and unexpectedly. Even as he grew to control them he swiftly became the most powerful being in his area. With pent-up anger he slaughtered the rich and gave wealth to the poor, using his power to easily overwhelm the meagre military presence in the area. Only later, when he dined on richly prepared meat instead of hardened bread, did he realise that he had changed nothing but scale.

--rest is to be added--

Skills/Flaws:
Skills - Tactical mind, Combat trained
Flaws - Arrogant, Slightly insane

Spell List:
--{ High Magic }--
[Cipher Script]
By concentrating, Karsis is able to create images and sigils that manipulate magic around them. He creates a sort of 'code', causing spells and powers he knows to activate in specific ways when specific triggers are activated. This allows him to enchant items, granting them special effects, or to place magical traps. The tattoos that cover his body are also a form of this Script, which are used in order to grant him superhuman physical capabilities.

--{ Mind Magic }--
[Upload]
This is another one of the fundamental spells that connects his powers. Upload is basically a psionic motherboard and database, a psychic supercomputer in magical form. It connects Karsis to the Cipher Script, allowing him to remote-detonate them. This allows him direct manual control over the Cipher Script, allows the Cipher Script to send him information, and can be used as data processing/storage. However, it can't be used to psychically connect in any way to a person who isn't connected to it, which can only be done by applying specific Cipher Script runes to them.

--{ Spacetime Magic }--
[Genesis]
An advanced power that allows Karsis to create pocket dimensions under his control. Upon creation he determines all of the properties of that dimension, including it's size, shape, and structure. He can create pocket dimensions with increased or decreased temperature, immense pressure, and even a different time flow. Within one of his pocket dimensions time can flow differently than on the outside, although never backwards. The downside is that these pocket dimensions take at least an hour to create, and their properties are difficult to modify after their creation. While it is possible, it would take some time. Even longer if he cannot enter the pocket dimension itself (usually because of it's inhospitable properties). This power does not allow Karsis to create physical matter or objects in the pocket dimension, other than a 'floor' made of an indestructible white barrier.

[Heaven's Bridge]
A useless spell for most, this spell combines with Genesis to provide it's effects. Heaven's Bridge links the pocket dimensions Karsis creates with the physical world. Matter can be moved from any point in a pocket dimension to any point in the physical world. Hypothetically it can even go to outer space, although Karsis hasn't tried this for obvious reasons. He can move matter instantly, or create stable portals. Portals cannot be maintained outside of his presence, except with the use of Cipher Script. A portal can move stuff both ways, or only one way. Usually this is used for personal teleportation, hammerspace, or teleporting enemies into one of the less hospitable pocket dimensions. Such teleportation requires either a portal, or for Karsis to touch them.

[Absolute Sense]
All objects leave an 'imprint' in space. Absolute sense allows Karsis to sense this imprint. He gains direct knowledge on where any object within 100m is, what direction it's moving in, and even it's structure. This makes him practically immune to surprise and allows him to sense and predict most attacks. Superhuman senses also allow him to sense people through walls, and to identify vibrations in the air caused by things like sound. When focused he can also gain immense insight into the workings of machinery and complex devices. This sense is combined with Upload, and can be combined with Cipher Script to sense objects far away.

[Personal Temporal Field]
A veil of distorted time shimmers around Karsis' body. This power allows him to directly manipulate the flow of time as it specifically applies to him. He can accelerate himself to increase his speed, zipping around like lightning. He can also choose to slow himself down in specific areas to slow down poisons, or slow the impact of weapons. He can also use this to negate some temporal hijinks such as time stop as referring specifically to himself.

[Telekinesis]
By compressing space, Karsis is able to directly manipulate matter. This is effectively just telekinesis. This power can be applied to fly or simply launch people away with a gesture, as well as a variety of utility uses. This is usually combined with Cipher Script to create moving objects or automated telekinesis effects. For example, he might turn a block of stone into an elevator, or apply a trap that launches people away.

--{ Change }--
[Perfect Body]
By altering the physical properties of his body, Karsis is able to grant himself a variety of useful abilities. This ability manipulates organic matter directly based on contact. This is mainly used to enhance and manipulate Karsis' body mass. He's made his muscles far more efficient and powerful, increased his bone structure, and enhanced his mental capabilities. He possesses reserve brain tissue, backup internal organs, and a variety of other enhancements. This power can be used to further alter his body, or it can be used to regenerate any damage inflicted to it. He can also, if he chooses, apply changes to the bodies of others he touches.
Name: Anataros the Wanderer

Gender: Mentally Male

Age: Technically, over 100.000 years old.

Faction/Race/Species: Necron

Sub-Faction: Outcast

Rank/Position: Previously a high-ranking Commander

Mental and Physical Traits:

[Necron Physiology]
Far superior to the crudely altered designs of the Astartes, the Wanderer is outfitted with a body fit for a low-ranking Necron Lord, given to him in exchange for his years of loyal service and prowess on the battlefield. It is in fact this advanced body that has allowed him to retain his personality. It also grants him vastly superhuman speed and strength, immense durability, large stature greater even than that of an Adeptus Astartes, and the ability to regenerate from seemingly fatal wounds. He is a machine, caring not for the fragile needs of mortals. Things such as poison, the vacuum of space, starvation and age do nothing to him. He is untiring and relentless, feeling no pain and little to no remorse.

[Master of War]
Long before the Emperor of Man first created his Thunder Warriors and when the Eldar were young, the Necron tore across the skies in great battlefleets to do battle with Gods. The flames of war raged across the galaxy in a conflict compared to which the Long War of the modern era is but a small skirmish. Such is the fire within which Anataros' battle prowess were forged, and in the centuries since his awakening he has practiced often, shaking off an eternity of rust. He is a master at both personal combat, battlefield tactics and large-scale strategy, although many of his skills are dependent on Necron technologies.

[Madness of the Great Slumber]
Left to dream for an eternity, the Necron were drawn into madness by their self-imposed exile. Many lost much of their personality, their being, turning into little more than mindless puppets. Luckily the Wanderer got a much better deal: he has more personalities than he started with! That is a better deal, right? He finds himself with conflicting sets of memories, and has occasionally been known to forget what time he's in, who he's fighting, and even what species he is. This ever-changing personality is the result of a hundred lifetimes of living coupled with severe brain damage, and may perhaps be a symptom of the madness that will one day claim him. However,

Appearance:
An inhumanly tall figure clad in several layers of dingy brown robes. Below the deep cowl grey 'skin' can be seen, but it's difficult to make out any defining features. He wears an odd amulet of unknown design, strange black metal encased in the skull of a humanoid from an unknown xenos species. On his back he wears what appears to be a glaive of alien design, wrapped in tattered pieces of brown cloth and hung with trophies from defeated opponents. This strange figure moves with a certain inhuman grace, an efficiency of motion reliant upon a system of joints and 'muscles' entirely different from traditional human physiology.

Wargear:
Necron Warscythe - a lethal bladed weapon that uses multi-dimensional phasing technology to cut through most armour like butter. Due to it's nature it is able to completely ignore force-fields like the one projected by the Iron Halo.

Shadow Ankh - A miniaturised Gloom Prison, this small amulet-like device projects an anti-warp field. Those who move too close to Anataros are forcefully seperated from the Warp. Psykers will have a much harder time calling on their powers, Daemon will find themselves weakened, and Psyker powers have less effect on Anataros himself.

What appears to be a yoyo with an Eldar face painted on it. Referred to as 'the Eldar' on a frequent basis.

History:
A forgotten dynasty, Anataros' people were doomed to destruction from the moment of their slumber. The Nekthyst forced them to use a location near a star doomed to explode, and the resulting red dwarf expansion event eliminated most of the inactive Necron a mere 38.000.000 years later, more than halfway through the Great Sleep. Left without a leader and heavily damaged, a few moons remained, now managing to maintain a semi-steady orbit around the resulting white dwarf. A solid 13 milion years later the exposed moons were discovered by the Eldar, who sought to swiftly eliminate the Tomb World and it's inhabitants. The moon Anataros was interred in began the awakening process as it's defenders were swiftly eliminated, but it would take far too long to awaken any significant portion of the Necron Warriors, and those that did awaken were slow, confused, and without structure. Anataros himself was awakened more swiftly than most, and did so in a state of confusion, not knowing who or where he was. All he had were memories of the Eldar dying before his blade, and these new visions of those same space elves slaughtering his allies. Unable to fight off the invasion force by himself and in no state of mind to take command of his barely awakened forces, Anataros fled from the moon using a Dolmen Gate. Even as the Eldar deployed en masse he slipped past them using their own Webway system.

For a long time after, Anataros sought nothing more than to return to his slumber. He wanted nothing of this reality, and those memories that he did regain filled him with nothing but dread. He had been reborn into an alien and hostile universe, and longed for the quiet comfort of his dreamless sleep. Many times did he find a secluded spot to go to sleep, simply stopping where he stood and waiting for thousands of years on end. Even though he could not return to the deep stasis brought to him by the Tomb World's systems, he could approximate it, a 'sleep mode' of sorts. Unfortunately he was constantly disturbed. It might take a thousand years before his silent and unmoving form was found, and a hundred more before he noticed and awoke, but every time he was discovered. He was worshiped by ancient tribal peoples, studied in the labs of up-and-coming xenos empires, and on occasion eaten by some large predator that had mistaken him for a tasty treat. Eventually he began to talk to himself, starting with snide remarks regarding his situation and ending with extensive and elaborate conversations on a variety of topics.

As time passed and memories resurfaced regardless of Antaron's wishes he gave up on his dream of sleep. Or at least some of him did, because at this point there was more than one mind in charge of his decisions. He often argues with his own perceived self, having created a variety of imaginary entities that he constantly refers to. Wandering across the universe his experience became ever odder. Once he was an angelic being from an ancient prophecy, and lead a species of desert-dwelling slug people to victory over their psychic oppressors. On another occasion he crash-landed on a world of sentient micro-organisms and entire civilisations that had never conceived of any being more than a millimeter in length, spending over a hundred years just learning to communicate with them. He fought in the Horus Heresy and saw the Eye of Terror. Events that he recalls with varying levels of clarity (and often varying viewpoints). According to some recountings he's even been on Terra, long before the time of the Emperor. While the other Necron Tomb Worlds have finally also started to awaken, he barely finds any common ground with them anymore, considering the amount of things he's been in his considerable lifespan. Other Necron recognize his insanity and his odd mindset, often avoiding him or straight-up kicking him off their planets.

Now he finds himself somehow embroiled in his conflict after so many others, quite probably for reasons he barely understands himself. But he's learned to roll with it.
- Aaron -



Slow, purposeful grinding. Slight slithering, flesh over rock. A worm the length of a man's forearm slowly made it's way upwards through the crumbling concrete wall of a New York appartment building. Tiny hair-like legs pushed it ever upward, their structure allowing them to hold the far greater weight of the worm. It's teeth were large and blunt, twisting in a way similar to a drill as it worked it's way through the man-made structure. It had felt a tremor, a small one, a prey tremor. The slight movement that indicated that a large insect had landed on the side of the wall. It swiftly but patiently made it's way towards it's prey, before suddenly shooting forth from the concrete. It's mouth opened completely to reveal an extended sticky tongue like that of a frog, and it dragged the insect - a fly the size of a fist - towards it's waiting teeth. It struggled desperately but could not get away, and once it got too close, those same large teeth crushed it's head. This was a feast of a meal, and as the worm pulled it back into the network of tunnels from which it had emerged it knew that this one insect would feed it for many days. Perhaps this would be enough food to begin it's long-awaited metamorphosis, that it might soar through the sky that had been denied to it before now.

Aaron smiled beneath his mask as he followed the creature's small adventure. He could still hear it as it pulled back into a hollow spot to enter a hybernation state. Perhaps his tiny companion would finally leave, escaping into the great blue. As he mused he opened a can of beans, and began unwrapping a set of cutlery he often kept in his 'utility belt'. Had he had the supplies he might have found a better use for the pouch, but for the moment he got to pretend the world hadn't ended with every meal. The beans were cold, but to a hungry man they were like divine nectar, and he swiftly began stuffing his face. Eating was one of the few reasons he would remove his mask, and when he did, he had to make sure none of his peeling skin made it's way into his food. Luckily he'd been able to find a relatively shaded location, so sunburn wouldn't be an issue. Of course, he could always-

Screams. A single person, female. They were far away, faint, but he could hear them. There were calls of satisfaction, male, congratulations shouted to one another. She'd probably been hiding, running away from this group, for who knows how long. Maybe she'd even done something to anger them, stolen food or even killed one of them. But more likely she'd just been in the wrong place at the wrong time, too much food and too little protection. In the modern urban jungle people hunted people like animals, and only strength was the difference between predator and prey. And it was clear, in this case, what roles had been assigned. The beans were forgotten as Aaron made his way out of the small appartment building that had temporarily served as home. There was an abundance of suffering in the world, and much he could do little about. But he would be no better than the very men down there if he just sat there and did nothing.

As he walked, Aaron assessed the situation. They were loud, and there were multiple voices. That was bad. One bandit wouldn't have been an issue, but it seemed there were multiple, and their confidence implied competence. Those who announce their presence without being able to handle what came for them didn't live long in this world. He'd have the element of surprise, and hopefully whomever he was rescuing would be able to fend for herself, at least a little bit. Assuming that she didn't just take him for another bandit and shoot HIM while escaping, that is. But even then, there wasn't much he could do if this was a full gang like the Wolves. At least he hadn't heard a motor, implying they were on foot.

Walking out onto the streets, Aaron stuck to the shadows. He moved from building to building, making use of the many shortcuts he knew about in this area. Walls that had collapsed, windows close enough to jump, and in one case a series of roofs that had been connected through long steel cables by an enterprising but long-gone gang. The cries continued throughout, growing steadily louder as he approached. It seemed that they weren't planning on killing her quickly. Either they were taking her somewhere else, or they had plans to enjoy themselves before she died. best-case scenario: they wanted information, and she was safe as long as they didn't have it, probably the location of supplies of some kind, maybe whatever she'd stolen if that was indeed the cause of the conflict. Either way it was a good thing, as she'd probably still be alive to save when he got there.

Finally Aaron found himself hiding behind a pile of crashed cars, quickly unfolding his rifle. When he leaned out the side he could make out the struggling figures, a couple of hundred meters away. He got the scope into place, and then lifted it to his eyes. Lying down, he slowed his breathing, focusing. Through the scope he could see most of what was going in. Sight wasn't his best, but he was still a fairly good shot, even with his eyes in their current state. Seemed there were at least three of them, and from what he could see, he would need to take the shot if he wanted her out of there alive. A shame. But it wouldn't be the first time he'd been forced to kill someone, and this death would be far less regrettable than many others. With a slight squeeze of the trigger and a loud bang he fired, as the fellow holding Tia suddenly dropped to the ground, a bullet in his shoulder. Not what he'd been aiming for, the man wasn't dead. And the others were alerted now. Damn. This might become a rather unfortunate incident.

Calmly, Aaron shifted his weight, lining up his next shot.
Sorry for the lack of posts. I'll be able to put my first post up in a bit.
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