Avatar of Thrashy
  • Last Seen: 10 yrs ago
  • Joined: 11 yrs ago
  • Posts: 281 (0.07 / day)
  • VMs: 0
  • Username history
    1. Thrashy 11 yrs ago

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Recent Statuses

10 yrs ago
Current The more you know: tacocat is tacocat spelled backwards
10 yrs ago
No place like home.
2 likes
11 yrs ago
I am so, SO angry with the world. Also, I'm drunk.
2 likes
11 yrs ago
It's not what we fight, but what we fight for
11 yrs ago
Nothing ends, Adrian. Nothing ever ends.

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Most Recent Posts

I hate to tell you, Ayron, Kharmam said, But I know nothing of hunting. And even if I did...

She rattled her chains.

...I would not be able to do much with these irons still on. We should find a way to remove them before proceeding, yes? Not only are they a hindrance, but other dark elf scum will know us for runaways immedietly if they see us like this.

The redguard turned to Kharrn.

You had a decent rock there, just now. Maybe we could use that.
One handed sword.
I understood completely. My characters are there with the Poertian family they live with, who in turn are there for the festival. Piripi thinks everything is big and strange because all he has ever seen before are yurts and plains. I know you said Sarnath was not a big place, but with so many people coming together it only felt natural that there would be a market.

Again, Piripi thinks these things are big because he does not know better. He is perhaps a bit like Ygritte in GoT, mistaking a tower for a castle.
You know Thrashy, I have to wonder what in the world possessed your people to travel to Poertia. I mean, they surely have a reputation as violent warmongers elsewhere in the world. They certainly do in Svargiya; though that may have to do with them sharing a border.

And I wonder what exactly that seeress of yours has in mind. I mean, it's obvious she wants her people to go on the warpath, but where would they go?


Maybe they had nowhere else to go. Maybe they did not know about the Gul. And even if they did, noone would think to look for them there. It will become more clear as the story progresses.

They could go anywhere. Straight west into Svargiya or Poertia, or bypass them and follow the archipelago to the mainland, or north of the mountains and then dip into any of the passes. They are a nomadic people at heart. Movement should pose no problem, it is what they do.

My plan for the seer is simple: she wants her people to go to war. Whether they fail or succeed in that undertaking is entirely up to us; I do not care about the outcome as long as it makes for a good narrative. I wanted to introduce a kind of barbarian hordes menace-thingy to the game. Not to win (because you cannot win at storytelling), but to spice things up.
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I will get a post up sometime today.

EDIT

@Vilageidiotx I was thinking of playing two characters, one of which would be a refugee from a tribal conflict in Koraha currently residing in Poertia. Perhaps living in Sarnath even. Would that be ok with you?
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Then the game is void, unfortunetly.
This will not function without your votes, you know.
@Dinh AaronMk

Does that mean I am accepted?
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