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    1. TJByrum 12 yrs ago

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The Storming of Vessex
Introduction
Welcome to The Storming of Vessex, the prelude to an upcoming large-scale war RP. This RP will familiarize the players and myself with the combat system which will be used, as well as establish kingdoms throughout Ventora. If you wish to create and rule a kingdom in the upcoming RP, then you must begin here, as I will probably no longer accept new entries afterwards (newcomers will be officers). King Rael has ruled the land of Ventora with an iron-fist for far to long. His reign of corruption and evil must end, and heroes from all across the land rally to bring about his downfall. After pushing Vessex forces from their homelands, the Allied forces have joined together and march for Castle Vessex, King Rael's personal stronghold in the northeast. Those who are still loyal to King Rael march in his defense, meeting the Allied forces on Raknor Fields. The Allies must first defeat the Vessex forces on Raknor Fields and then advance to Castle Vessex and defeat King Rael once and for all. You will be one of these heroes: a general in command of a small force that has banded together with the other generals in an attempt to overthrow King Rael. You will provide a bio detailing your commander, his/her soldiers, and their kingdom/nation of origin. These creations will carry over into the upcoming roleplay, and will be available to you. Anyone who does not participate in this prelude will not be able to create new kingdoms/nations. The defeat of King Rael should bring about an age of peace and prosperity, but the absence of a king is a void that will need to be filled. The only question is, who will fill it? Very special thanks to Kellehendros (BattleOn! Forums), to which all credit goes.
Combat
Combat is divided into two phases: Camp Phase, and Battle Phase. During the Camp Phase the commanders will gather within the strategy tent and discuss potential strategies and tactics to defeat the enemy army, depending on scout reports. Once a strategy is determined the Battle Phase begins. In the Battle Phase you will lead or command your forces in battle. You may follow the strategy which was agreed upon, or ignore it entirely, it is up to you. The goal is to defeat the enemy army. I will post first, detailing the enemy formation/movement and you will post in retaliation, describing what you want you and your forces to do. Once everyone has posted their actions I will post once more, describing the results of those actions. This continues until one side is defeated. In this particular RP, once the Vessex forces have been defeated, a siege battle will be next, which will play out a little differently. I will run you guys through it when we get to that point though.
Bio
Name: Age/Gender: Humans only, by the way. Appearance: Armor/Clothing: Weapons: Other Items: Other Info: Any additional information on your character that does not fit anywhere else, such as skills and traits. Background: Only if you want to provide some back story to the character. Kingdom: You need to give me a brief, but characteristic description of the kingdom, nation, or faction from which this character and his forces hail from. Names, locations, landscape, culture, etc are necessary. Just remember that all kingdoms are part of Ventora; however, Ventora is home to many cultures, so you are not restricted there. Command: For this RP, your commander was allowed to bring no more than 300 soldiers; it can be less if you want it to be, but 300 is max. You need to give me names of these soldier types (Highland Archers, Ruki Samurai, Heavy Galiran Cavalry, etc), numerical values of them (50 Highland Archers, 25 Ruki Samurai, 30 Heavy Galiran Cavalry, etc), and information about them. The information should explain their function, general appearance, usage, and even history if you want to.
Characters
Commander - Player - Origin - Forces (Total #) - Fatigue- Morale Koda - TJByrum - Vessex - 50 Vessex Knights, 25 Vessex Archers
Just want to ask a question: what did you use for your map making?
Introduction This is a prelude to an upcoming RP. The point of this RP is to familiarize both myself and the players with the combat system which will be used, as well as establish the various kingdoms/nations that exist in the world. If you wish to create your own kingdom and then rule it in the upcoming RP, this is where it begins, otherwise there is little chance I will accept new kingdoms (the newcomers will have to be officers). King Rael has ruled the land of Ventora with an iron-fist for far to long. His reign of corruption and evil must end, and heroes from all across the land rally to bring about his downfall. After pushing Vessex forces from their homelands, the Allied forces have joined together and march for Castle Vessex, King Rael's personal stronghold in the northeast. Those who are still loyal to King Rael march in his defense, meeting the Allied forces on Raknor Fields. The Allies must first defeat the Vessex forces on Raknor Fields and then advance to Castle Vessex and defeat King Rael once and for all. You will be one of these heroes: a general in command of a small force that has banded together with the other generals in an attempt to overthrow King Rael. You will provide a bio detailing your commander, his/her soldiers, and their kingdom/nation of origin. These creations will carry over into the upcoming roleplay, and will be available to you. Anyone who does not participate in this prelude will not be able to create new kingdoms/nations. The defeat of King Rael should bring about an age of peace and prosperity, but the absence of a king is a void that will need to be filled. The only question is, who will fill it? Very special thanks to Kellehendros (BattleOn! Forums), to which all credit goes. Combat Combat is divided into two phases: Camp Phase, and Battle Phase. During the Camp Phase the commanders will gather within the strategy tent and discuss potential strategies and tactics to defeat the enemy army, depending on scout reports. Once a strategy is determined the Battle Phase begins. In the Battle Phase you will lead or command your forces in battle. You may follow the strategy which was agreed upon, or ignore it entirely, it is up to you. The goal is to defeat the enemy army. I will post first, detailing the enemy formation/movement and you will post in retaliation, describing what you want you and your forces to do. Once everyone has posted their actions I will post once more, describing the results of those actions. This continues until one side is defeated. In this particular RP, once the Vessex forces have been defeated, a siege battle will be next, which will play out a little differently. I will run you guys through it when we get to that point though. Bio Name: Age/Gender: Humans only, by the way. Appearance: Armor/Clothing: Weapons: Other Items: Other Info: Any additional information on your character that does not fit anywhere else, such as skills and traits. Background: Only if you want to provide some back story to the character. Kingdom: You need to give me a brief, but characteristic description of the kingdom, nation, or faction from which this character and his forces hail from. Names, locations, landscape, culture, etc are necessary. Just remember that all kingdoms are part of Ventora; however, Ventora is home to many cultures, so you are not restricted there. Command: For this RP, your commander was allowed to bring no more than 300 soldiers; it can be less if you want it to be, but 300 is max. You need to give me names of these soldier types (Highland Archers, Ruki Samurai, Heavy Galiran Cavalry, etc), numerical values of them (50 Highland Archers, 25 Ruki Samurai, 30 Heavy Galiran Cavalry, etc), and information about them. The information should explain their function, general appearance, usage, and even history if you want to. Characters
Combat During the Battle Phase, if two armies have moved into the same region, a battle is possible. I will provide a map of the battlefield, along with the locations of both camps. The battle only begins if one of the belligerents fields their army (which will force the other side to field their army, or retreat). If neither side fields their army, a battle will not take place and the RP will move on. When you 'field your army', you will need to convey their formation via diagram using the battlefield's map I provided you. The other side will respond by similarly posting their own formation. You can also convey this via IC, like your commanders discussing plans in their tent. Once both armies have been deployed, the battle begins. You will both post once, and then await my reply. In your post you must explain the orders you want give your army.
I know there's a fine line between good description and to much description, but there's also a fine line between little to no description and enough description. I can read someone else's post and imagine it in my head pretty well, but I feel like I cannot convey the same sort of vivid imagery in my own writing, despite my action to do so.
I would make it so there are three phases: Orders Phase [Time Skip] Battle Phase [Time Skip] Development Phase On the Orders Phase each Commander (player) will imply via IC how they wish to divide their armies amongst their generals (minor player-characters), where they wish for them to march to, etc. You can only post once here. Once everyone has posted I will post with a time-skip that details the results of everything you said in the Orders Phase (the success/problematic arrival of an army in a region, for example). Next is the Battle Phase, where any conflicts will be settled. If any two armies meet up in the same region, a battle could ensue. If both Commanders/Generals decide NOT to attack, nothing happens. Battles will play similarly to how they do in Rise of Domrius, but I won't go into detail just yet. If an army moved into an unoccupied region, the player can explain what's going on there, such as razing a village, trying to take control of it, etc. There is no limit to the number of times you can post here; the phase ends when all conflicts all settled. Next is the Development Phase, where the players can take time to develop their character stories, or collaborate with other players to build character development and relationships. This phase is optional and there is no limit on posts, but there wouldbe a deadline. Then we start over at the Orders Phase, and so on and so forth. EDIT: I will name each session (a session is all 3 phases together) afterwards accordingly. For example, if several armies waged a large battle in Kawajia, that session would be "The Battle of Kawajia". "The Fall of Hakutsune Clan", "The Execution of Jawa Marlake", "Gathering of Three Armies," etc.
Yes. It works good too. Here is the IC: http://forums2.battleon.com/f/tm.asp?m=21848865
It is interesting, and it's neat to see a lot of cultures working together. Battles are rather easy to follow. Our commanders discuss and then decide on a strategy. I was the first commander and used MSPaint to rely my idea more vividly. The second day commander similarly used MSPaint, so I think that'll be default for us from here on out. The GM gives us descriptions on the enemy formation and also gives us tidbits on the history and strengths of what were fighting. For example, he explained the use, training, and effects of Vendreti war hounds when they used them against us. We all respond with our reactions. Usually the commander posts first to relay orders to the other captains, who respond afterwards. Once we all explain what we want to do, the GM responds and explains the effect our cations had, and any changes within the enemy formation/actions.
Here's a link to an interesting RP: http://forums2.battleon.com/f/tm.asp?m=21774757 I'm in it and it's pretty good. It's a lite strategic/tactical rp that relies on cooperation between the players (generals and captains of the allied force). What do you think, what would you change, and would anyone be interested in hosting something similar?
I asked a lot of questions before the RP began Dinh. The pass is actually wide enough for our small army of 1200 soldiers to fit comfortably in it, and allows up ample room to maneuver such units as cavalry. That's not an issue. To pull off something like you see in the Battle of Thermopylae isn't viable either, as our forces would be stretched way to thin in order cover the width of the pass. One of the other player's did scale the rocks and spied inside of the enemy's base successfully, but I'm afraid the GM is going to use the landslides against us (yes, he said landslides are possible). Also, this pass is significant in that it is the only sure way to pass through these mountains which separate the east and the west (the east has been conquered and that empire is now marching on the west, and the players are military leaders from the west who band together to delay the invasion while our actual armies can mobilize to meet the bulk of the empire's forces as a whole). Because of this, I'm not really afraid of being attacked from the rear. Imagine a moderately-sized battlefield, but when you left said battlefield you can only march east or west - not north or south. It should be noted that I arrived to the second battle late because: 1. My second-in-command killed my commander in combat, and then assumed control of my forces, and 2. Some of my soldiers were sent into the wilderness and successfully returned with pigs (farmland pigs). I had thought of a phantom strategy to goad the GM into deploying a mass of archers; I would send out light skirmishers to disrupt the enemy... but the real strategy is to not move the skirmishers and instead send out a large group of warriors who can form a shield wall, rendering the arrows useless. As the enemy archers retreat, our cavalry will go around the shield wall and flank whatever infantry they may have.
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