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    1. TJByrum 12 yrs ago

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Awesome. Can't wait to see what happens at the stand-off.
OutlawedPanda said
I have one issue, though... The Clone Troopers would not be guarding the Jedi during the execution of Order 66. Order 66 is a contingency protocol for the clones in case the Jedi go rogue. The clones are designed not to fight it and would immediately turn hostile on the Jedi.


There were a few Clone Troopers who disobeyed the order.

I think Omega Squad disobeyed the Order and would later disband.

Another Clone Trooper, Ordo disobeyed the order and fled to Mandalore.

EDIT: And I think Delta Squad (from a Star Wars video) also dismissed the order, although they later joined the 501st who hunted down more Jedi.

Iron Team also protected their Jedi, and proceeded to fight off the other Clones who tried to kill them.
Name: "Six" (A-6)
Age/Race/Gender: (Standard Fett Clone)
Appearance: Pics are allowed.

Armor/Clothing: ARC Trooper Armor
Weaponry
Custom Blaster Assault Rifle - Six modified his original DC-15S blaster into a stronger, faster, lightweight assault rifle. The rifle can overheat if it is fired to much and Six usually only shoots in bursts.
DC-17 Hand Blasters - Two semi-automatic pistols for close-range encounters.
EMP Grenades - Grenades that disrupt or disable electronics in the immediate area.
Other Items
Advanced Communications Transponder (ACT) - The ACT is a special communications device given to the Advanced Recon Command troopers. It allows Six to have direct contact with the highest-ranking Clones, the Jedi Council, the Senate, and Senator Palpatine himself. Very rarely can the ACT be disrupted, as it operates on its own frequency.
Grapple Gun - A grapple gun that fires a long cord, allowing Six to scale high obstacles or swing across gaps.

Personality: Being an ARC Trooper, Six is capable of independent thinking. Six is loyal and follows his orders, but he has developed a questionable personality. While Six is not evil, he is also not very kind to people he doesn't know. He even expresses a certain distrust to Palapatine and most Jedi. The only individuals he seems to care about are those he fights alongside, including a number of Clone Troopers and several Jedi. If he doesn't know someone well enough, Six is quick to dismiss them, even if it means that person may be killed. He has been called 'cold' and 'unforgiving' by those who serve with him temporarily, but Six develops a certain trust for the people he fights with.
History: Six was one of the original 100 ARC Troopers created by the Kaminoans, designated A-6. Once he and his comrades were able, they were specifically trained by Jango Fett himself and became an extremely capable Clone. Six, like the other ARC Troopers, did not take part in the battle of Geonosis. When Kamino was attacked just two months after the battle at Geonosis, Six and his comrades were activated and worked with the Jedi to clear out the Separatists on Kamino. Afterwards the ARC Troopers were integrated into the Grand Republic Army. Six would serve in the Republic's Army and fought many battles during the Clone Wars.
Captain Jordan said
FYI, this is the exact same premise of the current roleplay .


Damn it... well, if anyone wants to still do this RP, here is the OOC:

http://www.roleplayerguild.com/topics/30430/posts/ooc
Star Wars

Order 66


Story
ARC Trooper A-6, or "Six", jogs at a quickened pace behind his Jedi Commander. Behind him he hears the constant footsteps of his fellow Clone Troopers, and ahead he sees the Separatist Battle Droids preparing for battle. As the droids open fire he quickly dives for cover. He pops out and unleashes a stream of shots before ducking back behind the rubble. And then a buzzing noise interrupts his concentration from the battle. Resting his blaster on his thigh, he grabs the communication gadget off of his hip and activates the transmission. An image of Senator Palpatine pops up. "Execute Order 66," the senator says. "Will do," replies Six. He looks at the other Clone Troopers, who all nod their head in confirmation that they also heard the command. Six peeks over the rubble, aiming his sights at the Jedi. It's a perfect shot, and Six can finish it here and now. The Jedi feels a slight ripple in the Force, as if something bad is about to happen, but it quickly dissipates. Six hesitates, ducking back down behind the rubble. Picking the transponder back up he presses a button and speaks to his fellow Clones in a whispered voice: "Finish off these Separatists, then kill the Jedi."

Alright, so one RPer will be the Jedi (preferably an active member). Everyone else will start off as a Clone Trooper. The Jedi is leading the Clone Troopers against a Separatist Stronghold on Mygeeto. As fate would have it, Senator Palpatine sends out the command to execute Order 66, causing the widespread execution of Jedi throughout the galaxy. Our Clone Troopers decide to wait until the battle is over before executing our Jedi Commander. After the battle is over some of you will attempt to spare or kill the Jedi; this is where things get interesting.

If you spare the Jedi, your goal from here on out is to escort the Jedi somewhere safe. Anyone who tries to execute the Jedi will probably be killed, but will take control of their Bounty Hunter character. The Bounty Hunters will try to track down and kill the Jedi and anyone who gets in their way. As the RP progresses characters may end up dying, but you will be allowed to make new characters. There may be more Jedi added into the roleplay at a later date.

Characters
http://fc02.deviantart.net/fs70/f/2012/178/c/6/my_mascot__arc_trooper_havoc_by_dalekrimmer-d550xfa.jpg"Six" - TJByrum - ARC Trooper[/url]
Jason Renkin - Kaithas - Jedi Knight, Commander of a Mygeeto Clone Battalion
http://i260.photobucket.com/albums/ii31/Sarutobi-Sasuke/Star%20Wars%20The%20Clone%20Wars/GreenStanding.jpg"Blunt" - Chapatrap - ARC Trooper[/url]
http://img2.wikia.nocookie.net/__cb20111030002950/starwars/images/0/09/KixFull-SWE.png"Doc" - Eisenhorn - Medic Trooper[/url]
http://i58.tinypic.com/2nb8ykx.pngRayux Requil - Serovich - ARC Sergeant[/url]
http://img4.wikia.nocookie.net/__cb20120203073301/starwars-exodus/images/e/e9/Imperial_Army_Commando_Armor.jpg"Phoenix" - PhoenixEye9 - Republic Commando[/url]

Character Rules
The roleplay will start off with at least 1 Jedi; everyone is is a Clone Trooper. As the roleplay progresses and characters die, some of you will be able to create a multitude of characters. These include, but are not limited to, Jedi, Bounty Hunters, Dark Jedi, Clone Troopers, and more.

Bio Form
Special Reminder: Everyone (except the Jedi) must create a Clone Trooper bio. Anyone who wishes to be a Bounty Hunter must still create a Clone Trooper bio, but you will PM me your Bounty Hunter bio to keep your true alignment a secret.

Also, all you have to do is add a '[' at the beginning of each category to make it bold.

Woah! I didn't realize this had been posted in.

Alright, since we got us a good following, I reckon I'll try to come up with the OOC soon. It will probably be in Casual. I don't feel I am ready for Advanced.
This roleplay is most certainly still on.
If you don't know what HeroScape is, it was a table-top miniature war game that had a varied cast of characters to use. There were ninjas, monks, samurai, knights, and WWII soldiers, as well futuristic robots, agents, aliens, elves, dragons, orcs, and so much more. It wasn't as complex as other table-top war games, but the system worked.

Anyway, every character had a card, and there were two types of cards: Heroes, and Squads. Heroes were strong individuals, while Squads were weaker but had 2-4 characters.

Each character has 4 statistics. Heroes had a fifth statistic, and that was their life; they could sustain a certain amount of damage before being defeated, while Squad characters could be killed as soon as there defense was broken through. The other statistics were:
Move - How many spaces this character can move. Water and elevation would play a role in hindering the movement of a character.
Range - How many spaces away this character can attack. Melee characters had a range of 1.
Attack - How much attack dice this character rolls when they attack.
Defense - How much defense dice this character rolls when they are attacked.

But each character also had special abilities. Some could fly, others could buff their allies stats within a certain range., some could unleash devastating attacks, there was an extremely large amount of abilities and each character had roughly 1-4 abilities.

I'd love to bring the idea to the RPG, but I'd also love to keep the system. What do you guys think/suggest?
Kang Xu led a force of his soldiers into the imperial palace in an effort to abdicate the throne from Shu Liang. At first it seemed successful, but he was forced to face his longtime friend, Wuzhou. After a tense standoff the two friends dueled one another atop the Golden Bridge; Wuzhou was forced to kill friend by impaling him through the heart. Unfortunately, Shu Liang was killed when he risked himself to save Wuzhou. Many Tochii warriors had been slain the conflict.

Wuzhou had been offered to take Shu Liang's place until Shu Tian came of age, but Wuzhou denied the offer and decided to exile himself to Tochi as he felt guilty, once more becoming the Mizumi Master. He is now known as Master Wu and has been training the students there to become Mizumi Samurai. Some of these samurai end up becoming part of the Imperial Tigers.
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