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    1. Tristwich 8 yrs ago

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Such shenanigans are useless against the raw splendor of Lord Rivets talent! This mysterious fellow thought he could pull off some kind of trick to get the edge on him? If only it were so simple! Such genius tactics are not simply done on accident, though they do come with unexpected benefits.

Yes the twister had the strength to pick up stones from the ground, but that was not the only thing it was beginning to pick up. Loose dirt and discarded weapons were also being picked up by the force of his little tornado, and the tornado was only growing more powerful as he had both hands on his weapon, increasing the speed at which he made his rotations. Not only would the particles have difficulty getting into a vortex now reaching sixty miles per hour, but they would not so easily latch onto the loose stone as random weapons and mounds of dirt intercepted them at nearly every turn.

With his pesky little particles taken care of, his attack was now without the proper information needed to strike him proper. The area at which the particles were being rebuffed was growing, thus making his silly little fist more inaccurate than his drunken father when he got in his little "shooting" moods. A pair of old mauls would disperse the particles with gusto, the weapons themselves smashed apart, but the pieces still kept within the power of his twister.

Finally it was time to advance towards this demonstrable knave! Lord Rivet was fully aware of where the fog had been coming from, calculating its likely epicenter as well as his own position from it on the battlefield. As he had only gone two directions, and not even at the same time, it was one simple maneuver to start heading TOWARDS this creature with the full power of nature at his command.
A reckoning was coming for the filth that inhabited Doch Mal, and his name was Zharak Kazadime. He had personally volunteered to intercept the group heading for the ruined fortress and join up in their efforts. If anyone was going to step foot in that place, it was going to be a dwarf, and it was going to be him.

Packed up in his clockwork automated wagon were various supplies. Food, water, a few grenades, rope and other basics for surviving out in Rzail. These were all the things that Zharak knew personally, for these dreaded wastes were his home. Looking out towards the Pillar, the ash covered dwarf gave a snort. Soon, he thought, his mace would get to taste undead flesh once more.

When he was at an appropriate distance, the red haired dwarf pulled out the flag of his clan and inserted it into the holder on the side of his vehicle. All those who didn't see the Ashen-Hammers as an enemy would know Zharak to be a blessing, and others well, they would know death was coming for them.



In the back of his head Zharak figured that it might be hard to convince the people at the Pillar to allow him to join their group. People were suspicious that way, but then again, Zharak had a bloody wagon to help bring them all the way over to the fortress in less time than walking. If they didn't want his help, well, then the bastards could walk off a cliff for all he cared then. Useless tall bastards is what they all are anyway.
Ha! As if some silly wall of stone could stop the marvelous exploits of the great hunter Lord Rivet! Even as it was bursting through the ground, Rivet was ready for it, for he had just the tool he needed for his victory.

As he made a sudden stop, he swung his whip sword forward to the fog itself, the segments of blade having been wrapped around the magical gladius. His suspicions were indeed correct as a strong gust of wind blew back the fog with ease. Just as he had stopped his running, he began running to his left, his arm going in a continual motion to keep the blade spinning. A small twister was beginning to form around him, keeping the fog around him as winds were chopping up the dust and picking up local debris.

In order to keep his stamina up, Rivet had to do a little magic as he ran. Supercharging his blood cells allowed them to absorb more oxygen which allowed him to keep up this pace longer than any common peasant could. It wouldn't be long now before victory was in his grasp.
Lord Rivet was an experienced hunter of such forces of questionable nature that their tricks were all but known to him. Strange fog that is hurtling closer and closer to him at maddening speeds? Ha! Such parlor tricks were easily bested by the great hunter of the spawns of madness. All he needed was the right tool.

As the fog was almost upon him, Lord Rivet made his tactical retreat, making certain to grab that delightfully strange sword along the way. With that in one hand, he pulled out his cane whilst keeping his distance from the fog at a fair run. The sound of some strange disc hitting the dirt came forth and Rivet figured something was trying to kill him. Oh well, without truly accurate information trying to use such small things in this death trap with weapons littering the ground was nigh impossible. Fortunately enough Rivet was experienced in his footwork, able to dodge through the litter without much trouble.

Just as he expected, the sword was no ordinary sword at all, but it was of a magical nature. This particular weapon appears to control wind to a degree, which gave him an idea. Making certain to keep running away from the fog, which seemed unable to outplace him, he released the mechanism holding the sheath of his cane sword and freeing it. Now it was all a matter of releasing the second mechanism which activated the whip features of the blade and doing a bit of wrapping.
I couldn't honestly imagine anyplace more ghastly if I smashed a graveyard into a haunted church. Oh well, just the price one must pay in order to hunt these days it seems. Lord Rivet wasn't above getting his hands a little dirty in order to satisfy his desires to kill.

"Well now, this one seems rather...interesting." He said with interest as he appeared onto the field seconds after Xavier did about twenty five meters from the crater. A gentleman did not make a flashy entrance with lights and nonsense. He simply showed up and did his work without complaint. Of course there was plenty to complain about, but he was here to fight, not to talk!

The first thing he noticed while waiting for the fog to clear was all the strange weaponry just strewn about. It was absolutely abhorrent how cluttered the ground was, and was no way to have a presentable battleground for this occasion. No matter, he would simply have to make the most of it, though one did catch his eye.

A gladius with peculiar markings along the blade was sticking out of the ground in perfect condition. It looked to be something he might have seen during his travels, but he wouldn't know until he pulled it out of the ground. "Where the blazes is my opponent?"
Name: Zharak Kazadime
Title: Corpse Cooker

Influence: # (term); 3

Group(s): Ashen-Hammer clan

Description: An angry fellow, he doesn't hide his feelings well and struggles to keep his rage in check. Setting things on fire usually helps, but otherwise he enjoys working with his hands to use his energy productively.

Height: 4 feet seven inches
Weight: 185 pounds
Age: 136 years old
Race/Species: Dwarf
Appearance: Squat, red haired with a short mohawk, beard goes down past his chin a few inches. Pale white skin, usually covered in a layer of wet ash and dust. Green eyes with a small scar over the right eye.
Personality: Slow trusting, has difficulty with dealing with his anger issues and suffers from acute insomnia at times.

Abilities, Talents, Traits, Powers: Survivalist training and combat training, influence 2 for both. Also has training in tinkering, influence 3

( influence # ) Ability 1 Name -- ability 1 description. Abilities are optional, but if you have any, include the influence #, name, and description.

Items: One spiked mace, one buckler shield and one set of mail armor.

( influence #1 ) Incendiary grenade -- A small bronze tube with a priming pin and an activator pin. When the activator pin is pulled the priming pin is lifted, giving the grenade ten seconds before it explodes and sends out deadly flames in all directions for a range of around seven feet.

Background: Grew up with a deep seeded hatred for the undead. Joined the Ashen-Hammer clan because he wanted to be part of an organization trying to change the fabric of dwarven society. When the war hit, Zharak was left with barely any family left and all the anger he could muster against the people responsible for it. He knows that his brother, Uknar, had survived the devastation, and actively searches for him.
Faction Sheet for The Ashen-Hammers
Name: Ashen-Hammers
Graphic:
Motto: Fire purifies all things.
Leader: Forge Maker Gortav Krokan, who had inherited the mantle of leader from Forge Maker Horln Jukta seventy five years ago. He leads the Ashen-Hammers in their quest to retake their homeland from the undead monsters that reside within.

Description: They are a reclusive bunch, these dwarves of fire and vengeance. On a regular day they patrol the wastes of what was once the territory of the Empire, hunting for the undead that infest its reaches. When they discover their lifelong enemy, they strike with utmost fury, swinging hammer and ax until the foe has been dispatched. Once dead again, the members of the Ashen-Hammer clan will set fire to the corpse, so that it will not rise again.

They hoard anything they can find that is related to their old days at the empire. Books, relics, they load it all onto their clockwork wagons, speeding off to their hold before they can be found. One can find them in groups of five or six, their official numbers are known, but it is estimated around one hundred to one hundred and fifty members. Mail armor and incendiary devices are their tools, their honor is their shield against the darkness that covers the land.

Besides the mail, they seem to wear mainly gray clothing, whether its made that way or its from all the ash, that's hard to say. From what's been seen of them they also seem to smear wet ash on their faces, creating intricate war paint for when they are about to dive head first into danger. Hard to tell which ones are male or female, since they both seem to sport beards.

Goals: To reclaim their home from the clutches of the undead and to rebuild their empire from the ashes of the old.

Unique Abilities: Tinkering- In their journey to moving past the ideals of their predecessors, the dwarves of the Ashen-Hammer clan have gone into the art of tinkering. Through this they are able to construct complex clockwork devices like horseless wagons and special incendiary grenades.

Territories: The Gray Halls of the Vvardingard-Volcanic chamber where a sect of religious dwarves live to hone their bodies and worship their fiery god. The Ashen-Hammer dwarves retreated here during the war to try and escape the worst of the fighting. Deep in the winding passageways, they lose most pursuers in the depths of the maze-like tunnels, for only they know the secret riddle which guides those who know the answer into the Gray Halls of Vvardingard. For all others, they must either find their way back, or die at the hands of starvation, madness, or the heat itself.
  • Critical Point: The loss of their leader Forge Maker Krokan would be devastating for the Ashen-Hammers. Regularly their spirits are lifted due to the leadership of their master, and many of the sacred rites are not possible without a Forge Maker. He is the spiritual heart of the clan.
  • Critical Point: The Gray Halls of Vvardingard are sacred to the Ashen-Hammers. Without it they have lost their headquarters and their only port in the storm.
  • Critical Point: The Ashen-Hammer's ability to tinker is not vital to their mission, but without it they would have a significantly harder time trying to perform their hunts or duties.

Allies: None
Enemies: None

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This was no ordinary werewolf, Annabelle thought as the ice shards flew at her. Unable to dodge she took the full force of the attack, several cracks appearing in her psionic shield as the pieces of ice exploded against her. She would make this creature pay, as soon as she was able to get close enough to him.

Unfortunately the monster had other plans up his sleeve as he pulled out a strange metal device from his person. Annabelle had never seen a gun before, and so was uncertain what to think of it or the implied threat behind it. "You must have some powerful magic inside that thing, don't you?" It must have been how he was able to slay his more feisty victims. The thought of it made her sick.

"How am I supposed to believe you won't try to kill me as soon as I put my guard down?" She had much experience with wolves in the clothing of sheep. It was such a person that murdered her father, burned down her home and entrapped her into a deranged cult they lead. "I refuse to be taken advantage of by another monster."

To her right was a parked car, one of several in a long line heading southward their position. Slowly she began to back away from him, her reflexes readying themselves for when it was time to dive. Strangely enough, the smell of death was getting stronger, though she could not identify where it was coming from.
@Xavier BloodbayneWounds would bleed regardless of size unless treated. Can be treated through magic or medical knowledge, but passive regeneration is generally slowed.

Would you say this negates your characters ability to control their bleeding if damaged? I imagine it would apply to my own character as well since he has a certain amount of control over his blood.
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