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    1. Turboshitter 12 yrs ago
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Some bad news. My dad erased the draft of the signup I'd written, so I've been set back a bit. Hopefully I can still get it by Wednesday :)
I'm actually working on a formal signup right now along with an OOC. Should be up before Wednesday.
So that's 2 votes for post-epilogue, and 2 votes for pre-epilogue.
We're all still here, sans Letter Bee. Right now I'm working on devising a premise and working out other important details about the RP before making an official signup thread. The form it's looking like it's going to take is a sort of psuedo-Wild West story about a mixed hero/villain group of Wards defending a post-Golden Dawn frontier town out in the interdimensional boonies from various thieves, marauders, gangs, criminal syndicates and other parahuman horrors.
Alright, so far we have one vote for pre-epilogue Undersiders/Travelers style supervillainy with a benefactor.
I've decided I'll be GMing, and Skippy is willing to help me part-time as Co-GM. The main orders of business now are brainstorming and worldbuilding. Which opens up our biggest question. What would you guys like to see from this RP? What are you looking for? Do you prefer a team format or a sandbox free-for-all? At what point in the timeline do you feel like playing, pre-Epilogue or post? What parts or themes of Worm would you like to focus on? I'm looking for as much input as you can give me, folks. I'd also really appreciate it if you all could reach out to any roleplaying friends you have on this or any other site and invite them if you think they'd be interested. If we settle on a team format (which would be ideal in my opinion), we'd need 5-6 players to match the numbers of the Undersiders or the Wards. We have 4 right now, so any attention you can drum up is good attention!
I'm interested. Would we be using Weaver Dice for character creation? Because it has a couple different methods.
We would be taking some elements of character creation from Weaver Dice, yes. Likely not randomized powers (who am I to tell you what powers your characters are supposed to have?) but certain other things, certainly. Luck and advantages/disadvantages, for one. I have yet to decide (or assist in deciding) what stays and what goes, but I'm hoping it will be minimally invasive. I enjoy dice-based games from time to time, but freeform offers much more creative potential in my opinion.
Why won't you be able to participate, Letter Bee? Also, is anyone up for taking the position of GM, or do y'all want me to accept the responsibility and do it?
12-21, since we'll more than likely be playing as either a Wards team or a team of young(er) supervillains. Please note the Wards "graduate" to the Protectorate when they enter college (so around 18), so 21 is more of a hypothetical maximum. Unless you wanna play a normal PRT officer.
Like I said, it was more bittersweet. A lot of characters get happy endings, but a lot of characters are dead. The main character herself gets a second chance to be happy, but it comes at quite a price. Saying anything else would ruin the ending. I think you just need to read the story for yourself to understand what I'm talking about.
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