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    1. UltikanaRe 11 yrs ago

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Name: Supremi Arkkenruld Aemijisti Rekana-Volon Race: Artidian (Satyr-Elf) Appearance: A Hibrid Artidian, polished black hooves on the legs of satyr with combed, black horse hair. He wears the traditional loose shirt-robe on his fair chest, a perfect white to match his legs. It is a shame Artidians do not produce sexually. His long, pitch black hair flows to his heart's length in perfect lines. Ears pointed at the perfect angle signify his highborn role of leader. His nails are crystal clear, and his eyes blue and piercing. He wears a brown-leather satchel across his shoulder, with a gold button. Other than that, he keeps a cutlass and revolver on his leather and gold-buckle belt. He sports a goatee. Personality: Somewhat brash and arrogant, but he makes up for it in experience and noble graces. Years in the artisan aristocracy have thought him well of ruling a city-state, and now he uses it to dominate the courts. He is a boldest strategic military commander, and one of the most intelligent people in his domain at a young age. Backstory: Rekana grew up in the city state of Crythim in the noble family. He was trained in the aristocratic arts, including language, science, history, arcana, swordplay, dueling, arithmetic and the performing arts. He blossomed in these intellectual pursuits, and was the leader of the Crythim Enlightenment. He faced his greatest challenge when marauding Itauri (Minotaurs) invaded his city state, killing of his kin. He swore vengeance, and vowed to place the head of the Chieftain that oversaw the execution on a metal pike and freeze it in the arcane for display. He did not kill the chieftain, but he lead the resistance to reclaim Crythim. He revolutionary work saved him the accusation of being too young, but in reality it may be partially true. regardless, he is here now, so Crythim mine as well make the best of it. Strengths: Noble Mannerisms–Skilled in flaterry, persuasion, and even deception. He can usually get what he wants from most non-hostiles. Skilled Dueler–Masterful at dueling with both guns and cutlasses, he has the agility of a panther and the bite of a lion. Alchemical Artisan–He is good at potion-making, and has constructed one or two bombs. He can tend to flesh wounds and apply good ointments. Intellegent–He is overall a very astute and knowledgable person, and is easily capable of learning. Weaknesses Young–The pressure of ruling and acting as military commander of a city state is very grueling, especially for a young prince. Arrogant–He is reluctant to listen to advice, preferring to try, test, and note-take regardless of the risk or situation. Greedy–With Crythim in ruins, gold solves many things. Gold buys happiness. Fuck the jets. What do they know about money? Micromanager–He likes to control everything in the military, and has a habit of ignoring his generals. Even if he is not an expert, he considers himself one if he read the book. Fighting Style Rekana has trained for many years to seamlessly alternate between pistol and cutlass, choosing the better one for the situation. He prefers agility to strength, and uses the immense power in his legs to make unbelievable jumps. He is known to jump constantly, remaining in motion, whenever there is a gunfight. in melee, he likes to jump behind the target to backstab. When dealing with a mage, he uses a jump-hot alchemical bomb of his own design to neutralize most magics. Through it all, he keep his commander's hat on. Equipment Jamsnuk Pistol Class XIII–An arcane-crafted wood revolver with gold plating on the trigger and barrel. Serpents are engraved on either side of the barrel, and the arcane wood pours he energy from Rekana's mana reserve to craft the 'bullet'. Arcanika Cutlass–A gold hilt and handle with golden cords strung around it, and a curved silvered blade. Mana also flows through this weapon, adding potency to the attack. Lydwev Belt–A brown-leather belt with a gold buckle and dragon embroidery. 3 satchel pockets with coin and other pocket goods are attached, as well as holdings for his pistol and cutlass. Lydwev Satchel of Alchemical Goods–A brown-leather satchel with a single golden button, decorated with dragon embroidery on the leather and engravings on the button. Various potions and bombs are kept inside the satchel, and can be reached easily. Teriwev Ribez–A loose, white silky shirt with exactly 13 gold buttons along the side. He keeps the top button undone. Tricorner Cap–A admiral's hat, exactly three corners made of black leather and a single crimson plume. Few know, but it is actually attached to his head through magic to keep it from falling off in battle. Enemies: Singularly, the Itauri clan that killed his family. He is wise enough not to hate much else. Allies: The city-state of Crythim. He is too young to make any more. Magic: Arcane energies flow through his equipment and person, aiding him in many tasks. He is skill in alchemy, but he does not use very much direct magic other than stable ones implanted by various mages at his command.
Slight edits. Bump.
We need more authors!
Sorry lol. Habits.
I think I can commit to this. When will an NS be up? Also, on technology, I am/have sent(ing) you a PM with ideas.
Added landlubbers. My role-play revolves around many great inventors and strategists, but I will admit it is slightly vanity.
Bump.
Hm. I cannot find a suitable trait to bring me up. My only choices are: State Controlled: Your market is controlled by your ruler, every business is state owned and all works are employed by the state, you are less vulnerable to crashes in the market however with the lack of competition your country advances more slowly and the economy rises more slowly. +1 Landlubbers: Your sailors don't exactly train on a boat, boarding and marine forces perform slightly worse due to the moving deck. +1 Both of which make no sense. I may just have to take landlubbers… How many points do you get for no army?
@Dedonus Thank you, I just changed that. I now have the physically worst land army imaginable. Reserving island lol.
I did not place the capital and cities in the description because I am waiting on the map. I can supply one if need be. Also, how does rolling work? Are there modifiers based on my traits and backstory? It wouldn't really make sense if I had the economic super trait yet rolled a 1 for it… Stability: Slightly Stable On another note; what is the common language called? Just common? Tradetounge? Wanderspeech?
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