For all templates, the abbreviations 'S', 'M', and 'L' for short, Medium, and Long are used to represent length of writing pieces. These are comparative to each other. It simply means that if something is 'S', then you should write less for that section than you would for an 'L' section. They may represent 1, 2, and 3 lines or 1, 2, and 3 dedicated novellas depending on your style. If a section haas 'Image' in brackets, then that means it is up to your graphic design abilities (or google searching) to create/find an image to fit the field. For all fields with [Stat%], pick a percent between -1000% and 1000%. These will be used as multipliers in the game. The most favorable outcome (to the normal human who likes world peace, stability and innovation) is 1000%. Prompts may also be provided in the field. Any template with '*' is required for gameplay, although all templates are recommended for maximum flair.
GM Template 1: Initial setting*
World Map: [Image] [It is advised that you do not label the map unless it is geographical features, and leave players to label their own nations]
World Summary: [M]
Technology: [L] [See alternative GM template 1.1. If using this template, then this field is not required.]
Military Speed Modifier: [How many km can the average unit travel in a day?]
World Morale: [Stat%] [How happy is everybody?]
World Stability: [Stat%] [How unlikely is it that the world will erupt into chaos? this includes and is not limited to: natural disaster, economic disaster, political disaster, and far more unpleasant events that shake the world.]
World Technological Growth: [Stat%] [How fast are new technologies coming out?][Required even if using Alternate GM template 1.1]
World Economy: [Stat%] [How fast is the GDP growing per year/rotation/whatever?]
Alternative GM Template 1.1: Technology
Military Technology:
•Average light, medium, heavy, land vehicle, sky/sea vehicle, and any other up types you can think of. [Image(s)]
•Description of military tech workings and progressions [M-L]
Medical Technology (Not Applicible if fantasy):
•Average life span
•Description of developments [M]
Alternative GM Template 1.1.1: Magic Template (fill per type of magic, i.e. make super templates for divine, arcane, and druidic as applicable)
Magic source: [S-M]
What can the magic do: [S-M] [Overlying effects, not every single spell. Spells are variations the overlying effect.]
Used by: >List requirements and any orders dedicated to using this type of magic>
Alternate GM Template 1.2: Measurements and Calendars
When the handbook references '1 gram', '1 year' or any other measurement, if you use this template, replace with their approximate equivalents. Whenever 'Unit 1' is referenced, use the smallest unit. Unit 2 should be larger than Unit 1, and Unit 3 larger than both, and so on and so forth. Units may be added, but there must be a unit to represent each equivalent. all equivalents are apprximates, they do not need to be exacts. If your world is populated exclusively by giants and tiny people, then feel free to edit some unit references to suit each race. Real-world units will be referenced, but when formatting submissions as player or GM, use your constructed units instead.
Dry MeasurementUnit 1: (hectogram equivalent)
Unit 2: (kilogram equivalent)
Unit 3: (metric ton equivalent)
Wet MeasurementUnit 1: (2 deciliter equivalent)
Unit 2: (5 liter equivalent)
Unit 3: (kiloliter equivalent)
Linear MeasurementUnit 1: (centimeter equivalent)
Unit 2: (meter equivalent)
Unit 3: (kilometer equivalent)
Square (2-dimensionial) MeasurementUnit 1: (centimeter
2 equivalent)
Unit 2: (meter
2 equivalent)
Unit 3: (kilometer
2 equivalent)
Cube (3-dimensionial) MeasurementUnit 1: (centimeter
3 equivalent)
Unit 2: (meter
3 equivalent)
Unit 3: (kilometer
3 equivalent)
CalendarUnit 1: (hour equivalent)
Unit 2: (day equivalent)
Unit 3: (week equivalent)
Unit 4: (month equivalent)
Unit 5: (year equivalent)
Festivals: [Name, start date-end date]
GM Template 2: World Events*
These are posted as many times as and whenever the GM deems appropriate.
News Headline: [One line that describes the event.]
Event description: [M-L]
Affected nations:
Affected nation #1's world stat effects: [Repeat for each affected nation] [This is a special world multiplier specifically for that nation; it does not replace that nation's world standings stats]
Nation Morale Multiplier: [Stat%] [How happy is everybody?]
Nation Stability Multiplier: [Stat%] [How unlikely is it that the world will erupt into chaos? this includes and is not limited to: natural disaster, economic disaster, political disaster, and far more unpleasant events that shake the world.]
Nation Technological Growth Multiplier: [Stat%] [How fast are new technologies coming out?][Required even if using Alternate GM template 1.1]
Nation Economy Multiplier: [Stat%] [How fast is the GDP growing per year/rotation/whatever?]
Other effects: [Military unit dislodging, land losses/gains, etc.]