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Bio


I am a rather middling RPer who likes to believe they are actually at an advanced level. This is of course, nonsense created by my desire to be known as good at something. In otherwords, I'm kinda okay at things and stuff.

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Below is a very brief test run before an untimely demise. It was then conceived to try something a little different which follows directly after, follow the link above to begin at the Miletos 928 section..


Jugdral 757


On the Gran Calender year 757, a barbarous horde based about the region of Ribaut in the Kingdom of Isaach made haste through the rocky stretches of the Yied Desert and laid siege to the quiet and poorly prepared city of Darna 'neathe Grannvale rule. It was all but a massacre with Darna - a holy place where the great Twelve Crusaders were born a little over one hundred years ago to topple the tyrannical Loptrian Empire - left in utter shambles. Public outcry was immense, not only for the savage and purposeless loss of life, but for the sullying of a place held sacred to all whom call Jugdral home.


The ever evenhanded Prince Kurth, whom handled most of Grannvale's politics due to his father King Azmur's advanced age, had no choice but to retaliate against the Kingdom of Issach, believed to be the belligerents of Darna's sacking. And so, Grannvale officially declared war upon Issach for the grave loss of life and sacrilege. Then King of Issach, the calm Mananan traveled in person to Grannvale in bids for peace, arguing that they had nothing to do with the massacre of Darna. However. . . The King was assassinated during his visit, throwing all of Issach into a fervor just the same as Grannvale's for the loss of their beloved monarch, believing the other nation dishonorably marred in his blood.


The very first act of Mananan's son as the new King Mariccle was to declare war against the greater nation in kind. Wielding the Divine blade of the Crusader Od, Mariccle was driven to avenge his father's death, and so were his people. In the dunes of the Yied, the Isaach - Grannvale War of Subjugation had begun.





As the Lord of the small city Tirnanog in the northwest of Isaach, your coffers supply you with 40,000 Gold for which to fund your army in preparation for the war. You may use this gold to hire soldiers and purchase gear for their campaign.

RIBAUT

King Mariccle: "Warriors of Issach! Have we not been dealt a great injustice? Not only have the impetuous Grannvalians deigned to make war with us over mere banditry, but so too have they slain the wise King Mananan, my honored father, in the coldest of cold blood. Now too I say, let us make war as well!" A cheer echoes across the field as the newly made king speaks from the gate of Ribaut. His people's fervor against Grannvale's recent actions since their King Azmur became too ill to lead has only reached a fever pitch.



"Just the same across Jugdral, the tyrannical Grannvalians have begun to subjugate Verdane -- and now they come for us! But we are no deep-wood barbarians, we are masters of our craft, they will not have Issach!" Mariccle raises aloft Balmung, the holy blade denoting himself as direct descendant of the Divine Crusader Od. His soldiers rally yet more at the sight, ready to begin their first campaign.

". . ."

"Ayra. . . Please take good care of Shanan. This country will need its next king dearly."




DARNA


Duke Angbert: "We've only but recaptured Darna from savages and now we're expected to fight off the Issachian army?! Just my luck, heh. These ballista best put in their fair share. . ."




PHINORA


General Alkard: "Hmmph. . . So this is the prelude to your ascent, is it Lord Arvis? I'll be certain to play my part in realizing your dream. Cavaliers, reinforce Darna, Duke Angbert's force is already exhausted. The rest of you await further orders, our goal is to weather the Isaachians for the first month of this campaign before Price Kurth arrives alongside the Grunnenritter."




TIRNANOG


"Captain Maya! A message has arrived - orders from the capital."
We are aware of Tirnanog's difficulty raising soldiers for this campaign, yet it cannot be understated how crucial a position your forces hold in our Kingdom, be well wary of any Grannvale assault as you hold the border, it is unlikely that their forces stationed in Phinora will hold their position forever. Ganeishire yet musters their own forces and will march toward Tirnanog within the month. When at last they arrive, together you are to take Phinora castle with haste. Good graces to you on the battlefield.

A retainer of the poor little city sucks at his teeth. "Not only Grannvale, but the bandits of the Fiodmahr are certain to make their move. . ."

And sure enough.


Gilla: "Listen ta that sound boys, them Issach's're gearing up fer war. Ain't nobody''ll be rushing to aid the city against some pesky barbarians eh? Hehehe. . . Come on Tirnanog's ours!"

Aindréas: "Boss Gilla, Tirnanog is still defended by a strong-hearted garrison, so many of us will die for this. . . And after the war we'll be routed out anyway, what's the point?"

Gilla: "Shut yer damn trap! I didn't raise ye outta the kindness of me own heart so ye could question my every order, I raised ye so you'd WORK. Now get yer ass out there."

Aindréas: ". . . Yes sir."





NINIL: "Why thank you very kindly gentlemen." The youthful Hellion spoke with the slightest bit of a sarcastic sneer. "Well ya see. . . Everything was going juuuust peachy until Balathu and I got separated from the others. There's a guy with a nasty lookin' sword, and let's just say I-- Wee got spooked!" Ninil taps Siris back on the shoulder, "You'll go handle that for lil' ol' me right?"


As Ninil casually sends Siris to his doom, across the road Ashur confounds the remaining Hunter with a swift attack, followed up by the heavily armored Balathu.


ASHUR attacks KASSITE HUNTER #2 with his BRONZE CURVED BLADE for 8 damage. He receives 6xp and +1 Blades proficiency. BALATHU attacks KASSITE HUNTER #2 with his IRON LANCE, killing them!

KASSITE PHASE


KASHTILASHU: "Where is that witch?!" The great Angal of Der, newest holding of the Kassite Chiefdoms bellows throughout the dim sandstone bricks of the keep. His brows furrow, unable to find the northern woman anywhere amongst the rest of his abused retainers. Hefting up his axe, the oversized barbarian steps out into the waning sun. "No matter. . . I won't be bled like a pig on MY new throne. I'll CRUSH them."





HELLIONS PHASE







FOES




ALLIES





UNIT CREATION WIP


When creating a unit you must first choose a name to designate it, whether it be generic like 'Cavalier 12', or more personalized, a unit may have as little or as much background and personality as you desire. Though the latter will help you becoming more attached to your unit's and their campaigns across Jugdral as they grow! Next you'll allocated the unit's base stats and growth rates as detailed below. Finally you will select a class for the unit, paying the price as listed and selecting a castle under you control for which the unit will appear.


All TIER 1 class units are created at level 1, while TIER 2 units begin the game at level 10 but receive six levels worth of stat growth. TIER 3 units begin the game as level 20, and receive 12 levels worth of stat growth. Thus, a TIER 1 unit who reaches the same levels of a TIER 2 or TIER 3 will generally outgrow them statistically. When hiring a TIER 2 or TIER 3 unit you may select class skills from their class prior to promotion.


TO-DO FOR PLAYTEST:
Rebalance and change many really bad awful equipment from Fe4.
Finish adding Class Skills.
Add more magic to make it interesting.

TO-DO FOR FULL SCALE JUGDRAL GAME:
Add grand strategy mechanics for gold generation and building.
Figure out how equipment purchasing mechanics will work.
Add in bond/children mechanics?















WIP Please do not post as of yet, thank you.
KASSITE PHASE


KURUM: "The Lady of Fortune isn't with us this time lads. . ." The Dark Sun rider's wounds gout blood as he feebly calls back, with the last motes of his strength he kicks the side of his horse to herald him away. And swiftly thereafter his subordinates follow suit.



RAVINA: "Let's be after those two-timing snakes and finish them off eh?"

DOAN-NASIR: "Two-timing? Dishonorable perhaps, but many of us have no choice but to be cutthroat in these times. . . We won't pursue."

SIM-MA-SIHU: "Then let's turn about and back the boys up."

DOAN-NASIR: "No. We'll secure the perimeter. Iddin and his men are more than capable of handling this task. Let's be sure no more reinforcements will arrive." With that the three senior Hellions ride off, leaving the rest in the hands of their subordinates.


AM-ZIKAR: "Damn! So they've got lots'a little friends do they? Fine, men head toward the keep, we'll bolster the Angal's defense!"


KASSITE HUNTER #3 attacks ZARIF with their BRONZE SHORT BOW, dealing 6 damage! ZARIF counterattacks with his BRONZE SLING, dealing 7 damage! ZARIF receives 8xp!

KASSITE REBEL #11 attacks BALATHU TWICE with their BRONZE SHORT SPEAR, dealing 8 damage! BALATHU counterattacks with his IRON LANCE, dealing 16 damage! Killing them!





HELLIONS PHASE







FOES




ALLIES





KASSITE PHASE


KURUM attacks RAVINA with his BRONZE CURVED BLADE dealing 10 damage! RAVINA counterattacks with her BRONZE GREAT AXE dealing 23 damage!
DARK SUN CAVALIER #4 attacks SIM-MA-SIHU with their BRONZE SHORT SPEAR dealing 6 damage! SIM-MA-SIHU counterattacks with his IRON SHORT SPEAR, killing them!

KURUM: "G-GYAAAH!" The leader of the Dark Suns lets out an awful sound, striking at the mounted Axewoman only for her to take it and return with all the more force, her heavy greataxe digging deep into the cavalier's shoulder. At once all around him, the sellsword's numbers had been cut in half. "Damn! Form on me!"


AM-ZIKAR: "Surround 'em, cut 'em to shreds!" Sure enough, the blood-starved Kassite swordsman and his goons quickly began to engulf Ninil and Balathu near on all sides as the rest of the Hellions make their way up the main road.




HELLIONS PHASE







FOES




ALLIES



Ashür flicks the dark crimson off his blade and moves away hence, with a hawk-eye toward the gate, his allies had broken in and put down the bulk of the rebel forces, 'No doubt that idiot Siris is going to charge ahead. . .' He mired, gazing on to the majestic Salador's master. The bandit moves forth beside them, gripping hold of the hem of the camel's saddle.

"Quartermaster, I need not fall behind, those young fools are lost without me." He calls over the lull in battle.


ASHUR moves to 28-15
KASSITE PHASE



KURUM: "Aaah, Tremorous Doan. These barbarians hardly slaked our thirst, perhaps your band will be a more enticing drink?" The leader of the Dark Suns leads his men on a stampede out from the city-state they'd nearly just taken, the gate is swiftly slammed shut abaft as they charge.


CAPTAIN DOAN-NASIR: "Hmmph." Doan-Nasir, captain of the Hellions of Gir stamps at a choke in the road along with his trusted confidants. He raises his Horseslayer aloft toward his prospective foe, "Taking payment from the other side to turn on your kin, truly you are a despicable one. Even we sellswords must live by a code of honour or are we mere brigands?"
KURUM: "Fool, what makes you think I'm fighting for those degenerates?" Kurum lets out a devious grin before continuing their charge. The Hellions ride out to match.



NINIL: "Eehehe. . . We may have made a slip up." Scrambling in from the northern gates of the city-state, two more of the Hellions find their way through to the inner-quarter.

BALATHU: ". . ."

NINIL: "Okay. . . Okay. . . I made a slip up, but don't worry! I'll make it right Balathu, as long as you've got my back!" The young girl's taut arms keep her bow drawn as she ducks stoops low for the shelter of brush, her heavy companion abaft as bootfalls sound after them.



AM-ZIKAR: "I won't forgive ya 'lil shit. My blade's aching to taste that sweet blood o' yers."




HELLIONS PHASE








CAPTAIN DOAN-NASIR: "Hm? Don't speak such rot."


DOAN-NASIR moves to 24-26 and attacks DARK SUN CAVALIER #2 with his HORSESLAYER dealing 36 Damage! Killing them!
RAVINA moves to 25-29 and attacks DARK SUN CAVALIER #5 with her BRONZE GREAT AXE dealing 25 damage! Killing them!
SIM-MA-SIHU moves to 25-26 and attacks DARK SUN CAVALIER #4 with his IRON SHORT SPEAR dealing 13 Damage! DARK SUN CAVALIER #4 counterattacks and hits for 6!


FOES




ALLIES



ASHÜR grimaces at the pain, first of his wound, then of the searing succor of Zuzu, and finally at the thought of how much glassen flesh was hidden 'neath a veneer of scars. Shaking the strange] off of himself, the dour man sends one eye toward the large cavalry detatchment leaving the southeastern gate, and the other eye toward the priest.

ASHÜR: "Join with the others and find safety within the walls. . ." His words are just as much pointed towards Etor as Iddin. "I'll take care of your woman." The bandit adds with some venom. And just so, he darts back past the priest as the likewise foreign merchant looses a volley of arrows that meet their mark. With a deft swing of his curved blade, the burly Kassite is felled.


ASHÜR moves 7 tiles to 33-15 and attacks KASSITE BRIGAND #1 with his BRONZE CURVED BLADE, killing them! He recieves 36xp and levels up!
DOAN-NASIR: "Onward, we'll draw them off!" The captain hefts his mighty lance, the Horseslayer, aloft straight-ahead down the path. He, Ravina, and Sim-Ma-Sihu charge, the beat of their hooves echoing to match their numbered foes.


DOAN-NASIR moves to 30-27.
RAVINA moves to 31-26.
SIM-MA-SIHU moves to 31-28.

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