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22 days ago
Current Fire Emblem. But STILL on a forum.
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Fire Emblem. BUT ON A FORUM!
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Roleplaying is the only thing that gives meaning to my mediocre existence. And cookies too.
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Wants to be a saikyou hero.
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Bio


I am a rather middling RPer who likes to believe they are actually at an advanced level. This is of course, nonsense created by my desire to be known as good at something. In otherwords, I'm kinda okay at things and stuff.

Most Recent Posts

An exasperated groan emerges from the bandit's throat, looking on to Siris's advance forward and his egging on of their thieving companion without even having slain the defensive position. . . "Hop to Etor, we've to save a couple of fools, as per usual." In the brush where they lay, Ashür's slit eyes take a gander at the younger merc, still caught somewhat in there daze. He resolves to clasp his hand upon the boy's shoulder.

ASHÜR: "Just as before, you'll get a grasp, just follow my lead."

With that, the sellsword darts forward, quickened of pace, flanking the Kassite in the trees off one side closest to the road and his ever brash compatriots. With a flourish his blade strikes true.


ASHÜR moves to 20-31 and attacks KASSITE REBEL #5 with his BRONZE CURVED BLADE, dealing 6 damage!

KASSITE REBEL #5 counterattacks with their BRONZE SHORT SPEAR, dealing 9 damage! ASHÜR receives 9xp and 1 Blade Proficiency!

KASSITE PHASE


KURÜM: "Ho' humble barbarian. Your salvation has arrived." Having just crushed the advance force in defense of the city Der, a small contingent of the Dark Suns return, their coin-purses heavy, yet still hungry for more. The horses charge into the inner city gates, the Kassites about are full of trepidation, mistrust, perhaps rightly placed given that this band and several others had just slaughtered many of their comrades. But they are simply too unacquainted with the way of the mercenary.
KASHTILAHSU: "Humble? Barbarian? I am the great Angal Kashtilashu, and you will address me as such! I would have your tongue sellsword."
KURÜM: "So be it. . . If you'd like to see your hard work undone." The horseman flashes a wry grin up the stairways leading to the escarpment where Kashtilashu stands, who returns only with a growl. "Your word that Der's coffers are ours to pilfer after we save your hides?"
KASHTILASHU: "Grrr. . . It is so. Leave none alive."
KURÜM: "Good little Angal, that's what I like to hear. Onward men!"


Few of the Kassite rebels who'd taken the city-state of Der from within remain within the outer quarter, but the sweat on their brows and the blood of their kin in the streets, drying in the rocky soil, calls them to fight on and join with them in the hereafter. Two bearing spears take up positions in the brush alongside the road, ready to ward of the Hellions with their last bits of strength. One of them, still clinging onto life after a deep wound from Siris' blade, charges north, catching Makeen from abaft.

KASSITE REBEL #3 attacks MAKEEN with their BRONZE SHORT SPEAR, dealing 9 damage!

MAKEEN counterattacks with his BRONZE LONG KNIFE, dealing 3 damage, killing them! He receives 28xp and 1 blade proficiency!

Further on, just within the inner city, the Kassites begin to surround their kinslayer, and traitor to their cause. Lyun continues to catch his breath, readying an axe all the while the Hellions advance.


HELLIONS PHASE






FOES




ALLIES


--- FOREWORD ---

Hey there gentle reader, if anything below catches your eye, inspires your vision, or perhaps something amidst this sea of text makes you believe you'd be interested in this kind of forum game, then great! Feel free to comment on this post with any such thoughts. . . Especially if you've more ideas for content, I certainly won't steal it. . . Nope.

'Throne Saga' The working title of this forum game is mainly inspired through the SRPGs and TRPGs of my youth. Fire Emblem, Dragon Force, Final Fantasy Tactics, Disgaea, etc. As well as some modern schmootz with Paradox's games as well as a big heaping of inspiration from Dominions 5.


--- TO DO ---

-- Conceptualize and balance point costs for everything.
-- Add more diverse variety of traits
-- Conceive proper battle formulae
-- Expound upon rules for every stage of the game
-- Create technology/research content
-- Create building/structures/Provincial development content
-- Create continental world map (probably based on number of players)
-- Create Terrain list and effects
-- Create example sheet from all this



--- BASIC PREMISE ---

The Throne Saga is a continent spanning player-driven roleplay with a competitive PvP lean. Players do not take control of a single character, but rather a host of officers, nobles, or other cadres of characters at the top of their nation. In effect, you, the player, are seeing to the control of your nation albeit with most affairs beyond militarily being obfuscated for the sake of gameplay.

Each player begins by creating their nation, the process of which is detailed below. For now, consider the ideas of what your nation may look like -- thematically we are creating the setting through this, and thus there is a great deal of leeway as to how one wishes to shape the look and feel of their nation. Whether that be a band of warmongering tribal orks, a collection of robed daemon worshipping men, an old kingdom of stalwart soldiers, or anything in between so long as the feel of everything in totality is not too in-congruent with one another.

The game will consist of two separate 'phases', the first being the 'Organization' phase, in which the players will control the details of their nation such as technological research and advancement, constructing buildings or other works, recruiting units, securing new territory or preparing to attack another nation. While the second is the 'Battle' phase, in which players of two or more nations scale down to a 'tactical map' and do battle with the characters and units they've created for the control of territory. These phases will alternate in turns until at last an undisputed ruler of the land is decided or until one nation controls the central throne for X AMOUNT OF TURNS.


--- NATION CREATION ---

In Throne Saga, nations are created by the choice of their player through the spending of DESIGN POINTS. All players begin with X DESIGN POINTS in order to create their nation and leaders within it.


NAME: All nations need a name! Ex. -- The Republic of Kal'Shtaa, Gronk's Kingdom, Men of the West.
DESCRIPTION: You may be as terse or as in-depth as you please. At the very least, describe the type of people/creature that rule or inhabit your nation as well as they ruling structure/government.

SIZE: You may choose between TINY, SMALL, MIDDLING, LARGE, or HUGE. This statistic controls the STARTING amount of territory under control of your nation.
TINY: +1 Province | +5 Design Points
SMALL: +3 Provinces | +2 Design Points
MIDDLING: +5 Provinces | -0 Design Points
LARGE: +7 Provinces | -3 Design Points
HUGE: +9 Provinces | -6 Design Points


LEADERS: Leaders are characters designed by the player of a nation and are required in order to control armies. Leaders must be individually designed and the process for this is described in the section below. All nations begin with five leaders, not including their ruler. Spending design points on this statistic will increase the starting number of leaders a nation may have, and thus, the amount of armies they may control and territory they may easily defend. Every additional leader costs 2 Design Points.

TECHNOLOGY: All nations begin with limited technology, thematically, consider them beginning between the bronze and iron ages. A player may spend design points to purchase a limited amount of starting technologies to put them ahead of their peers. They are listed below
STARTING TECH LIST HERE

UNIT-TYPES: Units are the main vehicle for the 'Battle Phase'. These are the components that your leaders will control in battle against other nations on the tactical map. All nations begin with three distinct unit-types, more starting unit-types can be purchased with 2 Design points per type. The creation of Unit-types will be detailed in another section.

OTHER TRAITS: Perhaps there are qualities to your nation that don't quite fit into any mold previously described. Here you may purchase traits that further define your nation.
LIST OF TRAITS HERE


--- LEADER CREATION ---

Leaders are the driving force behind your nation's expansion and control. They are individual characters with as little or as much thought put into them as you'd like. They are required in order to lead armies into battle or defend territory. All leaders are created with the ability to spend up to 10 free points specific to them. However, you may also spend from your general pool of 'design points' in order to better define your leaders.


NAME: Everyone needs a name!
APPEARANCE: A short description or image will suffice.
PERSONALITY/HISTORY: Feel free to get as in-depth with your leaders as you'd like, it'll be all the better for your investment when they perish in a pitched battle.

Points may be spent in order to increase any of the following stats; Vitality, Might, Skill, Toughness, Resistance, Movement, and Command. One point linearly increases a statistic by one.

MIGHT: Determines how powerful a leader's direct actions in combat are.
SKILL: Determines how precise a leader's actions are in combat, as well as their chance for critical successes
RESISTANCE: Reduces chance of negative effects during combat.
COMMAND: How well the leader can control armies. Directly influences how many units can be placed under their direct control as well as their morale-boosting command radius in battle.

RETINUE: Which of your unit-types do they personally lead?

TRAITS & ABILITIES: Further define your leaders with purchasable traits.



--- UNIT CREATION ---


NAME: Every gang of gribbly goblins needs a title!
DESCRIPTION: Short (or long) description of what the unit is like/what it's composed of. This doesn't necessarily have to be the same as your nations main polity. Even if you're a kingdom of humans, perhaps your 'skirmisher' units are small drakes.

UNIT-ARCHETYPE: What type of unit this is.


PREFERRED TERRAIN: What terrain your unit is more powerful on.

MIGHT: Determines how powerful the unit is in direct combat
SKILL: Determines how precise the unit's attacks are as well as chances of critical successes
TOUGHNESS: Reduces physical damage the unit receives in combat.
RESISTANCE: Reduces chance of negative effects during combat.
MOVEMENT: How many map tiles one can move in a turn.
MORALE: Affects many calculations in combat, this changes frequently during battle depending on the circumstance. If it reaches 0, the unit will attempt to flee.
DISCIPLINE: Acts as toughness for your morale, determines how well trained and unlikely to flee a unit is.

COST PER 100: How much food is required to raise one-hundred of this unit-type
UPKEEP PER 100: How much food is deducted per month for each hundred of this unit-type in your armies
RESOURCES PER 100: How many resources are required to raise one-hundred of this unit-type

TRAITS & ABILITIES: Further develop your units by purchasing traits to define them and their abilities, many traits on units will increase or decrease their cost, upkeep, or resources.



--- EXAMPLE NATION SHEET ---


With a moment to retreat thanks to the lanky bandit's arrival, Lahamu furrows her brow at her husband besides. "Think me not a fool the likes of Siris, I couldn't bear it." At that, she uses that moment to wheel about south, positioning herself to gaze through a crack in the fallen mudbrick wall, watching on as Ashür duels with the spearman. She focuses herself, extends a finger that begins to take on wisps of flame, and traces therewith a runic pattern. A blaze of fire erupts from the wall, taking the Kassite Rebel off guard.

LAHAMU moves to 19-39 and casts SCORCH upon KASSITE REBEL #2, dealing 4 Damage!
Without losing a moment, Ashür lunges forth, his curved blade slicing the throat of the pain-stricken figure. Letting them fall dead, their body immolating in the dry grass. "I would not have to suffer such wounds, would that you all stay in form." He croaks, sending his glance ahead to the next barbarian coming down upon them.

ASHÜR moves to 19-36 and attacks KASSITE REBEL #2 with his BRONZE CURVED BLADE, dealing 6 damage, killing them! He receives 24xp and 1 Blade proficiency.
KASSITE PHASE

The Hellions of Gyr come under heavier resistance than anticipated, perhaps they should have forseen it with greater clarity. If Lyun was anything to speak of for his countrymen, the band was yet in for a difficult struggle. Hoping all was going just as well for the other three teams of their comrades, they pressed on.

The guttural wails of a legless rebel echoed through the inner streets of Der before quickly being snuffed out, the life having simply drained from their body. The realization had struck the rest of the up-risers with another assault from the brutish Hellion. 'Traitor!!' they called, alerting those within, a messenger quickly dispatching themselves ahead. This did not perturb Lyun, he readied himself, catching his opponent's spear but not without a gnarly graze to his abdomen.

KASSITE REBEL #6 attacks LYUN with their BRONZE SHORT SPEAR, dealing 9 damage! Lyun receives 4xp

Powering through the pain, his axehead came down with force, destroying the other's collarbone and driving further yet into his chest. The gouting blood dyeing Lyun's headband a further crimson.

LYUN counters with his BRONZE HAND AXE for 16 damage! Killing the KASSITE REBEL #6. He receives 24xp.

Then came the arrows. . .

KASSITE HUNTER #4 moves to 17-23 and attacks LYUN with their BRONZE SHORT BOW, dealing 6 Damage! Lyun receives 3 xp
LYUN counters KASSITE HUNTER #4 with his BRONZE HAND AXE, dealing 16 damage. Killing them. He receives 21xp.
KASSITE HUNTER #5 attacks Lyun with their BRONZE SHORT BOW, dealing 6 Damage! Lyun receives 3 xp.

It certainly wasn't the first time he'd taken an arrow head or two to his flesh, this time however they'd struck truer than most, thanks to their vantage. Following the trajectory of the first, another axe had found its mark straight into on of the slight hunter's faces, sending them to the ground. The brute catches his breath, his vision beginning to blur as his lifeblood leaked out onto the cobbled street. Why? What drove him to this deadly task? For the sake of his kinsfolk's future? For the Hellions? His own reasons. . .


Unbeknownst to the pitched battle of their comrade within, the band faces down yet more of the so-called barbarians in their quest for hegemony.

KASSITE REBEL #2 attacks ASHÜR with their BRONZE SHORT SPEAR, dealing 8 damage! ASHÜR receives 4xp
ASHÜR counters with SEEP dealing 3 damage and poisoning the KASSITE REBEL #2. ASHÜR receives 2xp


KASSITE REBEL #3 attacks SIRIS with their BRONZE SHORT SPEAR, dealing 5 damage! SIRIS receives 3xp
SIRIS counters with his BRONZE SHORT SWORD, dealing 13 Damage! SIRIS receives 10xp
KASSITE BRIGAND #3 attacks SIRIS with their IRON HAND AXE, missing!


KASSITE REBEL #1 attacks ZARIF with their BRONZE SHORT SPEAR, missing!
ZARIF counters with his BRONZE SHORT SPEAR, dealing 9 Damage! Zarif receives 7xp




Meanwhile. . . Makeen, the sneak-thief of the band, realizing his invaluable battle skills would not currently be needed, enters the nearest home. A hovel of mudbrick nearly on the outskirts of Der. Within, it is abandoned, perhaps unsurprisingly so. Without delay, he begins to ransack the home! There's not much left here, it seems either the other merc bands went through it on their prior assault or perhaps the Kassites when they claimed the city. But he does find. . .

MAKEEN acquires a BRONZE JAVELIN



KASHTILASHU: "So they were a mole. . . That good for nothing. . ." The Kassite chieftan's fury grows upon his brow, already feeling the sting of handing over their ill-gotten iron to Lyun. Toward the messenger he bellows, "Don't let them open the gate! And don't let them leave alive either! Kill him, for the glory of the Kassites!" Shortly thereafter, slumping back into the throne he mumbles to himself, "Damn. . . where is that woman?"
SORAYA: "Looking for me, my great Angal?" The veiling woman coos through the chamber's shadow, suddenly beside the man.
KASHTILASHU:: "Hmm. Indeed." He speaks, chin resting upon a fist. "What news have you?"
SORAYA: "Only the finest news of course. Our new pawns -- or perhaps allies if you prefer, shall be arriving any moment now~. . ."



HELLIONS PHASE






FOES




ALLIES


Ashür grumbles along with Iddin's frustrations, even if the priest himself presented a delectable target. With Lahamu's novice incantation failing to do more than singe a few trees, the bandit had already begun wheeking about to protect her.

ASHÜR moves to 18-37 and equips SEEP

The desperado's eyes open wider than their average squint, beside him a shadow enraptures the brush through the language stolen from the gods. "When did. . ?" His gaze turns to the young merc, still absorbed in what was perhaps his first foray into the art of Mysticism. To channel divine words through one's self for the sake of altering the tapestry of reality before you -- It takes a heavy toll on the mortal soul, especially regarding what form it takes. And Etor had chosen a particularly powerful word. . .
ASHÜR: "Get a hold of yourself boy!" He called out just as the glassen dome of Zuzu had encapsulated him. "It gets easier over time. . ." The bandit speaks, his voice forlorn. Though for certain, the rust on his mysticisms were apparent, long years it had felt since he played uncaringly with those divine threads. "But you don't have that luxury, watch and learn." Though in truth his voice likely couldn't reach Etor behind the glass.

ASHÜR casts SEEP on the KASSITE REBEL #1, dealing 3 DAMAGE, but failing to poison. He gains 2xp and 1 Mysticism Proficiency.

A wave of harsh miasma surrounds the rebel, yet despite his hacks and coughs, the stout Kassite manages to fend it off.
Perhaps some need to prove her worth to both her aloof husband, and further perhaps to her father, Lahamu darts from Iddin's side, her hands flurry out from the confines of her thin robes, tracing scorching patterns and divine utterances as she does. Before the brush for which the spearman stands she bellows out a cry, a ray of blistering flame sears through the earth, going wide past the first, but crisping the rebel beyond.

LAHAMU moves to 17-36 and casts SCORCH, missing KASSITE REBEL #1

Standing unfazed by the gouts of fire from the mercenary, the Kassite sucks at his teeth before her. "Hey girlie, that nearly burned my lucky shirt. . !"

LAHAMU: "Shit!" Was all she could muster, the failure of her spell right beside Iddin after that proclamation flushed her face with heat.
Though Iddin's words carry a hollow weight across their backs, the Hellions can't ever help but feel emboldened by the man decrying their foes. Still, ahead, the bandit's keen eye takes ample note of the dissident Kassites, broad of chest and stout of spirit much like their companion Lyun. Ashur interplaces himself between one charging forth for their priest, gleaming iron in the figure's hand, a detail that in that split moment, goes unscrutinized.

ASHUR moves to 16-35 and equips FLAME



LAHAMU: "Iddin-Darling!" A soft voice parts the rumblings of battle. A young woman of slender build and one striking purple eye uncovered by her hair rushes to the gray-drabbed priest. "Don't leave me behind like that! I'm not some useless girl that you need to protect!" She huffs, her goldenrod clothes fluttering in the winds of the broken siege. "Now, how can I help?"




KASSITE PHASE

KASHTILASHU: "Fight harder you louts! The main forces are in retreat! No sand-sucking coinblades will get the better of us!" The Kassite chief stands from the escarpment of the throne chamber, raising his axe in pre-determined triumph. "Down with the Imperial elites! The day of the Kassites has come!"


The so-called 'Barbarians of Zagros' shuffle about the ruinous outer walls of Der, darting between ruins and yet-still occupied homes brandishing their ill-gotten implements with a fervor and zeal unknown to the likes of mere sellswords. With no proper formation, one of the brigands makes a break for it, barreling across the road towards the exposed Iddin with their iron axe outstretched. There was no doubt that without Zuzu's grace, Iddin's head would be felled. But before the blow could be struck, the bandanna wearing merc steps in.

KASSITE BRIGAND #3 attacks ASHUR with their IRON HAND AXE, but misses!

ASHUR counterattacks with his FLAME, dealing 5 DAMAGE! Gaining 5xp and 1 Mysticism proficiency


With the Divine Language flowing through the black tongue of the Desperado, a streak of vermillion fire erupts from the inscrutable rune glowing midst the dry air. The flying axe is burnt to cinders while the remaining heat strikes out at the warrior, leaving welts and bad burns upon their sun-cracked flash yet hardly putting them down for the count.
ASHUR: "Use that head of yours, priest, lest you be throwing stones in thy glass house." The bandit's eyes shifted to their east, two more of the Kassites brandishing spears of bronze crept upon their position. 'Hm. If I'm caught by them, I'll surely be dead-meat.'



HELLIONS PHASE






FOES




ALLIES







KASHTILASHU: "Hm. You are kinsman indeed." The thickly black bearded man of large build and sun-cracked skin spoke. "Our shared blood is warrant enough to accept your aid, tell us, what news do you bear?" The provisional lord of Der's voice echoes across the small throne chamber, the still warm body of the Ensi Yasub-Yahad lies dead abaft, unceremoniously thrown into a corner until they can be dealt with. About the city are the likes of Kassities undoubtedly, some are garbed in clearly Akkadian clothes, while others must have come straight from Zagros for the movement here in Der. Yet all of them are on edge.
The brute takes a deeper breath and holds it briefly. He still holds no truths regarding his own chiefdom's involvement, but that answer would have to wait. He exhales, shaking his head unapprovingly. His lack of words might lead the Angal to assume the brute is apologetic about his lack of intel, and he certainly doesn't wish to rectify that assumption. Yet.

He extends an arm towards the chief, offering his "assistance" in future endeavors.
Kashtilashu nods his squared head with a thoughtfulness towards his kinsman. Before his voice returns to the hall, another replaces it. "Great and wise Angal. . ." Appearing in the midst of the throne chamber's dim firelight, an enshrouded woman kneels, her face veiled with little more than the flesh of her wrists showing. "Ye, of unequaled courage, unrivaled spleandour. . ."
Stroking his thick beard, clearly appeased by her words, Kashtilashu says simply, "Mnn. Yes? Speak, crafty Soraya."
Had the woman's countenance not, her name certainly strikes Lyun. She is no Kassite, nor Akkadian. . . "Our scouts have spotted three camps beyond the sourthern hills, but they are no army. Greedy coinblades the lot of them." She speaks softly.
KASHTILASHU: "So, Šar Kiššati does not yet fear us? Bwahah, let their hubris be their downfall. Mercenaries will break upon these arms you have provided us!" Producing an axe of polished gray metal, the Angal tosses it toward Lyun. "You, Kinsman, you are fierce of eye and strong of body. Allow no man pass the inner gate. Now go! For the future of our people!"

LYUN acquires an IRON BATTLE-AXE!
As the mountainous man takes his leave of the near-kinsfolk, the veiled woman again whispers honeyed words into the Angal's ear, "Wiser than the trees and sharper than any blade though you may be, great Angal, you may not be privy to the ways of the sellsword." She speaks, worming her way closer and closer with each word, "They do not know of honor in death, nor loyalty to anything but the Aurum."
KASHTILASHU: "Is this so? The Akkadian's put hungry dogs to our gate, if we were simply to feed them. . . Bwahahaa! Raid Der's coffers and make haste, let us turn the dogs upon one another, let them tear out each other's throats!"



The fighting was fierce across the doorstep of Der where it sunk into the foothills of the Zagros. But, as like they are, mercenaries are not the kind to give their lives up for any cause, no matter what idealistic future it could bring. With great guile, Hartuum's Hundreds, the Dark Suns, and Shulaar's Scorpions manage to draw out the inexperienced Kassites from their lightly fortified walls, taking the battle to the plains and farmlands. The barbarians, it seemed, bore little wit to defend the city unlike their mountain homes. Within six hours from morning's light, the main defending force had abandoned the outer walls. What's left of the Kassites cling to the inner city walls of the old district. Finding the right moment to strike as the combined armies melee out within and before the walls of the city, the Hellions of Gyr split into several groups to insert themselves -- The Men of Titub beat-back the rear-force advancing on their left-flank while Utu's Chosen do the very same on the right, allowing the band to slip in before the southern gates unassailed. Each band quickly identifies their completed objects and promptly leaves the rest up to the Hellions, having no true stock in the outcome as long as the Aurums flowed their way. With the captain's group circling about to be sure of your safety, Ashur, Zarif, Iddin, Siris, Etor, and Makeen find themselves on the inner road.

ASHÜR: "The time is now. . . It's best we spearhead rather than wait for the band to consolidate." The desperado's shifty eyes dart from one side of the horizon to the other, taking in the last of the tribal defenders who resisted the main shock force. "The iron is hot, let's move." He hisses, curved blade drawn forth. "Though I can't help but feel our formation is sorely missing something. . ."


HELLIONS PHASE






OBJECTIVES

-- ROUT THE ENEMY --



FOES



The captain nods along to Lyun's words thoughtfully, remaining cross-legged upon the dusty earth. He mulls on the thought, appreciating a rare moment of insight into the warrior's soul. After a solemn silence, Doan's dry lips part, "Perhaps there's more to--" Before he could truly finish his thought the foreign merchant's voice chimes in, his reasonable concerns are well-heard amongst the Hellions. Each of then showing their obvious support. The captain raises a hand to settle the light murmur against the gentle crackles of flame. "The lack of sleep must be getting to me, or perhaps my heart is not as stony as the boys say. . ." He raps a knuckle at the skullcap upon the fallen Hellion's spear.

DOAN-NASIR: "Let me clarify." He begins, taking the tablet back into his hands and squinting in the relatively dim light. "'Know that the bands calling themselves Hartuum's Hundreds, The Dark Suns, and Shulaar's Scorpions will handle the main assault.'" Doan paraphrases to an extent, filtering out the beautification of their would-be employer's script. "'The Men of Titub and Utu's Chosen' will take a support role where needed. Remaining in reserve until Der's fortifications are broken, The Hellions of Gyr will enter the city and subdue dissident elements. . .'"

Thereafter, Iddin makes his claim. Again, the band is in general agreement, while the captain continues to nod in contemplation.

DOAN-NASIR: "Shrewd as ever Iddin-Ninshubar." Yet, he allows his soft expression to sour some, "Akkad and the Ensis of the empire very much so acknowledge our independence, as do they the other bands named. And that is precisely why they've devised this operation." The captain stands, lifting up the fallen longspear of La'um. "Our fate as sellswords is simple, to die a coward's death in the midst of our greed, used as pieces on our employers' many boards. Yet. . . With the subjugation of Elam, no great battles are left in sight four our Šar Kiššati, and so we are purposeless. We become dangerous elements, starving wolves ready to snap at any scraps now that the pickings are slimmed." He raises the weapon, thrusts it forth to where it halts before Iddin, the priest unfazed. "We are like the spear, wrought into this world by the hand's of ambitious smiths to sate only the dunes' thirst of blood."

DOAN-NASIR: "In the eyes of Akkad we must be cast aside, yet why not make use and wear us down before striking the killing blow? Yes. . . Perhaps the day for our kind will come again, but we cannot wish that upon the common man, we have chosen this fate, must we condemn the Empire for doing the sensible thing? I cannot say. . ."

DOAN-NASIR: "Forgive the ramblings of a tired old fool." He says, placing the spear upon a weapon rack beside his own. "Iddin. Men. I put to you the question, surrounded by stronger bands with a greater grip yet still upon the vices of our lifestyle -- what were to become of us should we decline and so too be labeled dissidents?"

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