Avatar of Vahir
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    1. Vahir 12 yrs ago
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I would be, but I'd rather we stay away from D&D's preset races. A little creativity is good, after all.
Indeed.
On a sidenote, if you are just continuing the work you already talked about in another RP (Modifying tiles, for example), you don't need to offer a new RP each time.
Actons: Modified the terrain of a tile (-3, 3 total, 0 remaining points)

That info's posted both on the first post and in the reference manual I linked to there. Mind that we're in the first age.

You don't need a seperate action to shape climate, I specified in the first post that you can do it at the same time that you mold the land.
The next turn has started. I'll try to move it at a turn a day. On the subject of ages: I'll give you guys a heads-up whenever an age is coming to an end.
TURN 2



Another day passes, and the divinities admire their work. But it is just the beginning of what is to come.

Helosis [Vahir]: 3 (Now 3)
Skirnir [Glaydr]: 5 (Now 5)
Rinecar [Jangel13]: 5 (Now 5)
Elyndil [Loremaster]: 9 (Now 14)

****************************************************************************************************************************************************************************
Of course. Lucky you; I was just about to start the next turn. I'll give you some points now.

Jangel, could you give me an idea which two squares you want modified?
Well, you spend the points given to you on the possible actions. If you want to change the map, you should edit it and show where exactly you want to modify, and I'll make it happen. Whenever possible, also include an RP post (Because this is the guild, after all).
Actons: Modified the terrain of three tiles (-3 x 3, 9 total, 0 remaining points)



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