Avatar of White Feather
  • Last Seen: 2 yrs ago
  • Joined: 11 yrs ago
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    1. White Feather 11 yrs ago

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Recent Statuses

11 yrs ago
Current Well, chaps, this is it for me. I'm out. I cannot RP anymore. Goodbye.
11 yrs ago
I was kidnapped by mimes. They have done unspeakable things to me.
6 likes
11 yrs ago
Whenever you have a bad day, just remember - someone out there has to clean public toilets.
2 likes
11 yrs ago
We will remember them.
3 likes
11 yrs ago
Everyone's getting excited for November 10th because of Fallout. Bit of a missed opportunity if I say so myself, the really memorable day is just one over.
3 likes

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Name:

Race:

Race Description: ( Where does this race come from? What are their defining physical characteristics? Does this race have any particular magical/supernatural abilities that merit explanation?)

Age: (Make sure your character's age makes sense given the rest of your sheet. You're rather unlikely to meet any 16 year old master wizards, just as you're unlikely to meet any 70+ year old warriors in active duty. If you're playing a race that lives beyond the typical human lifespan (like elves, for example) then obviously these restrictions won't exactly apply to you, but still try to keep things reasonable.)

Gender:

Appearance: (In at least one paragraph, describe your character's appearance, including eye color, hair color and style, body build, height, skin color, scars/tatoos/birthmarks, etc. A picture will suffice, but please make sure to denote any differences from your envisioned appearance and the actual picture in text. Please avoid pictures that are too modern or otherwise don’t fit the setting.)

Clothing/Armor: (In at least one paragraph, describe your character's preferred style of dress. Remember that the setting is medieval fantasy, so please avoid modern clothing or something that is otherwise out of place. A picture will suffice, and it may be the same picture as your appearance, but please make sure to outline the parameters of your armor (if applicable) in text. Remember that the more protective armor is, the more it restricts movement.)

Weapons: (Describe the weapons your character carries with them on a regular basis. You may include pictures if you wish, although as long as you’re clear enough it’s not entirely necessary. In this section, you must also describe where your character keeps their weapons. In case your character is caught off guard or restrained in some way, it’s much more believable that they could quickly draw their dagger if it was sheathed at their waist than if it was at the bottom of a cluttered backpack, after all. This is for the sake of consistency. For weapons like bows or crossbows that require bolts or arrows, make sure to note how many arrows your character keeps on them on a regular basis and where.)

Skills/Abilities: (Describe your character's abilities, if applicable. This will often outline your character's profession, too. This includes combat ability (weapon proficiency, martial arts etc excluding magic) as well as general trade skills like blacksmithing, carpentry, farming, hunting, fishing, tailoring, and medicine (to name just a few). Basic skills like cooking or sewing, for example, need not be listed here unless your character is exceptionally good at them. Miscellaneous skills and attributes that are unique to your character should also be listed here. If you have any questions about what should and shouldn't go here, ask a GM.)

Magic: (If your character possesses magical or supernatural abilities, please describe them here in detail. There are many different methods of spellcasting in the fantasy genre, so don't worry too much about what you use as a guideline. Please make sure to describe the source of your character's magical abilities, whether it be their own internal "mana", magical runes, alchemical ingredients, wands, spellbooks, artifacts, talismans, or some contract with a deity or spirit (these are just a few examples). Certain magical abilities are generally considered off-limits for the sake of balance, such as time manipulation, teleportation, invincibility and total mind control. You can include a spell list, but this is not by any means required and you may take a more general approach to this description if you wish.)

Inventory: (List what your character currently has on them and regularly carries around, excluding weapons, armor, and clothing (see above). Try not to list too much; carrying heavy loads will considerably slow down your character and probably require a cumbersome backpack on top of that. In other words, pack light. It may be wise to organize these items in a list, as you will be editing this section frequently as your character acquires more items. This section should also include how much money your character has in their wallet. )

Backstory: (In at least two decent length paragraphs, detail your character's life up until this point. Make sure to explain why your character is in Lochwell at present. If you wish to keep your backstory secret, you must message a GM about it beforehand to ensure it's reasonable and acceptable.)
Hello and welcome to Lochwell.

A couple of points -

- This RP is heavily character-driven. There is no overarching story or plot - everything is up to the players to decide. I will gradually add stories but how you react, what you do and what you discover is pretty much up to you.

- Besides what I've laid out, there isn't much lore I have created yet. You can be literally from any country, race or culture - but please keep your creations within reason.

- This is a very dynamic RP, and the world it is set in will change and develop based on player actions and backstories. Because of this, the Lore section below will gradually build as more people add to it.

Lore (Be warned, this will be quite sparse until the RP starts in earnest) -

Lochwell is a coastal city, reasonably big but not as populous as Mirandil, the capital of the nation of Gaia. Because of its location by the sea, foreigners are not an uncommon sight and there are at least as many immigrants to Lochwell as there are people born in it.

The money is brought to Lochwell by the waves, as the saying goes. There are many merchants and traders who have made their fortunes through Lochwell. Make it in Lochwell and you may be invited to take a seat on the Council of Fifty, the body that elects the next Mayor.

Not everyone has made their fortunes, however, and there are plenty of poor districts where crime and disease are rife. In areas like this, it is hard not to fall in with one of the local gangs. Fueds between these ragtag guilds are common, though they have been known to unite against the guards when the need arises.

Small elven treetop villages are not uncommon in Lochwell's outskirts. They usually hunt and provide exquisite woodcarvings and pelts of rare animals to merchants from the safety of the surrounding forest.

There is an Mages' Guild, where scholars and magicians can study more into the workings of magic. It also serves as the main form of education for the city children for a small fee.

Lochwell is the last stop on the King's Road before Mirandil. The King's Road is the most reliable way of moving around Gaia, being wide and well-guarded. It is also one of the slowest, since it winds through every major settlement in Gaia. If one is in a hurry or is not afraid of bandits, however, there are plenty of backroads that can take one directly to their destination.

Currency in Gaia consists of the Gold, Silver and Copper coins. The Gold coin is the standard measure of value, even when the coin itself is not used. One Gold piece is worth ten Silver pieces, the most prevalent coin amongst commoners. If one is truly poor, they may conduct their deals with Copper pieces, worth one tenth of a Silver piece.

That's all for now, folks. CS Skeleton is on the character page. If you have any questions, suggestions or feedback, please pm. Enjoy!
So who wants to meet the Irodiens.


MEEEEEEEEEEE!

I want to have more encounters with other civilizations , my nation is going to be a bit xenophobic at first but with some progress that would change , so anyone interested?


MEEEE! Again!
Thank you! That's all I desired to know! I was worried for a moment, but now that you've clarified this, i'm very happy! I apologise if i appeared antagonistic, I was just concerned :)


Hey, no worries. I probably wasn't very clear to start with.
This just sounds like you want a medieval fantasy roleplay but you don't want to put any effort into making it and want others to do it for you...! It just seems like that...!


Howdy. Let me clarify something for you.

I will be making lore and creating stories - I just want to see others make their own stories, add their own ideas and generally build the world that we haven't seen outside the RP. I could map out everywhere and everything, give everyone fixed races and abilities and guilds and so on, but that will quickly get boring. I'd much rather let people play as who they want to be, within reason, rather than force you to pick an arbitrarily selected list.

Does this clear things up? If not, please explain what's so off-putting. :P
<Snipped quote by duck55223>

I play Rust
And ARK: Survival Evolved

This environment...
it is heaven

The environments I have come from...
They are infested with raptors
With bandits
with assholes
with T-rexes
x.x
I have only died roughly 200 times.


I kind of have a similar weakness to Skullgirls.

Speaking of which... IT'S BEOWULF TIME!
Apologies for the delay. If all goes well, I should have it up after my piano lesson today. If not, then definitely over the weekend
..it kinda feels like a 1x1 RP, and everyone else is just spectators.....


Hmm? How? and between who?
Innes gave a mock salute to Libra upon receiving the message and yelled back "Gotcha!" before making her way to her room. In the relative privacy of the room, she set about getting a link back to Dun Ara to tell the Patriarch the news.

Weyss did not look surprised when Innes told him what was happening. In fact, he seemed to have seen this coming. He sat back in his chair and rubbed his chin, thinking carefully. Innes knew better than to disturb him when he was like this - he was clearly trying to add everything up in his head and decide the best course of action.

"This is an interesting development." He began, choosing his words cautiously "They haven't told you to leave, so my assumption would be that they don't mind you coming along."

"Should I? I mean, they said they could take me home if I needed to and I don't want to get in the way..."

"I think it would be a good idea for you to stay with them for now. It is unlikely these newcomers are going to be openly hostile and to attack you whilst in the company of others would be out of the question. This also allows us to meet another nation without having to devote any probes or new ambassadors."

"So what's the plan?"

"You will remain as a conduit for Paardveid to the Faira, but now you will have to present us to this new race as well. This is a big task, Innes and I have no objections if you need someone to accompany you..."

Innes waved away the concern "It shouldn't be a problem. Anyway, it will be nice to meet someone who I can address by name for once."

"Alright. I'll inform the Council. Anything else to report?"

"Not yet."

"Alright. Contact me after you've met the new race." And with that, the call ended.
Ambassador Craft, Area Unknown

Vigdis had chosen an interesting pair of ambassadors to represent the Republic. And by interesting, I mean two that everyone who knew them agreed should never be in the same room as each other, much less be in a confined space for extended lengths of time in a high-importance mission.

Their names were Iona and Angus, sometimes mockingly referred to as "the Twins" due to their uncanny resemblance to each other, despite not being closely related. They were like chalk and cheese in terms of approaches to diplomacy. If the Seneschal knew this, she may have reconsidered. But as it stood, they now had to bear with each other for as long as they could. Which was not very long.

Iona was rather amazonian. She was tall and powerful, yet slender. She was undeniably a very attractive lady, well-shaped in all the important areas and pretty in the face. From the look of her, one would probably assume she was a professional athlete or perhaps a low-ranking military officer. But look past the pretty face and the elegant muscles and one found a more rebellious and bawdy nature, something greatly unsuited to the military world. It didn't help that she had been diagnosed with rampant nymphomania, which meant she was attracted to pretty much anything that moved. It also didn't help she considered herself the Gods' gift to the Sinnsyk race, resulting in an ego that put even Chancellor Innes' to shame.

Angus, by contrast, was a far less physically impressive character. He was small and youthful, with a gentle face and slim frame. He was far too effeminate to be called handsome. Most people settled on 'beautiful', something that caused no end of shame. He lacked the large muscles or impressive stature of his female counterpart and instead looked more timid and tender. Though he appeared quite shy, he was actually more thoughtful and ponderous than bashful, and would often be caught up in thought. He was very apprehensive of his appearance. He knew he looked feminine and he was taunted constantly for his small frame and girlish features. It frustrated him, but he was slowly coming to terms with it. Didn't dull the shame he felt when he was mocked, however.

Angus had busied himself with research and Iona always winged it when it came to diplomacy, so they should have been prepared for an encounter. Unfortunately, they had been prepared to meet on a planet, not in the dead of space, so it still came as a surprise when the radio began squawking.

Both ambassadors tried to understand the long-winded message but it was not spoken in a language either understood. This was to be expected but was still frustrating.

"Do you think they're hostile?" Angus had wondered

"If they do, we wouldn't stand a chance. We're not exactly built for combat."

It was true. Though the ship certainly looked nicer than the junker Innes had flew the day they encountered the Faira, it still lacked any decent firepower or armour.

"So what's the plan?" the pilot asked

"I don't know. We were supposed to have come across a planet, not meet them out in space. They might not be the ones we are looking for." Iona sat back in her seat, brushing a lock of hair out of her eyes. She was used to ab-libbing but this was completely unexpected.

"It is possible," Angus said thoughtfully "That they picked up on our probe and sent a welcoming committee to guide us in. That might be a bit hopeful, but at any rate I don't think they have a reason to attack us."

Iona huffed at that, but she had to admit it was a fair point. "Can we ping them back?" She asked of the pilot.
The captain shrugged shrugged "I can try, but I'm not sure if they'll pick it up. Even then, they might not understand."

Both diplomats looked at each other as if to say 'Do you want to handle this?'. In the end, it was Angus who rose to his feet to answer the call
"Hello? This is Ambassador Angus of Paardveid. Are you currently open to negotiations? If so, we would like to come aboard."
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