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    1. whizzball1 13 yrs ago
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Dynamics said
What? That wasn't a valid response.


They knew about the plan and then left. I said before that post that it was likely that they would figure out combination moves prior, in preparation for a situation like the current one.
Dynamics said
But as soon as they knew about the plan, they left. =/It's okay.


In preparation for situations that would require more power than just a single person.
Dynamics said
That's fine.But dude, our characters can't read minds (mostly). It'll have to be an instinct thing, like *Creates an energy hammer and hits him toward Techi*If you create a transition, it's fine.


I should think that they'd have figured out combination moves prior, for situations like this. Also just as realistic. Although I suppose it's just as realistic if they didn't, and would do it on instinct instead.
Spiritblitz said
Sorry if I'm in and out. Family is here and I haven't seen them in awhile.


it r iz kay
Dynamics said
Why? Wouldn't it be uncoordinated IRL?


We would be uncoordinated, not knowing what anyone was going to do with which of our own characters before they ended up doing it. Thus, with something big like this, we need to know and agree beforehand what we each want to do.
Dynamics said
No, seriously. I broke something.


lel plot holes
Dynamics said
That was a given. I was talking about that.


Oh. So how are we going to do these combinations? If we just flat out do them in the IC it's going to be terribly uncoordinated. We need to plan out who'll end up combining with whom and how.
Dynamics said
Let's ask Surpri- oh wait....


-Ruby- *sarcastically* Thanks, Shinji!
Dynamics said
Well I know that part.


Thus why I wanted to do the characters from different players combining moves. Makes it much more realistic.
Dynamics said
Okay. I thought it would be like an ssbb thing.


I thought it would be like, say (and this is just a random scenario), Ridge sends a barrage of spikes at Unity that Anna supplements with immense heat, for example. Or Techi and Rythian. If characters from different players combine, that proves that the characters aren't only connected with other characters of the same player. If this were a real-world scenario, the close-knit manner that the members are bonded with would surely allow for things like Ruby getting Vex to come, or Techi getting Spirit to come, instead of Techi calling only chars created by David and Ruby only calling members created by me and etcetera.
Dynamics said
You can't plan it for us =/


Why would I do that? o3o I thought we were combining our character's moves together. Hence, "combination moves".
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