Name of God:
Yngvi, Yngwaz, Ing, Wotan (multiple forms exist, most of them means "ancestor"), All-Father (honorary title by the dwarves)
Deity of:
Craftsmanship, Dwarves
Indirect or Direct:
Direct down to the personal level, you can literally just talk him on the streets
Appearance: A venerable dwarf with a walking cane, relatively simple clothes but an aura which commands respect
(I was never good writing these, you can guess from my IC posts soon)
Nation:
Seven Mountain Cities of Yngvar, City States of Yngvar, Yngvar (Protected by Yngvi), Syvbergen (Seven Mountains), Steel Island
Population:
~ 63,000 (only rough estimate because women and children are frequently hidden from sight)
Racial Features:
Dwarves are short (at average 4 feet tall) but robust humanoids known to be great workers and craftsmen. Their proportional strength is twice that of humans (but evens up in a brawl due to size difference) and their bodies are denser and overall tougher. Dwarves prefer to live in caves and have decent senses underground. At average a dwarf shows aging after 100 years and can live up to 200 years. Their drawbacks are their short stature which also make them slower runners (though they can jump well) and their dense bodies sink almost like a rock in water thus swimming takes far more effort for a dwarf. Dwarves are also completely incapable of casting spells albeit they're born with the gift that depending on their skill they can imbue their creations with some magic qualities. The higher the quality of the craft, the greater magic power it could have.
Lands:
Flag:
Each clan has its own banner which constantly evolves and becomes more decorated. Though they also have an over thousands of years old flag design representing their island as a whole:
Government:
Yngvar is ruled by seven clans centered around a mountain each. These mountain city states are completely autonomous and at best can be only considered to be in alliance with each other, though some likes to call it a mere non-aggression pact. All seven clan leaders are tied by blood oath to not turn their arms against each other. They occasionally hold the Eight Chairs Council, where the 7 Dwarven Lords and their god Yngvi sit at the round table and discuss matters that involve the entire island. Thanks to this several laws that apply to all dwarves were made in the past but aside from these the Clans are still free to do whatever they want.
Culture:
While gods created humans of clay, Yngvi created the dwarves out of sculptures of rock and metal. With their creator-god openly walking among them and occasionally retelling the tale during the boring winters all dwarves know this and it's reflected within their culture. Dwarves live close to the mountains and prefer to stay within the caves excavated by themselves. They live for their work and community. Dwarves can survive over a hundred years yet they rarely dedicate their lifespan for anything but one profession they chose early on. Dwarves are famous miners, metalworkers and craftsmen. They usually prefer function above decoration but when they dedicate themselves to art their creations are precise and beautiful. Dwarves are highly traditional and they respect their forbearers above all else. Due to their god and creator walking among them dwarves find no need for religious structures and if they require anything they call Yngvi directly. If anything their taverns are the dwarven temple as Yngvi always visits one at random to get his daily dose of liquor. Speaking of which beverages are immensely popular among dwarves and they have a different effect on them compared to humans. Dwarves do get drunk but alcohol also aids their metabolism and practically every dwarven medicine doubles as high-proof beverage.
Military:
Dwarves believe in individual powers and that no self-respective male should be unable to defend himself. All male dwarves above a certain age know how to fight and wearing armor and weapons, often even their weapons. For this reason other nations often dub the dwarves as Steelskins because they nearly always coat themselves in metal armors. In times of need citizens band together to defend their home. In addition to that there are dwarves who dedicated themselves to military service, either as watchmen and police force known as the Shieldbearers or to become full-blown mercenary. The latter often become travelers going from country-to-country until they return and settle down in their Clan as combat instructors and military leaders.
Dwarves are also known for their tough fortifications and mechanical knowledge to build stagecrafts like no one else. Traveling dwarves often recruited to work on another nation's siegeworks and they never do a halfassed job. They can make catapults, ballistas, trebuchets and other mechanisms at demand. But when they have their homeland's abundant resources and expertise their siegecrafts are even higher quality and often involves Bolter technology.
Other:
Yngvi, Yngwaz, Ing, Wotan (multiple forms exist, most of them means "ancestor"), All-Father (honorary title by the dwarves)
Deity of:
Craftsmanship, Dwarves
Indirect or Direct:
Direct down to the personal level, you can literally just talk him on the streets
Appearance: A venerable dwarf with a walking cane, relatively simple clothes but an aura which commands respect
Personality:
(I was never good writing these, you can guess from my IC posts soon)
Nation:
Seven Mountain Cities of Yngvar, City States of Yngvar, Yngvar (Protected by Yngvi), Syvbergen (Seven Mountains), Steel Island
Population:
~ 63,000 (only rough estimate because women and children are frequently hidden from sight)
Racial Features:
Dwarves are short (at average 4 feet tall) but robust humanoids known to be great workers and craftsmen. Their proportional strength is twice that of humans (but evens up in a brawl due to size difference) and their bodies are denser and overall tougher. Dwarves prefer to live in caves and have decent senses underground. At average a dwarf shows aging after 100 years and can live up to 200 years. Their drawbacks are their short stature which also make them slower runners (though they can jump well) and their dense bodies sink almost like a rock in water thus swimming takes far more effort for a dwarf. Dwarves are also completely incapable of casting spells albeit they're born with the gift that depending on their skill they can imbue their creations with some magic qualities. The higher the quality of the craft, the greater magic power it could have.
Lands:
The island of Yngvar possessing 7 large mountains Stahlberg, Starkberg, Schwerberg, Kurzberg, Rauchenberg, Grünberg, Blauberg which are also the location of the seven clans.
Flag:
Each clan has its own banner which constantly evolves and becomes more decorated. Though they also have an over thousands of years old flag design representing their island as a whole:
Government:
Yngvar is ruled by seven clans centered around a mountain each. These mountain city states are completely autonomous and at best can be only considered to be in alliance with each other, though some likes to call it a mere non-aggression pact. All seven clan leaders are tied by blood oath to not turn their arms against each other. They occasionally hold the Eight Chairs Council, where the 7 Dwarven Lords and their god Yngvi sit at the round table and discuss matters that involve the entire island. Thanks to this several laws that apply to all dwarves were made in the past but aside from these the Clans are still free to do whatever they want.
Culture:
While gods created humans of clay, Yngvi created the dwarves out of sculptures of rock and metal. With their creator-god openly walking among them and occasionally retelling the tale during the boring winters all dwarves know this and it's reflected within their culture. Dwarves live close to the mountains and prefer to stay within the caves excavated by themselves. They live for their work and community. Dwarves can survive over a hundred years yet they rarely dedicate their lifespan for anything but one profession they chose early on. Dwarves are famous miners, metalworkers and craftsmen. They usually prefer function above decoration but when they dedicate themselves to art their creations are precise and beautiful. Dwarves are highly traditional and they respect their forbearers above all else. Due to their god and creator walking among them dwarves find no need for religious structures and if they require anything they call Yngvi directly. If anything their taverns are the dwarven temple as Yngvi always visits one at random to get his daily dose of liquor. Speaking of which beverages are immensely popular among dwarves and they have a different effect on them compared to humans. Dwarves do get drunk but alcohol also aids their metabolism and practically every dwarven medicine doubles as high-proof beverage.
Military:
Dwarves believe in individual powers and that no self-respective male should be unable to defend himself. All male dwarves above a certain age know how to fight and wearing armor and weapons, often even their weapons. For this reason other nations often dub the dwarves as Steelskins because they nearly always coat themselves in metal armors. In times of need citizens band together to defend their home. In addition to that there are dwarves who dedicated themselves to military service, either as watchmen and police force known as the Shieldbearers or to become full-blown mercenary. The latter often become travelers going from country-to-country until they return and settle down in their Clan as combat instructors and military leaders.
Dwarves are also known for their tough fortifications and mechanical knowledge to build stagecrafts like no one else. Traveling dwarves often recruited to work on another nation's siegeworks and they never do a halfassed job. They can make catapults, ballistas, trebuchets and other mechanisms at demand. But when they have their homeland's abundant resources and expertise their siegecrafts are even higher quality and often involves Bolter technology.
Other:








