Avatar of WilsonTurner
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    1. WilsonTurner 12 yrs ago
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10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
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10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
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Bio

I'll eventually get a real bio in here.

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The man just raised his hands as he spotted movement, then waved them in the air and began whistling a happy tune as he approached.

"I come in peace, k? No bodyguards, no clickers, I'm peaceful, not trying to kill. Clickers slowly heading this way unless they hear, can I take cover with you guys?"

Of course, there were actually clickers just a couple yards down, about two dozen, but they weren't moving. They had been party-goers when they were attacked, and the fence and house that surrounded them was still completely intact, leaving them trapped unless they heard something really interesting. Like a gunshot.

"Don't shoot, please. I have ammunition and food if you want some?"
Nevermind, shush, and stop accusing me of being Rogue. I'm not Rogue, nor will it change anything. You already heard Keyguy, so it's not like dwelling on it will make anything better. Past is past, get over it. Stuff happens.
[hider]
And my idea is a good one. A common classification would be useful. I'm not saying they have to classify EVERYTHING, I'm just saying the big stuff. Fighters and bombers and the like will just have to be labelled by their names and purpose: If they are meant to attack other fighters, then they would be an Interceptor. If they are multipurpose, then they are fighter. If they are meant to take down the big capital ships, then they'd be bomber. Regardless of whether or not they are built around a big energy cannon or are just carrying a bunch of primitive nukes.

I'm not saying that people have regulations. I'm just asking for someone to take a sticker, write the type that fits best, and stick it on the hood. Not to change everything to be a certain way.

Jesus.
I forgot what I control here.
1) Not forcing. Just asking to label. I can see creativity, I'm just asking that it's classified in a simple, common system, like in economics. In the galactic community, everyone has their own currency. However, currency A may be worth 3 Inter-galactic Credits, while Currency B is worth half an Inter-Galactic Credit. Same thing. You can have all the different types of ships you want, I just want it to have something in parenthesis that helps someone identify it as a certain ship, whether it be carrier, cruiser, multirole or something else. And with how you guys are roleplaying, it's generally "Send our massive fleet of elites, they are de baaassshht at everything."

There aren't any outdated fleets, since everything appears to be instantly updated when the technology comes out

There aren't any aging fleets, since everything appears to be eternal unless it's blown u p

And there aren't any malfunctioning fleets, since everything appears to work exactly as its meant to, especially with new ships.

2) In that case, you must be Rogue. he grew smart, and you wanted out, so he switched to your place so that he wouldn't be suspected, and began naming someone else as Rogue that he had talked to so that no one would think of him as Rogue. Very smart, you Rogue.

3) Not really. You did a lot of interfering. You were messing with Restukuu or whoever, you were at many meetings, you were always talking in peoples' heads as if they didn't know anything. I didn't say Faust was running through Draconian cities with Mr. Tinkles [the cat] and blowing everything up with magical happy energy.
darkwolf687 said
Well, with a huge number reduction we will hopefully see proper battle posts, so there's a chance for our elite units to stand out and perform elite actions, while uber units such as the Assembly walkers will actually be powerful and when one is seen it'll be more like marines having to fight with a scarab from halo than a god emperor having to swat a flyAs for ship types, I see no problem with that a Collective vessels are already organised into type. We should use real life classes, like you suggested, and for capital ships, designations like battle cruiser or super carrier. Then we have to specify our fleets and their ship types, so we dont end up with generic evil fleet one vs generic good fleet twoAlso, given the smaller number of planets, war would be a risk vs reward situation, and more emphasis would be on invading and conquering to acquire new space and resources than the current destroy as much as you can scenario


And duck, this is proof.
Can he please stop calling me Rogue?
And the idea is actually a good one. You just don't like Rogue, whom I appear to also be, even though I'm not.

And the Supremes are barely connected to all the other races. Something bad pops up, and they'll disappear to a place that would take the races of the Milky Way millions of years to find, and then reappear later to see what happened. They aren't bound to the galactic cluster like the rest of the empires do; they're mobile, nomads. And they can easily just whisk themselves away at the sign of a very powerful foe.

And it'd be nice if the god stuff was a bit more behind-the-scenes. Like how Rogue's "The Goddess" simply showed a few people the downfall of the Sanctum, rather than Duck's Faust constantly interacting with people.
duck55223 said
Im going to say no.The point of the sequel is that the new civs have to discover what happened by finding remnants of the old civs and defeat what destroyed the old civs. If the supremes survive it breaks the point. That and this sequel would occur 1000s of years after the current RP so all civs would have ample time to re research space tech.


The Supremes don't hand everything on a silver platter. Think before you speak: they come with these great technologies, and only really used it to try and preserve. They aren't interested in controlling, and if they wanted to control, they could give everything they want their pet nations to know on a silver platter. Don't assume when you don't have enough information to have a good idea about what's going on. It's getting aggravating with you looking at a sign, and saying that its meaning is totally wrong, without taking a look around, so to speak.

And I agree with Darkwolf. No more magic, no more gods or goddesses. Just psionics and the like. Science fiction, not fantasy. The whole super-op thing is getting aggravating. The Supremes' power is from psionics, not some magic that is given by some oh-so-great being that is far, far too biased.

I would say that spaceships and the like are much harder to make. A fleet of one thousand is a very, very large number. Smaller ships and smaller fleets. It'll make record-keeping much easier, as well as keep it more realistic, instead of a dozen superfleets against a single little regular fleet. Carriers, Frigates, Cruisers, and Destroyers should be the main 'types' of ships:

Carriers provide fighters and bombers, which can be vital in a battle, since they can destroy turrets, weapons, and other ships, even a capital ship,

Frigates provide fighter/bomber support, as well as having some kind of powerful [but slow] kinetic or energy weapon that can be intercepted, but can be destructive to other capital ships,

a Cruiser would be like a Frigate, except with a somewhat less powerful but much faster and accurate anti-capital ship weapon, but slower and more heavily armed, being a target and a force to be feared in the fighter/bomber world

and Destroyers, with heavy weapons for anti-capital ship use, or orbital weapons and the like.

That way, it'd be easier to keep everything to the point. Sure, have individual classes with different attributes and the like, but just find a common system to classify them into. It'll be easier. Another thing would be to have 2 distinctions: Regular forces, and a much, much smaller, "Elite" group. I am taking inspiration from the game "Strike Suit Zero." Most of the enemies will be regular forces, but in important places or at an important target, one might find the "Elites", and in the case of Strike Suit Zero, the "Black Fleet."

And everything should be much harder to upgrade. Easier to scrap a ship rather than replace the armor, hull, weapons, and power source with newer versions, and to reset and repair, as well as give some more upgrades to, the wiring and electronics to make it compatible, as well as the programming and the like that would be needed.

A thousand ships per planet is much too much. I look not into the size, but rather quality. Keeping a small, easy-to-maintain and easy-to-mobilize fleet is much easier than having dozens of fleets on standby. Having massive fleets show up within minutes, hours, or even days of a distress call at any world would be ridiculous: that would be very expensive to maintain. You have to locate the signal, check to make sure that the signal isn't from a faulty device, check to make sure of whether or not the area it originates is your space, check to make sure that, if it is a planet, satellite, or station, that it's responding, and that there are people actively responding. And then if there is nothing, you have to recall soldiers, get their gear and power up ships, enter coordinates in all ships, communicate clearly to ensure that no one accidentally comes out of lightspeed to just cut their friends in half, and then launch, and the gain their bearings once they do so, re-establish communication, establish communications with any possible ships, stations, or satellites, locate all ships, stations, or satellites, determine whether or not they are friendly, neutral, unknown, or hostile, and then arm weapons, prep pilots, and send out information and orders to all the ships participating, and then launch weapons, fighters, bombers, and organize plans, and etc etc

Really, it's ridiculous how everyone just pops up and immediately knows everything and knows what to do and knows who is who. Myself included, I'm not leaving myself out on this.
*bows*
Good to be back.
my internet crapped on its cords, so it didn't work for some time
Pfft
You bet it isn't a democracy

this is a republic.

with corruption.
that makes it good for dishonest liars.

I wish to now become a dishonest liar, so that I may rule a section of the US.

Or maybe Australia. They won't be collapsing any time soon, I'm pretty sure.
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