Avatar of WilsonTurner
  • Last Seen: 9 yrs ago
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    1. WilsonTurner 12 yrs ago
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10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
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10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
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Bio

I'll eventually get a real bio in here.

Most Recent Posts

darkwolf687 said
Pseudo-Germany, did you pack your winter clothes this time ;p


he burned you. bad.
nu-uh-uh, no OOC-cause war
I am going to have to say that a Dreadnaught isn't necessarily going to be big, heavy, heavily armored, and slow. And I'm talking about airships; unless there is some gas that can be found underground, easily made, or otherwise accessible in some way to allow mass-use, then a Dreadnaught would just be a larger, more heavily armed ship, not necassarily slower or more armored. Or we have perfected the technique of compressing hydrogen.

What I'm getting at is that don't define them quite so much. Say a Dreadnaught is a much larger type of military airship, but don't completely define them. For example, I'm focusing on very lightly armored ships, with less weapons overall, but because they are heavier guns with longer ranges. Less armor; more engines and boilers. They'll be able to move faster and fire longer, but if someone else's traditional Dreadnaught comes into range, then this Dreadnaught is a dead Dreadnaught. Same with frigates; less armor and guns, more speed and range.

Is that acceptable? Or must we all play it like a game, with only a pre-defined ship type that's pretty much all-around?

EDIT: And I see why you may want just a single list of ship types, I do. Much easier to predict the outcome of a battle if everyone has the same pieces. But let people individualize it a bit; set it up like a game. A frigate is this big, can carry this much weight, and can carry this much coal[boilers] and ammunition. A dreadnaught is this big to this big, can carry this much more weight, etc etc

Then every nation adds it to their Nation Application, and to the bottom of their post if in a player-vs-player battle. Let people have so many 'points' to spend on a ship, with more points for the larger ships. A ship may be dedicated entirely to speed, with practically no armor or heavy weapons, and may just have a couple ballista on the top with explosive bolts. Or it could be heavily armored, with only a couple artillery pieces and a mainly a full storage bay of bombs to drop on a city, helpless to stop the armored behemoth. Of course, taking one Frigate and ramming it into a Dreadnaught would result in both going down, regardless of armor: the weight of armor in a Frigate will surely mean getting through a Dreadnaught's armor, getting stuck or just hitting something crucial. The Frigate may drag the Dreadnaught down with it, or just fall right off, leaving the Dreadnaught to die slower. But airships are terribly expensive; you'd have to put someone in quite the spot to have them ram your ships.
darkwolf687 said
Hang on, we appear to be missing a few


Still working on mine
It seems that there will be two mining-and-airship nations, since mine is focusing on both of those. That means food would be an important resource.

And I have like
5
or 6
You know
The world economy crashing isn't a good thing, nor a good outcome


Anyways
back to finishing my app
KabenSaal said
Everyone has trading hub and fertile fields. I demand to have Super Hub and Mega Fields so I don't feel like my very nation is obsolete!


It's okay. They all have more than 9 traits, which means they will be very unstable. A good push in a good spot might push it all to fall like dominos!
Hi.
Are all the creatures going to be the creatures we have today? No fictional ones? I figure that one would want to make the world more dangerous, to force people more along the beaten path or into the air, for fear of death and destruction at the hand of powerful, fictional foes.
duck55223 said
...you do realize this is a RP where you create a completely new nation on a new fictional continent right?


What happened to the whole claiming-nations? Gah, didn't see the part where it switched over to make-a-nation instead of a claim-a-nation
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