Avatar of WilsonTurner
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    1. WilsonTurner 12 yrs ago
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10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
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10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
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Bio

I'll eventually get a real bio in here.

Most Recent Posts

I would've posted
But Mac-Chrome pooped its pants
Crashed
And I lost everything

It was a good post too :c
Zamiel said
They pull straws to decide which of them stay to activate the explosives?Free flying asteroids already have plenty of interia, there is no need for a gravity well to do work.Alternatively you could buy a few ships from keyguy and use them to annihilate any star systems of your choosing "by accident".It comes down exactly to what I have been saying - at what point is "do anything you want" become "thats really not ok" and who judges this if not the staff?


Well I had the same thought about Keyguy's warp drive; it can already destroy any solar system without even being in it.

And, of course, it's the people, silly! Don't you know? The world's people are so very responsible, after all, look at what we have achieved! World hunger! War! Nuclear weapons! We even have giant catalogs to appeal to the peoples' ever growing laziness!
Zamiel said
I wonder. It would be incredibly interesting to play a faction towards whom nobody holds back, to the full extent of physics. "lol my asteroids with drives just appeared a few meters above all your planets."


Maybe that will be my next strategy

I'll take asteroids, get drilling machines to drill 6 paths deep into the very center of it, build an FTL drive, and then activate it to appear well within the gravity well of a planet. The only way to stop it would be to either
A) blast it with anti-asteroid weapons, which I doubt will be ready to fire before it impacts
B) deploy soldiers to fall down into the holes into the center to deactivate or FTL elsewhere. Nevermind, that wouldn't work, it'd just disintegrate in atmo and instead shower the planet with a rain of rocks.
Keyguyperson said
It does take a genius to stop a fleet from retreating (depending on their type of FTL). Since warp drive works entirely in real space, if the fleet was surrounded, then it would be horrific if they jumped out. Ever read about what happens if a baseball hits a planet at near light speed? Turns out the entire star system is destroyed due to a chain reaction started by the planet turning into plasma. Retreating at FTL speeds while surrounded would be a very, very bad idea compared to just letting yourself die. Of course, there might be gaps, which the retreating fleet would need to identify and exploit before being obliterated. Restrictions on FTL should be placed by the players, not the staff. This RP has a different FTL for basically every species, it's not like Star Trek where everyone uses a vaguely defined magic engine that make ships go at the speed of the plot. I personally like to go over the limitations and dangers of my Warp Drive. For example, if a ship does not move radiation and particle buildup to the aft section, then it will literally vaporize a system. If it's not perfectly positioned, it will vaporize a system behind it. Both of those result in the loss of the ship. If the system that moves particles to the back is damaged (thus making it not move particles at all), then the ship will be instantly shredded by the subatomic particles that pop in and out of existence in a vacuum. Basically, warp drive is extremely dangerous for pretty much anyone anywhere. As is firing a railgun (we all know the quote from Mass Effect 2).These problems could create great story. Imagine a merchant vessel accidentally destroying an outlying trading post? That's war material right there. If not war, then reparations equal to the value of an entire solar system. To pay them back for that, the UTF would quite literally have to give the entire Sol system to whoever operated that trading post. There could be a wreckage field spread out over light years over the years, every ship sent to it mysteriously disappearing. An ancient railgun slug could begin to fall towards an inhabited planet, forcing an alien ship to sacrifice itself to save the colony in a declaration of good faith. Sure, those are unlikely, but they happen. So we can have them happen here.


That's true, good points, but it was brought, more or less, to my more immediate attention with duck.

I am not saying that I am simply picking on duck; I AM saying that, from what I read, when he was ready to retreat, he pushed a PANIC button, and he was gone.
For this, it became more immediate and up-front.

And as for the story not revolving around winning and shooting, why is it that the one who has been in the most firefights is the most peace-loving one? That is my question.
Zamiel said
As someone who doesn't know/care about the drama here: why is placing limits even a question?Its not even that it is op. It is that it has no room for gameplay... there is no strategy possible.What rational thing can you say to reason in favor of that current state.


There are no limits, and you can do whatever the hell with it.
ASTA said
So basically you can't defend your craptastic idea, so you resort to highlighting your inability to figure out whether someone is voicing their opinion on something or if they're throwing around orders that they're demanding everyone to enforce and honor.


FTL is instant, and I've rarely seen a case where someone has made FTL more realistic except in the case of very good writers, which are most common in books. Hell, I've read plenty of books that have weapons equal to what we have in this roleplay, but the best they could do with FTL was by locating weak points between solar systems, called "Tram lines," and using a drive to slip through.

All I've seen on here is someone beating another person up in their territory, where giving up is losing a great deal, and where the attacker has superior forces. Had there been more realistic measures, duck's Dreadnaught would probably be dead.

No, it's more like it's useless to try to suggest anything else, because everyone is so in love with their special, possibly overpowered or flawless, ways to ever go against it.

It's like democracy. If EVERYONE's vote counted rather than the ones who really really thought about stuff and did research, then the stupid people that made empty promises would be in office. As it is, Obama is slightly better than that kind of stupid.
Cale Tucker said
I never read any of your posts so I don't even know when you battled. Not everything is about you, you're not as important as you think.


False; he's KeyGuy's best buddy. He'll always be with the roleplay, no serious punishments, his opinions will carry more weight since they both plan everything and all that.

And if ASTA was expressing an opinion, it would be, "Once again, I say no to the FTL nerf." Saying, "Once again, no to the FTL nerf," indicates he is deciding, he is the one who makes the rules. Grammar and english play a big role, and someone as smart as him knows these things.
ASTA said
I don't see any issue with using FTL in an intelligent, tactical manner. Hit-and-run strategies, deceivement and coordinated retreats are all valid (and critical) components of warfare. I know everyone wants space battles to consist soley of giant space battleships exchanging massive broadsides with one another at retardely close ranges, noble space admirals fighting to the last ship and man and nimble space fighters trying to shake one another off of their tails in a 3D environment that affords seamless movement, but not everyone wants to go down this route.Once again, no to the FTL nerfing.


Who made you GM?
kk
Valkians have special FTL that is by no means actually "moving," but rather closer to teleporting. If they use traditional FTL drives, then a Valkian will, quite simply, 'see' everything on the way to the destination, so even in space, that'd literally make their brains give up and die from the inability to process so much information at once. So, they always go into cryosleep right before jumping, and then the entire ship is demolecularized and reformed wherever they need it to be. Because of this, ships are much more likely to remain strong and sturdy as long as they teleport from the edge of a system to another, since there is far less outside a system than in. The more dust and such that's around, the less likely the metals will stay as strong. Molecular deterioration, as they say.
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