I would've posted
But Mac-Chrome pooped its pants
Crashed
And I lost everything
It was a good post too :c
Zamiel said
They pull straws to decide which of them stay to activate the explosives?Free flying asteroids already have plenty of interia, there is no need for a gravity well to do work.Alternatively you could buy a few ships from keyguy and use them to annihilate any star systems of your choosing "by accident".It comes down exactly to what I have been saying - at what point is "do anything you want" become "thats really not ok" and who judges this if not the staff?
Zamiel said
I wonder. It would be incredibly interesting to play a faction towards whom nobody holds back, to the full extent of physics. "lol my asteroids with drives just appeared a few meters above all your planets."
Keyguyperson said
It does take a genius to stop a fleet from retreating (depending on their type of FTL). Since warp drive works entirely in real space, if the fleet was surrounded, then it would be horrific if they jumped out. Ever read about what happens if a baseball hits a planet at near light speed? Turns out the entire star system is destroyed due to a chain reaction started by the planet turning into plasma. Retreating at FTL speeds while surrounded would be a very, very bad idea compared to just letting yourself die. Of course, there might be gaps, which the retreating fleet would need to identify and exploit before being obliterated. Restrictions on FTL should be placed by the players, not the staff. This RP has a different FTL for basically every species, it's not like Star Trek where everyone uses a vaguely defined magic engine that make ships go at the speed of the plot. I personally like to go over the limitations and dangers of my Warp Drive. For example, if a ship does not move radiation and particle buildup to the aft section, then it will literally vaporize a system. If it's not perfectly positioned, it will vaporize a system behind it. Both of those result in the loss of the ship. If the system that moves particles to the back is damaged (thus making it not move particles at all), then the ship will be instantly shredded by the subatomic particles that pop in and out of existence in a vacuum. Basically, warp drive is extremely dangerous for pretty much anyone anywhere. As is firing a railgun (we all know the quote from Mass Effect 2).These problems could create great story. Imagine a merchant vessel accidentally destroying an outlying trading post? That's war material right there. If not war, then reparations equal to the value of an entire solar system. To pay them back for that, the UTF would quite literally have to give the entire Sol system to whoever operated that trading post. There could be a wreckage field spread out over light years over the years, every ship sent to it mysteriously disappearing. An ancient railgun slug could begin to fall towards an inhabited planet, forcing an alien ship to sacrifice itself to save the colony in a declaration of good faith. Sure, those are unlikely, but they happen. So we can have them happen here.
Zamiel said
As someone who doesn't know/care about the drama here: why is placing limits even a question?Its not even that it is op. It is that it has no room for gameplay... there is no strategy possible.What rational thing can you say to reason in favor of that current state.
ASTA said
So basically you can't defend your craptastic idea, so you resort to highlighting your inability to figure out whether someone is voicing their opinion on something or if they're throwing around orders that they're demanding everyone to enforce and honor.
Cale Tucker said
I never read any of your posts so I don't even know when you battled. Not everything is about you, you're not as important as you think.
ASTA said
I don't see any issue with using FTL in an intelligent, tactical manner. Hit-and-run strategies, deceivement and coordinated retreats are all valid (and critical) components of warfare. I know everyone wants space battles to consist soley of giant space battleships exchanging massive broadsides with one another at retardely close ranges, noble space admirals fighting to the last ship and man and nimble space fighters trying to shake one another off of their tails in a 3D environment that affords seamless movement, but not everyone wants to go down this route.Once again, no to the FTL nerfing.