Avatar of WilsonTurner
  • Last Seen: 9 yrs ago
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    1. WilsonTurner 12 yrs ago
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10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
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10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
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Bio

I'll eventually get a real bio in here.

Most Recent Posts

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Zmerr, don't beat yourself up. You're doing great, almost as good as potato. Beware pineapples and eat as many as possible, or none at all- when they take over the world, you'll either want to be immediately executed or immediately enslaved. In between is... -*shudder*- torturous Also, make sure you count your alphabet. I can only get to firetruck :c
More unicorns
Idk. We're not that specific with speed limits. Just "It's slow and heavy." "It's small and fast."
I'm gonna assume that means that there aren't any objections. Duck, you never said it, so- Am I accepted?
I'll not answer anything more. This could lead into another argument that would cause too much trouble than it'd be worth. There are blindspots, and it's best not to let them sit. The longer they are somewhere, the more and more likely you won't be able to take them out. Think about this: They are very good defensively. Try to take their planets, and you'll be up for a long fight, a siege, just as you would be trying to take a castle. But there navy also makes for a crap offensive. They get on the ground, in large numbers, you're in trouble, but if they *don't* get on the ground, if they *don't* get a foothold, then you have the advantage. Their advantage is on the ground- you will have trouble beating them there. But everyone else's advantage would be in the sky- in space. THe majority of their ships are transportation, with a few defenses and maybe heavy shields. Light armor. You'd be able to take them out and get hundreds of thousands of kills each time, as opposed to a couple dozen. A single cargo ship- and they're big- is deadly if it lands. It can protect itself with heavy shielding, having little else to direct power to when on the ground, so it'll be much harder to kill. It'll deploy countless units, ranging from walkers to mining machines to soldiers. The majority of its power will be in taking care of its dormant vehicles, and keeping the soldiers in stasis. Duck even said- don't say they're unmatched, make them really hard to defeat. That's what they are. They can be killed, but if you let the problem sit and you just blockade them, you won't make nearly as much progress as if you did if you act swiftly and deploy your own troops to hold their expansion, and bring in ships to lay support across each other. Some ships protect, occasionally sacrificing themselves, while heavy-hitters keep firing. Is this acceptable, duck? They are powerful when they've got a foothold in the soil, but they can be taken out during transit, and they are not very powerful in space-offense. The best they could do is run- they'll be the winners every time if they did that, since the chance of defeating an enemy fleet is highly unlikely. Droneships will be their primary offensive ship- think of the swarms from Ender's Game. A mass of automated drones responding in a hivemind-like communication, linked with each other and the motherships. Each one could block an incoming railgun shot, or keep a laser from hitting their motherships, while they slowly erode your armor with little lasers. Think less C&C marines, but more of C&C disintegrators.
I love Myth, although I wanna try out an archer now that I've tried out one in Skyrim. I find that Skyrim is actually a good place to test character ideas- an alchemist would be a warrior too, or rich, and go to many a dangerous place for rare ingredients, while a swordsman is much more likely to be guarded due to the fact that, in a land where ranged weapons abound, swords can often become obsolete if you can't reach the enemy fast enough. Archers are surprisingly powerful characters; handled right, I can kill people whom I have never been able to with swords and axes, simply because sneaking around and launching an arrow can be much, much, much worse than if you fired an arrow at an incoming enemy. There's a post. anyone wanna interact? Maybe Thora, Ellri?
Myth rode slowly into town, giving the guards a gold coin to keep their mouth shut (as his father had told him), and then continuing on his way. The main roads up to the marketplace were clogged with all sorts of people, primarily Othean for obvious reasons. He dismounted shortly into the city- wearing armor that is not used anywhere on the continent, or having features that are uncommon among common men almost everywhere. Once dismounted, he continued into the city, looking for a decent inn to stay at. Finally spotting one after several minutes of walking, he headed towards it. At the moment, he wasn't enjoying himself- he was on alert. He walked past patrols, both Idris and Guardsmen, both of which he went out of his way to steer clear, while making sure that he didn't go into the dark alleyways. He was confident of protecting himself, but what lurks inside, he didn't want to know, nor did he want to find out what might happen to his coin if he did. A pickpocket may get his money without him even noticing- which is why he was on such a lookout. As he picked an inn- The Travelers' Rest- and told his horse to stay, one such pickpocket slipped his hand to his belt, grabbed his coinpurse, and very casually walked away. Unfortunately for him, Myth wasn't entirely unprepared for a said encounter, and a rare string had been tied to it- essentially, one that could stretch. When the pickpocket walked a single pace, he found the coinpurse suddenly yanked out of his hand, his new prize gone, and a very angry foreigner glaring down at him, fingering the hilt of a longsword and throwing knife. The pickpocket promptly ran away, fearful for his life. Some minutes later, Myth came out of the inn and set about unsaddling his horse in the stable that was kept just behind it, accessable by a narrow alleyway that only led to the small, cramped barn. It was there that he finished taking care of his horse, and set off to explore the city. His first stop was, of course, the Royal's Palace or Citadel or whatever they wanted to call it- on his way up, he would pass through the marketplace, and maybe buy himself some snacks.
No. Stop. This'll just lead to a great big argument about who's better than who. If you want to try to blockade a Draconian planet, go ahead. You'll find out that way. If you want to go against a Draconian fleet in transit, go ahead, you'll find out. If you want to challenge the Draconians, face them in the roleplay. See how good they are when we're all roleplaying realistically. I can assure you that I will.
Here's a tip: Start with, at least, over a hundred warships, and more than that in cargo and passenger ships for economics and such. I started with, oh, two dozen warships? They're each Dreadnoughts, more or less, but pretty much any of the other major nations could tear their apart without severe casualties. But my planets and my system would be next to impenetrable, so that's cool And don't put a limit on speed. Space doesn't have speed, it doesn't care about speed. Acceleration- the heavier the ship, the slower it accelerates, the smaller the ship, the faster is accelerates. There is no 'speed limit' in space. On Earth, there is so much speed one can gain before it disintegrates or dies. In space, there is no air friction, there are no wheels. Sublight drives would make 300mph seem like you're standing still. FTL drives take you across vast distances nearly instantly- sublight drives speed you up and allow you to still see what's going on. 20% sublight is a much better speed limit than 300mph. Play Kerbal Space Program- in orbit, you go over 1000 mph at the slowest. 300mph is insanely slow. If that's the max you can reach in space, then your people shouldn't be in space.
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