Avatar of WilsonTurner
  • Last Seen: 9 yrs ago
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    1. WilsonTurner 12 yrs ago
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10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
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10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
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Bio

I'll eventually get a real bio in here.

Most Recent Posts

What is the point of including an antimatter warhead on your missiles if they have such absurd performance? I mean really, 20 percent the speed of light? That's 59,958,491 meters-per-second, or roughly 134 million miles-per-hour. Any missile traveling with that degree of tempo is going to utterly obliterate any starship that it impacts regardless of the ship's composition or magical power field that protects it.
ASTA
A) 20% sublight is the cruising speed for Draconian warships, which should get them to where they wanna go within a system within a decent timeframe without using FTL. B) You're not even in the roleplays- you left MWG, and you keep commenting in each. Perhaps if you're not going to participate, you should not. C) This is a roleplay. Realism is most certainly not the main thing. Oh, some things, yeah, but here, a railgun firing FTL-speed rounds would be more of a oh-crap-shield-dead-now, not a oh-crap-we-lost-thirty-ships. Summary: We are not that realistic. You need to stop talking where you won't join. That is an example. Good? Good.
WilsonTurner
It's not about being realistic, it's about you having a 0 sense of scale.
ASTA
Actually, my scale extends as far as I can count- from potato to firetruck.
114 red potatoes.
What is the point of including an antimatter warhead on your missiles if they have such absurd performance? I mean really, 20 percent the speed of light? That's 59,958,491 meters-per-second, or roughly 134 million miles-per-hour. Any missile traveling with that degree of tempo is going to utterly obliterate any starship that it impacts regardless of the ship's composition or magical power field that protects it.
ASTA
A) 20% sublight is the cruising speed for Draconian warships, which should get them to where they wanna go within a system within a decent timeframe without using FTL. B) You're not even in the roleplays- you left MWG, and you keep commenting in each. Perhaps if you're not going to participate, you should not. C) This is a roleplay. Realism is most certainly not the main thing. Oh, some things, yeah, but here, a railgun firing FTL-speed rounds would be more of a oh-crap-shield-dead-now, not a oh-crap-we-lost-thirty-ships. Summary: We are not that realistic. You need to stop talking where you won't join. That is an example. Good? Good.
Of course, I don't mean to actually use antimatter missiles to blow up planets. More like a really powerful tactical WMD. Focused, not giant massive city-crushing waves of explosives. If a missile hit a city, then yeah, the city'll be dead, but it's not going to crack the continental plate or anything, nor would there be radiation or anything.
Nay, it's 112
It's an illusion that pokes into one's mind and makes them see and experience things that aren't actually there. You think you're in water, you feel it and you get cold, but your body isn't actually doing so.
Sublight missiles are expensive, even more so with antimatter. Loading conventional warheads on them would be wasteful. And, antimatter probably wouldn't do as much damage against energy shields- much more damage to armor or the like. An ion cannon would be suitable for stripping a ship of its shields, while an antimatter missile would be much more likely to destroy a ship. I take inspiration from the books I read. In the books I've read, there are usually fleets under 1000 ships because of the simple fact that they are much easier to destroy than to mass produce them. With Draconian ships, shields are everything- if the shields fall, the ships are dead. And note that you can have a powerful weapon and not spam them. Everything has their good and bads- sublight missiles are direct line-of-sight weapons, moving too fast for anything but minor course changes. They aren't warping or anything- they're moving at sublight. Draconian ships use a larger sublight engine to move their ships, instead of engines or anything, with the exception of the transports. Shoot a certain set of vents with a weaker laser, and you could prevent a ship from entering hyperspace and escaping. Hit a different set, and it won't be able to move. A third set would destroy the gyroscopes- the ship wouldn't be able to change which direction its facing. And if a ship can only fire antimatter sublight missiles in a directly straight line, and they CAN still be shot down, even if there has to be some distance, then moving out of the way is an easy way to keep from being damaged. In other words: Sublight = under FTL. A ship at 20% sublight is going .2c Sublight is like a less powerful FTL drive, with less demand for energy and space Sublight missiles are too fast to change course- meaning that they are purely directional weaponry, at least on Draconian ships Sublight missiles are really expensive and act as a currency similar to that in Metro 2033, except more dangerous when used and less common, and not the primary currency.
No, 108!
It's really good. Here, lemme find them... First: A standalone book by Michael McCloskey: "Force Cantrithor." Contains some interesting concepts for use. Second: books by a Mr. Raymond L. Weil @ http://raymondlweil.com/: - MOON WRECK -First Contact -Revelations -Secrets of Ceres -Fleet Academy - SLAVER WARS (Continuation of MOON WRECK) -Alien Contact -First Strike -Retaliation -Galactic Conflict -Endgame - GALACTIC EMPIRE WARS (Separate universe as MOON WRECK's) -GEW Destruction -GEW Emergence -GEW Rebellion I also have inspiration from the TRILISK series, by Michael McCloskey. More realistic space warfare was inspired by the book series of Ark Royal, by Christopher G. Nutall: -Ark Royal -The Nelson Touch -The Trafalgar Gambit A good series about magic thought through is the Schooled In Magic series, also by Christopher G. Nutall: -Schooled in Magic -Lessons in Etiquette -Study in Slaughter -Work Experience -The School of Hard Knocks Christopher G. Nutall: http://twilighttimesbooks.com/ Raymond L. Weil: http://raymondlweil.com
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