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    1. Zobozun 11 yrs ago

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@Aurrorian has apparently dropped, judging by his CS. Should I go interact with someone else?
Not on my watch. Pumpkin witch to the rescue!
Suddenly, a small, underripe pumpkin rocketed into the tavern, blasting a chunk out of the door and embedding itself into the bar with a mighty CRASH.

"Attention, peasants!"

Ludmilla Van Valkenburg strode confidently into the tavern, holding her broom in her left hand as she examined the manicure job on her right.

"I am Ludmilla Van Valkenburg. Before you ask: Yes, THE Ludmilla Van Valkenburg. The impossibly rich and talented one. Anyway, enough about me, onto why I'm here- ye gods, this place is filthy!"

She walked over the body of the apparently deceased guardsman, giving him a swift kick in the back of the head for good measure.

"I was looking into the life cycle of the rare Ulludrian Forest Squash- botanical research, I don't expect your kind to understand the significance- and while flying between my sample sites I came across a very peculiar sight."

She plopped herself down on a barstool, positioning herself to face as many of the bar patrons as possible. This accomplished, Ludmilla steepled her fingers and put on her very best "grave and serious" face.

"...You've got a dragon on your hands. Wounded, spitting fire, royally pissed and headed towards this very establishment as we speak- I assume that last bit's the fault of this idiot currently bleeding to death all over your floor. Ugly bloke. Now, I know you people aren't the sort what's cut out to handle such a task- It's no fault of your own, really, you're just not capable- but I fear there are some very important specimens in that forest and at the rate things are moving I fully expect said specimens to be ash come morning. So, I make a proposal: Kill that dragon and I'll pay you each, er... I don't know, some shiny buttons or animal teeth or something. Whatever it is poor people use for currency. Deal?"
Looking over the IC again I appear to have made a mistake as @Aurrorian's character appears to have actually just reached the bus rather than already being onboard.
I'll edit.
Why are you specifying an edition if you're not actually going to use the rules?
Hoshizora Aiko steps out of the subway, an overnight bag under her arm. It is her first time in Shikatsu. She looks at the nearby bus stop nervously.

Don't you dare.

Hoshizora Aiko decides to walk. Buses are dangerous things.

She walks twenty-eight blocks to Uchima, then one more after that. She unzips a pocket of her overnight bag. After some rustling around, she retrieves a small newspaper clipping, stored in a sandwich bag.

LIVE-IN ASSISTANT

Sasori and Co. Investigations is looking for a general assitant to act as a secretary and live-in maid. Experience not needed, but must be a good note-taker and possess ILR 1 proficiency in Meiji period Japanese dialects. 80,000 yen/month plus room and operating expenses. Call +81 52 261 2287.


Hoshizora Aiko peers in through the glass-paneled door. She presses the buzzer sheepishly, half-hoping that the agency has forgotten her interview appointment. As she waits for someone to answer, Aiko examines the layout of the room through smeared, filthy glass. Files and photos and scraps of paper litter the desk and the floor. A huge, barely-functional coffee machine dominates the corner table- it must be at least twenty years old. Older than Aiko, at least. There's a small stairwell leading to the upper and lower floors that looks like it hasn't been vaccumed since the building was constructed. Unidenifiable dark stains litter the walls and floors, and the trashcan in the corner is overflowing with styrofoam cups and empty plastic trays.

Hoshizora Aiko is starting to understand why this detective needs a maid. She hopes there isn't a uniform. Still, she can't argue with a free room, especially under her current circumstances.

@Crimmy
He already said in the OP he was running the first round, guy.
Name - Ludmilla Van Valkenburg, Gourd Witch
Age - 22
Gender - F
Race - Human
Personality - Haughty and arrogant to a fault, Ludmilla has a serious complex about her inability to perform anything other than gourd-based magic, and generally dislikes other mages as a result. She will take any chance she gets to belittle another person's mastery of magecraft. As for those without a talent magic, she looks upon them with a mild blend of pity and disgust, occasionally crossing into respect when she encounters those with exceptional skill. Altogether, she's a very irritating person.


Abilities - Mastery of gourd-based magic, overwhelming smugness, flying with the aid of a broom, a surprisingly excellent cook, encyclopedic knowledge of herbacious plants from the western continent, standard mage skills
Equipment - Twenty ducats, witch's broom, magic staff

Backstory - The great-great-great-etc. granddaughter of the so-called "mother of modern witchery", Ulna Van Valkenburg and youngest scion of the Van Valkenburg clan, Ludmilla's dream was to join the family business and become a proper spellcaster. This dream was swiftly and mercilessly crushed by the fact that Ludmilla seemed to be superhumanly untalented at magic. Evocations fizzled, divinations came out murky, abjurations were brittle, and illusions were unconvincing. Just about the only thing Ludmilla was capable of doing was, oddly, conjuring and manipulating herbacious vegetables.

Out of a strange mix of desperation and misplaced pride, Ludmilla threw herself into the study of gourds, squash, and pumpkins, discovering ways to mimic well-known spells using her admittedly-narrow field of expertise. Now, she has sailed to Illendriel from the western continent in search of new, exotic plants to add her arsenal, and make a name for herself as an adventuring witch.
Name: Hoshizora Aiko
Age: 16
Gender: F
Arcana: Death
Equipment: Booster bike, school things, color contacts, makeup, cellphone, schoolbag, purse, mallet, five-inch nails, laptop, a picture-locket

Skills: Light motorcycle license, biking, making straw dolls, cursing, studying, putting on a brave face, making excuses, oddly-detailed knowledge of local shrines and their daily schedules, excellent balance, broad knowledge of supernatural trivia, fitting into small spaces, faking emotional responses, staying up late, avoiding people, being fashionable, very flexible, skills and build as an amateur gymnast, swinging a mallet

Appearance

Personality: A seething cauldron of anger and spite wrapped in a candy shell, Aiko puts on a brave face and does her best to seem sunny and inoffensive. To the school at large, she's a model student who is always willing to help out if you need her- though she seems to have an unusually-large number of vaguely-defined after-school appointments and activities. She also has an odd tendency to refer to herself in third person when flustered, and shies away from physical contact. Outside of those minor quirks, her personality comes across as a pleasant sort of blur that's not quite memorable enough to register, kind of like a UPS worker. The few people who have attempted to get close to her would likely describe her personality as "artificial", "a little off", or "conflicted", but none of them would be able to pinpoint why, exactly, she gave them such a feeling.

Biography:
Once upon a time, there lived two little girls. the first girl was shy, gloomy, and most of all, dark. Everything about the first girl was dark- her eyes, her hair, her clothes, and her thoughts were all an inky black. the second girl was bright: Her hair was bright, her eyes were bright, her clothes were bright, and when she smiled it would light up the room like the summer sun.

One day, when the dark girl was playing in the corner, the bright girl came to see her. The dark girl thought this was strange, because the other children did not want to play with her. The other children liked to call the dark girl names and take her things because she was gloomy and quiet. Blinded by the other girl's brightness, the dark girl fled.

Undaunted, the bright girl found the dark girl the next day, and the dark girl fled. This happened for many days, until one day the dark girl had enough. She lashed out at the bright girl, and asked the bright girl what she wanted. The bright girl only smiled, and said:

Because I want to be your friend.

This is how the dark girl made her first and only friend in the whole wide world.

Over the years, the dark girl and the bright girl became the best of friends. Because the dark girl was so gloomy, she could not make any other friends, but this was fine. As long as she had the bright girl, she could face anything. They were inseperable.

Then, one day, the bright girl had an accident. The dark girl was overcome with grief. the dark girl wondered why she had not died, instead. The dark girl wondered why, of all the people in this world, the bright girl had to have her life cut short. The dark girl looked around her, and saw only people that took their lives for granted. The dark girl grew to hate these people. Slowly, the dark girl came to hate the world.

The dark girl studied the supernatural, seeking a way to bring the bright girl back. All the while, her tangled-up insides rotted and festered, until there was nothing left but anger and spite. One day, the dark girl found the answer she had been looking for. However, the magic came at a terrible price: To perform it, one had to give up their existence, and lock themselves away where nobody would ever find them. Desperate, the dark girl used the magic and locked herself away, so that the bright girl could come back to this world.

Now, the girl has moved to a new prefecture, and found a new school. Perhaps she will even find a new self? Only time will tell.

Persona:
Name: Doppelganger
Appearance
Traits:
-Reflects: Slash, Strike, Pierce
-Weak: Light, Dark
Abilities/Skills: Zan, Makajam
Adventure Name - The Haunting of Housed Hill
Length - Short-Medium
Tone - Spooky
Short Description - The party is hired to help exorcise a possessed mansion on the edge of town. The house was cursed due to a cult performing a sinister blood ritual long ago, and to exorcise it you must find the three soul anchors keeping the spirits bound to the mortal plane within the mansion. Be careful, though- if you destroy the mansion, and you won't get paid.
Character Stipulations - Nothing in particular.
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