Hidden 10 yrs ago Post by Warrior in the Shadows
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Ghirardelli said
A lot of people have little to no knowledge of Military stuff, so when other players start flaunting how much they know about weapons and armor specs in OCC, they get intimidated and decide not to join the RP.


With you on that one. My guess is it was a copy and paste from wikipedia.
Hidden 10 yrs ago Post by Jannah
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Lo Pellegrino said
I'd be interested in seeing a roleplay that portrays life interrupted by war. In America if you don't watch the news, you can effectively live on without any idea we are fighting overseas, it could it could be a total surprise. Our idea of combat here is voluntary, glorified, and inflated into something we consider too surreal to imagine, yet also too disturbing to explore. This isn't so for my family from gang heavy areas in Puerto Rico and Cuba, or my friends from the Ukraine or Palestine. War grips you, appears quick and devastates fast. You are consumed by it and have no choice but to live in reaction of the conflict. That's a roleplay I'd like to see.


I personally always thought it would be interesting to do a RP centred around the Arab/Israeli conflict. I fear it would be too sensitive a subject for some people though. However, it would actually make pretty decent RP material though since it's filled with the daily struggles and drama of people trying to live in a warzone, the action sequences that come from the various battles, and most of all it's something that's happening now that many people may not give a second thought about due to the fact they live away from it.
Hidden 10 yrs ago Post by Brovo
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Frankly, the only reason I don't broach modern military RP's as a genre isn't because they're niche. The Last Bastion is a post apocalypse sci-fi hybrid, that's pretty niche, and yet it's successful anyway.

No, the reason I don't tackle modern military RP's is because people have absolutely no idea what they're doing. Please let me explain before someone calls me an elitist bastard. (Though I totally am.)

Military RP's in my opinion have a barrier to entry if you want to play them even somewhat realistically: An understanding of military strategy and tactics, from the individual level to the platoon level. For example: Tanks are the front line, infantry play the support role, proper reconnaissance and air superiority wins nearly everything, and ninety percent of your time is spent being on edge of being shot at in civilian areas rather than shooting at actual targets as you pass through streets and alleys and stumble on jittery civilians as scared as you. Hesitate and you die. Fire indiscriminately and you're a war criminal.

Simply put, military RP's if played correctly should be far more about unit tactics and psychological warfare, not about the actual combat, which would start and end as a series of rapid skirmishes. (As no modern military commander in their right mind throws all of their resources into one battle. Putting all your eggs in one basket is the sign of a man who sincerely thinks they can win a war in one battle.)

Now this is a little difficult, but not impossible, to write out as a GM. The issue is that unlike with other RP's I run, it would require the players to understand basic military strategy. At least some rudimentary knowledge of the works of Sun Tzu, even, would be decent because it at least tells you the basic train of thought you should have. If we're talking strictly grunts fighting other grunts, then at least understand unit tactics and just how vulnerable you really are. (Flanking, cover, LoS, target identification, recon, calling for and responding to coms, realizing that one shot is all it takes to kill you, etc.)

Fact of the matter is?

The vast majority of people on this site do not meet these qualifications. If I were to make a military RP, I would have to dumb it down so hard that the point of it would be lost. It would turn into generic action RP with military flavouring, and that's just selling out. It would satisfy nobody looking for a true military RP.
Hidden 10 yrs ago Post by Warrior in the Shadows
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You elitist bastard.
Hidden 10 yrs ago Post by Brovo
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Warrior in the Shadows said
You elitist bastard.


Hidden 10 yrs ago Post by TheEvanCat
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Or paperwork.

Fobbits need representation.
Hidden 10 yrs ago Post by Warrior in the Shadows
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Right on, Evan. 'CUZ they fobbits and they do what they gotta do
Hidden 10 yrs ago Post by TheEvanCat
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Warrior in the Shadows said
Right on, Evan. 'CUZ they fobbits and


Hands in your pockets are literally the worst thing to happen to America.
Hidden 10 yrs ago Post by FourtyTwo
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I've been munching popcorn over this. Cheers for the thoughts- I am taking a lot on board, but I want to add to this.

Military RPs can't all be too serious/realistic. and while you'd say a full on military RP is all about strategy and realism, that's one corner. What I'm saying is, the niche that was military RPs that I ran, and many others, was completely unlike that full-on realism scenarios. I expect people to walk in with a fairly good knowledge, not be encyclopedia. It's fucking sad, when I see people who are willing, but a little confused at times, get yelled and shouted at. Sure, there are idiots. But there are noobs, people you can educate, and the thing is, I have developed well-written narratives, inside the anarchy. Lima stands as a testament to that- and while it's shaky now, it has run well for a couple of years, being an RP that is authentic and at least original, yet takes some ideas and puts it into an original concept with some action (and seriously, the dull bits of the RP were not popular, no matter what you say I know these RPers well enough to know they're saying that with authority. Believe me, I've tried contemporary, all out military RPs with full realism engaged (engagements at a range of 200m-400m rather than 50-200). People were unwilling to create units, I worked myself for nothing, and suddenly, realized it wasn't worthwhile. I enjoy action, I don't like Rambo. I like it when a tight-knit team go into urban combat, and take on the OpFor, in a head on engagement. Their stories, as individuals, is kept down- the fighting takes precedence, it's the task at hand that they're ordered into. I don't like sitting and slouching around, and when I say this, I mean in a format that doesn't build any tension- but rather, just really leaves things blank. I let people be creative, and RP along- but people don't usually take the response, as an earlier comment earlier said, soldiers moan about doing fuck all, and RPing fuck all is precisely what my life is like- and I speak for many of us if I say that it isn't what I want my RP to be a mainstay of (so hence, you can't achieve full realism, you can get partly there in tactics and other factors that I've got a fairly confident understanding of). Yet it comes to one fatal flaw, that I've realized.

A lot of my GMing is based on control. I don't act as a reactive GM, as a GM who sets out a world and then a few rules, then lets it run. A military RP needs constant co-ordination, and for the GM, it is stressful. You have to juggle a plot, equipment, and all sorts, and it's shitty really. I do it because i love it though, and it's why I ask for more to get involved, at any level they like. to do these types of RP. You can't be reactive as it means people hijack the plot- and a plot is central to a military RP because...well, without structure, things don't make sense (ie. a Private walks out onto patrol autonomously rather than the whole squad going, a decision usually made by the CO, and usually the GM (who in turn has to usually, but not always take this role as it prevents serious God-Modding abuse). It's why it's hard perhaps- and again, Brovo, a point you've made.

For the sake of the narrative, specific battles are usually easier to do, rather than a multitude of them, I should mention. It becomes incoherent if you try to have the more constant structure that exists in the timeframe of conflict- and tends to be easier on everyone, believe me. Not just the GM, because he can worry about one scenario to the next rather than a continuous structure that can become bogged down, but RPers, so that they can at least make sense of the parts, bit by bit. In regards to realism, before anybody asks- I do understand the spectrum, of angling, CQC tactics, one bullet's potential in penetration and wounding, as well as other factors. There are real factors that stay in any Mil RP that I have, though in terms of movement and distance to target, for creative purposes of hemming in the fight better, this works out nicer (could rant on this topic).

Brovo said
For example: Tanks are the front line, infantry play the support role, proper reconnaissance and air superiority wins nearly everything, and ninety percent of your time is spent being on edge of being shot at in civilian areas rather than shooting at actual targets as you pass through streets and alleys and stumble on jittery civilians as scared as you.


Tanks don't do Asymmetrical Warfare. Look at Afghanistan. Good reason why tanks don't roll the "plains" of the Hindu Kush these days. That was Desert Storm, and Iraq. Nowadays, warfare is different. IEDs, guerrilla warfare, and the fact that we're not able to counteract this effectively (they just roll back into towns we leave to the ANA) means that war is no longer simply send a tank, sent a B2 Spirit to level the shit out of an area. It doesn't take a military genius to figure it out that shit doesn't work in a place like that, and it's not a universal formula- again, maybe sometimes it works, other times, Afghanistan and Vietnam in particular, it does not. Insurgents work differently, and this is in itself, what makes unpredictability and sometimes the sheer throwing of a spanner into the works of a certain scenario, makes for some brilliant RPing where characters are forced to respond in a way that perhaps can't really be seen with many RPs of type. Maybe in other scenarios, but the Infantry do what tanks, helicopters, artillery, jets and IFVs can't. They clear buildings, block by block, house by house. Otherwise, the other half of Iraq we didn't bomb would be leveled- and supports aren't always there. They still form a bread and butter- and while unprotected compared to other assets, they can go places that we still haven't gotten any of the listed supports to go into yet, for good reasons.

Brovo said
Fact of the matter is?The vast majority of people on this site do not meet these qualifications. If I were to make a military RP, I would have to dumb it down so hard that the point of it would be lost. It would turn into generic action RP with military flavouring, and that's just selling out. It would satisfy nobody looking for a true military RP.


I can't agree, I mean, it's a narrow view to take. I can't say that it is selling out to appeal to a broader audience- one that perhaps can become more involved and learn, rather than just act as complete tards- and this you don't even have to do much of, simply just cutting the unneeded fat that really burdens it back. There are noobs, but not morons, and those latter you can filter out anyway. Sure, maybe there are less that know about military matters, but with research, or even just a quick session of Google, a half-acceptable CS can be made quite quick. Take a look at what I do for yourself (Scimitar, is by no means you regular military RP, that is perhaps very much in a different style that I would call unique to itself)- Lima might not always be the most stringent and realism-adhering RP in the world. Reality? I don't care, because I know that it's creatively, what works. It isn't clunky, it isn't a gun-wank for gunwankers. It's a Special Forces RP that mixes realism with some creative licence (though even this is debatable), and I'll stand by it, because it's outlasted so many flashes in the pan that this genre has. Only reason it's lost pace recently is due to the members of the RP being busy, but apart from that, it's gone good guns. I've seen RPs way, way shittier than it, appeal to some who want to get involved with military RPs. Either desperation or just mere curiosity to become involved creatively brings that about- and I have many a time wanted to try it on for size, though I enjoy sticking to what I stringently do. And I don't sacrifice quality in these RPs either. I'd sadly agree, that less and less people care or meet any basic requirements. But it can't be this dead, surely. It's the creators that have vanished, and there's a market for the RP, in one form or another. In a very realistic tone or a more reclined one. It isn't bitching about characters and settings, or what works or what doesn't. I don't give a fuck really, it's what people want to make of it from their perspective on conflict, and that they'll make- and this worked for ages, till the last few months, where I look at the Guild and find there isn't even a single military RP in a vein of a certain kind (and I genuinely mean, vaguely similar- find a contemporary military RP that isn't based around larger unit structures now), it isn't doable.

Warrior in the Shadows said
You elitist bastard.


I somehow agree. You can't state that RPers require a knowledge of Sun Tzu, and significant portions of military tactics. You need a frame of mind, but not that far. And it can be taught, quickly. A word in the OOC, just specifying how things work, bam. And that nets you one player that before you didn't have. Being picky in RPs about people isn't an option- you take what you get, and if you start telling people they're assholes, I know what I'd do.

Jannah said
I personally always thought it would be interesting to do a RP centred around the Arab/Israeli conflict. I fear it would be too sensitive a subject for some people though. However, it would actually make pretty decent RP material though since it's filled with the daily struggles and drama of people trying to live in a warzone, the action sequences that come from the various battles, and most of all it's something that's happening now that many people may not give a second thought about due to the fact they live away from it.


The problem is, political sensitivity. Call the same with Afghanistan, or Iraq (I stray from the latter for good reason). Then there's politics itself, the stuff in the News and everyday we hear from Parliaments and Senates. You can't go there with it, unless you do it in such a way that is broadly appealing and is satisfying, rather than a crunching shitfest that just makes the RP more complicated than it needs be. Imagine a RP set in Palestine, in the events of earlier this year. I RP for escapism, I stay semi-detached to current affairs when it comes to RP because fuck me, I don't want to hear it any more than I already do (though this said, I'll make exceptions, and it has to work in my opinion in order to make it viable, so long as it doesn't incite a massive political clusterfuck). Anyway, if I wanted to do something set with Civilians in conflict, I couldn't do modern- it doesn't suit I feel, not like say, a group of Marines on the ground would. This would have to be WW1, WW2, or something along those lines. Hence why my reaccurance to the Warsaw Uprising. I'm more and more surprised it hasn't been done yet, now I see what people want from an RP. That meets every single one of your criteria- but for now, I do not feel ready to take on the mantle of an RP like that. It needs to be done industrially well.

There is some consensus, I will say. We all have a general view, and there is a lot of people. We all at least agree that it's somewhat existent, so I'll ask, what now of it. It's not a rallying call- this has been a debate after all, over what it means to make an RP of this type. And while perhaps flashes in the pan are what make the genre come back like desert flowers after rain, it's a way of at least getting what this field will need.
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TheEvanCat said
Hands in your pockets are literally the worst thing to happen to America.


Hold the fuck up, where's your PT belt?
Hidden 10 yrs ago Post by Dinh AaronMk
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All this non-consensus about theater and doctrine and all of that has me thinking: You can cut the complexities if you just drop the idea of doing a nonfiction RP. Even if you don't want an RP where you need to a Wikipedia professor to talk about fire arms and armor classifications you still would need to be considerably knowledgeable about the operation at hand. More than just simply having a vague idea, or you yourself won't work it as well as it should. It'd be the history/lore equivalent of trying to hold a pistol like a rifle.



This back and forth with tl;dr posts really has me believe more that what's needed more is less a historical exploration of the Boer Wars (which I'm sure not many people know about) or Operation Desert Storm which most anyone here wouldn't even be old enough to remember seeing on the news, let alone the presidency of Bush Senior.

These are all fantastic and well and good but to approach them with any sort of scope or context without having to grapple with the technical specifications of the M16 just keeps it too complicated. And then you got the politics associated with it too. Someone's bound to get mad if you pick and interpret the wrong war the wrong way. But if you want to do away with realism and have something approachable I'm going to say: go fiction.

And on that note I'm going to keep up saying it: consider Precipice as what it is beyond a NRP. We got a growing potential for conflict with immense possibility for it being explored at someone's home or on the front. The only serious commitment to have a broad knowing of the world is simply coordination with one or all; long enough to know what's what (which shouldn't be hard, all complexities in it aside) and keeping to date and to speed with the rest of us so you don't fall behind; we do have a constant progression of time (and the more people active the longer I can stretch it if we want to be more detailed).
Hidden 10 yrs ago Post by TheEvanCat
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There's basis in PoW in reality. In particular, my nation harnesses an ethnic conflict I know all too well about. There are genocides involved. But it's good to explore that in a fiction environment like Precipice. It allows for more freedom, more expression. Political sensitivity is there but it's explored in an alternate way without having someone literally destroy the actual house you live in in a real world.
Hidden 10 yrs ago Post by Dinh AaronMk
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And the distance between the RP and its point of deviation (1914) is about long enough new contexts can be written in over top of what'd be the more widely known historical contexts, even if we've already written in some lore that'd be known to a single character (but we got a comprehensive brief on each nation's contributions that we decided to keep from PoW past).
Hidden 10 yrs ago Post by Vilageidiotx
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Plus I got to once destroy a handful of tanks with a group of African tribesmen armed with spears.
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It's like that one time in Civilization.
Hidden 9 yrs ago Post by Dewey Deftones
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I've noticed in the 1 on 1 checks, there's quite a few more people willing to do Military roleplays of one type or another, including myself. I see medieval and the occasional WWII, and more often than not a sci-fi themed one. I've been personally developing my own sci-fi universe, with a highly militarized society.

I've wanted to throw it out there and get some critique, and maybe get a roleplay started in it, but I'm not huge on large-group roleplays. Small groups I've done once or twice, but I'm typically 1 on 1.

I'm a former soldier myself (shoutout to the Ohio National Guard), so I know more than your average person would. I've used my knowledge to think of the mentality a soldier has, to think of what war is like, and think of every factor that plays into military roleplays. I think a lot of the problem with the dwindling interest in military roleplays is the fact that they take a large amount of effort (a lot more that your typical werewolves and vampires). If they're historical, you have to do research so it's not horribly inaccurate (I've roleplayed with people who refuse to do research themselves). If it's sci-fi, you have to make your own world, or use a pre-existing one. And with the pre-existing, you'd have to know/research what the universe is like. It takes a lot of thought, and I feel that military roleplays are very mental. Soldiers are unique. You have to get into that mentality for your character/characters.

Genres like fantasy and slice of life are just easier, in my humble opinion, to create and sustain than militaristic roleplays.

But that's all just my opinion.
Hidden 9 yrs ago Post by FourtyTwo
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Holy thread revival. Wow, I'm interested to see this post, that's for certain.

Over the last few months, I've run probably a few more crazy RPs, that aren't exactly military, but do have a focus that related to the spun stuff that I've known of military. I've learned a lot though, from other RPs, such as Lima, about particular narratives that Military RPs require. It's a strange sort of balancing act- and I keep seeing the divisions between the types that want hardcore, absolutely rough military RPs with total and full realism, to those who dabble in the lighter ends of stuff. I've always frayed the lines between the two, and have never been able to properly satisfy both camps. From this thread, I started Devil's Brigade, as an attempt to foster an RP that focussed on contemporary and a realistic portrayal of warfare in Afghanistan, something that didn't come about in itself. It didn't work sadly- and I realize it wasn't really that great a construct. It felt artificial, really kinda just put up for the sake of it. It wasn't something that I could really write that well, and I couldn't tell why. I think maybe it just was because it had no fire in it- no real sort of passion behind it, that I always try and give in my RPs, and that it's at least better to have your own sort of creativity pushed upon something even if one or two elements of realism do drop away- ones that are just a really, really irritating barrier to opening an RP that can have some influence.

I wouldn't even say it's down to experience or elitism in the community- just because you've served, it doesn't make a military RP any more good for your presence, it only serves to fuel an elitist streak (I have seen many an RP go down when one very, very gung-ho military-type RPer has often over-criticized one fledgling member). While I acknowledge it and would most definitely say that sure, it's a great contribution that you bring and it gives the GM some perspective, it's something that alone doesn't add a lot when you think about it- whilst useful to put yourself in the mindset of a soldier and someone in a warzone, there are liberties that can be taken, as there can be with many other RP genres.

A great example was that of an RPer (whom shall remain unnamed) that told me to open a door on a helicopter via PM, when there were a group of private contractors aboard a Kamanov Ka-60 utility helicopter. Now, I insisted on them being shut, despite it being a dusty desert environment, as the Ka-60 is surprisingly well cooled- as with many light aircraft, there is a basic climate control, so you don't boil to death. This was someone in the US National Guard I believe, and yes, had something to do with helicopters (as a soldier, not a pilot). Now, I've ridden in the back of a helicopter (AW109), and I can tell you that I stand by that decision, even if it is a different model. You don't have to be a geek about helicopters to understand this stuff, but the GM's authority, when undermined, can be really withered away when a particular RPer overimparts it. I told them I would stand by it, and I received another separate PM.

Safe to say, when a GM who has made a specific decision that seems so tiny and insignificant and is hassled over it, you begin to really wonder where the line is. I want to make a realistic RP, but I do want to maintain my own features of it- and not be fucking messaged when I do one thing out of order. It is important, sure- but there is a point when it stops being for realism, and it starts being a total simulation of a war environment, and becomes a fucking drain to run. I like to enjoy RPing- and frankly, whilst there are places where keeping realism is worthwhile, there are areas where it vastly polarizes the RP group that you're with when some have a vague grasp of realism and others are former servicemen/current.

It really depends what you're going for- and whilst useful, and definitely a great benefit to use in order to further the RP, it can't be used as the only standpoint. Realism is good, of course- but when it gets too much, there is a point where people begin to lose interest.

But I digress.

The point being, I've given up myself on seeing other people run military RPs that last a long and particularly interesting set of time. I've realized that it's the point that people begin bickering about equipment or scenarios, or generally retarded people get involved. The cogs begin to seize, and they die. There was a Vietnam one a few weeks back- and that crashed out, from what I saw. GMs don't avoid the blame either. Non-faithful GMs are fucking horrid. I will say that whilst people have real lives, GMing an RP is a big undertaking- you're creating your own creative scene that requires constant control and work to keep in check. In the past year, I believe I was a part of a couple- one about a WW2 RP set on Crete, that fell through because the GM simply stopped posting. It felt like a letdown, like even my enthusiasm was going to shit. It's a very personal account I'm giving here, as I am finding that it's the best way to write it up. Military RPs can exist, it's just that I've discovered that due to a multitude of factors, they're an impossibility to run.

The only way I see you can run a military RP is to form exceptionally strong bonds with RP partners, about three or four or so. This would mean contact in other forms than just RPG- Skype, or any form of chat (IRC, and so on). Only that way, do you get a consensus of agreement on what the GM is trying to paint as a picture, and it really allows for people to get involved. With Sierra Vanguard, a light-hearted espionage RP that I've set up, I've done it with three of the closest RPers I've worked with.

Many other RP genres can exist without this method, I think- Fantasy and Medieval, Sci-Fi too, but Military and maybe more intricate Spy or so on RPs won't work without an intricate bond. Lima works on that basis- and whilst perhaps less realistic, it does still give a good attempt at putting RPers into the minds of special forces personnel. A fantasy, if you will- but one that finds good traction in a military RP, for the specific segment I'm working with. Yet it works because I know the RPers I'm working with on a far greater level than just in the RP itself an the OOC- and therefore, working with them is a little easier, knowing that I can at least let them go right ahead and do what they think makes sense. There's a broad agreement on what works and what doesn't, and with RPers that you have little contact with, it's playing russian roulette quite frankly.

Hence why military RPs may fail. The content can be dictated to the GM's pace, and whilst there is a stark divide between the two camps, the GM themselves is probably part to blame. My response? I would love to do more and more RPs that have a historical and military focus, but I've slowly lost touch with it. Time and time again, I've tried to base it off different mediums, work with others, and repeatedly, I've seen the dream go to shit. I'll probably have a successor for Lima, and if anyone wants to join in, I say that there will be open spots. But if you don't like it, you can fuck off, quite frankly. I've RPed military for five to six years now, and while I'm not perfect, I do have a good idea of what makes an RP work when you have the right people onboard. Countless numbers, by this point- on new and old guilds. I don't let my RPs die, my people do, or when I join an RP, the GM or someone else leaves and it all falls apart. That is what it comes down to in the end- and I find it rude when people do decide to leave without any justification. That's all I'll say about it really- and that's all that really needs to be said of the topic. To anyone that would like to do a military RP- I would love to, but sadly, I think I've tried enough.
Hidden 9 yrs ago 9 yrs ago Post by TRF
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Actually, scratch everything I just said.
Hidden 9 yrs ago 9 yrs ago Post by Three Five
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I have noticed this, too. I used to be a member a while back, and I recall there being a ton of WWII roleplays at that time. I have been craving a WWII RP recently, so I re-joined but I haven't seen a single one for over a month! While there are a lot of "Military" tags on roleplays, it is generally not a military-focused RP. There might be some characters who are soldiers, but that is not a main theme.

Perhaps one reason for a lack of war-themed roleplays is that it is simply not a popular theme in the media right now. We don't have many war movies inciting folks to take the story into their own hands. Perhaps others do not like romanticizing war or living it vicariously through a character. I personally would never wish to experience war first-hand, but I am deeply fascinated by the military and would love to play it out in a safe, fictional environment.

Actually, I have been considering starting a WWII-based RP, but I am not sure I could come up with a good enough plot to keep it going. I am also not an expert by any means, so there would not be a large focus on historical accuracy and the like. This may be appealing to some but not to others...Still, since there is some interest in war RPs here, maybe I'll give it more thought! :)
Hidden 9 yrs ago Post by Dinh AaronMk
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I think the big thing with WW2 RPs is less they're military but because being based on real events it can be awkward to try and keep true to the source for most people and usually requires a good deal of knowledge on the subject matter at hand. It's not enough you have a casual understanding of the topic, especially when the bar for such a setting is raised by experts in the field. And this is true also for alternate history, where the believably and organic nature of the plot and setting can hinge on how much one understands the circumstances that lead to the alternate history. Otherwise it can become forced and silly to anyone who has any serious appreciation or knowledge of the matter at hand.

On the surface it doesn't mean much to the casual RP'er. But it still doesn't rule out that an RP like that will likely attract people who specialize in that era or are big fans of it. And this can steadily raise the informal bar of participation. Though you may outwardly welcome anyone to try, there may still be a subconscious concern of people going to join when the OOC and general chatter is filled with high-level amateur or professional debate and argument over certain aspects in t he RP's setting.

So that may be a contributing matter in such a topic. And also a death-nail in it: too much talk and peacocking and establishment in the OOC to the point people spend all their energy talking about they're going to do X and Y so that when it comes to IC they have no energy to write about it, or the ideas have lost their magic. But this isn't strictly related to war-RPs or even WW2 RPs as a whole.
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