Hidden 9 yrs ago Post by Dead Cruiser
Raw
Avatar of Dead Cruiser

Dead Cruiser Dishonour Before Death / Better You Than Me

Member Seen 3 days ago

The time frames will be sorted out when Carnevile gets back. As for power levels, you might want to ponder further on why magic, not WMDs, rule the world.


These are magical weapons, ja? Thought we had been over this.
Hidden 9 yrs ago Post by Deaddlife
Raw
coGM
Avatar of Deaddlife

Deaddlife The Anti-Genesis

Member Seen 8 yrs ago

<Snipped quote by Deaddlife>

These are magical weapons, ja? Thought we had been over this.


We have, but a magic WMD is still a WMD.
Hidden 9 yrs ago Post by Dead Cruiser
Raw
Avatar of Dead Cruiser

Dead Cruiser Dishonour Before Death / Better You Than Me

Member Seen 3 days ago

<Snipped quote by Dead Cruiser>

We have, but a magic WMD is still a WMD.


Y-Yes? I'm not really sure what the point you're trying to raise is. If magic is the ultimate power, a magical weapon should be the ultimate weapon. Am I missing something?
Hidden 9 yrs ago Post by Carnevile
Raw
GM
Avatar of Carnevile

Carnevile Dark Prodigy

Member Seen 8 yrs ago

When I get back a few things may be changing, for example I'm adding something new to the character creation that we'll all have to modify. Something called "flaws". For example.

Flaws:
1. Reckless
2. Ill tempered
3. Previous wound on arm that affects close combat.
4.(optional)

Just to balance out characters a bit, since not every character is perfect, a minimum of 3 are required.

Secondly, Dead Cruiser, you question things too often. Also aren't the OIB against the CotD? And if so why is Arkham a Warlock city I think you said at one point.

Thirdly; though the Council may be small, they are far more powerful than you believe so, they are far more advanced when it comes to technology. The CotD also woke alongside the Old God Syn, which gains them a formidable force. Even better, the CotD have full control over the Twisting Abyss, billions, maybe trillions of demons that are at their disposal, though probably a tiny fraction of the population is willing to cooperate, whereas more powerful demons have to be enslaved.
Hidden 9 yrs ago 9 yrs ago Post by YakaFirestorm
Raw
Avatar of YakaFirestorm

YakaFirestorm

Member Seen 9 yrs ago

Understood!

*Edit: Alright! They are complete! Is the weaknesses of the character only to be known by the GM or can other players know as well? ((I have put them into a hider in case the first is true))
Hidden 9 yrs ago Post by Carnevile
Raw
GM
Avatar of Carnevile

Carnevile Dark Prodigy

Member Seen 8 yrs ago

Oh, I forgot another thing, I will also be starting something called "Zul'kafh's Whispers" a private message, most likely a riddle to random players at random times, some may hint to danger, future events, past events, even your own death, bust mostly to drive your character to the brink of insanity.
Hidden 9 yrs ago Post by Deaddlife
Raw
coGM
Avatar of Deaddlife

Deaddlife The Anti-Genesis

Member Seen 8 yrs ago

Flaws:
1. Reckless
2. Ill tempered
3. Previous wound on arm that affects close combat.


So these are minor but not negligible flaws?

Posted my Flaws, they alright?
Hidden 9 yrs ago Post by Carnevile
Raw
GM
Avatar of Carnevile

Carnevile Dark Prodigy

Member Seen 8 yrs ago

Brilliant, I'll add mine to my characters and NPCs when I'm free tomorrow, it's a bitch to type on this iPad, thank God for Autocorrect, though earlier it literally autocorrected "the" into "Prehistoric".
Hidden 9 yrs ago Post by Dead Cruiser
Raw
Avatar of Dead Cruiser

Dead Cruiser Dishonour Before Death / Better You Than Me

Member Seen 3 days ago

Flaws:
1. Reckless
2. Ill tempered
3. Previous wound on arm that affects close combat.
4.(optional)

Just to balance out characters a bit, since not every character is perfect, a minimum of 3 are required.

Secondly, Dead Cruiser, you question things too often. Also aren't the OIB against the CotD? And if so why is Arkham a Warlock city I think you said at one point.


Regarding flaws: what are these counterbalancing on the CS? There is nowhere to list advantages as such on the CS, so it only seems strange to me that flaws would be the only things listed.

Anyway, the OIB are generally opposed to any global-scale threats. Their specialty is killing Malign Deities. Arkham is considered a warlock city by the other factions in the continent because it's essentially run by the OIB, a magocracy. It's been ignored by the Council for this long because they considered the OIB to be generally non-threatening, and potentially alike in philosophy to them. The Order has ignored them for similar reasons. Only recently have the Council and Order began to sniff around the OIB, wondering where its allegiance actually lies.
Hidden 9 yrs ago 9 yrs ago Post by Carnevile
Raw
GM
Avatar of Carnevile

Carnevile Dark Prodigy

Member Seen 8 yrs ago

Who says it's being ignored by the council? The council is me, Zee and Deaddlife.

Warlocks are immensely different than mages and wizards, Though Aydin has been mistaken for one a few times, which he gets rather pissy at.
Hidden 9 yrs ago Post by Carnevile
Raw
GM
Avatar of Carnevile

Carnevile Dark Prodigy

Member Seen 8 yrs ago

<Snipped quote>

<Snipped quote>

The OIB has been standing long enough to see several Old Gods rise and fall, on occasion by their doing.


So your little group has managed to kill several Old Gods singlehandedly? The death of an Old God on either side creates an immense imbalance, if one dies, the others gain it's power, so if a bunch of evil Old Gods died, for example 4 of 9 were killed, the power that Tor'qux wields would be multiplied by four. Killing Old Gods is stupid and damn near impossible, try taking your crew into The Black Forest and we shall see. They'll lose their minds before they lose their life; once you enter the forest it's almost impossible to leave, as well as being incredibly expansive, stretching on for miles, it also seems to lock you in some sort of loop.

Needless to say, your group isn't the most powerful, as Deaddlife said you need to reconsider your power scale, because if even the Order can't take down Old Gods, you can't either. Plus, there is a group that will appear halfway through that not even the Council, the Order or the other Order can comprehend.
Hidden 9 yrs ago Post by Amphibious Assualt
Raw

Amphibious Assualt Ralph Waldo Pickle Chips

Member Seen 8 yrs ago

i will make my cs today. I've been quite busy.
Hidden 9 yrs ago Post by Carnevile
Raw
GM
Avatar of Carnevile

Carnevile Dark Prodigy

Member Seen 8 yrs ago

@Amphibious Assualt Aight, I'm away for the week anyway so take your time. Stuff is bound to slow down anyway.
Hidden 9 yrs ago 9 yrs ago Post by Dead Cruiser
Raw
Avatar of Dead Cruiser

Dead Cruiser Dishonour Before Death / Better You Than Me

Member Seen 3 days ago

Who says it's being ignored by the council? The council is me, Zee and Deaddlife.


I'm just going off of what interaction and discussion regarding this there has been, which is none. If you want there to be a plotline here, you sort of need to talk to me about it.

<Snipped quote by Dead Cruiser>

So your little group has managed to kill several Old Gods singlehandedly?


Saying it like that is kind of dubious. I'd say that they have killed "a few," with vast effort, over a span of thousands of years. Not to mention (again) that this isn't like ten guys in a LARP group that rented a room at the senior center. This is an organization that has existed for a significant fraction of human civilization, supported by an industrial complex manned in the thousands, with hundreds of mages of varying fields and calibres working under them.

The death of an Old God on either side creates an immense imbalance, if one dies, the others gain it's power, so if a bunch of evil Old Gods died, for example 4 of 9 were killed, the power that Tor'qux wields would be multiplied by four.


So really only one or so would be dead at any given time, and only at rare opportunities at distant intervals.

try taking your crew into The Black Forest and we shall see. They'll lose their minds before they lose their life; once you enter the forest it's almost impossible to leave, as well as being incredibly expansive, stretching on for miles, it also seems to lock you in some sort of loop.


I can assure you that they've handled worse than "a scary forest." When the skies boil, the seas turn to mercury and unending bastardizations of reality unmake themselves into our world... That's what they're most used to dealing with.

Needless to say, your group isn't the most powerful, as Deaddlife said you need to reconsider your power scale, because if even the Order can't take down Old Gods, you can't either.


One of the first things I said about the OIB is "they fight gods," and your response (exact words) was, "Fine, fair, accepted."

I'm not trying to make the most powerful group, I'm trying to establish my group's specialty. And that's eliminating anything that poses a global threat, be it mortal or divine, and threatening the rest of the world out of doing anything similar.

But we can reach a compromise, here. Let's say it takes about four Deus Machina to fight an Old God to a draw, and nearly a full deployment to kill one. It's a huge resource investment to launch even a single Deus Machina (that happens to be one of the OIB's weaknesses, by the way), and the OIB would have to go all out to bring down a god. And if it means anything to you, they have a much more difficult time destroying widespread, ingrained threats than singular entities. They would literally have an easier time killing a Malign Deity than wiping out the Council or Order.

Over the last year, the OIB has been the weakest that it ever has been in centuries. It has far less than full operational capacity, its Grand Master is practically a child, and its Seven Emperors are practically a rogue's gallery. Not to mention that it has two rogue Deus Machina loose in the world, as well as a cybernetic abomination capable of widespread destruction.
Hidden 9 yrs ago Post by GodOfWar
Raw
Avatar of GodOfWar

GodOfWar Originally Bloodied

Member Seen 2 yrs ago

I'm sorry to have to say this, but I may need to drop out of the RP. I am in no way bored or disappointed by the RPs performance, it actually seems to be going spectacular. It's just that attention-hogging IRL problems have surfaced, causing me to have to save my free time for RPs I have deep obligations to. I am sorry for any incovience, and I hope that the RP goes smooth without me
Hidden 9 yrs ago 9 yrs ago Post by Carnevile
Raw
GM
Avatar of Carnevile

Carnevile Dark Prodigy

Member Seen 8 yrs ago

@Dead Cruiser Try taking on the Black Forest, I'm sure it'll be the end of your faction. And it's much more than just a scary forest, it's a living organism, each tree is connected, they see everything, no matter where you are, whatever horrors lie in the Black Forest will be your end; and even if you do survive some of the more insect like monsters, then the Executioners or Tor'qux himself will. You wouldn't be able to get your machine things through the forest anyway, too dense.

And these aren't ordinary trees, blood runs through their roots as some of the tallest trees extend hundreds of meters high. And even if you did want to attempt to kill the Old God, you wouldn't be able to draw him out because... well... the barrier that Gia put up prevents anything dark from leaving.

You wouldn't be able to kill Nykrileth because he's in the middle of the ocean miles beneath the waves, sleeping in a dead city.

You wouldn't be able to kill Ko'roth because the Council and an entire demonic army stands in your way.

Other Old Gods are either too fast, evasive or powerful for you to kill, plus since you're breaking Halax'zen's toys, wouldn't it make sense that you'd be pissing him off so much that he'd just obliterate you within seconds... 'cause he's a God. An unkillable God that wields more power than every Old God combined.

and the OIB would have to go all out to bring down a god.


No. You're not killing a God. Ever.

If your group can take down Gods and Old Gods then what's stopping him from annihilating the Council and the Paladins.

Downscale your power or be removed.
Hidden 9 yrs ago Post by Carnevile
Raw
GM
Avatar of Carnevile

Carnevile Dark Prodigy

Member Seen 8 yrs ago

@GodOfWar Farewell, hope everything goes well, and if everything clears up again you are free to rejoin.
1x Thank Thank
Hidden 9 yrs ago 9 yrs ago Post by Dead Cruiser
Raw
Avatar of Dead Cruiser

Dead Cruiser Dishonour Before Death / Better You Than Me

Member Seen 3 days ago

@Dead Cruiser Try taking on the Black Forest, I'm sure it'll be the end of your faction. And it's much more than just a scary forest, it's a living organism, each tree is connected, they see everything, no matter where you are, whatever horrors lie in the Black Forest will be your end; and even if you do survive some of the more insect like monsters, then the Executioners or Tor'qux himself will. You wouldn't be able to get your machine things through the forest anyway, too dense.


"Dense forest" isn't exactly an obstacle to massive war machines. About half of the Deus Machina fly anyway. A little aerial firebombing ought to do the trick. Anyway, I digress.

Other Old Gods are either too fast, evasive or powerful for you to kill, plus since you're breaking Halax'zen's toys, wouldn't it make sense that you'd be pissing him off so much that he'd just obliterate you within seconds... 'cause he's a God. An unkillable God that wields more power than every Old God combined.


I think a big issue here is that neither of us at any point divulged the power level that we're working on, and it seems like we're each pulling things out of our ass to oneup each other. Well, I mean, I can only speak for myself there. In any case, I would outright declare what a Deus Machina can and can't do, since no one present has seen one in action IC.

Also, aren't there good gods to oppose these other ones? And is that what we can expect IC? Divine instakill retribution as soon as we go off the rails?

No. You're not killing a God. Ever.

If your group can take down Gods and Old Gods then what's stopping him from annihilating the Council and the Paladins.

Downscale your power or be removed.


Snoozefest.

Like I just mentioned, a singular entity is far easier for them to take down than an organization. They can gang up on a single god, hard to do that to an army. Not to mention that they solidly don't care about the Council or the Order. They've only just begun to because they've started to become a nuisance.

But as long as we're taking our toys and running home, I'll just say that they fight off Malign Deities; alien gods and other such extradimensional/terrestrial entities. Too busy having punchups with Nyarlathotep to worry about knockoff Cthulhu.
Hidden 9 yrs ago 9 yrs ago Post by Carnevile
Raw
GM
Avatar of Carnevile

Carnevile Dark Prodigy

Member Seen 8 yrs ago

I think I've said several times that I'm away for the week, and that things will slow down... I'm doing the best and most I can from an iPad with barely enough time and three screaming children around me.
Hidden 9 yrs ago Post by Carnevile
Raw
GM
Avatar of Carnevile

Carnevile Dark Prodigy

Member Seen 8 yrs ago

You're not killing Gods, and you're not killing Old Gods unless you have a damn good reason to; for example if they go haywire and decided to kill everything, and not killing one just because you're bored on a Sunday afternoon.
↑ Top
© 2007-2024
BBCode Cheatsheet