All current applicants accepted, relocate your sheets to the Character section at your earliest convenience, I'll begin work on the opening post shortly.
Name: Sana Rawn Age: 31 Alignment: Chaotic Good Race: Human Class: Marksman/Gypsy(Bard) Appearance/Clothing:
Height: 5' 7" Weight: 125 lbs Hair color, texture, length, style: Dirty ash blonde with layers from ears to shoulders. Her hair is usually worn with shorter layers crimped and pulled back with a few loose strands around her face, the longer layers are curled under and left loose falling to her shoulders. Eye look, shape & color: Milk Chocolate with amber specks, round eyes with a slight slant at the outer corners. Skin Tone: Tanned with olive undertones. Body Type: Toned body over all with very defined arm muscles. Voice/Accent: Her voice has a tad deeper intonation than most women and is slightly raspy. Sana has a stunningly beautiful voice when she sings but it is something that she rarely does. Clothing: Warm Weather - She wears a very simple halter top made of tanned leather that tied around the back of her neck and is trimmed in a deep brown rawhide. She wears a matching shorts that is slit on each side of her thighs as to not to hinder her movements. Her boots are a soft suede material that come up to just below her knees and lace up the entire way, soft soles, no heels. She wears a sheer mantle that flows to the ground and is trimmed in the same material as her halter top, usually pulled over her arms to hide their definition.
Moderate to Cold Weather –
Outfit:
Cloak:
Gypsy Clothing -
Skills: Agility, acrobatics, gymnastics, ambidextrous, riding, fletching; excellent marksman with a bow and skilled dagger thrower. Knows some close combat fighting, using her bow in a staff like manner. When weaponless Sana will use her knowledge of acrobatics and gymnastics, combined with her agility, to attack and defend herself.
Natural Abilities: None - Human
Magic/Spells: Sana knows many bard songs but is unaware of which ones she can actually cast. Below is a list of songs she has been able to cast successfully so far.
Trust Me: Beauty From Pain - An inspire trust spell that is activated when she sings. Spell has a 75% chance of working on one target in the line of sight. Effect lasts 20 minutes - can cast once a day
Courageous Heal: Everything Burns - A triple effect spell activated when she sings. It hits all allys in a fight. It heals up to moderate wounds, gives a +2 to attack hits and +2 to damage. Does not work on Sana and drains her terribly after casting. Plus to damage and to hit lasts 5 rounds. (Side effect is due to the nature of the spell it will make those that it hits feel more courageous during the casting.) - Can cast once every three days.
Beacon: Flashlight - This song brings about a pillar of light that breaks through low light, darkness and obscured vision. (Such as mist, fog, smoke and rain). It has no special effect other than being able to be seen from up to a mile away no matter the level of light or density of obscurity. Cannot be seen through rock or stone but will follow a path until it reaches the sky if possible. The song itself will carry with the light and can be heard as far as the light can be seen. The light will continue as long as the song continues and fade once it stops. The end verse can continue to be repeated to last as long as the singer can sing. It can be cast once a day but if it is an extended version of the song it takes away from the next days ability. Each time it is extended, it takes another day to recharge it.
Masquerade: Burn With Me - During the course of the song Sana is able to completely change the look and voice of herself and up to one more party member. The illusion is true even if touched and lasts 24 hours, it can be dispersed by break illusion spells or if the person it is cast on speaks the words "The Masquerade Is Over" - Can be cast once every 12 hours
Winter Storm: Cold But I'm Still Here - This is currently Sanas only true attack spell. During casting the temperature of an area that spans out in a 60 foot radius around her will begin to cool down, the ground will frost over as well as other materials that normally would in such conditions. Using her hand movements she can direct up to five beams of ice from her palms during the song to strike opponents or other applications as she made need.(such as a wall of ice or to freeze a lake to be able to walk on) - she may contain her five beams to the end of the song and let it out as a single attack that will form a wall of ice three feet thick and ten feet high in a circle with a 30 foot diameter. Ice attacks will melt as normal for air temp. Wall will last until she stops singing as long as it isn't destroyed. (She may repeat the song until she cannot sing anymore to keep the wall up but may not do anything else but sing.) - can be cast once a week.
Sana is scarred now with a line from her right ear to her jaw on her face, small puncture scars on her right shoulder from a hound bite and a burn scar from the right side of her neck at her jaw line, that front side of her chest, down her arm to the elbow and her back to the bottom of her shoulder blade.
Armor: An arm cuff that is enchanted with Barkskin.
Weapons: She carried one small dagger that is used for cutting up meat before cooking for the most part though is works as a throwing dagger if need be. Nothing special about it, the blade is 6 inches of plain steel while the hilt is carved oak. Her other and main weapon is a Recurve Bow that was hand carved for her; she uses cedar arrows that resist warping. She possesses a Silver Dagger found in the chest of a Liches Layer as well as a second quiver of silver arrows provided to her by the Elven Army of Corellan Larethian.
Possessions: Clothing, weapons, pack, dried fruits and meats, water skin, rope, fletching items, rags, needle, threads, horse, grooming items, tent, chain with her parents wedding bands on it that she wears around her neck.
Personality: Sana in the past has been known to be rather quiet and untrusting, hard to get close to. She preferred to be left alone and detests asking for help; a very stubborn woman who preferred to do things alone than in a group. Though since meeting Hugh she has softened some and come to accept things. Now a days she doesn’t mind the group setting so much but prefers to be alongside Hugh during most situations. She can be rather outspoken at times but has a good heart and tends to help people in need even without being asked. Handing over items that one may need without a word and just walking away. If she does get mad though she will lash out either verbally or physically and when a new comer approaching she will draw and stand ready to strike them down if provoked.
History: She comes from a wandering band of gypsy that she left long ago for she refused to become what they wanted her to be. Another dancer and entertainer for the group. She was a tom boy growing up who preferred to spend time with a bow and arrow than a person. Though she never sought the way of her people she is very defensive of them and knows their ways. Skilled in song, dance, showmanship. Nothing traumatic happened during her childhood or growing up but being the typical teenager, hated what her parents wanted for her and in the end left those she knew for a world she wanted to know.
After she reached maturity she decided to leave the home and family she knew and set out on her own. Over the years she has worked in various towns trading furs from animals she has killed on her journeys and worked mercenary from time to time as wars broke out, utilizing her skills as a marksman.
During a journey through the desert when she was grouped with adventurers she met an older and kind hearted man by the name of Hugh whom she found herself drawn to. She was captured by a Lich and taken off to be sacrificed, if it had not been for Hugh she would have been slaughtered on the granite sacrificial tomb she was tied to. Though she has never out right stated that she loves him, it is more than evident in the way she acts around him and carries herself now.
Sana traveled with Hugh for a long time. During an adventure she was snatched by a traveling fog that divided up her, as well as some others in the group she was adventuring with. When this happened, Hugh left the group but before Sana was taken. She is unaware of him walking away and has no idea why because of this. Since she was dropped off by the fog she had worked to get back with the adventuring party to find Hugh once again, thinking he is still with them.
@Corsair Awesome, thank you. I was going to pick another character to play but after reading the intro with the fog it played to perfectly for me since I just had half my group in the rp I gm vanish in a fog, lol
Only some slight revisions to mundane equipment, otherwise full CS. Name: Snoh Bhaal Age: 25 Sex:Yes please Male Race:Tiefling Class:Hexblade 5/ Thayan knight 2 Alignment: Lawful neutral Appearance:
6'2" 140, He still keeps his hair long, as a Thayan slave should. Equipment:
Assuming Character wealth by level +1 Sizing Longsword (1/round as swift action can change to any size) [8000 gold] +1 Elven chainmail (+5 Armor to AC) [5,150] Casters tower shield (+5 shield to AC, space to scribe scroll for hand free casting) [3,180] Masterwork Composite longbow rated for him (+1 hit, +2 Damage) [650] Hand of the mage, (mage hand at will) [900]
1120GP left in jewelry and trinkets.
Skills and Abilities: Resistance Cold 5, Resistance Electricity 5,Resistance Fire 5,(racial) Darkvision 60 feet(racial)
Intimidation Knowlege arcana Knowlege local swim/climg/jump
Weapon focus (longsword) Iron will Monkey grip Faster healing
Spells: Darkness 1/day(racial) Sleep 1/day (Class) Charm person 1/day (Class)
Personality: Aggressively submissive. He has been raised that his value is equal to those he works for. He has his own thoughts and ideas, but most often those lean on how to please others. When not given to submission, he is calm quiet and conniving.
Backstory: Something short and sweet, preferably. Born a Thayan slave in Benzantur, his fiendish heritage was obvious from birth and taken as a good sign of selective breeding between two other hexblades who had strong bloodlines. He was sold for a magnificent price and kept for many years by a drow priestess of Kiltzi until he would come of age to go to Hexcidon, the college of hexblades. During his time as a holy floor scrubber and priestess gofer, he was constantly taught his place at the bottom of the food chain and what a tasty morsel he would be one day. She also taught him how to please others, not merely carnally but how to draw the bath and present the food in pleasing ways.
When he joined the college, they reinforced the lowliness of his place in society as a tiefling, as a hexblade, and as a slave. The best he could ever hope for is to die for his masters. But Snoh saw another way. He mastered the art of pleasing others his mistress had taught him, telling his superiors what they wanted to hear or saying their ideas back in a new voice. This made him in many ways the class omega, but it also kept him far from the fights of dominance the others participated in. He could watch and listen to learn the ways alphas acted so he could imitate them later if needed.
He managed to slither through his classes to graduation with the sudden shift in focus of his combat training in the longsword and tower shield even though he was better with a greatsword. His classes had also taken a sidestep to include resisting mental intrusions as they were grooming to make him a Thayan knight for a good friend of his priestess. He was sold to a very practical and bookish transmuter who had to leave Thay with a bodyguard. They left for Luskon with official graduation but no ceremony from either the college or the priestess.
Once hey were far from the city, they began to fall in 'like' with each other over the many miles and he did all he could to keep her well rested for spell casting. She gave him a magical longsword, her graduation project, to help protect her and a gift from the guidance of Kiltzi in the form of blessed armor.
Sadly it wouldn't be enough as they were set upon by thugs, he told her to get away as far and fast as possible while he held them off. She cast a transportation spell of some kind and a thick fog rolled in. He managed to finish off the thugs with some minor wounds when he found a stone enchanted with the message spell, activating it took some work but he got the damn thing to repeat the orders to kill the Zulkir of Necromancy, their apprentice and her bodyguard.
But the fog lifts, and he is nowhere near where he once was. [/hider]
@knighthawk, I have a couple problems with your character - like he was sold as a slave to the church of a Chaotic Good deity, which is a contradiction of terms, Chaotic Good being the alignment most inimically opposed to the act of slavery. Also, a -Drow- Priestess of a Maztican Deity? The way he's treated by them it seems like you were thinking a Priestess of Lolth.
More importantly, though, your character, being a Tiefling with rather pronounced features - he frankly looks like Mephistopheles - is going to derail every encounter with the native denizens of Ravenloft into a mob with torches and pitchforks.
I also...that name. I'm sorry, I know that's petty, but -Snoh Bhaal-? I mean, just for starters - Bhaal is the God of Murder in the Forgotten Realms. For another, it's kind of a tortured pun, in a setting that is trying to go for horror, kind of a mood killer.
@IcePezzNot locked up yet, but we're starting to stretch a little on characters.
@knighthawk, I have a couple problems with your character - like he was sold as a slave to the church of a Chaotic Good deity, which is a contradiction of terms, Chaotic Good being the alignment most inimically opposed to the act of slavery. Also, a -Drow- Priestess of a Maztican Deity? The way he's treated by them it seems like you were thinking a Priestess of Lolth.
More importantly, though, your character, being a Tiefling with rather pronounced features - he frankly looks like Mephistopheles - is going to derail every encounter with the native denizens of Ravenloft into a mob with torches and pitchforks.
I also...that name. I'm sorry, I know that's petty, but -Snoh Bhaal-? I mean, just for starters - Bhaal is the God of Murder in the Forgotten Realms. For another, it's kind of a tortured pun, in a setting that is trying to go for horror, kind of a mood killer.
All excellent points.
Yes the contradictions do seem uncomplimentary, they are actually meant to soften him from a LE/CE murderous bastard to a LN. The drow priestess uses her reputation of her race to move through evil areas with a preceding awareness and misinformation. "I am a drow priestess...Move." But doesn't bother to say of who. She could purchase him to 'free' him in all but name so as to not rock the boat. I can easily change drow to anything else if you like.
I can choose an image with softer tiefling features if you like or else rearrange magic items for a hat of disguise.
Yes, snoh bhaal is a pun, but yes also some tieflings are influenced by the efforts of dark gods such as Bhaal. But all easily adjustable.
@Corsair I will try to hurry up with my cs then, before you definitively close up :p
I've was locked away in forgotten realms lore for what seems like an eternity, dabbled in ravenloft for a bit. Currently have my own rp going and just need something to ...get away from the madness of gm'ing? But if I'm able to get you something, and you accept it, you won't be disappointed :)
Edit- I've been sick the past few days, and at the moment I can't seem to get over it. So I'm going to have to pass on this one. You're all such amazing writers, I hope you don't mind if I read along :)
Gonna have to say no, the rest of the party is hovering around level 10. We're at the low end of the phase where we can take on a Dragon as a party, having a character who can turn into a monster more powerful than the rest of the party put together is a bit much.
Only some slight revisions to mundane equipment, otherwise full CS. Name: Simoom Thaybound Age: 25 Sex: Male Race:Tiefling Class:Hexblade 5/ Thayan knight 2 Alignment: Lawful neutral Appearance:
6'2" 140, He still keeps his hair long, as a Thayan slave should.
7'2" 220, long and lanky when the helm slides up to reveal a hard face from a man from tentownshe knew. Long braids are replaced with short crop.
Equipment:
Assuming Character wealth by level +1 Sizing Longsword (1/round as swift action can change to any size) [8000 gold] +1 Elven chainmail (+5 Armor to AC) [5,150] Casters tower shield (+5 shield to AC, space to scribe scroll for hand free casting) [3,180] Masterwork Composite longbow rated for his strength (+1 hit, +2 Damage) [650] Hat of disguise (disguise self) [1800]
220 GP left in jewelry and trinkets.
Skills and Abilities: Resistance Cold 5, Resistance Electricity 5,Resistance Fire 5,(racial) Darkvision 60 feet(racial)
Intimidation Knowlege arcana Knowlege local swim/climg/jump
Weapon focus (longsword) Iron will Monkey grip Faster healing
Spells: Darkness 1/day(racial) Sleep 1/day (Class) Charm person 1/day (Class)
Personality: Aggressively submissive. He has been raised that his value is equal to those he works for. He has his own thoughts and ideas, but most often those lean on how to please others. When not given to submission, he is calm quiet and conniving. Often staring into fires for meditative purposes from a candle to a bonfire.
Backstory: Something short and sweet, preferably. Born a Thayan slave in Benzantur, his fiendish heritage was obvious from birth and taken as a good sign of selective breeding between two other hexblades who had strong bloodlines. He was sold for a magnificent price and kept for many years by a drow priestess of Azuth until he would come of age to go to Hexcidon, the college of hexblades.
During his time as a holy floor scrubber and priestess gofer, he was constantly taught There was more than one way to solve a problem. That the illusion of servitude can be just as powerful, he was servant by law but treated like an apprentice. To that extent taught him how to please others, not merely carnally but how to draw the bath, prepare the home, and present the food in pleasing ways.
When he joined the college, they reinforced the lowliness of his place in society as a tiefling, as a hexblade, and as a slave. The best he could ever hope for is to die for his masters. But Simoom saw another way. He reaffirmed to mastered the art of pleasing others his mistress had taught him, telling his superiors what they wanted to hear or saying their ideas back in a new voice. This made him in many ways the class omega, but it also kept him far from the fights of dominance the others participated in. He could watch and listen to learn the ways alphas acted so he could imitate them later if needed while culling teachers favor.
He managed to slither through his classes to graduation with the sudden shift in focus of his combat training in the longsword and tower shield even though he was better with a greatsword. His classes had also taken a sidestep to include resisting mental intrusions as they were grooming to make him a Thayan knight for a good friend of his priestess. He was sold to a very practical and bookish transmuter who had to leave Thay with a bodyguard. They left for Luskon with official graduation but no ceremony from either the college or the priestess.
Once hey were far from the city, they began to fall in 'like' with each other over the many miles and he did all he could to keep her well rested for spell casting. She gave him a magical longsword, her graduation project, to help protect her and a gift from the guidance of Kiltzi in the form of blessed armor.
Sadly it wouldn't be enough as they were set upon by thugs, he told her to get away as far and fast as possible while he held them off. She cast a transportation spell of some kind and a thick fog rolled in. He managed to finish off the thugs with some minor wounds when he found a stone enchanted with the message spell, activating it took some work but he got the damn thing to repeat the orders to kill the Zulkir of Necromancy, their apprentice and her bodyguard.
But the fog lifts, and he is nowhere near where he once was.
I'm playing it by ear, but I intend on our guys to have been around the block a few times. We're no match in a fight for Strahd or Soth, but we're definitely not nobodies.