Hidden 8 yrs ago Post by Shorticus
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I need to look at your internal map at some point, ZB, so I can get a better idea of where that fighting went down.

Nice post.
Hidden 8 yrs ago Post by ZB1996
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It was just below the Satrapy (province) of Allumana, which is at the very bottom of Ashkar. The Satrapies are listed in my updated nation sheet, in the politics section.
Hidden 8 yrs ago Post by Shorticus
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I did some work on a post today. It's a-comin'!

Also, I think I found what the voices of beautiful saurian women sound like.



(The feminine chorus later is what male saurians sound like, obv.)
Hidden 8 yrs ago Post by Shorticus
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I am... Gargh. I keep finding myself posting shorter blurbs in other places. I want to blame Finals and projects that are due, but given that I'm still finding some energy to write in other places, I can't blame schoolwork entirely.

I'll get a post up over the next few days, I think. Class is almost over. I am still dedicated to this RP, and I know I want to start with a kickass scene in the Almurzani, or at least build up to it with invitations.

So, let me ask, then:

Does anyone want to have some stuff go down based around the Almurzani? If so, I can start setting up the event.
Hidden 8 yrs ago Post by neogreggory
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Yes. Yes there is nothing I'd like more than having things happen involving the mighty gladiatorial combat. I should write up a few characters for that. A few because, of course, death is not uncommon to those that step into an arena of blood and glory.

Hidden 8 yrs ago Post by TheSovereignGrave
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Oh hey, the big arena not-necessarily-death fight! Fabulous; I guess I'll devote section of my post to that as well.
Hidden 8 yrs ago Post by Shorticus
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Oh hey, the big arena not-necessarily-death fight! Fabulous; I guess I'll devote section of my post to that as well.


I'm thinking about how to determine who the winner would be. I honestly may try to work out a quick, easy system of "advantages vs. disadvantages" + dice rolls, much like I did in certain wars Zaqir was involved in. It'd be nice to be able to know what direction the Almurzani will take either A) as we go along or B) before we start.

And yeah, I'm looking forward to using the not-necessarily-death fights as a means of working with politics, deciding what war to pursue, possibly getting my leader assassinated, etc.
Hidden 8 yrs ago Post by neogreggory
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I'll add more today, but here is one gladiator.
Hidden 8 yrs ago Post by Shorticus
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Poor Rize. That's all I'ma say. Green recruit fighting in the Almurzani...

Bless his heart.

@Everyone: How do we feel about using some sort of dice system to handle bouts in the Almurzani?
Hidden 8 yrs ago Post by neogreggory
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I've no problem with the use of dice.

I'll make up more warriors in an hour or two, need to wait for a free computer.
Hidden 8 yrs ago 8 yrs ago Post by Frengo
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Poor Rize. That's all I'ma say. Green recruit fighting in the Almurzani...

Bless his heart.

@Everyone: How do we feel about using some sort of dice system to handle bouts in the Almurzani?


That'd be fine, but the last time I tried to create a combat-orientated dice system for the guild, I got run out of town by a mob of super angry nerds.

So if you want to put your neck on the line, and risk being cannibalised by a cross-community lynch mob, then be my guest!
Hidden 8 yrs ago Post by Shorticus
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<Snipped quote by Shorticus>

That'd be fine, but the last time I tried to create a combat-orientated dice system for the guild, I got run out of town by a mob of super angry nerds.

So if you want to put your neck on the line, and risk being cannibalised by a cross-community lynch mob, then be my guest!


CHALLENGE ACCEPTED!
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<Snipped quote by Frengo>

CHALLENGE ACCEPTED!


Alright everybody, let's join hands and form a protective circle around Shorticus as he attempts to create a dice system.
Hidden 8 yrs ago 8 yrs ago Post by Shorticus
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Okay, so class ended early. I have an opportunity to go over my idea for a dice system. It'll be similar to the system ZB and I used in some of the Zaqir-Ashkar wars.

This is going to be a rough system used solely for determining the results of the Almurzani.



Does this make sense to everyone?

It's meant to be lethal, but unless a fight goes on for a while or you get utterly trounced, you won't suffer death or permanent wounds in the first battle.
Hidden 8 yrs ago Post by neogreggory
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I'm alright with this dice system.
I'm going to get to work on making two more kobolds for the arena now.
Hidden 8 yrs ago Post by Shorticus
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Did one last, brief edit to the system, clarifying something:

2 minor wounds ONLY confer their -1 penalty to wound rolls, not to combat rolls. (I originally wrote it differently like a dork, but that wasn't my intention.) Only major wounds and permanent wounds apply their penalty to both wound rolls and combat rolls.
Hidden 8 yrs ago Post by neogreggory
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Two more for the glory of the arena!

Hidden 8 yrs ago Post by Shorticus
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On that note, @neogreggory, concerning the different types of battles:

What I wrote up for single combat would apply well to group combat if we wanted to briefly consider what a group would be like. Rather than define an entire group for group battles, however, I'd instead make a write up for the leader and the team itself. A bit of clever rewriting to the rules could create a setup where <X> number of members are injured, or <Y> number are slain.

The paired contests could use two characters instead of one. Simple as that.

Archery contests would just be a straight-up roll made once. Same for beast mastery contests, though beast mastery would also involve wounds. (Beast mastery = slaying a bunch of animals.)
Hidden 8 yrs ago Post by TheSovereignGrave
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And I rise anew from the ashes of writer's block and being busy, to finally get my first bloody IC post up! Huzzah!

And if I vetoed the dice system, would you die Shorticus? Because I'm not; it looks good to me. Stuff like that isn't like an exceptionally major part and it's not like it's for real battles.
Hidden 8 yrs ago Post by neogreggory
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For the hell of it, I'm taking the 600th post in the OOC.

So... Yeah.
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