Well, that'd be 1.5x MAX weapon damage... the difference with mini-crits like that is they don't pierce defense... of course, he didn't have any defense to begin with, so...
And I finally rolled for my own initiative... 19 for me, and 22 for Backstabs.
Would have posted, but then I remembered that Evanist didn't roll after his turn... whoops. I'd roll for him, but I feel like that would be controlling his character, somewhat.
EDIT: Just realized that Evanist can't possibly mess up the turn order right now, so I'll post for the rogue and Backstabs.
EDIT 2: As for what happened in my latest IC post... The rogue attacks me! Rogue's roll: 9 (+10) = 19 My dodge roll: 20! My counter roll: 10 (+7) = 17 His dodge roll: 1... 1.5 x 10 = 15 + 8 (from my statmods) - 6 (his defense) = 17. The rogue died from a counter-attack.
Backstabs tries to attack the white mage! Backstabs' roll: 8 (+9) = 17 White Mage's roll: 17 (+10) = 27 The white mage dodges.
I guess it's backstabs' turn... so, I decided to roll. Backstabs attacks the White Mage! Attack roll: 8 (+9) = 17 Enemy's dodge roll: 13 (+10) = 23 The enemy dodges the attack... either I can make a post, and then make another post after Ridlins posts... or @Ridlins can work that missed attack into his character's post.