Hidden 8 yrs ago Post by Eklispe
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24 to the man in the robes, plus whatever his 1 roll costs him.
Hidden 8 yrs ago Post by Lugia
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Well, that'd be 1.5x MAX weapon damage... the difference with mini-crits like that is they don't pierce defense... of course, he didn't have any defense to begin with, so...
Hidden 8 yrs ago Post by Eklispe
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Aight that'll bump it to 14 + 14(+7)= 35 damage
Hidden 8 yrs ago Post by Eklispe
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Hey, want us to start rolling using the site's cool dice roller?
Hidden 8 yrs ago Post by Lugia
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Hm... we could... once it's off its 'experimental' phase.
Hidden 8 yrs ago Post by Riddles
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Initiative: 13 + 15/2 = 21

Trey's hit roll: 5 + 15/2 = 13
Enemy's dodge roll: 3 + 4/2 = 5
Trey's damage rolls: 1 + 4 + 17/2 - 1 = 13
Trey's remaining MP: 0/10
Enemy's remaining HP: 7
Hidden 8 yrs ago Post by Eklispe
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Initiative

10 + 8/2(4)= 14

Hidden 8 yrs ago Post by KaBling
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post pls @Lugia
Hidden 8 yrs ago Post by Lugia
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I will, eventually.
Hidden 8 yrs ago 8 yrs ago Post by Lugia
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Okay, I stopped being lazy for long enough to make the stats.


And I finally rolled for my own initiative...
19 for me, and 22 for Backstabs.

Would have posted, but then I remembered that Evanist didn't roll after his turn... whoops. I'd roll for him, but I feel like that would be controlling his character, somewhat.

EDIT: Just realized that Evanist can't possibly mess up the turn order right now, so I'll post for the rogue and Backstabs.

EDIT 2: As for what happened in my latest IC post...
The rogue attacks me!
Rogue's roll: 9 (+10) = 19
My dodge roll: 20!
My counter roll: 10 (+7) = 17
His dodge roll: 1...
1.5 x 10 = 15 + 8 (from my statmods) - 6 (his defense) = 17.
The rogue died from a counter-attack.

Backstabs tries to attack the white mage!
Backstabs' roll: 8 (+9) = 17
White Mage's roll: 17 (+10) = 27
The white mage dodges.
Hidden 8 yrs ago Post by Evanist
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Ok so I rolled for initiative:

15 (roll) + 8 (Half dex) = 23


FYI Lugia, I mixed up before. Didnt think we could attack yet,

so whos turn is it?
Hidden 8 yrs ago 8 yrs ago Post by Lugia
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Yours, unless Kabling gets a higher roll... but, it should be half your AGI, rather than half your DEX for your initiative.

EDIT: It's Kabling's turn, he has 26 INI.
So, it goes...
Miles, Deravan, Backstabs, Trey, Robert, White Mage, Fighter A, Dorisma, Fighter B.
Hidden 8 yrs ago 8 yrs ago Post by KaBling
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So like, I'm supposed to post.

Okay then.



Miles against White Mage
Miles AIM ROLL: 19 + 5(AgiMOD)

White Mage DODGE ROLL: 4 + 10(LuckMOD)

Total Roll difference is 10 = (CRIT!)

Miles DMG ROLL: N/A (Crit)

DAMAGE ROLL: 1.5 * 10 (bear in mind damage multiplier on a crit is now 1.5 rather than 2) + 3 + 13/2 (DEXmod and rounded up)
= 25 dmg

White Mage HP: 30 - 25 (crit ignores def) = 5 HP



absolutely savage
Hidden 8 yrs ago Post by Evanist
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My roll: 3

White mage roll: 17.

Ya... I miss.... -.-
Hidden 8 yrs ago Post by KaBling
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And now we wait for the next few rolls...
Hidden 8 yrs ago Post by Lugia
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I guess it's backstabs' turn... so, I decided to roll.
Backstabs attacks the White Mage!
Attack roll: 8 (+9) = 17
Enemy's dodge roll: 13 (+10) = 23
The enemy dodges the attack... either I can make a post, and then make another post after Ridlins posts...
or @Ridlins can work that missed attack into his character's post.
Hidden 8 yrs ago Post by Riddles
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Trey's hit roll: 13 + 15/2 = 21
Mage's dodge roll: 16 + 20/2 = 26
Hidden 8 yrs ago Post by Lugia
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And this is what ended up happening, this round.

I tried to attack the white mage with my rapier!
Attack roll: 14 (+7) = 21
Enemy's dodge roll: 3 (+10) = 13

My damage roll: 8 (+8) = 16 - 6 = 10 + 3 = 13
White mage is down!

Fighter tries to flee!
Flee roll (AGI-based): 17 (+6) = 23
Block roll (AGI-based): 10 (+7) = 17

The fighter flees from battle, leaving just the second fighter left.
Hidden 8 yrs ago 8 yrs ago Post by Eklispe
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19(+6) - 17(+4)

4(+6) - 1(D:)

Double whiff. Gawds poor Dorisma, at least I got a good first two swings in. What do we do for crit misses again?
Hidden 8 yrs ago Post by Lugia
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Crit misses typically deal some defense-piercing damage to the victim.

rolling a 1d6...
3. Dorisma takes three damage from accidentally hitting a nearby boulder.
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