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Hidden 8 yrs ago Post by ScreenAcne
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@RangerOfTheRit

I disagree. Dwarves and elves are big races are alliances. Not kingdom serfs. If you, motherfucking. want a single political power. It would make more, motherfucking. sense to many smaller, obscure races that are forced by disparency in power to be eaten up in border growth.

you know...like...motherfucking rome eating up tiny barbarian states that sat around its capital. You either got eaten or conquered. That...but races. Tribal lizard men, necromancers cults of lichs. Shit like that.

also we should plotting how to kill elves. Maybe like. Another kingdom is near and Elves are in the forest, blocking the way to certain routes and the other direction a kingdom is like...an impending threat. Sort of like Soviet russia to Americano.
Hidden 8 yrs ago Post by MonstrousMan
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MonstrousMan πŸ’€β•³β•³β•³β•³β•³β•³β•³β•³πŸ’€

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I am up for anything, lay it on me.
Hidden 8 yrs ago Post by ScreenAcne
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@MonstrousMan

<-- kingdom is a massive expanding kingdom that is near another massive expanding kingdom ontop of a mountain.

<------- both of these powers have consumed many tiny factions such as races, cults, wizards schools and so on. Whom, the most partinent have their leaders on seats of the small council of the king.

<----------the forest away from the mountains are dominated by elves, druids, treants and all that shit. They stop us doing stuff because we've been pretty much turning indepedent races and groups into slaves, proxy states, serfs, vessels and simply conquered them in expansion.

<-----war is on the horizon. Whatever method of life we have ,they have a different one. If we're kings and hate slavery. Their a ministry and love slavery ectr. Growing borders are starting to meet.

<--- each member of the council fills a slot: spy, naval, economy, defence, culture or whatever. Including some more respected, servile races and cults taken over.

<------- Both of these groups are trapped from moving outwards because of the massive forest and hostile forces blocking their path. The war machine is gearing up. The only other immediate people lands to grab is each others, unless they somehow eradicate the forest and its guardians.
Hidden 8 yrs ago Post by MonstrousMan
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Sounds cool.
Hidden 8 yrs ago Post by RangerOfTheRit
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RangerOfTheRit The Ritter King

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We could take this somewhere completely different and make a legit rp instead of a one shot tpye deal. Because i kinda have an idea, if anyone is interested.
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Hidden 8 yrs ago Post by ScreenAcne
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@RangerOfTheRit

I think, we should stick to the one shot in the revovler. And if like, we really enjoy it. We can make an RP continueing on from that world of events and shit.

I suggest we only have like...3/4 races who are not humans or whatever in the rp at first. As seats from the slumped up servitudiators.

Who is king and who is the race members can be up to whoever.
Hidden 8 yrs ago Post by MonstrousMan
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MonstrousMan πŸ’€β•³β•³β•³β•³β•³β•³β•³β•³πŸ’€

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Im fine with an RP, but after this one shot, I agree.
Hidden 8 yrs ago Post by OfWindAndRain
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@ScreenAcne@RangerOfTheRit
I would be up for participating in this dabble.

I'd like to be that one guy who does the Defense/War part, or maybe the Intelligence section
Hidden 8 yrs ago Post by ScreenAcne
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@MonstrousMan@RangerOfTheRit

Religious and Cultural Adviser for me, brother. Dunno if I'll be a human or not.
Hidden 8 yrs ago Post by MonstrousMan
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I'm down for the mysterious magic user.
Hidden 8 yrs ago Post by MonstrousMan
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@Belle@OfWindAndRain@RangerOfTheRit@cuttlefisk@DriveEMOut@DeadBeatWalking@Mae@ScreenAcne@Brink@Sterling


Would it be a good idea to begin a thread elsewhere for the purpose of creating friendships and groups within the sites community? Perhaps in the role play discussion section, with the later intent of gathering to together for role plays, fun games, one shots, character development etc.

I am no longer the captain of this ship, we all need to have a say.
Hidden 8 yrs ago Post by ScreenAcne
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@MonstrousMan

Nay. My opinion on this is the same as before, really.

I, motherfucking. squeek that we should form a paper to pester the people in the pages of this shin shang and put a small ad link for people to ask to join in our bios or some shit.
Hidden 8 yrs ago Post by Proxi
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Proxi "Admin", "Banned", etc.

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I'm interested, although it looks like you guys have already started.
Hidden 8 yrs ago Post by MonstrousMan
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@ScreenAcne

Just this once, I'm going to need a translation, too tired to know what you mean.
Hidden 8 yrs ago Post by ScreenAcne
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@MonstrousMan

No. You shouldn't be making threads to look or invite new people when the group has hardly formed. I detailed why earlier in the plan bit.

If you want to put forward some kind of new member search, create an paste ad for members to stick in their bios. With a link to a chat room we use or personal thread. Don't use the threads here for OOC talk and ads because it would get spammy quick and having in groups have spammy threads gets really annoying for the outsiders fast.

That way people can see about joining on their own initiative without any distracted effort on our parts.

-------------

@Proxi@MonstrousMan@OfWindAndRain@RangerOfTheRit@mae@belle
For the One Shot.

I suggest we make a CV for the kingdom that we're going to be roles in.

Those interested can submit one

something like this



in the end. Everyone will take a vote which they'd like to RP the roles in besides those that submitted.
Hidden 8 yrs ago 8 yrs ago Post by RangerOfTheRit
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RangerOfTheRit The Ritter King

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KINGDOM NAME: Mehrydaen

KINGDOM BANNER:

GENERAL BIO: Mehrydaen is a peaceful and prosperous land of rolling hills, deep forests, frigid lochs, rich farmland and soaring mountains. Its capital of Emryseld is a metropolis of culture and trade on the coast of The Great Loch. Its walls are 20 feet high and built from the strongest white granite. The military and naval power of Mehrydaen is one of the mightiest in the world. Mehrydaen is separated into 50 Fiefs, each ruled over by an elected lord. The government of Mehyrdaen is a sort of democracy, its decisions made by The King’s Council. The council is made of the 50 lords and headed by the King, the only official that isn’t elected. This is a system that seems to work for everyone.

Culture: The people of Mehrydaen are skilled diplomats and traders as well as mighty warriors. The β€œCode” of all people of Mehrydaen is Family, Country, God and Sometimes Money. These are their values. These are what they base their entire lives around.

Religion: They follow the religion of the First God, in which they believe a singular creator, Ehsus, brought them forth from the sea, as he brought plants from the Earth.

General Military Stats:
500,000 infantry/seamen
250,000 cavalry
125,000 archers
125,000 siege engine operators, (50 men to a Crew.)
2,500 siege engines.
10,000 warships.
The soldiers of Mehrydaen are volunteer servicemen. 15 is the legal age to join the army (all soldiers are trained for 3 years before being allowed to actively participate in war, unless absolutely necessary.) However, if the country is in serious peril, a draft can and will be enacted.
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Hidden 8 yrs ago Post by RangerOfTheRit
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RangerOfTheRit The Ritter King

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Something like that? @ScreenAcne
Hidden 8 yrs ago Post by ScreenAcne
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Motherfucking. yeah. I'll submit one, motherfucking. too. brother.
Hidden 8 yrs ago 8 yrs ago Post by ScreenAcne
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KINGDOM NAME: Dry Land

KINGDOM BANNER: A rectangle, brown sheet with a empty gold circle. Inside a single white moon with many silver lines depicting rays an followers dot the space between the inside moon and outside gold.

GENERAL BIO:

The Dry Land were found in a wet world of rapid storms, foggy temps and tantrum weather. Mud grab the boots of nomads of all colors, sinking horses and men alike to their graves. Fragments from the distant tribal skirmishes lie swallowed by marshes from decades ago. The Dry Land was founded by an empire that slowly absorbed the divided human tribes and states with its massive architectural feats and strong agriculture.

The kingdom is made up of 3 walls, each separating the classes and laborers. At the center lies religious, cultural and formal palaces and buildings of great majesty. Many of which lack opulence bur make up for it by their stunning size and mind bending complexity of designs. To stand the soggy foundations and outside aggression, its building design is well experienced. The inside have specially constructed roofs and windows to artificially cater to their crops, but outside the nobles and masters the lower classes feel the bite of seasons for their food supply.

All men are conscripted into the army. All duties are assigned. Women, men and children are tasked with learning arts and history. Making Dry Land educated for the time. Mostly, only in decorative arts. If you do not fight, you grow. If you do not grow, you weave, paint, knit, arrange flowers, sing. This tight society means that the towns, even poor ones are over flowing with art, music and decorations.

Culture: The general attitude is one of disgust to hedonism. Artistic expression of body are encouraged but mostly men and women are covered up, sometimes to the extreme. The over flow of art has devalued it commercially. Making society manufacture art in a time where mass production of wallpaper, paintings and books are hard. They care about face, loyalty and abstracts. Rebellions against kings are never called "rebellions" but "restoring the true king" hunger take a back seat to support.

Religion:

As a whole, the religion they follow is Kimizi. A living moon. Their temples are elaborate master pieces, lined with miles of arts and clothes. Their priests sing songs, draw and spends monk like lifes worshiping their architectures of long rods with empty holes. Kimizi floods these with smoke. This smoke is used to power mages, since. As a city, they have no magical understanding. Their religion is their entire source of mana.

General Military Stats:

Volunteer period- those who volunteer get benefits.

after volunteer period conscription takes places due to demand.

standing volunteers:

male only fighters.

2500 men

1000 noble men-knights, heavy armor-

1500 riders

300 catapults

200 miscellaneous siege devices (prototypes, ladder towers, siege arrows ectr)

400 combat priests

1600 reserve fighters- part time training-

300 foreign mages- imported and on hire-

No warships: due to being trapped in land with the other kingdom
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