Hidden 7 yrs ago Post by thorgili
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thorgili

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Hey folks its been awhile since I've seen a world in revolution RP I wonder why that idea sort of fell out of popularity
Hidden 7 yrs ago Post by Byrd Man
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Byrd Man El Hombre Pájaro

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I think it's just way too much work and not really worth the effort.
Hidden 7 yrs ago Post by thorgili
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thorgili

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I think it's just way too much work and not really worth the effort.


true it is a lot of work especially on the GM's side albeit there is that fantasy one going one (the 1815 to 1915 one) which from watching it seems to be awfully similar in approach to world in revolution.
Hidden 7 yrs ago Post by Byrd Man
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Byrd Man El Hombre Pájaro

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I soured on it because it was more of a traditional game than one more writing friendly. I had fun while I was doing it, but would have preferred a less stats and number driven game.
Hidden 7 yrs ago Post by UltikanaRe
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UltikanaRe O God Among Gods, O Lord Above All Lords

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If I could for a moment speak to my experience as a GM, I would say that although the concept is intriguing, there always seems to be a cohort of purists that will tell you how to run your game and that tend to get pissy if you have an idea that might make the game more approachable or less terrifically research-intensive, or really anything that varies from the original concept on the paradox forums. Just my two cents. Maybe you will have better luck, or simply want to copy+paste the original.
Hidden 7 yrs ago Post by Theodorable
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Theodorable NRP Entrepreneur

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If I could for a moment speak to my experience as a GM, I would say that although the concept is intriguing, there always seems to be a cohort of purists that will tell you how to run your game and that tend to get pissy if you have an idea that might make the game more approachable or less terrifically research-intensive, or really anything that varies from the original concept on the paradox forums. Just my two cents. Maybe you will have better luck, or simply want to copy+paste the original.


Similarly the effort lies extensively on the side of the GM. The GM does 90% of the work and the player does 10%.
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