Hello everyone,
I'm working on a project that I realized today would be absolutely perfect for a large-group RP. I have not taken part in one in ages, but I'd like to run my concept as a sort of Game-Master if I can gather enough players.
I'll preface by saying this: I've always thought that having a super power that matched a characters personality perfect felt.... somehow wrong. I've wondered how characters would respond to receiving random powers that, in some cases, maybe don't match them at all. Many years ago a friend and I took this concept and made a document with 200 superpowers and then used random.org to assign powers to our characters and then again to determine how strong the power was.
Right now, I'm taking that document and refining it. Removing powers that are too similar, or just plain jokes we threw in to reach 200 back in the day. I'm calculating probability on how likely certain powers should be over others, and considering what variants may exist of different powers. After beginning all this work, I decided I had to find some way to put it to use.
What I imagined was a killing game. A group of characters are thrown into one on an island somewhere ala Battle Royale or the Hunger Games and each is injected with a serum that grants them a random power. My thought is that these will be completely random, leading to some people being.... much stronger than others. But just like in real life, with cunning and strategy sometimes the weak can overcome the strong. I want to warn any potential players not to have any expectation of fairness, since we are not 'competing in a game' so much as 'crafting a story together'.
I'm working on a system and lore that would allow characters to earn new serums in the middle of the RP to gain power, and allow for something a little more complex than 'one person leaves' since that discourages proper teamwork and interaction between characters. For the moment, I'm imagining a point system where kills and other achievements earn points and characters must compete to 'buy' their way off the island.
I'd also love creative input on my list of powers(I want it to be as diverse and thorough as possible) and the economy of a point based killing game, especially if the idea sounds interesting but you don't want to take part. If interested in taking part, consider that having the pool of potential powers be a surprise may be more fun before volunteering.
Looking forward to hearing from you all. :>
I'm working on a project that I realized today would be absolutely perfect for a large-group RP. I have not taken part in one in ages, but I'd like to run my concept as a sort of Game-Master if I can gather enough players.
I'll preface by saying this: I've always thought that having a super power that matched a characters personality perfect felt.... somehow wrong. I've wondered how characters would respond to receiving random powers that, in some cases, maybe don't match them at all. Many years ago a friend and I took this concept and made a document with 200 superpowers and then used random.org to assign powers to our characters and then again to determine how strong the power was.
Right now, I'm taking that document and refining it. Removing powers that are too similar, or just plain jokes we threw in to reach 200 back in the day. I'm calculating probability on how likely certain powers should be over others, and considering what variants may exist of different powers. After beginning all this work, I decided I had to find some way to put it to use.
What I imagined was a killing game. A group of characters are thrown into one on an island somewhere ala Battle Royale or the Hunger Games and each is injected with a serum that grants them a random power. My thought is that these will be completely random, leading to some people being.... much stronger than others. But just like in real life, with cunning and strategy sometimes the weak can overcome the strong. I want to warn any potential players not to have any expectation of fairness, since we are not 'competing in a game' so much as 'crafting a story together'.
I'm working on a system and lore that would allow characters to earn new serums in the middle of the RP to gain power, and allow for something a little more complex than 'one person leaves' since that discourages proper teamwork and interaction between characters. For the moment, I'm imagining a point system where kills and other achievements earn points and characters must compete to 'buy' their way off the island.
I'd also love creative input on my list of powers(I want it to be as diverse and thorough as possible) and the economy of a point based killing game, especially if the idea sounds interesting but you don't want to take part. If interested in taking part, consider that having the pool of potential powers be a surprise may be more fun before volunteering.
Looking forward to hearing from you all. :>