NPCS
Below are the character sheets for the four NPCs. The Detective is the guiding force for the story and the reason the Lessers have all gotten together. The other three are the Outcasts, the villains with motives of their own! Feel free to use their character sheets as a model for your own. That’s one of the reasons I did it the way I did it.
Below are the character sheets for the four NPCs. The Detective is the guiding force for the story and the reason the Lessers have all gotten together. The other three are the Outcasts, the villains with motives of their own! Feel free to use their character sheets as a model for your own. That’s one of the reasons I did it the way I did it.
This is my City, and I’ll be damned if I just give it up without a fight!
Name: The Detective. They are sometimes called just Detective.
Age: Not clear. They look to be in their late twenties or mid-thirties.
Race: For all intents and purposes The Detective is just a regular boring mortal human.
Appearance: The Detective is approximately 6 foot even and weighs about two hundred and ten pounds of what is basically muscle. They are slight with the muscular of a runner. Their blonde hair is shaggy like they forgot to comb it. They have striking red eyes that seem to glow when they experience high emotions, good or bad, and when they do magic. They wear dark shades to hide their eyes from view. Other than that, they look fairly average. If a regular mortal walked pass them on the street, they would be ignored. The Detective does have an impressive, if invisible, aura. If a magic user passed them, they would certainly take notice. They typically wear turtlenecks in a variety of colors and black dress slacks.
Personality: The Detective appears mostly calm and collected. Even when angered or joyful the only indications seem to be on their face. They are calculating and constantly thinking at least ten steps ahead. They always act polite no matter the situation and act respectful to everyone. They appear make no friends, only friendly acquaintances. They do have a plethora of enemies, but even those seem friendly and cordial. Threatening an Innocent or the delicate balance of The City is enough to enrage them completely. An entity who does either immediately jumps to the top of The Detective’s “To Kill ASAP” list. They are a stickler for what they call The Rules, but good luck getting them to explain what exactly The Rules are.
Background: The Detective’s story can only be gleaned from those who have seen and remembered. Some who have lived that long say that The Detective was there at the beginning of The City. Other question how a person who is basically a mundane could live that long. There are times when the Detective will tell a piece of The City’s history almost as if they were there, but they quickly catch themselves and change the wording. For a person who solves mysteries there are sure a lot of them surrounding The Detective.
Skills and Abilities: No one quite knows what the full range of The Detective’s magic is. They have been seen doing magic from a variety of systems. The only thing that seems to consistent is that they must follow the rules and accept the consequences off the system they are currently using. They are also an expert in a variety of marital arts and are an excellent runner. They avoid nonmagical weapons but can use a staff with surprising ease and is a damn good shot with any one-handed gun. Their healing factor is also far beyond normal, i.e. broken bones heal in as little as a day and they can shake concussions off. They are also extremely knowledgeable about the any magic one might encounter in The City.
Equipment: Somehow, it’s not clear how, they always have what they need when they need it only to lose it when they are done with it. The only thing they don’t seem to lose is their older smartphone, their knife with one silver edge and one stainless steel edge, and their box of chalk in a variety of colors.
Weakness: Being basically human does mean that the Detective can get injured by most weapons or by stubbing a toe or a paper cut. They also require food, water, and sleep. It appears that The Detective has needed more than a normal amount of sleep lately. It’s not clear why this is.
Quips:
• My City equals my Rules.
• Unfortunately, my power plays by Rules, I can’t break them, even if I wanted to, which I don’t.
• You don’t honestly expect me to go for that do you? It breaks all The Rules.
Age: Not clear. They look to be in their late twenties or mid-thirties.
Race: For all intents and purposes The Detective is just a regular boring mortal human.
Appearance: The Detective is approximately 6 foot even and weighs about two hundred and ten pounds of what is basically muscle. They are slight with the muscular of a runner. Their blonde hair is shaggy like they forgot to comb it. They have striking red eyes that seem to glow when they experience high emotions, good or bad, and when they do magic. They wear dark shades to hide their eyes from view. Other than that, they look fairly average. If a regular mortal walked pass them on the street, they would be ignored. The Detective does have an impressive, if invisible, aura. If a magic user passed them, they would certainly take notice. They typically wear turtlenecks in a variety of colors and black dress slacks.
Personality: The Detective appears mostly calm and collected. Even when angered or joyful the only indications seem to be on their face. They are calculating and constantly thinking at least ten steps ahead. They always act polite no matter the situation and act respectful to everyone. They appear make no friends, only friendly acquaintances. They do have a plethora of enemies, but even those seem friendly and cordial. Threatening an Innocent or the delicate balance of The City is enough to enrage them completely. An entity who does either immediately jumps to the top of The Detective’s “To Kill ASAP” list. They are a stickler for what they call The Rules, but good luck getting them to explain what exactly The Rules are.
Background: The Detective’s story can only be gleaned from those who have seen and remembered. Some who have lived that long say that The Detective was there at the beginning of The City. Other question how a person who is basically a mundane could live that long. There are times when the Detective will tell a piece of The City’s history almost as if they were there, but they quickly catch themselves and change the wording. For a person who solves mysteries there are sure a lot of them surrounding The Detective.
Skills and Abilities: No one quite knows what the full range of The Detective’s magic is. They have been seen doing magic from a variety of systems. The only thing that seems to consistent is that they must follow the rules and accept the consequences off the system they are currently using. They are also an expert in a variety of marital arts and are an excellent runner. They avoid nonmagical weapons but can use a staff with surprising ease and is a damn good shot with any one-handed gun. Their healing factor is also far beyond normal, i.e. broken bones heal in as little as a day and they can shake concussions off. They are also extremely knowledgeable about the any magic one might encounter in The City.
Equipment: Somehow, it’s not clear how, they always have what they need when they need it only to lose it when they are done with it. The only thing they don’t seem to lose is their older smartphone, their knife with one silver edge and one stainless steel edge, and their box of chalk in a variety of colors.
Weakness: Being basically human does mean that the Detective can get injured by most weapons or by stubbing a toe or a paper cut. They also require food, water, and sleep. It appears that The Detective has needed more than a normal amount of sleep lately. It’s not clear why this is.
Quips:
• My City equals my Rules.
• Unfortunately, my power plays by Rules, I can’t break them, even if I wanted to, which I don’t.
• You don’t honestly expect me to go for that do you? It breaks all The Rules.
Because I want to. Because I can. Because the strong survive and the weak perish.
Name: Samael
Age: Unknown. Certainly, older than mankind. Possibly older than the world.
Race: Is he a demon or a fallen angel. It’s not even clear if even Samael knows at this point.
Appearance: Samael appears to be a teenage boy about 16 or 17 with ink dark hair braided into cornrows and tied back in a ponytail and ebony skin. He is only five foot four inches but is bulky like an American football player or Mexican luchador. He dresses like a human teenager in pants that sag and pullover hoodies. His eyes appear orange and when he uses his power in human form they glow like fire. In his demonic form Samael grows 2 feet and puts on a corresponding amount of bulk. His skin turns ash grey and his eyes appear to catch on fire. He also grows skeletal wings that are indeed capable of flight. He remains dressed in whatever he was wearing but it will tear to accommodate his growth. Whether in demonic form of human form he does everything with a smile on his face.
Personality: Samael is sadistic, but it is a cruel and somehow clean sadism. He does not seem to get angry no matter the situation. He does not plot or scheme. He is surprisingly honest about his intentions and his goals. He seems perfectly polite and affable, but there is something about his veneer that just sets everyone who talks to him into high alert. He does not seem to mind this or make any attempt to hide this. He wants to freak people out. He does not appear to put effort into his plans and plots, but he doesn’t appear to be lazy either. Samael does things because he wants to, because he can. His affableness sets people on edge. He doesn’t make friends, but he doesn’t make enemies either. If he decides you are an enemy, he will just kill you. If he can’t he forgets about it and moves on.
Background: Samael was an angel. Then he Fell just because he wanted to. Then he became a demon to see what it was like. There is no tragedy here. There is no trauma. Samael does what Samael wants, and it has been that way for longer than history can record.
Skills and Abilities: Destruction, specially destruction via fire. If it’s fire Samael can create it, shape it, and destroy it. He can appear human. He has demonic strength and speed. In his demonic form he can fly. He can also step between the mundane world and Inferno pretty easily.
Weakness: Maybe water? It would make sense that it would be water given the fact that he uses fire for the most part, but given the fact that Samael can move from the mortal plane to Inferno as quick as breathing this has never been tested. As he is a demon so he may have a weakness to holy symbols and rites, but again, this has not been tested.
Equipment: A phone, a car, a credit card. What more does Samael need?
Quips:
• I took it because I wanted to, and they couldn’t stop me.
• If you kill me, I suppose that will just be that. You’ll win. I’ll lose. There’s no point in getting all upset about it.
• You’re missing the point. This isn’t about honor or rules. It is because I can. It’s just that simple.
Age: Unknown. Certainly, older than mankind. Possibly older than the world.
Race: Is he a demon or a fallen angel. It’s not even clear if even Samael knows at this point.
Appearance: Samael appears to be a teenage boy about 16 or 17 with ink dark hair braided into cornrows and tied back in a ponytail and ebony skin. He is only five foot four inches but is bulky like an American football player or Mexican luchador. He dresses like a human teenager in pants that sag and pullover hoodies. His eyes appear orange and when he uses his power in human form they glow like fire. In his demonic form Samael grows 2 feet and puts on a corresponding amount of bulk. His skin turns ash grey and his eyes appear to catch on fire. He also grows skeletal wings that are indeed capable of flight. He remains dressed in whatever he was wearing but it will tear to accommodate his growth. Whether in demonic form of human form he does everything with a smile on his face.
Personality: Samael is sadistic, but it is a cruel and somehow clean sadism. He does not seem to get angry no matter the situation. He does not plot or scheme. He is surprisingly honest about his intentions and his goals. He seems perfectly polite and affable, but there is something about his veneer that just sets everyone who talks to him into high alert. He does not seem to mind this or make any attempt to hide this. He wants to freak people out. He does not appear to put effort into his plans and plots, but he doesn’t appear to be lazy either. Samael does things because he wants to, because he can. His affableness sets people on edge. He doesn’t make friends, but he doesn’t make enemies either. If he decides you are an enemy, he will just kill you. If he can’t he forgets about it and moves on.
Background: Samael was an angel. Then he Fell just because he wanted to. Then he became a demon to see what it was like. There is no tragedy here. There is no trauma. Samael does what Samael wants, and it has been that way for longer than history can record.
Skills and Abilities: Destruction, specially destruction via fire. If it’s fire Samael can create it, shape it, and destroy it. He can appear human. He has demonic strength and speed. In his demonic form he can fly. He can also step between the mundane world and Inferno pretty easily.
Weakness: Maybe water? It would make sense that it would be water given the fact that he uses fire for the most part, but given the fact that Samael can move from the mortal plane to Inferno as quick as breathing this has never been tested. As he is a demon so he may have a weakness to holy symbols and rites, but again, this has not been tested.
Equipment: A phone, a car, a credit card. What more does Samael need?
Quips:
• I took it because I wanted to, and they couldn’t stop me.
• If you kill me, I suppose that will just be that. You’ll win. I’ll lose. There’s no point in getting all upset about it.
• You’re missing the point. This isn’t about honor or rules. It is because I can. It’s just that simple.
I will destroy you all and have fun doing it!
Name: Eris
Age: A couple dozen centuries at least. She basically lost track over the decades.
Race:
Appearance: Eris is short, 4 foot 6 inches and only weight about 95 pounds. However, she appears to take up more space than she actually does. Her left eye is neon pink while her right eye is fluorescent green. Or maybe the right one is electric blue while the left one is burning red. Or is it ultra Violet and piercing orange? Do they change? They probably change. Her sheet straight hair that falls to her knees in a glossy curtain of wheat blonde does not that is for certain. Her hips are wide, and her chest is robust. That plus a certain allure draws the eyes of everyone that swings that way and many eyes of those that don’t. Her skin is almond with pink undertones. She is typically seen in maxi skirts, strappy wedge sandals, and cropped t-shirts.
Personality: Eris is crazy, psychotic, gleeful, deranged. Pick one of these words or a synonym and she will only be flattered. She wears every emotion on her face and with her body. When she rages, her piercing shrieks fill the air. When she is depressed, her mournful tears claim the sky. When she is joyful, her ringing laugher echoes in ears. She switches from one emotion to another and then to another like a person flipping a switch or turning a dial. Eris loathes when things don’t go her way. She thrills in torturing people and destroying things. She has no patience and will whine if she can’t do what she wants to do right when she wants to so it. She is, in short, a vibrant psychopath.
Background: She was Mab’s interrogator for centuries. But then even her methods upset the Unseelie Queen. Eris was sentenced to die. She ran instead sowing chaos in her retreat. She has been in the mundane world for centuries sowing chaos, disorder, and mayhem, as she impatiently awaits her time to take revenge on Mab and claim what she believes is her rightful place as the Unseelie Queen.
Skills and Abilities: Eris is skilled in torture and “interrogation.” She is capable of causing great pain while leaving little to no mark. She can also dip into a person’s mind without them even realizing she is there to discover their fears in order to use them against her victim. She also has the ability to cause a person or place bad luck. She uses this primarily to cause destruction and despair.
Weakness: Eris is Fae, so it is believed that the basic Fae weaknesses would be hers as well, things like iron or rowan. However, this cannot be proven. She has been seen handling iron even if it is while wearing gloves, and she is not distracted by shiny things.
Equipment: She has a full, well Eris calls it a workshop, full of all things needs for torturing individuals no matter their species. She spends most of her time her with her victims. She also has a small gold ring on her right index that she uses to channel her magic. She refuses to use modern technology.
Quips:
• Why? I don’t want to wait! I shouldn’t have to wait! I WON’T WAIT!
• Ah! Your cries of fear are exquisite. But can you scream for me now?
• I WILL TEAR IT ALL DOWN! And I will enjoy every moment of it.
Age: A couple dozen centuries at least. She basically lost track over the decades.
Race:
Appearance: Eris is short, 4 foot 6 inches and only weight about 95 pounds. However, she appears to take up more space than she actually does. Her left eye is neon pink while her right eye is fluorescent green. Or maybe the right one is electric blue while the left one is burning red. Or is it ultra Violet and piercing orange? Do they change? They probably change. Her sheet straight hair that falls to her knees in a glossy curtain of wheat blonde does not that is for certain. Her hips are wide, and her chest is robust. That plus a certain allure draws the eyes of everyone that swings that way and many eyes of those that don’t. Her skin is almond with pink undertones. She is typically seen in maxi skirts, strappy wedge sandals, and cropped t-shirts.
Personality: Eris is crazy, psychotic, gleeful, deranged. Pick one of these words or a synonym and she will only be flattered. She wears every emotion on her face and with her body. When she rages, her piercing shrieks fill the air. When she is depressed, her mournful tears claim the sky. When she is joyful, her ringing laugher echoes in ears. She switches from one emotion to another and then to another like a person flipping a switch or turning a dial. Eris loathes when things don’t go her way. She thrills in torturing people and destroying things. She has no patience and will whine if she can’t do what she wants to do right when she wants to so it. She is, in short, a vibrant psychopath.
Background: She was Mab’s interrogator for centuries. But then even her methods upset the Unseelie Queen. Eris was sentenced to die. She ran instead sowing chaos in her retreat. She has been in the mundane world for centuries sowing chaos, disorder, and mayhem, as she impatiently awaits her time to take revenge on Mab and claim what she believes is her rightful place as the Unseelie Queen.
Skills and Abilities: Eris is skilled in torture and “interrogation.” She is capable of causing great pain while leaving little to no mark. She can also dip into a person’s mind without them even realizing she is there to discover their fears in order to use them against her victim. She also has the ability to cause a person or place bad luck. She uses this primarily to cause destruction and despair.
Weakness: Eris is Fae, so it is believed that the basic Fae weaknesses would be hers as well, things like iron or rowan. However, this cannot be proven. She has been seen handling iron even if it is while wearing gloves, and she is not distracted by shiny things.
Equipment: She has a full, well Eris calls it a workshop, full of all things needs for torturing individuals no matter their species. She spends most of her time her with her victims. She also has a small gold ring on her right index that she uses to channel her magic. She refuses to use modern technology.
Quips:
• Why? I don’t want to wait! I shouldn’t have to wait! I WON’T WAIT!
• Ah! Your cries of fear are exquisite. But can you scream for me now?
• I WILL TEAR IT ALL DOWN! And I will enjoy every moment of it.
Hello. Your sacrifice for the better world is appreciated.
Name: Bob
Age: Older than the Big Bang. Younger than your next breath
Race: Bob is a demigod of Order.
Appearance: There is a not a single stitch out of place, not a single flyaway hair, not one unsightly blemish on Bob. He is completely symmetrical and utterly flawless. He is also disturbingly average. Picking him out of a group of people would be impossible. He is neither tall nor short. He is not fat or thin. His hair is just brown. His skin is just tan. Bob switches from male to female. Even then she is average. Even then she is symmetrical and flawless. Even then she is hidden in plain sight. In either form, Bob wears impeccable suits. As a female she wears high heeled stilettos pumps. As a male he wears business loafers. Both time the shoes are polished to an impeccable shine. The suits are black with white shirts and black ties. Bob is average, forgettable, flawless, pristine.
Personality: Bob is patience personified. He is willing to wait however long it takes to see his plans to completion. She requires order. Nothing must be out of place. If something is out of place Bob’s anxiety will soar though the roof. That does not mean that Bob displays his emotions. She never does. It is impossible to know what he is thinking or feeling at any time. He is not cruel, but he is not merciful. She is calculating. Every step is planned every move is mapped. Bob does not believe in doing anything without a reason, and everything Bob does has one.
Background: Before the universe began there was Order. Bob reigned supreme. Now his power is hampered and changed. She will correct this. When the universe is over Order will once again rule. Bob will see it happen. As a side note, Bob’s name has changed over the years to follow social conventions. It was not always Bob and will not be Bob in the future. It is just Bob now.
Skills and Abilities: Bob is a demigod of Order. He can put everything in supposed place in seconds. She is capable of folding the laws of physics to suit her purposes. It’s just what he believes the correct order is isn’t always what others think it is.
Weakness: Bob is a demigod or grand Order, so maybe small Chaos? Hopefully. It’s also possible she has some form of OCD. But if that is the case how does he work with creatures that cause disorder so much?
Equipment: Anything, everything, nothing.
Quips:
• I will establish Order.
• Rules provide systems and systems are good yes, but they do not compare to true Order.
• True Order isn’t rules or organization. It is Nothing.
Age: Older than the Big Bang. Younger than your next breath
Race: Bob is a demigod of Order.
Appearance: There is a not a single stitch out of place, not a single flyaway hair, not one unsightly blemish on Bob. He is completely symmetrical and utterly flawless. He is also disturbingly average. Picking him out of a group of people would be impossible. He is neither tall nor short. He is not fat or thin. His hair is just brown. His skin is just tan. Bob switches from male to female. Even then she is average. Even then she is symmetrical and flawless. Even then she is hidden in plain sight. In either form, Bob wears impeccable suits. As a female she wears high heeled stilettos pumps. As a male he wears business loafers. Both time the shoes are polished to an impeccable shine. The suits are black with white shirts and black ties. Bob is average, forgettable, flawless, pristine.
Personality: Bob is patience personified. He is willing to wait however long it takes to see his plans to completion. She requires order. Nothing must be out of place. If something is out of place Bob’s anxiety will soar though the roof. That does not mean that Bob displays his emotions. She never does. It is impossible to know what he is thinking or feeling at any time. He is not cruel, but he is not merciful. She is calculating. Every step is planned every move is mapped. Bob does not believe in doing anything without a reason, and everything Bob does has one.
Background: Before the universe began there was Order. Bob reigned supreme. Now his power is hampered and changed. She will correct this. When the universe is over Order will once again rule. Bob will see it happen. As a side note, Bob’s name has changed over the years to follow social conventions. It was not always Bob and will not be Bob in the future. It is just Bob now.
Skills and Abilities: Bob is a demigod of Order. He can put everything in supposed place in seconds. She is capable of folding the laws of physics to suit her purposes. It’s just what he believes the correct order is isn’t always what others think it is.
Weakness: Bob is a demigod or grand Order, so maybe small Chaos? Hopefully. It’s also possible she has some form of OCD. But if that is the case how does he work with creatures that cause disorder so much?
Equipment: Anything, everything, nothing.
Quips:
• I will establish Order.
• Rules provide systems and systems are good yes, but they do not compare to true Order.
• True Order isn’t rules or organization. It is Nothing.