Hidden 9 mos ago Post by Little Bill
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Little Bill Unbannable

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I left these notes just for you. Not "you, the clever reader who might find this". YOU you. The one touching the keys.
Your eyes open for a moment, and then shut again. You draw in a deep, sour breath, and stretch out on a surface far too hard and wide to be your bed. Somewhere in the deepest, basest, reptilian part of your brain, you're made instantly aware that the place you're waking up in is totally unfamiliar. The air is too hot to be your bedroom, the lights are too cold to be yours, and the bags under your eyes too stinging and heavy for you to have been sleeping in your own bed. Instinctively, you pull your head back and furrow your brow, trying to recall last night's events as your eyes come into the focus of wakefulness. You feel faintly hungover, and the itchy surface you begin to writhe around on is almost certainly the cushion of a couch, though you don't remember the last time you went to any sort of party. As your eyes remain open for more than a full second, an unfamiliar panic grips you. An all-consuming, instinctive panic, somewhere in the back of that same lizard brain of yours. Four sets of eyes look back at you.
I left these for you because I know you. Actual you. Everybody deflects their discomfort when they hear that by demanding to hear their name like a street magician's trick.
Each is attached to a person who seems just as terrified as you, in a room you now realize has a floor padded with dozens of layers of rugs and carpets, each dirtier than the last. Each person is all covered, just as you realize you are, in a layer of soil and grime. Each is chained to the wall by the wrist. You instinctively pull your hands up defensively, but you cannot -- yours seem to be chained the tightest. You scream for a moment, and as a wail of horror rings out in the room for what you realize must be the fifth time, you begin to cry, causing one of the women in your small company to begin crying as well. You immediately begin to imagine all sorts of horrible scenarios and begin to feel sorry for yourself, before recalling the reason. The other people in the room feel miles away at this point of your panic, as you delve further into the memory you have tried countless times to bury, alter, or forget entirely. You know exactly what you did, and why some depraved vigilante would want to torture you. The people in the room suddenly feel much, much closer as you look back up.

But I know you better than an ID card ever could. I know the real you. What you've done, where you've been, who you are. It doesn't paint a pretty picture.
What had they done to deserve such a fate?


Check his bio.
If you can find the application, you can apply. RP will include mature themes, puzzle solving, and minor use of stats/dice rolling. Good luck!
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Hidden 9 mos ago 9 mos ago Post by Little Bill
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Little Bill Unbannable

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β€’ Each character will maintain an Inventory, Health, and Sanity, with either of the latter two reaching zero meaning the death of a character. Every character starts out with 7/10 Health and 10/10 Sanity. You will start out with the inventory items I messaged you about, but can collect more through the course of the game. Unless specified, items take up no space, with certain items taking up more of your limited Inventory Slots. Characters can increase their number of Inventory Slots by picking up purses, backpacks, and bags. Health and Sanity can be replenished by eating, drinking, or calming down, with the GM (me) listing how much you've gained back in the following post. Sanity is harder to regain than Health, and there will be fewer opportunities over all to do so. Character's stats affect how easily their stats are diminished and how easily they are replenished.


β€’ Every turn, while bearing in mind that you can write whatever you want, you can have me roll for you to perform one of 7 Special Actions; Explore, Collect, Attack, Escape, Examine, Assist, and Recollect. Sometimes, different Special Actions will perform the same function, while in other times, they may not work at all. There is sometimes nowhere to explore, nothing to collect, etc. You can perform a Special Action every post/turn, but only one at a time. Never assume a Special Action would be entirely pointless, except for Attack when there's nothing to fight/run away from. That one would be pointless. All other players (including the GM) must post between one turn and the next. To specify a Special Action, include one of the four after a > at the end of your post

>like this.
Hidden 9 mos ago Post by Little Bill
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Little Bill Unbannable

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Still room for one more of you lurkers to submit an application while we're all in the starting room. Lil' Bill sees ya.

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Hidden 8 mos ago Post by Little Bill
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Little Bill Unbannable

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You can post character stats/inventories to the character sheets now!
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Hidden 8 mos ago Post by Roman
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Roman Grumpy Toad, King of Dirt

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How much leeway do we have for making actions in-character without using our once-per-turn Special Action?

For example, eating, drinking, looking at the map that's already been Examined by another character - assume this is all fine to do within a post without using my Special Action, but then if I wanted the Labourer to pocket another beer for the road - this is a Collect action? Can I pick up the boltcutters, snip the top of a food can, and tear it open to eat what's inside within a post without using a Special Action, or are all of these a Special Action combined, or even separately (i.e. Collect for boltcutter, Attack to use boltcutters on can, Examine to check and eat the food)?

I don't want to step on toes by taking multiple actions within one post when they should be separate uses of Special Actions across several turns - but also, using a Special Action is a tricky and strategic choice as-is, especially as more Special Actions get introduced, so if I have to be even more careful around what the Labourer is doing each post then it might slow me down.
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