Hidden 10 yrs ago Post by hacher5
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I'm about to get myself in a world of pain from two seemingly aggressive empires aren't I..
Hidden 10 yrs ago Post by darkwolf687
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The Draconians, as they existed, are extinct, save for a few individuals from what I know. From their DNA, the Collective created an altered version of them. Through he methods the Collective uses to control them, they are not the same mentally as the original draconians. They have the bodies of the Draconians, but their memories and thus personality are fabricated by the Collective

As for how they were destroyed, two of the Nations from the milky way already controlled parts of other galaxies, The Draconian home galaxy had been completely obliterated by an unknown alien species and the Draconians themselves were spread thin fighting off other aggressors etc.

As for a summary
http://starempiresreboot.wikia.com/wiki/Triarian_Collective

A lot of reading.

Oh, some of that might be outdated, I do need to go through it and sort some of it out

Edit: Would those seeds work on the Triarii worlds? (Tempreture in excess to 400C at the lowest and going up to 700C)
Would the 'warp tracking' work on the Triarian method of jumping between systems, since they exit this universe and travel through another?
Would the foreign particle effect creatures that don't breath? (True Synths under the Collective don't perform respiration)
There are more questions I'll have to ask when I come up with them lol
Hidden 10 yrs ago Post by hacher5
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I feel like making an article on new weapons, but I always get criticized for something-new technology or not- hopefully this time today it wont seem as bad, considering as every one else is having planet destroyers and black hole synthesizers.
Hidden 10 yrs ago Post by null123
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You got to remember the Hach are pretty weak, but I'm about to present them with a opportunity that will vastly increase there tech abilities.
Hidden 10 yrs ago Post by darkwolf687
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I don't see what being weak has to do with him not being allowed to make technologies, if we're going to say 'You can't do that' and use that he's weak as an excuse, how's he going to ever become anything other than weak? xD
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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So, uh
hacher
Did you not think I was accepted or something...?

Idk. I would of thought that there would of been some response, since C741 was yours...
Hidden 10 yrs ago Post by hacher5
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well I can't do much since I'm trapped in a field of energy. Which could be turned off if I wasn't a patrol fleet. I did notify sukui, however, that you just killed her miners and people. You both are so...agressive ._.

Also, if I did join the Equis pact, I would just spark even more unrest with the citzens. The Trinity currently in power really does need to be ridden of, so if I did join, it would only to advance the plot of the civil unrest and its oppresion. I don't think it would be right anyways if I just joined, took your techs, then left cause I the people wanted out.
Hidden 10 yrs ago Post by WilsonTurner
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As for the seed ship against Triarian worlds and tracking Triarian pathways, I suspect a seedship would only follow to find that they are somewhere completely different, go back, and then turn to a different, non-Triarian pathway. As for the seeds working in that temperatures, they would probably just redevelop a couple Seed Ships to reterraform the planets, though for now, the Triarians are completely safe, being untrackable in some way, and with seeds unable to do anything.
Hidden 10 yrs ago Post by CommandoKhan
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Sorry about the slight inactivity, was busy being addicted to Company of Heroes :P. Going to make another post soon. Hopefully.
Hidden 10 yrs ago Post by hacher5
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Dude Wilson, are you attacking my other colonies?
Hidden 10 yrs ago Post by null123
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Yes, yes he is.
Also for stuff i'm delaying posting till tomorrow, it mostly research logs but oh well.
Hidden 10 yrs ago Post by WilsonTurner
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Absolutely. Easy save: put a team to find out why colonies are going dark, then figure out, "Hey, they're followed warp patterns!" and then just send a bunch of ships to juicier planets, such as the EA's or someone else.

You can only really distract them right now. Sometime later, if no one finds out the supah-easeh effective attack against the Seeder ships, then I'll go ahead and say it some some IC-scientist will be "I'VE GOT IT!"
Hidden 10 yrs ago Post by null123
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On the subject of attacking Seeder ships the Equestrians and Triarians have really heavy hitting weapons, stuff like the Triarians Energy Projectors and the Equestrians Balefire Megaspells. While a seeder ship will be able to take more hits from Balefire Megaspells then normal, there magic based and then not something they would normally encounter, making them a bit more supsectible to magic attack.
Hidden 10 yrs ago Post by WilsonTurner
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Seeder ships are more susceptible not to explosives, nuclear weapons, dark energy, and yes, even magic. Armor piercing, incendiary, shockwave, pulse, laser, they won't do much.

If you want to use your supermagics, go ahead. Sure, it'll be better than energy or special munition weapons, but it really won't make a difference, unless you have a fleet firing on it. And these ships are big, as well as their pilots, so remember that too.

Now what have I left?

Also, you might want to forget your troubles on the ground and get off the planet. There's about a 5 hour period from the seed-drop to the mine-laying. Anything bigger than unusually small drop pods will get toasted in that field.

And if you stop traffic, and use a bunch of random jumps, that'll delay Seeder Ship spread. Otherwise, your empire is like a web. The more spider-silk intersections it captures, the more it can attack simultaneously.
Hidden 10 yrs ago Post by hacher5
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Well if you could at least refrain from attacking Colony 257 at this moment because I am trying to advance the story line for that one and signal the civil unrest that is about to ensue. You basically at this point shattered what I was planning, but I'll work around it. Just not colony 257, please..
Hidden 10 yrs ago Post by null123
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The good news is if the Hach lead them to a Equestrian world they wouldn't be effected by there ability to track warp jumps. The Equestrians enter another dimension for interstellar FTL, which is also magic based. Also on that note most nations have fleets numbers in the millions, but I don't think you should or otherwise you have a lot of really hard to destroy ships that would outmatch the power of the Dracs.
Hidden 10 yrs ago Post by hacher5
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So is the point of seeding planets to colonize them yourself? Is it to harness all avaible energy? I'm trying to understand this so I can plan out my next moves, because I am sure those Zoradeous peple (Sukui) and you are gonna make my next steps very, very difficult.
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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Nah, there are probably a hundred thousand total Seeder Ships, and they're the only one capable of firing seed pods.

The reason for colonizing is for more planets, more colonies, more people. The Seeders are more instinctive and hiveminded. The individual does not matter if the group can be saved. The only reason for life is to reproduce and grow. They are doing so on epic proportions.
Hidden 10 yrs ago Post by hacher5
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So how well do you think a seeder ship could withstand a black hole? Black hole synthesizers are a thing in this rp, though I don't currently possess one.
Hidden 10 yrs ago Post by WilsonTurner
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Nothing would withstand a blackhole within the Event Horizon, because the molecular structures are shaken and pulled so much they just fall apart. Theoretically, anything that passes into the Event Horizon would instantly be turned into... well, tiny individual protons and neutrons and electrons. There would be, theoretically, nothing left whatsoever. A true black hole would have this power; a synthesizer would probably have the properties of a black hole, but again, a black hole is just something that became so incredibly dense that it created a gravity field that just grew and grew, until it collapsed in on itself. A synthesizer would probably be able to crush and munch stuff up, and maybe shake up weaker, less-bonded molecular structures, but high-density stuff would probably be tough enough to withstand until it got out of range.
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