Hidden 8 yrs ago Post by Lucius Cypher
Raw
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 1 mo ago

Awesome sauce. I'll have a post up ASAP.
Hidden 8 yrs ago Post by The Harbinger of Ferocity
Raw

The Harbinger of Ferocity

Member Seen 2 yrs ago

Once I know the initiative order and who is to do or go where and what, I will post my combat actions since the encounter just started. I just wanted an interim post so as to not suddenly appear in combat.
Hidden 8 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 4 mos ago

Right, back here again!

The current initiative order among the party is as follows:

  • Ashkar
  • Parum
  • Trear
  • Orchid

As everyone but @The Harbinger of Ferocity has already "readied" their actions, we'll get through the first round of combat quite fast once they have published their turn!
Hidden 8 yrs ago Post by The Harbinger of Ferocity
Raw

The Harbinger of Ferocity

Member Seen 2 yrs ago

You will have your post from me tomorrow. Are we always going to ready actions? I avoided doing so because I am unsure how the kobolds and the like would react and move in the environ, potentially making some actions impossible then.
Hidden 8 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 4 mos ago

@The Harbinger of Ferocity Your choice was probably the safest course of action, and I would generally advice against calling shots pre-combat unless you are intending to start the combat with said action, purely due to unpredictability of the enemy. Good to hear we can proceed soon!
Hidden 8 yrs ago Post by Lucius Cypher
Raw
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 1 mo ago

Yeeeaaah I was just following Trear's lead. Granted, IC it'd make sense for Orchid to just start attacking, but maybe I cold tone that back for the sake of story.
Hidden 8 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 4 mos ago

No need to make edits here, I've already taken a look at the actions and it's looking like everyone gets to do what they wanted, assuming nothing too unexpected comes from Harbinger.
Hidden 8 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 4 mos ago

I've got a problem with Harbinger's entry, that being the second attack made. If that could be edited out, that'd be nice. I'll have to go to sleep now, but I'll be likely advance this tomorrow to keep the game flowing.
Hidden 8 yrs ago Post by Lucius Cypher
Raw
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 1 mo ago

That's what I was curious about the iterative attack. I know the system isn't quite the same as past editions, but you still get an extra attack after level 4 or 6 I think. It's why I was confused at his +5/+5 thing with his weapons.
Hidden 8 yrs ago 8 yrs ago Post by The Harbinger of Ferocity
Raw

The Harbinger of Ferocity

Member Seen 2 yrs ago

For the sake of concession and not for the sake of fact, I will abstain from my second inherent attack by request, so the matter in question is now resolved.
Hidden 8 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 4 mos ago

Whew, linking all those rolls neatly sure took some copy-pasting. Anyway, as the round now rolls over it would be @The Harbinger of Ferocity's turn again.
Hidden 8 yrs ago Post by Lucius Cypher
Raw
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 1 mo ago

Man, last initiative sucks! I wanna fight now! But alas, I shall await my turn.
Hidden 8 yrs ago Post by The Harbinger of Ferocity
Raw

The Harbinger of Ferocity

Member Seen 2 yrs ago

Do we have an initiative chart anywhere? I cannot seem to find it if we do.
Hidden 8 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 4 mos ago

The current initiative order among the party is as follows:

  • Ashkar
  • Parum
  • Trear
  • Orchid


And now that we know where the rest come in, it ends with

  • Kobolds
  • Armed woman
Hidden 8 yrs ago Post by The Harbinger of Ferocity
Raw

The Harbinger of Ferocity

Member Seen 2 yrs ago

I meant more of in the game itself, perhaps a section in the first post devoted to it so it isn't lost or buried in topics as time goes by? I am unsure how many combats we are to have, but a section either in the first post of the In-Character or the Characters tab would be a good place to store it so it is always accessible.
Hidden 8 yrs ago Post by Lucius Cypher
Raw
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 1 mo ago

Aye, I wouldn't mind having an iniative chart to figure out how combat orders are going to work. I was a bit confused at first when I saw you post Hezaku, cut I thought it was Parum's turn, though I suppose it would be important to to show the after effects of everyone's actions.

Still, I'd be nice to have an idea of whose turn exactly it ought to be. Get a sense of idea how combat should flow instead of just doing whatever whenever.
Hidden 8 yrs ago 8 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 4 mos ago

A good idea. I'll have it inserted into the Characters tab.

EDIT: There it is. I'll try to remember to update it often.
Hidden 8 yrs ago Post by VKAllen
Raw
Avatar of VKAllen

VKAllen Friendo

Member Seen 1 yr ago

I shall post tonight after work.
Hidden 8 yrs ago Post by Lucius Cypher
Raw
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 1 mo ago

Yeeees. Will make a post ASAP!
Hidden 8 yrs ago Post by The Harbinger of Ferocity
Raw

The Harbinger of Ferocity

Member Seen 2 yrs ago

@Hekazu, if the kobold Brannor is contending with attempts to run toward the commoners and away from him, he will use his reaction to make an attack of opportunity. If not, here's the next set of rolls I will use on my turn if I am able to attack.


I figured this would be relevant given that it is their turn now.
↑ Top
© 2007-2024
BBCode Cheatsheet