Hidden 8 yrs ago Post by Kibaro
Raw
Avatar of Kibaro

Kibaro Superior Lesser Noob

Member Seen 5 yrs ago

@Rai
So let me get this straight cause i might've missunderstood, there will be 2 chances to not get hit? first for dodge, than second for evasion if the attacker rolls higher than your dodge roll? not sure why there are 2 of them...i mean if you fail the dodge i personally udnerstand that you also do not evade the attack

wouldn't it be better if the counter becomes available only if the initial dodge has been successful and the dodger needs to roll idk a dexterity/agility test to see if he manages to make the counter happen successfully (amongst other buffs and debuffs cause maybe you dodge in a way that does not allow you to counter etc)

Hidden 8 yrs ago Post by Rai
Raw
OP
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 2 yrs ago

@Kibaro Good insight. So it's basically like this. If you are not fast enough to match the movement speed of the one you are attacking you're most likely not to hit. But if you do match it you have to be accurate enough to score a hit on a moving target.

I agree that if you fail to be faster than the attempt to harm on your person you should be hit. Accuracy may be overdoveg it in physical close combat. Projectiles however will have an accuracy roll.

Good suggestion. Ill test out agility vs agility rolls more.
1x Like Like
Hidden 8 yrs ago Post by Rai
Raw
OP
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 2 yrs ago

Dumo

Stats-
Strength:
Endurance:
Dexterity:
Agility:
Perception:
Accuracy:
Wisdom:
Intelligence:
Physical Density:
Heat&Cold Resistance:
Luck:

Hidden 8 yrs ago Post by Kibaro
Raw
Avatar of Kibaro

Kibaro Superior Lesser Noob

Member Seen 5 yrs ago

@Rai
looks good, maybe more resistances? like tipical rpg resistances (cold, fire, poison, acid, etc), also what do you intend to use the luck stat for?
Hidden 8 yrs ago 8 yrs ago Post by Rai
Raw
OP
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 2 yrs ago


@Kibaro
Ok. I plan on just making the dice rolls and such for everyone for the most part. If thats ok with you guys. I just want you to focus mostly on the roleplay.

Ill even make the stats for each weapon, spells and more. In combat it will be based on your weapons damage output roll plus your strength or dex bonus. Spells will depend on intelligence and wisdom.

But as you play and try to attack someone ill let you know if you hit or miss and how much damage you did etc. Ill link to my rolls so you can see it.

Luck will be something ill play with in the background behind each attempt at something. Its a free chance to get what you want if it rolls high enough for you. Though I may scratch it off completely.

Strength:
Endurance:
Dexterity:
Agility:
Perception:
Accuracy:
Wisdom:
Intelligence:
Physical Density:
Resistance:
Luck:
Charm:
Soul:

Weapons:
Type-
Material-
Damage output-
Condition-
Ability-

Hidden 8 yrs ago Post by Rai
Raw
OP
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 2 yrs ago

[/center]

updated lore
1x Like Like
Hidden 8 yrs ago Post by KabenSaal
Raw

KabenSaal

Member Seen 1 yr ago

This looks good.

1x Laugh Laugh
Hidden 8 yrs ago Post by Lord of Evil
Raw
Avatar of Lord of Evil

Lord of Evil Body of a man, heart of a Chupacabra

Member Seen 8 mos ago

Pretty interested in this, though I don't have that much table top experience, it sounds like fun.

I'm more of a story guy myself but I love me some mechanics.
1x Like Like
Hidden 8 yrs ago Post by Rai
Raw
OP
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 2 yrs ago

Thanks I'm working on both the story and the system. I figure automatic rolls will make things more interesting in the role play. I'm trying to implement it in a way that it isn't based on luck of the dice as often as your characters abilities and how you use them.
Hidden 8 yrs ago 8 yrs ago Post by Rai
Raw
OP
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 2 yrs ago

Making some basic character stat examples

Strength: 1d4+2
Endurance: 1d6+3
Dexterity: 1d3+1
Agility: 1d4+2
Perception: 1d5+2
Accuracy: 16d+3
Wisdom: 1d3 +2
Intelligence: 1d4+2
Physical Density: 3+1+1 (Armor + Armor proficiency)
Resistance: Heat4+1 (+Armor) Cold-1 Electric2 Poison2 Magic1
Luck: 1d10
Charm: 1d3+1
Soul: 1d4+2

Armor: Fotian Grunt Armor
Type- Full Body
Substance- Dragon hide & Steel
Resistance- Fire +1 Physical +1
Condition- Good
Ability- None

Weapons:
Type- Heavy sword
Substance- Steel blade. Iron and cloth wrapped handle.
Resistance- +1 Physical +1 Fire
Damage Output: 1d7+3 (Add Strength bonus)
Condition- Good
Ability- None

Spells-
Type: Fireball
Substance: Fire
Damage output: 1d6+3 (Add Soul Bonus)
Requirements: None
Ability: Explosive. +4 Fire Dmg.
Hidden 8 yrs ago Post by Lord of Evil
Raw
Avatar of Lord of Evil

Lord of Evil Body of a man, heart of a Chupacabra

Member Seen 8 mos ago

Soo, are those dice rolls set in stone or is there a way to get different dice? And also, we can we have demon characters?
1x Like Like
Hidden 8 yrs ago 8 yrs ago Post by Rai
Raw
OP
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 2 yrs ago

Ofcourse you can hell I think the majority will be Demon. But By Demon I only mean to describe their look. They all are Descended and you can have them look almost anyway you want but as long as it follows the general appearance of their ethnic group (Tyro, Nayu, Lassa, Sol, Oro, Seraph & loosely Dragon) though you can mix the ethnic lines for more original appearances. The typical Descended look are like this.

Descended- Demon appearance
Female - deviantart.com/art/Dragon-Caller-84472..
Male - deviantart.com/art/Half-Dragon-370022921

Descended - Dragonkin appearance
Male - deviantart.com/art/Lizard-man-288986161
Female -
deviantart.com/art/Calliope-454046513

All having a mixture of Seraphim and Dragon in them. Some more oc pne than others. The majority however look like Demons. This is what makes a Descended
Hidden 8 yrs ago Post by Lord of Evil
Raw
Avatar of Lord of Evil

Lord of Evil Body of a man, heart of a Chupacabra

Member Seen 8 mos ago

Alright, now I get it. Thanks.
Hidden 8 yrs ago 8 yrs ago Post by Rai
Raw
OP
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 2 yrs ago

My bad didn't answer your dice question. The dice you get and the bonus number are constant and can only be raised through experience or items. Or some other booster.
Hidden 8 yrs ago Post by Rai
Raw
OP
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 2 yrs ago

Updated front page some. Added profiles of Kings and Queens to the Kingdoms section.
1x Like Like
Hidden 8 yrs ago Post by KabenSaal
Raw

KabenSaal

Member Seen 1 yr ago

Any release date for the finished product?
Hidden 8 yrs ago Post by Rai
Raw
OP
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 2 yrs ago

@KabenSaalSoon. I'll open it but I'll keep working on it as we go. Like a beta.

Added


To front page under kingdoms.
Hidden 8 yrs ago Post by Rai
Raw
OP
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 2 yrs ago

Added something you all hate.


under politics
Hidden 8 yrs ago Post by KabenSaal
Raw

KabenSaal

Member Seen 1 yr ago

1x Thank Thank
Hidden 8 yrs ago Post by Rai
Raw
OP
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 2 yrs ago

Art - Art was founded by the Dragons. Painting stones and other solid rock to create symbols. It evolved to a form of media and writing over time. The Dragon Gods were pleased by its development. They wanted more designs and felt that art holds an aura. Each God, or Ruler, designed their own forms of art to symbolize their aura, their essence. Horrid, beautiful, calm, and more feelings were expressed through different mediums. Resulting in the many different forms of art to this day. The innovators of technology and art are the Tearians, the Lassa kingdom. With their technology to create visual art through lights, and music based on pure technology. All other forms of music in the world is traditional and old world. Only the Lassa have modern and advanced art and music.
1x Like Like
↑ Top
© 2007-2024
BBCode Cheatsheet