Hidden 8 yrs ago 8 yrs ago Post by WardenCelestine
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IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR



It is the 41st Millennium and you are part of the Imperium of Man, a multi-galaxy interstellar human empire, the ultimate authority for the majority of the human race in the Milky Way Galaxy. The Imperium of man is ruled by the living God who is known as the Emperor of Mankind. He who is the master of countless worlds, of mighty inexhaustible armies. A being of almost limitless psychic power, immortal and immobile upon the Golden Throne of Earth. Yet even in his deathless state, the Emperor continues his eternal vigilance, as he has for countless centuries. Under his command are multiple forces that make up the Imperium of Man's military. These forces are the Imperial Guard, Imperial Navy, Adeptus Astartes, Adepta Sororitas, Adeptus Custodes, Adeptus Arbites and many others. Each military force has their own duty and function within the Imperium, that can range from medical treatment upon the field, to assassinations, and a very large variety of other positions. Among his most elite soldiers are Legions of genetically enhanced super soldiers that push back and eliminate all those that would do harm to the Imperium of man. With their steadfast determination, great skill and merciless attitude, they purge all of the traitors, heretics, mutants and xenos from existence.

Even though the Imperium of Man has a vast army that stretches across the stars, the peoples of the Imperium of Man still live in a time where daemons are real, mutation is frequent, xenos roam free and death is a constant companion to all. To be alive in the late 41st Millennium is to know that the universe is a terrifying, merciless and hostile place. In its name, terrible wars are fought and desperate sacrifices are made, yet even this river of carnage and blood, as the planets run red with the blood of the fallen, it is a small price to pay, for the Imperium is the guardian of all of Mankind. It is the greatest honor for one to die in the Emperor's name, for he who lives for nothing is nothing, though he who dies for the Emperor is a hero.









Hidden 8 yrs ago Post by Eisenhorn
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It has begun, I do suppose its time to draw someone up for this, yes?
Hidden 8 yrs ago Post by Antediluvixen
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I am here hello yes

>Wanders off to debate whether or not to make another Russian character.
Hidden 8 yrs ago Post by Eisenhorn
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I know what we need, we need a Krieger. I am making it so.
Hidden 8 yrs ago Post by WardenCelestine
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@Eisenhorn I greatly approve of this.
Hidden 8 yrs ago Post by Eisenhorn
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Name:
Ansgar Staudinger

Death Korp Trooper Number:
Trooper 17431

Appearance:


Age:
27

Sex:
Male

Class:
Death Korp Grenadier

Equipment:
- Type XIV Lasgun (Heavy) -
Also known as a Hellgun or, more rarely, a Hotshot lasgun, the Type XIV (Heavy) is the standard issue weapon for all Grenadiers serving in Death Korp regiments. They are, at least by the Grenadiers themselves, intensely disliked due to perceived unreliability in the field during extended operations and a Krieger's general preference for the default Type XIV Lasgun (More commonly known outside of Krieg as the Lucian Pattern Lasgun). However, with the proper maintence that each Grenadier performs routinely, the weapon performs its intended role as a high power Lasgun, capable of punching through heavier armor and providing, on full auto, a withering rate of fire. The Type XIV (Heavy) utilizes a backpack unit to power it, and a Quick Recharge Generator included in the backpack unit is generally overtaxed, due to the design of the weapon and its power output. Ansgar, like many Grenadiers, would have preferred a Type XIV Lasgun over the Heavy variant, but as a Grenadier, he is required to carry it.

- Grenadier Carapace Armor -
Intended for deployment where the fighting is fiercest, Death Korps Grenadiers are equipped with heavy Carapace Armour that has been integrated into the standard Krieg kit. This comprises the Mark IX helmet, a rebreather facemask, three-piece shoulder guards, a chest plate with additional abdomen plates and shin and knee guards. All are made of Plasteel and reinforced with a layer of Ceramite for additional strength, heat resistance and weight reduction. The armor, coupled with uniform and Type XIV Lasgun (Heavy) makes a very heavy loadout, adding in the miscellaneous equipment they carry as well, however, the protection is vastly appreciated by the Grenadiers in general, due to their role as the leading edge in storming trenches and hostile emplacements, needing the protection to get close enough to do their jobs, not so much concerned with survival.

- Explosives -
As his former squads Demolitions expert, Ansgar carried the standard explosives load out alongside extra tools, for when the Engineers could not keep up with the assault but were preoccupied elsewhere. Besides several Frag and Krak grenades, Ansgar also has several demolition charges, rated for taking out hardened bunkers when put in place. Ansgar modified the charges so that, in a hurry, he can pull a detonation cable and heave the charge at a target, the normally delicate and precise procedure for arming the charges ditched in favor of emergency target removal. And, as a Krieg Engineer before he was assigned as a Grenadier, he has learned to build improvised explosives that served him well in the trenches when supplies on conventional explosives were running short, as well as utilize Chemical weapons safely.

- Melee Gear -
Ansgar carries two weapons for melee combat, one obligatory and the other actually used. The obligatory is his bayonet, which the Type XIV Lasgun (Heavy) lacks a mount for, another reason it remains unpopular among Grenadiers, and typically serves as much as a tool and last resort weapon than anything else. His actual go to is a Entrenching Tool, edges sharpened to allow him to carve through hostiles as well as bludgeon them, and retain the intended purpose of digging trenches and other necessary fighting positions.

Notable Deeds:
- Tyranid Assault on Thresis IV -
Raised from birth to be a Death Korp Engineer, Ansgar Staudinger, or known by his Trooper designation 17431, will never state when he was sent to war, something that tends to bother people who ask that are outsiders to Krieg and their necessary methods of providing the Imperium the soldiers it needs. Assigned fresh to an Engineering Platoon, Ansgar would spend a great deal of time digging trenches and laying mines in the defense of a Shrine World, Thresis IV, directly in the path of a Tyranid Hive Fleet Splinter. The Tyranids, despite being vastly reduced in numbers compared to a true Hive Fleet, descended like mad locusts, slaughtering over 90% of the Death Korp forces deployed on the planet. Of that 10%, Ansgar Staudinger was one of the survivors, the only from his platoon, found near death after turning an entire trench line into a raging biochemical inferno, equal parts fire and chemical weapon that was effective on the Tyranids. Sharing the compound make up with other Death Korp Engineers, the biochemical fire was used to great extent to halt and drive back the Tyranids, making the then rookie Staudinger's trial by fire a literal, and resounding, success.

- Nightmares Beneath Thrasis II -
As part of the Thrasis campaign his regiment was assigned to, and the arrival of Tyranid complicating greatly, Ansgar Staudinger was deployed with a fresh Engineering platoon to assist in the breaking of a siege on Chaos held factories on the system's forge world, Thrasis II. Utilizing conventional tunneling and, when they detected they were almost at the entry point, Hades Breaching Drill, to punch into the Chaos held Foundry, Ansgar and his fellow Guardsmen stumbled into something straight out of the most feverish of a heretic's nightmares. The Warp had bled over into the belly of the foundry, with daemons and mutants in equal measures assaulting the woefully unprepared Krieg Guardsmen. However, they had a job to do, and they were able to hold their ground, keeping a secure tunnel long enough for support to arrive and push deep enough into the Chaos corrupted foundry, to the dark heart and plant enough explosives for the resulting explosion spotted from orbit. Whether it was the sheer amount of explosives put in place, or partially due to Chaos corruption was never decided. However, as one of the only survivors again by virtue of Luck or being Blessed, Ansgar was reassigned by a surviving Commissar to the Death Korp Grenadiers.

- Hellscape of Thrasis I -
Nearing the end of the Thrasis System Campaign, Ansgar found himself a freshly minted Grenadier, no longer an Engineer although he often worked closely with them during breaching actions against enemy defensive lines. However, upon touching down on Thrasis I, the Kriegers found something unlike anything anyone could be prepared for. The Foundry was merely a foretaste of what was to come, as planet spanning rituals had allowed the Warp to taint and corrupt great stretches of the planet, forcing Guard forces to struggle through conventional defenses one day, and make a mad dash through Daemon infested hellscapes that should not be the next. What Ansgar refuses to mention to a soul, due to an oath he was put under at the end of the conflict, was the arrival of Grey Knights, of the Emperor's most holy Ordos Malleus. Alongside Adeptus Sororitas support, which Ansgar learned to have a deep, healthy respect for, the combined arms forces stormed the capital of Thrasis I, a den of pure evil and corruption that made the rest of the planet look like a Shrine World in comparison. Once again, whether by luck or the Emperor's own intervention, Ansgar found himself as one of the only Grenadiers, and Krieger's period, to survive the assaults into the city, arriving at the Hall of Governing as it had been christened during Thrasis I's founding as a colony, only to find horrors so unspeakable even the Krieg born Grenadier refuses to speak of them now. But, between the Grey Knights and Sisters of Battle alongside his own humble contributions at that point, which mostly consisted of survival, Ansgar lived to see the end of the hellish campaign on Thrasis I. With literally no regiment to return to, and having become aware of the most secretive of Space Marine chapters, it was decided to induct him into the Inquisition, sending him to serve where needed most.
Hidden 8 yrs ago Post by WardenCelestine
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@Eisenhorn Approved! Please post your CS in the CS tab --->
Hidden 8 yrs ago Post by Eisenhorn
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@Andromedai Done and done.
Hidden 8 yrs ago Post by WardenCelestine
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@Eisenhorn Awesome, thank you.
Hidden 8 yrs ago Post by Eisenhorn
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Now I need a theme song for ol' Ansgar...
Hidden 8 yrs ago Post by Antediluvixen
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@Eisenhorn



I humbly submit this
1x Thank Thank
Hidden 8 yrs ago Post by Eisenhorn
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@Monochromatic Rainbow That will work rather nicely, considering his background, sure as sure.
Hidden 8 yrs ago Post by Antediluvixen
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Hidden 8 yrs ago Post by WardenCelestine
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@Monochromatic Rainbow I'm unsure. D: /shrug

Our taste in music greatly differs it seems.
Hidden 8 yrs ago Post by Eisenhorn
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Hmm, at work at the moment so can't get a post readily out, but I can knock one out tomorrow, if you want me to get started in the IC that is.
Hidden 8 yrs ago 8 yrs ago Post by WardenCelestine
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Up to you good sir, still waiting on a CS from @Monochromatic Rainbow.

Alongside that I am waiting to see if @Rivaan and @Rithy are interested in joining as well.

As a side note, Spacehulk-Deathwing looks like fun.
Hidden 8 yrs ago Post by rivaan
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rivaan

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@Andromedai will take part, dont worry ^_^ just been a craazyyyyy week so far ^^ will be working on a char tonight or tomorrow.
Hidden 8 yrs ago Post by Asura
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Asura bitch you almost got blood on my timbs

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I'm around. Just waiting on confirmation for stuff. c:
Hidden 8 yrs ago 8 yrs ago Post by WardenCelestine
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@rivaan No worries here, just wanting a headcount of those who are interested.

@Asura Soon, I promise.
Hidden 8 yrs ago Post by Eisenhorn
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Don't mind my impatience to post, it tends to happen when I have too much free time on my hands (Rare as that may be some days).
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