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Hidden 7 yrs ago 7 yrs ago Post by Vicier
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Vicier Demigod at heart <3

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Sampson Dubois






"My gun goes to the highest bidder, and I hear you have deep pockets."





General Information





Name:
Unknown

Nicknames:
Sam, Sammy, Southland, Frenchman

Gender:
Male

Species:
Human

Place Of Origin:
New Orleans, Louisiana, United States

Age:
Estimated 27

Date Of Birth:
Unknown

Scent:
Soap, with a slight hint of coffee.




Relationship Information





Relationship Status:
Single

Sexuality:
Bisexual.

Partner:
None

Family:
None known

Pets:
"Jimmy,” a young, black-haired mutt that Sampson found while he was bleeding in a ditch on the side of the road during his assignment on the front of the Second Omnic Crisis. The animal was shot, but licked Sampson’s wounds as he did his best to bandage its side. Since then, Jimmy has always been a faithful traveling companion. All the same, Sampson leaves him on base during missions. Jimmy's taken enough bullets.

Other:

In-depth Relationships





Personal Information






"Look, we’re already shooting 'em. There’s certainly no need to be malicious about it."


Personality:
♦ Sardonic ♦ Tactful ♦ Professional ♦ Optimistic ♦ Attentive ♦ Gregarious

Sampson is a man of means in the world, and has made and lost fortunes quicker than most men finish the interview process. He has morals, and would be appalled if you thought otherwise, but most of them have to do with legal tender. Once you have him on payroll, he’s a dream to work with. No questions asked, no ulterior motives. He’s a professional. Off duty, if you want to talk, he’ll happily take the time to listen. Hell, he’ll make a fresh pot of coffee for you while Jimmy snuggles up beside him. It’s almost enough to make you forget that the same morning he was plugging his last employer’s chest full of lead, the same warm smile under his mask.

If loyalty is a question, look no further than the top dollar. As long as he gets paid, Sellsword would carry you to the moon and back.

Likes:
✔ Reading
✔ A job well done
✔ Long walks on the beach at night
✔ Hot beverages of all kinds
✔ Good humor
✔ Animals. Including Spiders
✔ Paychecks

Dislikes:
✘ Negativity
✘ Hot weather
✘ Smoking
✘ Complications

Hobbies:
Sampson likes to get to know people, making connections on a personal level as he does business. He’s talkative, and has a sort of warm, relaxed air about himself. It also doesn't hurt that he's a fairly practiced chef, at this point.

Strengths:
⚜ Sampson isn’t easily shaken. He’s seen years of war, pain, and death, and made a profit through it all by keeping a level head when others would panic. The nanites in his blood stream don't hurt, either.
⚜ Loose ends being signs of sloppy work, Sampson finishes what he starts. That being said, he knows that some opponents are above his caliber, and understands that sometimes you have to maim instead of kill.
⚜ Sampson does his homework and isn’t afraid to hit below the belt. Give him some intel and a week to work, and he’ll have your parents locked in a basement full of claymores and venomous snakes.

Weaknesses:
☠ Sellsword is an ambush fighter, and prefers to deal with his opponents on an unfair playing field. Catch him in the open and his options are limited.
☠ Intensely thorough, Sellsword doesn’t leave business unfinished. If he’s on the payroll, failure is not an option. At least not one he’ll accept without a painful, drawn-out fight.
☠ Despite his attitude and all his professionalism, Sellsword is still human. Though his infusion heals most tissue damage over time, a headshot can still end him. And the prosthetic arm came from somewhere.

Brief Biography:

Born in raised in the Louisiana bayou, "Sampson Dubois" started off life as a poor child with a taste for the finer things in life and a penchant for getting in trouble. Naturally, it wasn’t long before Sampson got caught up in the more seedy elements of New Orleans. Surviving scuffle after scuffle, he feel deeper and deeper into the criminal world until he outright joined a small mercenary corp. After the fall of Overwatch and the rise of Talon, there were many rich benefactors who felt it was nice to have a few guns-for-hire on hand.
Sampson worked as a high-end mercenary for a decent bit before the start of the second omnic crisis. Like the rest of his crew, he joined with Volskaya for the obvious reasons. Good pay, good work, and hell, they were starting to look like the good guys for once. Unlike his allies, however, Sampson saw the true strength of the Omnics not in their armor or their weapons, but the fact that they didn’t break rank like normal men. They just fought and fought until they were scrap or men were dead, and they never had casualties. You couldn’t wound an Omnic soldier, he’d just self-repair. Realizing that the standard firearms he had grown used to wouldn’t be as effective against these foes, Sampson picked up unconventional weaponry and began studying the art of war in full.
After leaving Volskaya, Sampson traveled the world for a time, working here and there and piecing together his arsenal.Having heard of the effects of Dr. Angela Ziegler’s research before, Sampson spent some good time researching the supposed results in Talon’s own Reaper. After a few years and a few favors, he was injected with an experimental solution close to what saved Reyes. Though it ravaged his body with horrible pain at the time, the results were well worth it, allowing him to recover from all but the most lethal wounds.
Though his research into Reyes is done, Sampson is still a devout student of war. Fancying himself a decent strategist and now armed to the teeth, Sampson takes on the jobs others wouldn’t and couldn’t handle. Some may be out for guts and glory, but Sampson’s goals are a little simpler. He enjoys the finer things in life, and seeks the funds to keep himself rich and happy for a long time. Talon is a means to an end, but right now? They’re the highest bidder.




Organisation information


"Remind me why none of you wear helmets again?"

Organisation Alias
Sellsword

Organisation Affiliation
Talon

Base of Operation
Los Angeles, US

Previous Base Of Operation:
Siberia.

Battle Type/ Role:
Defense

Occupation (Currently):
Mercenary, Working with Talon

Occupation (Previously):
Mercenary, Working with Volskaya Industries




Abilities





"See, it’s weird. You set up the ambush, and they just sprint into it anyway! They rush onto the heavily guarded payload and stand there. Getting shot."


AK-99 Usurper-Plus
Kalashnikov had a good design, and it took the Russians several years before they were satisfied with its state during the Omnic Crisis. This powerful rifle fires electrically charged rounds in either semi- or fully automatic rates of fire for greater accuracy or volume as needed, designed to plow through the circuits and shields of omnics as easily as the flesh of a man.

M93 Anklebiter
Shaped a bit like a small discus packed with a spring and a shrapnel charge, this grenade kicks off the ground and explodes at waist level a few seconds after thrown, or at the press of a small switch Sampson keeps on his person. Unlike a normal fragmentation grenade, the shaped charge inside blows outward in a flat circle instead of a sphere, sending out razor sharp shrapnel and knocking nearby enemies onto the ground briefly when their legs are knocked out from under them.

Mailbreaker
Having gotten a little too close to big men in armor before, Sampson carries a two-foot long, plasma-charged blade in his right (now prosthetic) arm, springing out and lighting at a moment’s notice. The triangular sword pierces through armor like butter, but requires him to get up close and personal to his enemies in a world full of bullets. On the bright side, it’s not the kind of thing that heals easy.

Passive: Does His Homework
Sampson hasn’t been in his business for this long without learning a few tricks. Aside from being a decent tinkerer, in large part due to needing to service his prosthetic arm, he’s also made some friends in high places. Given some time to work and reasonable intel, Sampson can requisition supplies from some of his… seedier contacts. Though he can't get his hands on everything, a med-kit or two, some plastic explosives, or a few EMP emitters wouldn’t be too hard to find.

Ultimate Ability: Magnetic Crush
"Don’t ask me how it works, but they ain’t movin’."
Sampson lays down a small, camouflaged cannister. At verbal command from him, it unleashes a field of nanites which swarm outward, forming a supermagnet on the ground below his enemies. This pins down omnics, pulls weapons from hands made of flesh, and wreaks havoc on electronics anywhere near the center of the burst for a brief period of time before the nanites burn out.




Other Information





Other:

"Parlez-vous français? Tal vez Español? Oh, hell, I’m just speakin’ English.”
Growing up in Louisiana, Sampson learned how to speak French and Creole from his nonexistent family. The Spanish came when he got involved with a few of the wilder gangs in the Southwest, but it’s a little rougher. His gumbo recipe’s secret? He’ll never tell.




Theme Song





Theme Song:
Dirty Deeds Done Dirt Cheap, AC/DC
https://www.youtube.com/watch?v=26wrvblgGP0

Concrete shoes, cyanide, tnt...
(done dirt cheap)
Neck ties, contracts, high voltage!
(done dirt cheap)
Hidden 7 yrs ago Post by Vicier
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"What's life without a little fire..? Without a little... boom..?"
~ Raelene Fawkes.










Name: Raelene Fawkes.
Nick-Names: Rae, Rae-Rae, Scorch, Fawkes.
Gender: Female.
Species: Human.
Place Of Origin: Junkertown, Australia.
Age: Eighteen Years Old.
Date Of Birth: 21st of October, 1999.
Scent: Ash, smoke and eucalyptus.

Appearance - Human (Eighteen Years Old):











Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None.
Ex-Partner: Jaidyn Evans (Best Friend).
Father: Damien Fawkes (Deceased).
Mother: Cheryl Fawkes (Deceased).
Guardian: Jamison Fawkes (Cousin - Admires).
Siblings: None.
Pet/s: Having rescued him during a rather bad bush fire that ripped through the outback a few years prior, which happened to have been started by her by accident, Raelene both owns and cares for a beautiful koala named Kit which has refused to leave her ever since she saved him from the flames.
Other: Mako Rutledge (Faux Father - Admires).

In-depth Relationships












Personality:
♦ Extremely Spirited ♦ Stubborn As Hell ♦ Fiercely Loyal ♦ Blunt And Honest ♦ Heroically Sacrificial ♦ Viciously Tempered ♦ Exceedingly Flirtatious ♦

Extremely spirited, and a rather quick-witted young woman; Raelene is seen by all who have the luck of getting to know her to be both exceedingly compassionate, and caring in nature towards all those who show her that they are truly deserving of both her time and attention- the young girl not only waiting until they have not only proven their worth, but also until they have earned her respect and loyalty, before she allows them to see the ‘real’ her… the young woman herself showing nothing but the purest of comfort, and love towards those of who she considers not only her family, but also her friends. Considered to be exceptionally beautiful by many whom meet her; Raelene often tends to attract both the attention, and affections of numerous men, and while the rather passionate and suave young woman is unafraid to openly flirt, or at times, lead them on to get what it is that she desires, she is intensely faithful and fiercely loyal towards the one who has managed to steal her heart at any given time.

An incredibly intelligent young woman, Raelene often proves herself time and time again to being not only quite the beauty, but also exceedingly capable of handling anything, and everything of which gets thrown her way- her strong and almost unbreakable fiery spirit, unbridled will-power, and passionate independent streak all helping the girl to rarely ever hesitate whenever it comes to standing up against another person; whether it be someone as simple as her friends, or someone of more importance such as her cousin and guardian, Jamison. Displaying an immense amount of courage, and a slightly heroic ability as a fighter when the situation calls for it, Raelene is never afraid to intervene and to put herself into the middle of either an argument or fight; the young woman extremely stubborn, and always willing to stand up for whatever it is she feels is right within her heart.

Immensely protective over not only her family, but also those she considers to be her friends, Raelene more times than none takes any sort of threat towards them with a severity unlike any other; the woman intensely loyal to the ones that she both loves and cares for, she rarely ever stops to think twice before jumping into action- the rather reckless girl oftentimes allowing for her emotions to get the better of her, showing that she is more than willing to do whatever it takes to keep them safe and well out of harms reach… even if it means having to put her own life on the line to do just that.

Despite portraying a rather fierce, just and kind young woman, Raelene sometimes has the slightly dangerous habit of twirling the small blade which she keeps upon her person at all times, whenever she begins to get any nervous or anxious feelings; the young woman sometimes having to physically force, or consciously refrain herself from doing so whenever she is in the company of others. Quite the vicious little thing whenever she is pushed far enough, Raelene is widely known for being considerably tough; not only being able to take a physical beating from those who choose to come up against her, but also able to take a mental beating as well, and though her conscience does sometimes tend to get in the way of her actions, the woman has a mean streak strong enough to shake Australia- her (occasionally) well-kept temper leaving her a strong force to be reckoned with.

Likes:
✔ Australia's natural wildlife.
✔ Causing trouble and blowing things up.
✔ Barbecues and drinking with with her mates.
✔ Strawberry deluxe crepe’s (strawberries, cream, ice-cream, and nutella).
✔ Hanging out with her cousin, and her friends Mako and Jaidyn.
✔ Cooking for family and friends (though always seems to make a mess...).
✔ Spending time outdoors, and going camping with her mates.

Dislikes:
✘ Spiders of any kind.
✘ Cold weather (Australian standard).
✘ Spicy food (Curries, ect.)
✘ Clowns and garden gnomes of any kind.
✘ Lightning and thunder (fear of both).
✘ Being told what she can and can't do.
✘ Waking up in the morning.
✘ People treating her differently.

Hobbies: To be written.

Strengths:
⚜ Relentless and protective- willing to do what ever it takes, even if that means putting her own life on the line for the ones she loves and cares about.
⚜ Her looks- unafraid to openly flirt and use her body for her own needs, Raelene has no qualms about leading people on to get what it is that she desires.
⚜ Extremely blunt in her words; Raelene is completely unafraid to call people out, or call things as she sees them, even if it ends with her getting into a fight, either verbal or physical.

Weaknesses:
☠ Extremely reckless, oftentimes seeming to show no care for her well-being or safety.
☠ Her cousin- the only family that she has left in the world, Jamison is one of the only people left that can truly get through to her; one of the only people she ever has a hard time saying no to, or defying without a good reason.
☠ Not afraid to speak her mind, or do what she needs to to get what she wants/ needs.
☠ Tends to allow her emotions to get the better of her.

Brief Biography:
♦ To be written ♦











Organization Alias: Scorcher.
Organization Affiliation: Junkers.
Base Of Operation: Junkertown, Australia.
Previous Base Of Operation: None.
Battle Type/ Role: Defense ✦.

Occupation (Currently):
✣ Junker.
✣ Explosives Expert.
✣ Thief.
✣ Criminal (has a sizable bounty).

Occupation (Previously):
✣ None.











Abilities

Pyrokinesis: Exceedingly skilled in the more dangerous, and at times extremely unpredictable ability of pyrokinesis; Raelene is able to proficiently generate as well as both manipulate and control the flames of a fire- allowing her the ability to manipulate something as small as lighting and or playing with the flame of a candle, or something much grander as being able to shoot or cover her entire body with flames.

Weapons

Chain Hook: Her primary weapon of choice, Raelene both owns a sharp and deadly hook that is attached to the end of a very long chain which she uses to hurl at her targets, most times using it to hook into an enemies flesh, dragging them back and causing immense physical pain and damage to target, allowing her to bring them into close range for an easier kill.

Concussion Mine: Admiring and taking after her cousin, Jamison; Raelene both makes and uses homemade concussion mines of her own design- the mines themselves able to create a rather intense and concentrated blast that knocks back both the user and anyone else in the vicinity. After placing down her concussion mines, Raelene can trigger it to damage enemies and send them flying... or to even propel herself through the air, allowing her to leap to high places or surprise those she just wants to mess about with.

Steel Trap: Unafraid to cause pain and havoc, much like her cousin before her, Raelene is able to toss out giant, metal-toothed traps which (when stepped by foe, friend or civilian alike) clamps down tightly upon their leg, injuring and immobilizing them; the traps anchoring the enemy to the one spot and causing immense amount of pain for the one trapped in it's jaws.

Ultimate Ability

Wild Fire: A stronger, more concentrated and dangerous form of of her pyrokinesis; Raelene is able to produce intense white-hot flames from her body, the temperature of such flames able to reach such heights that, despite her well-known and extremely strong resistance to fire and heat, are able to both char and damage her body to the point that she will need to spend time recovering within the infirmary- this particular ability the cause of many a wild fire to rip through Australia.











Other: Serving as a reminder of the dangers that come with living the life of a Junker; Raelene, after an unfortunate though extremely serious accident that happened not long after her seventeenth birthday, has a mechanical left arm which was not only designed, but also made and is maintained by her cousin.

Growing up surrounded by people who loved to not only celebrate and get together for almost any reason, but who also rarely ever said the word no or refused a drink whenever offered to them; Raelene has a simple need, and a strong love and enjoyment of both spending time and entertaining her family and the rest of her mates, often using this as an excuse to throw barbecues or cook for her family and mates whenever she had the chance, giving everyone a chance to just sit back with good food, good company, and a nice cold beer.

Showing an extreme, and intense liking to not only beer, but also whiskey, and almost any other type of alcohol she comes across, the young woman is able to out-drink almost all and any who come up against her in a drinking competition, including her cousin.

Though showing mass amounts of control over her pyrokinesis; Raelene does (on the rare occasion) have some trouble with control whenever she seems to get overly excited, scared or even flustered- her emotions causing varying effects such as causing her to heat up and smoke, or even have her hair flair up or burst into flames.











Theme Song:
"Radioactive" by Lindsey Stirling and Pentatonix (Cover).

Lyrics:
I'm waking up to ash and dust,
I wipe my brow and I sweat my rust,
I'm breathing in the chemicals.
I'm breaking in, shaping up,
Then checking out of the prison bus,
This is it, the apocalypse.

Whoa...

I'm waking up,
I feel it in my bones,
Enough to make my systems blow;
Welcome to the new age, to the new age.
Welcome to the new age, to the new age.

Whoa, oh, oh, oh, oh,
whoa, oh, oh, oh,
I'm radioactive, radioactive.

Whoa, oh, oh, oh, oh,
whoa, oh, oh, oh,
I'm radioactive, radioactive.


Hidden 7 yrs ago 7 yrs ago Post by Vicier
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"Only the dead have seen the end of war."









Nᴀᴍᴇ
Johnathon "Jack" Morrison

Gᴇɴᴅᴇʀ
Male

Aɢᴇ
48

Dᴀᴛᴇ ᴏғ Bɪʀᴛʜ
July 4th, 1969

Pʟᴀᴄᴇ ᴏғ Oʀɪɢɪɴ
Bloomington, Indiana, United States

Sᴄᴇɴᴛ
Smells heavily of coffee and gunpowder, with the vague smell of mint that stings the nose.









Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs
Single

Sᴇxᴜᴀʟɪᴛʏ
Homosexual

Fᴀᴍɪʟʏ
Ex-Paramour/Lover - Gabriel Reyes
Friend/Begrudged Mother Figure - Ana Amari
Best-Friend - Reinhardt Wilhelm
Dog/Platonic-Life-Partner - Lucky
Estranged Daughter - Juliette Morrison
Estranged Son - Lucas Morrison
Estranged Daughter - Hana Morrison-Song








Cynical ▴ ▾ Stoic ▾ ▴ Solemn ▴ ▾ Aloof


Pᴇʀsᴏɴᴀʟɪᴛʏ
Jack then and Jack now; it's not so much a difference as it is an evolution of character. Changed, simply put - Jack doesn't mince his words. People knew Jack as the Golden Boy of Overwatch, the leader, the man at the head of an organization with a bright future. That's what the UN splashed the media with and he's tempted to agree with many of the crowd crying in the lower corners of internet: that a blonde, blue-eyed, All-American, white bred boy was just the easiest thing to deal with. Easy to get people to like him, to get them to want him as the face of an organization entrusted with worldwide security.

Despite what many people thought, Jack had no say in that decision or whether or not they made the right one. The Jack now would say it doesn't matter, in the scheme of things. That the world wouldn't care about intent when it comes to the past. Jack's crassness was only a development from the reserved nature he kept himself in. But, they wanted an exuberant man at the head of Overwatch, ready to dole out the interviews and smile for the cameras - they wanted him to live up to a glorified name. And he just wanted to sleep. To slough off the blood, the dirt, and horrors of war like his deep, sky blue overcoat - like another layer of clothing.

That Jack and this Jack have that in common. Both were tired. But, exhausted or not Jack then wasn't as stony faced as he currently presents himself. Jack is a man faced with betrayal and circumstance. It's still hard looking back and focusing on all of the mistakes he's made, or witnessed. That's not what Jack wants today. It's all about moving forward in order to get to his destination, no matter how much his bones ache and how much he yearns for some permanence to his respite. But, Jack sees the world for what it is, knows there's only one way to cure it of its diseases. Perhaps, Jack, presently, would look back at Blackwatch and consider it the best idea they'd ever had, despite the fact that Reyes came from his underworld throne to tear everything down. Despite how it all bit him in the ass, in the end. Perhaps they should have switched places, swapped roles. Maybe he has taken the time to evaluate it all, despite his staunch reservations that Overwatch fell for a reason.

The world needs a certain approach, one that only Jack thinks he can see. That, in itself, makes him wary of help in any form, either out of distrust (likely) or his regular condescending need to be the one sacrificing himself for the good of the people. Or both, which seems the most possible. People tend to get in the way of things; it'd be better if he could do it himself, by himself. A staunch reason why he roams alone, carrying scar upon scar upon scar, a new one for every skirmish he finds himself in and every gang member or terrorist agent he dispatches. Jack wears his own burdens. He makes his excuse that he doesn't need the added weight of other's on his back. Sharing isn't a concept Jack understands.

Even back then, Jack always thought people were too convoluted and complicated to deal with. They didn't understand things when he explained it to them. They came to him for everything. Wanted everything of him. He was constantly torn between two realities, between people wanting a poster boy and people wanting a leader; an idol or a protector. They didn't realize that they couldn't have both, nor did they realize the pressure they pushed him down with.

Only one person understood the man between the people and his soldiers and that's all dust, now.


Lɪᴋᴇs
Acoustic Guitar, Autumn, and Dogs

Dɪsʟɪᴋᴇs
Alcohol, Smoking, and Hooligans

Hᴏʙʙɪᴇs
Vagrancy, Vigilantism, Stamp Collecting ("Ask me about them, I dare you.")

Sᴛʀᴇɴɢᴛʜs
» Leadership/Tactics; If there's anything Jack's good at, it's leading. Commander wasn't just a title, and Jack made sure people understood that. His tactics are shrewd, efficient, and effective - he takes to strategy like a surgeon, and has been known to slice through opposition just as easily.

» Survival; Owing to the Super Soldier Program that he went through at a young age, it takes quite a bit to knock Jack down, much less stop him from getting back up. He's strong and durable, more so than most individuals.

» Experience; Having years and years of experience allows Jack to read situations a lot easier than most people, and adapt to those situations just as quickly.

Wᴇᴀᴋɴᴇssᴇs
« Stubborn; Jack's hardheadedness seeps into everything he does. To an onlooker, Jack may just seem more determined than the usual person, but to people who know him, Jack's simply stubborn. Bullheaded. As well as a jackass.

« Solo; Despite his most important strength, Jack doesn't play as well with people as he used to. There's too many variables to worry about when there's more than just him during a mission, so he prefers to take things on his own, with little to no help.

« Distrusting; Too many times has Jack laid down everything for a person only to have it used against him. Therefore, he's much, much less trusting than he was during his halcyon days. It's much harder to impress him, much less gain his trust.

Bʀɪᴇғ Bɪᴏɢʀᴀᴘʜʏ
White bred. White bread? Nah, Jack was more like cornbread, no matter how much he hated the joke. Bloomington, Indiana, however, didn't really follow in line with most of the state. It's University allowed for a more broader range of views and cultures, something Jack learned quickly at his young age. But, even then, the town's population without all of its college students was practically dismal and comprised of mostly farmers. Jack, and a few of his siblings, were raised a few miles outside of the small town, on crops and farmland with a leather skinned father and a floral patterned mother. Everything came farm bred, with a pinch of good old Midwestern ideals and expectations of family and personal life.

Jack quickly learned how stubborn his parents were in their vision for their kids. They wanted Jack, the eldest, to take care of the farm, find a nice lady to settle down with, and take care of them in their old age. So, when he fled to the military in light of the growing tensions settling in the world around them, they dropped all connections. They practically disowned him. Jack knew only his loneliness in his entire military career, all the way to becoming a Super Soldier, meeting Gabriel Reyes, and everything afterwards.

The two grew close in the coming years, finding solace in the competitiveness of their friendship. They'd fell in love, early and immediate. Jack hadn't known the fire Gabriel showed him. The only downside to the heated passion they'd cultivated was that the hotter it grew, the wilder it got.

Their relationship grew, as the world crumbled around them. The Omnic War bonded more than just them and it also tied them to many of the founding members of Overwatch, bringing them together in more than blood. Until their flames grew so hot that it finally split them a part. Cruel irony is finding someone you connect so well with, only to understand that the universe prefers you a part, rather than together.

At the end of the war, Jack became the poster boy the UN so desperately wanted and Gabriel, with all of his exploits and medals and achievements, was swept under. The years flew by then, with Jack at the head of an organization bent on shielding the world from all forms of terror. They were the UN's army of soldiers, under their jurisdiction, and doing exactly their bidding. But, with the advancements in technology came less need for protection. Security was all automated. Police work was quick and painless with how powerful computer processes were. Despite the sinister edge that crept up behind Jack, the people thought they didn't need Overwatch anymore and the UN began eyeing them warily, caring more about Blackwatch and their dealings than what Jack could do for them.

Overwatch tore a rift between Jack and Gabriel. Their pride kept them from ever coming to each other, from ever talking this out. They never reconciled the arguments that raged between them, just took to spiting each other or expending all of their energy on both violent and less than savory methods of distraction. Jack often spent more time screaming at Gabriel or shutting him up, than he did attending meetings or focusing on mission plans. They cared more about the feud and the love that swelled between them than they did for the organization they were supposed to take care of.

Eventually, the UN sought to end their relationship by forcing Jack to marry. They didn't realize the mistake in their move until the two used those methods against each other. Their publicity stunt backfired and threw kids into the mix for petty, uncouth reasons. It caused more stir than necessary and Overwatch had to quickly pick up the pieces that the two left in their wake.

In culminating fury of resentment or jealousy or something, Gabriel Reyes took Overwatch down and Jack with him. Perhaps Jack read the situation wrong, or maybe the universe felt it necessary to shred everything down beyond redemption. Musing the inner workings of the universe was never Jack's strong suit. Letting out all of his pent up frustration and anger and hatred, however, was more in line with how Jack Morrison thought. Well, trying to, at least. Being stuck under a grinding wheel for his entire career as Commander of Overwatch tired Jack out, and the hope that everything would end seemed far too real, then.

So, Jack left. He left everything. Overwatch was doomed from the start, he'd determined, and so leaving it to the dirt and the rubble was the best decision he'd ever made. Damned his life, his friends, his family. He didn't want it anymore.

He wanted so bad to completely fade from existence, but Jack Morrison is nothing if not stubborn. Talon, a loose organization of criminals in remote parts of the world, always gave Jack a terrible, terrible feeling. For an entire year, Jack devoted himself to figuring out exactly what happened in Europe that allowed himself and everyone else to be caught off guard. His answer, however, stared him in the face: Gabriel's stint wasn't just his own doing, he took Talon by the hair and used everything he could to tear Overwatch down. With the recent rise in terror strike around the world, it all made sense.

With Gabe dead and gone, they shouldn't be so well organized anymore, but that didn't matter, at the moment. Overwatch couldn't protect the world, it never could, but Jack could and all he needed was a goddamned gun and a leather jacket.










Oʀɢᴀɴɪᴢᴀᴛɪᴏɴ Aʟɪᴀs
Soldier: 76

Oʀɢᴀɴɪᴢᴀᴛɪᴏɴ Aғғɪʟɪᴀᴛɪᴏɴ
Ex-Overwatch Commando; Currently just Himself

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs
Vagrant - Somewhere in the Americas

Fᴏʀᴍᴇʀ Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs
Overwatch HQ, Switzerland

Bᴀᴛᴛʟᴇ Tʏᴘᴇ / Rᴏʟᴇ
Offensive

Cᴜʀʀᴇɴᴛ Oᴄᴄᴜᴘᴀᴛɪᴏɴ
Vigilante









Aʙɪʟɪᴛɪᴇs
𝟟𝟞 Helix Rockets
What makes the Pulse Rifle so special is what it packs beneath the barrel of the gun. Should Jack need a bit more firepower than the gun offers, he can resort to firing off a trio round of small missiles that explode on impact. They pack a punch, and should they not completely knock a fully armored individual down, they'll definitely bring them to their knees.


𝟟𝟞 Biotic Field
Angela's not the only individual who's taken advantage of her medical research. Jack's own manufactured biotic field is the prototype of a project to replace field medkits, and that has lead to prototype biotic grenades that use the same technology. Jack's version allows him to throw down a field that heals and repairs various wounds acquired, allowing individuals to continue through a fight until they can seek proper medical attention.


Wᴇᴀᴘᴏɴs
𝟟𝟞 Pulse Rifle
A prototype rifle stolen by Helix Security, it offers little recoil and can unload a full clip (25 rounds) with minimal spread compared to most automatic assault rifles. It's currently ahead of most firearm technology, though he's had some issues with cleaning it, meaning the gun itself tends to jam on occasion. It's his main choice of weapon, though Jack has experience with various other firearms, as well as explosives, but why change from the best possible choice?


Uʟᴛɪᴍᴀᴛᴇ Aʙɪʟɪᴛʏ
𝟟𝟞 Tactical Visor
On the surface, Jack's tactical visor allows him to simply lock onto an enemy and shoot until his clip runs out. However, the program Jack uses allows him much more than that. The visor itself tags possible hostiles within his line of sight, pointing out weaknesses and allowing Jack to assess a situation as fast as he can read the data. As well, it scans within his sight range in order to give Jack any important data of the area he might need during a battle. All Jack needs to do is aim and fire beyond that.










Oᴛʜᴇʀ
He's currently under the alias of Soldier: 76 and working closely with Shrike, a hooded man working as a bounty hunter around the world.

Tʜᴇᴍᴇ Sᴏɴɢ
Gloomy Sunday - Billie Holiday
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Jamison Fawkes



"Yeah yeah, 'quiet.' You called the right people, mate"





General Information





Name:
Jamison Fawkes

Nick-Names:
Jamie, Jam

Gender:
Male

Species:
human. Hasn't been proven though.

Place Of Origin:
Australia, Junkertown

Appearance


Age:
25

Date Of Birth:
24th of October, 1991

Scent:
Dirt, eucluyptus, explosives




Relationship Information





Relationship Status:
Single

Sexuality:
straight

Partner:
none

Father:
Jackson Fawkes, Deceased

Mother:
jessica Fawkes, Deceased

Siblings:
None

Pet/s:
none

Other:
Jamison is Raelene, his cousins, Guardian, the only living relative they have left.
Mako-a strange relationship, body guard, yet best friend.

In-depth Relationships





Personal Information






Personality:
"It's a perfect day for some MAYHEM"


♦ Outgoing ♦ a tad crazy ♦ Humerous ♦ a little irresponsible ♦ childish ♦ judgemental of omnics ♦passionate

Jamison is an explosive-obsessed "Freak" who lives to cause chaos and destruction. He has a low opinion of omnics and those who believe they can be trusted, and has an intense disliking of "Suits" or rather corporate business personal.

Jamison is a chaos inducing maniac, having a passion for explosives and destruction. He dislikes being tricked and taken advantage off, adn is willing to do any job that allows him to blow things up-he's wacky enough to do any job that comes his way just for that. A tad clumsy, Jamison nevertheless finds joy in life, and isn't afraid to laugh at himself.

Despite his deliuent ways Jamison does have many positive virtues, caring for his friends greatly, he is always ready to jump to their defense, and to do whatever it takes to protect them, to make them laugh or smile. He also prefers to reason with people rather than violence to get out of a bad situation.

Jamison is pretty laid back, always ready to cackle, whether in real life or in a fight, often speaking in a positive and uplifting tone, and quite suprisingly, he knows manners as well.

Likes:
✔ Bombs
✔ Chaos
✔ Sunshine
✔ his family

Dislikes:
✘ Omnics
✘ suits
✘ bullies


Hobbies:
Bombs
bombs
bombs
BOOOOOOM
Jamison really just does whatever he feelts like. As long as thereis a boom, he doesn't care.

Strengths:
⚜ uses a variety of explosives to wreak havoc on the battlefield.
⚜ Is just crazy enough to always have a way out of trouble
⚜ Never gives up

Weaknesses:
☠ His dislike of both omnics and suits leads him into trouble at times
☠ He tends to have a low regard for his own safety
☠ Just...bombs everywhere.

Brief Biography:

The attack on the Australian omnium's fusion core forever altered the landscape of the Outback. After the detonation, the area was transformed into a harsh, irradiated wasteland, littered with debris and the twisted fragments of the ruined facility, and unlivable to most.

But there were some who survived. Calling themselves the Junkers, they scavenged the husk of the omnium and formed a lawless, cutthroat society in its shadow. Junkrat was one of them, eking out a living reclaiming metal and components from the ruins. Like many others, he was affected by the lingering radiation. This touch of madness made him ideal for handling dangerous explosives, a love which he turned into an obsession.

He came to notoriety when he discovered an extremely valuable secret in the bones of the omnium. Though few knew the nature of what he found, he was nonetheless pursued by bounty hunters, gangs, and opportunists wherever he went, until he made a deal with the Junker enforcer Roadhog, who grudgingly agreed to be his personal bodyguard in exchange for a fifty-fifty share of the spoils.

On the Road

Junkrat & Roadhog


With Roadhog in tow, Junkrat left the Outback, and embarked upon an international crime spree leaving nothing but havoc and bedlam in their wake.[1]They were responsible for a string of robberies, arson,[3] murder,[4] and other crimes stretching from Sydney to King's Row.[3] They had a creed of "no job too big, no score too small." It is known that they performed the heist of theBanco de Doradoby digging a tunnel. In the United Kingdom, they stole the crown jewels. Their spree of mayhem and chaos caused untold millions in property damage around the world

British, French, and Latin American authorities offered rewards for information on the fugitives, and theorized that they were intent on crossing the Atlantic to North America.[3] Their activities were reported on by A Moment in Crime, by which point the bounty on their heads had reached $25 million.

Somewhere along the line, Jamison was invited to become apart of overwatch, on the bases that it was better to have him on their side then on Talons.




Organisation information






Organisation Alias
Junkrat

Organisation Affiliation
Overwatch

Base of Opperation
Forks, Washington

Previous Base Of Operation:
No previous base of operation.



Battle Type/ Role:

Defensive


Occupation (Currently):

BOOM, BABY, BOOM
Anarchist, Demolitionist, Mercenary, Scavenger


Occupation (Previously):

Thief (Weeeeelll....maybe)




Abilities




frag launcher

Junkrat's Frag Launcher lobs grenades a significant distance. They bounce to reach their destination, and blow up when they strike an enemy.

concussive mine

After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying... or propel himself through the air.

Steel Trap


Junkrat tosses out a giant, metal-toothed trap. Should an enemy wander too close to the trap, it clamps on, injuring and immobilizing them.

Total Mayhem
Junkrat's deranged sense of humor persists past his death. If killed, he drops several live grenades.

Ultimte ability: rip Tire


Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught within the blast, or just wait for it to explode on its own.




Other Information





Other:
Jamison lost both his left arm and leg in an accident, and both were replaced with prosethics.






Theme Song





Theme Song:
Light Em Up, Fall out boy

Ooh oh oh oh, ooh oh oh oh
Be careful making wishes in the dark
Can't be sure when they've hit their mark
And besides in the meantime I'm just dreaming of tearing you apart
I'm in the details with the devil
So now the world can never get me on my level
I just got to get you out of the cage
I'm a young lovers rage
Gonna need a spark to ignite
My songs know what you did in the dark

So light em up up up, light em up up up,
light em up up up, I'm on fire
So light em up up up, light em up up up,
light em up up up, I'm on fire

Ooh oh oh oh (In the dark, in the dark)
Ooh oh oh oh (In the dark, in the dark)
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Asbjorn Hagen



"It's amazing how we humans admire our own ingenuity and craftiness, however we still fall from the same ploys that we have since the beginning."



General Information




Real Name: Asbjorn Hagen
Nick-Names: Bjorn, Az, Hagen
Gender: Male
Species: Human
Place Of Origin: Trondheim, Norway
Age: 31
Date Of Birth: December 18, 1985
Scent: Spruce trees and icy winds.

- Appearance -




Relationship Information




Relationship Status: Single
Sexuality: Bisexual
Partner: None
Father: Gentin Bjornson (Abandoned before birth)
Mother: Krysen Hagen (Deceased)
Siblings:
Older Half Brother - Jaques Bjornson (Unknown)
Older Half Sister - Marie Bjornson (Unknown)
Pet:


⚜ In-depth Relationships ⚜




Personal Information





Personality

"I have nothing against relationships. In fact, I relish in them. Instinct leads us to band together. Instinct is what drives us all."

♦ Passionate ♦ Cunning ♦ Instinctive ♦ Divided ♦ Manipulative ♦ Self Destructive ♦ Compassionate ♦

Asbjorn is a man divided into multiple facets. He is driven by his strong belief that instinct is the ultimate guiding force in our lives, and that is should be followed at all cost. However, he was raised to be faithful in the face of uncertainty. At his core, Asbjorn believes that we are all animals, bound by the same laws we were at the dawn of time. Omnics are seen as creations of animals, and as such, also obey animalistic behavior. The idea of transcendence to him is desirable but imaginary.

Asbjorn follows the path of the cunning, believing himself to model his actions after creatures such as spiders, snakes, and other deceptive creatures. Knowing someone's true identity is the same thing as controlling them. Due to this, he displays many different facades to disguise his true self so that no one can gain the upper hand.

His identities range from brooding to cheerful, war-torn to childlike. He models this behavior in his fighting style, constantly switching to confuse others and hide his tactics. Due to his web-like powerset (see below), he can quite deftly model these tactics.

Likes

✔ Studying animal behavoir and instincts
✔ Meditating
✔ Studying people
✔ Cold weather
✔ Climbing and acrobatics
✔ Playing with Fryse
✔ Omnics

Dislikes

✘ Being controlled
✘ Being restricted mentally or physically
✘ People denying their instincts
✘ Underground
✘ Unadaptive people
✘ Unfamiliar territory
✘ Surprises

Hobbies

Training animals- Asbjorn finds great enjoyment in studying how animals interact based upon pure instinct. He has a various collection of animals, ranging from furry balls of fluff to cackle-raising arachnids and reptiles. He will often spend hours at a time with one creature, letting it crawl across his body and explore its surroundings. He will quietly and patiently observe it, immortalizing its actions in his memory.
Weaving- Asbjorn has a knack for weaving intricate webs of materials and fibers, often creating three-dimensional pieces of art comprised entirely of thread. He can weave clothing, designs, and knots in intricate patterns.
Meditating- Asbjorn spends great amounts of time in solitude stretching and increasing his physical agility. Acrobatics come naturally to the man, and he is deft in all of his moments.

Strengths

Adaptable- Asbjorn using his surroundings to his advantage in all situations. Whether it be manipulating a person or the environment, he can utilize a wide variety of tools that he garners to himself. Every new object is a new tool for his use.

Agile- While he doesn't have any cybernetic enhancements, nor any chemical boosters, Asbjorn doesn't have to worry about large amounts of muscle due to his tech's ability to defend him without his own brute strength. As a result, he has a very leanbody that is coiled with dense muscle that is strong enough to fling him about wherever he needs to be next.

Moral neutralization- Asbjorn believes in relationships and love, however he is primarily instinct driven. If he needs to kill, he kills. If he needs to torture, he tortures. There is no difficulty for him to switch between his mirthful self and a numb assassin.

Charm- Despite his semi-callous nature, Asbjorn is genuinely good natured, unlike most of Talon. He can enjoy company and stop to smell the roses. He can beguile his way into people's trust if they aren't on guard, however this usually only works on regular people. Agents of Overwatch are far too cautious to allow that to happen.

Weaknesses


Impulsive- As a devout believer in primal instincts, Asbjorn can be incredibly rash and temperamental at times. Thrill of the moment decisions can result in disastrous consequences if he is not checked. This also can sometimes impede his ability to think clearly. His instinct is to take it. So he takes it. To kill them. So he kills them. It can be quite destructive.

Fragile- Due to his thin stature and relatively thin armor, Asbjorn can be injured quite easily if he is caught. If cornered, he is almost certainly doomed; however, he usually has a trick of up sleeve. Nevertheless, he has no innate healing technology, and must press on with whatever damage he sustains until he can find someone to treat it, or he succumbs to it.

Light disrupting technology- Asbjorn's weapons and webs are made out of hard-light technology. If anyone is able to block such wavelengths with energy barriers or other related tech, they will fade away, leaving Asbjorn standing on nothing but air.

Brief Biography

Asbjorn was born in Trondheim, Norway, in the mid 80's. His family consisted of an abusive father, two traumatized half siblings, a cornered mother. Luckily, the situation surrounding his conception happened to be a one night stand, resulting in him being able to grow up without constant abuse; but only one parent brought other struggles.

In the midst of the Omnic crisis, Norway was rather unaffected compared to the rest of the world. Asbjorn eventually moved out the the fjords with his mother as the Omnic approached Norway in the last few years of the crisis. Looting and conflict became more and more common as law and order was overthrown. No amount of distance could keep the pair safe from the violence, and one day, it finally caught up with the two.

A band of humans had pursued a group of four Omnics into the woods, seeking revenge for their fallen loves ones. Fire was exchanged and a mysterious figure, which would one day become known to Asbjorn as a member of Overwatch, divided the fight. The explosion that separated the two groups set fire to the cold winter forest, blazing down the mountainside. In the mixed stampede of humans, Omnics, and animals fleeing from the flames, Asbjorn lost his mother. The two ended up running down different rivers, diverging away from one another and unable to turn back to search.

Both survived, however the continuing war kept the pair separate and unable to contact each other. Eventually, both concluded that the other had perished in the flames; the truth would one day be revealed to Asbjorn during his service in Talon.

The apparent-orphan was left with an odd choice. The Omnics that had been fleeing from the men happened to be diplomatic, attempting to diffuse the situation. Unwilling to abandon Asbjorn to the dangerous streets of ravaged Trondheim, they offered to accompany him to a more secure area. The boy agreed, and the group set off back to their spiritual leader.

Years passed, and Asbjorn stayed with the Omnics, all of them glad to assist in raising him. The group studied animal behavior together, and they instructed Asbjorn on matters such as meditation. One Omnic in particular, Hundaltic, taught Asbjorn the art of weaving. Eventually, the group of five moved to Numbani to live a peaceful life of cohabitation. The Omnics felt it wise to allow Asbjorn to grow up around his own kind.

Time passed, and eventually he earned a job with Vishkar Corporation as an architect. His weaving abilities assisted him in providing a unique take on hard-light technology. Asbjorn became familiar with the technology, and over the years, piece by piece, he assembled his own armor. He had always planned to join Overwatch one day, ever since he saw an Overwatch hero willingly turn against humans to save a group of innocent Omnics. He began to dish out his own form of street justice until he could become accepted into Overwatch.

Eventually, he reached out to Overwatch and offered his services. At first, he came to them not as a combatant, but as a diplomat. A mediator between Omnic and human forces. He was uniquely qualified, as he had been partially raised by Omnics. Time went on, and he excelled at his job while he developed his technology for combat.

Finally, the situation arose where a diplomatic meeting turned violent. Omnics lashed out and attacked the human representatives, however Asbjorn acted first. With the help of his hard-light webbing, he subdued the situation without harming a single being.

Now recognized for his physical ability to diffuse situations, he became a full-time member of Overwatch, a full fledged hero to keep the peace.


Organization Information





"The entire reason this organization exists is to keep the peace. Push the right buttons, say the right things, and with our influence, we can do that and so much more."

Organization Alias
Weaver

Organization Affiliation
Overwatch

Base of Operation
Forks, Washington

Former Base of Operation
Numbani, Nigeria

Battle Type/Role
Defensive

Occupation (Current)
~Diplomat
~Mediator
~Overwatch Agent

Occupation (Former)
~Vigilante
~Architect



Abilities






Designed by Asbjorn himself, the rings allow him to work with the hard light, producing it from the bracers along his arms to weave webs of pure light.

Weaver Armor
This armor is what produces the light and allows Asbjorn to deftly cling to the webs. It provides enhanced durability, albeit a small amount, and informational readouts regarding power levels and other things.

Primary Weapon Platform -
These weapons provide harsh contact whips that can bind and slice clean through concrete and steel. They provide a way to propel himself back into his web and attack from a distance.

Corporeal Light Webbing
Asbjorn has tiny, quarter sized generators that cannot create their own hard-light, however they can sustain small amount of it for a short period of time before detonating, destroying themselves. Asbjorn uses them to create webs between various points of buildings, trees, and any structure. He can create an intricate web that, once set up, provides cover, disguise, and mobility. The weakness is that it takes a good portion of time to set up.

Prismatic Net
Asbjorn can weave and fire a web of hard-light to ensnare opponents and attack to walls, blocking passageways and fusing objects together for a small duration. He must weave the web first, and as such, it has a considerable wind up time. The longer he spends weaving the web, the larger and area it covers. However, he cannot pause mid-weave, or it will fall apart, and if he weaves for too long, the web will just become a tangled mess that will bind his hands together until he can remove it.

Ultimate Ability

Vever Skarptromme (Translation: Weaver's Snare

Asbjorn releases the entirety of his woven webs in his armor to fire tendrils at his opponents. Each time his lashes strike an enemy, the webs ensnare his opponents, cocooning them as they are dragged along behind him. The hard-light supports itself for a small amount of time, allowin Asbjorn to drag much larger loads than he would normally be able to move. He can drag his cocooned enemies with him for a short while behind him, pulling them into his allies or away from them, depending on what the situation needs. This severely taxes his systems, causing a small downtime where he cannot produce any webbing afterwards until he has woven more. The more web he has woven, the more people he can grab and the longer it lasts.



Theme Song





This Is Gospel - Panic! At The Disco

This is gospel for the vagabonds,
Ne’er-do-wells, insufferable bastards
Confessing their apostasies
Led away by imperfect impostors
Oh, this is the beat of my heart, this is the beat of my heart
Oh, this is the beat of my heart, this is the beat of my heart
Don’t try to sleep through the end of the world
Bury me alive
'Cause I won’t give up without a fight
If you love me let me go
If you love me let me go
‘Cause these words are knives that often leave scars
The fear of falling apart
And truth be told, I never was yours
The fear, the fear of falling apart
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----------------- -----------------

"Boop!"












Name:
Sombra

Nick-Names:
N/A

Gender:
Female

Species:
Human

Age:
30

Date Of Birth:
21/12

Scent:
"Why are you sniffing me? Are you a dog?"











Relationship Status:
Single

Sexuality:
Bisexual

Partner:
None

Father:
Deceased

Mother:
Deceased

Siblings:
None

Pet/s:
Has a pet ball python called Hermes; she likes to take him out of his vivarium when she’s working, to slide around her shoulders or explore the workbench.


Other:
Is friendly with Genji from the Shimada Clan; his family have picked up a bit of work from Talon, and vice versa. Their relationship isn't a solely business one though.












Mischievous ♦ Closed ♦ Self-Serving ♦ Untrusting ♦ Machiavellian ♦ Cool-Headed


Personality:
Ever since her parents died, Sombra has looked out for only one person; herself. Nobody and nothing else matters to her for the most part; staying alive and staying comfortable is her main priority. While aiding her country in the past has also been high on her list – and by default, other countries that were left in a similar state as Mexico after the Omnic Crisis – this wouldn’t have been done if she wasn’t going to gain something from it. That’s what she tells everyone, anyway. If she were to feel a small spark of heroism in what she does, it’s kept rather quiet. She’d rather be seen as some calculating bitch than someone with a heart; if you know about someone’s heart, it’s easier to hurt them.

As for profits, she seeks high and low for them, using all things possible to gain an advantage in various situations, including manipulation of her own comrades. Why kill someone rich and powerful when you can blackmail them? Yes, Sombra is always on the lookout for new friends, and whether she gains them through traditional or more nefarious means, she doesn’t particularly care as long as she comes off better. Living the life she did as a child means she strives for a better one now as an adult; if hacking gets her there, so be it.
When joining Los Muertos, Sombra was more idealistic than she is now; more trusting, more naïve. As years have passed and her notoriety increased, she has lost these childish ideals, particularly with Talon. The world is a hard place, and people will screw you over in a second – so she makes sure she screws them over first. However, despite this, Sombra has retained her cheerfulness. It’s rare to see her without a cheeky smile on her face, even in battle. There are plenty of things to laugh and joke about, even when threatening someone’s family or snapping a guard’s neck; it’s also very rare to see her lose her cool or lash out in anger. (Like a certain skull-headed idiot she works with.)

Although working with Talon, it should be noted that she doesn’t agree with the whole “rule-the-world” thing or whatever it is Reyes is on about. She finds revenge pointless and futile, especially in regards to the Blackwatch/Overwatch thing. As for terrorism? Eh, if it helps the small people but screws over the big ones, she’s fine with it. But Sombra is pretty easy-going, and doesn’t have a death-wish against Overwatch Operatives like the majority of Talon. She gets along just fine with some of them.


Likes:

  • Purple; What did you expect? It’s her signature colour!
  • Grapes; Ironically enough, not the purple ones. Green or nothing.
  • Mexican Food; While not one to be a stereotype, eating food of her home gives Sombra a sense of happiness, hominess, and warmth; and that’s not just from the spice, you know.
  • Listening to music; More specifically calypso, salsa, reggae, or R&B. Anything with an up-beat tune that gets her hips swaying and foot tapping.
  • Expensive Items; While not exactly vanity, Sombra likes to spend her money on indulgent, rich things she could only dream of as a kid. Great food, great clothes, great holidays, great make-up… ooh, and a massage machine. Or a massage chair? Nah, a massage bed! They exist, right?!
  • Cards Against Humanity; She loves black humour and controversial jokes, and this game is just perfect for her.
  • Cats; While deciding over a pet snake than kitten, felines still have a special place in heart. They're adorable, manipulative, and bitchy, just like her! What's not to love?
  • Puzzles & Mysteries; Whether it's in the form of a word riddle, a murder mystery, or detective novel, Sombra loves to solve problems.


Dislikes:

  • Children; They smell, they’re loud, and they’re constantly oozing some kind of bodily fluid, no matter their age. She’ll never have them, and finds them annoying to be around.
  • Heights; While not going as far to say she has a phobia, Sombra definitely dislikes being in high places. Again, it’s not so debilitating that she cannot move, but there’ll always be an uncharacteristic scowl on her face when up high.
  • Insects that fly; She doesn't mind the ones that stay on the ground. But wasps, moths, mosquitoes? Ugh, they were everywhere in Mexico.
  • The Cold; Sombra thrives off the heat and sunshine, so cold climates do not suit well with her.
  • Monkeys; Well, Chimps more specifically. They can rip a person apart in seconds and make screaming noises while they do it... While Overwatch's Winston is a Gorilla and not a Chimp, she stills likes to avoid him if Talon and Overwatch ever clash.
  • Not working out the answer to something; It's infuriating to her. She likes to work out the end of the murder mystery, or the answer to the crossword without any help. Leaving it unanswered... ooh, there's nothing that bothers Sombra more.


Hobbies:

  • Playing card games on her computer when she’s supposed to be working. What? Solitaire is fun!
  • Reading or watching mysteries; whether they be murder, medical or mythological, she enjoys them all the same.
  • Watching Soap Operas in her spare time; Sombra finds Spanish and English ones equally as entertaining.
  • Tinkering; Being both a world-class Hacker and Head of Security gives Sombra plenty of time and reason to develop new tech, especially if it'll help her with her job. While making the usual security things, she'll occasionally make something silly. One time she made a Pinata machine which someone thought was a bomb. The idiots shot it as it ran towards them before realising it was just full on candy.


Strengths:
⚜ Hacking
This is an obvious one. One of the most infamous – and arguably best – hackers in the world, there hasn’t been a system or computer that she hasn’t got into yet.


⚜ Network
People can be hacked too; Sombra has built up quite the net of “friends” in her time, both powerful and weak, rich and poor, amicable and reluctant. If there’s something she can’t get from a computer, her Amigos can get it for her. Besides, the nicer ones are great to have a drink with.


Weaknesses:
☠ Untrustworthy
While Sombra has a hard time trusting people properly, the feeling tends to be mutual; her conniving personality is well known, and she can often have a hard time getting people to believe she isn’t lying.


☠ Tech-Dependant
Without her guns and her tech, Sombra is just a lost little girl again. While this situation may not arise, a strong enough EMP could wipe out her electronics for a time. Add no weapons to that, and Sombra is helpless.


Brief Biography:
Born 30 years ago in Dorado as , the girl that came to be known as Sombra as an adult had many hardships in her life. Orphaned during the First Omnic Crisis,  had to fend for herself at a very young age. An arduous task, what with the ruined infrastructure of the country, and the ever-constant presence of gangs on the streets. Arduous for most, indeed, but not for . She had skills that became extremely useful to her, skills she could use to get whatever she wanted or needed to survive. Computers were fair game to the gifted child, and by the time she had turned 12,  had gained enough information and reputation to be given access and membership to the Los Muertos gang; the most dangerous and nefarious gang in Mexico at that time. She could hack into anything; bank accounts to give the gang access to money; buildings to give the gang access to technology; politicians to give them access to incriminating information... but this she used more for herself. As  dug deeper and deeper into politicians, companies, celebrities and governments, she began to uncover something immense. A conspiracy that could change the world forever...

But she was discovered.

As her screens flashed, showing her a glaring red eye,  knew that her time as a child was now over.  had to disappear; wiping everything of her existence to the world, she fled the Los Muertoes gang, and fled Dorado, her home.  was no more.
Sombra, was born.

Several years later, she resurfaced, with a new name, a new look, and new tech. A cybernetic graft implanted along her spine gave Sombra the access she needed at a computer just on hand, with the best computer in the world hooked up to it; her brain. As years passed, her fame grew; most in power feared her; the common folk seemed to be more in line with her way of thinking, seeing her as a vigilante for her cause and tagging her name on walls of government and corporate buildings across the world. She couldn't deny that the feeling was exhilarating, having those people practically worship her and her deeds. And then, Sombra got the attention of Talon.

She couldn't say she agreed with everything they did; she preferred not to kill people, unless they got in her way. People can be manipulated, just as easily as computers - and a dead one is a waste. However, she couldn't deny Talon's efficiency in getting in the way of important people, and joining them would give her the access and power she'd dreamed of to further her own goals. So, she accepted their offer, making a point of doing so reluctantly just to annoy those in charge further - those who came to recruit her seemed quite enamoured with her abilities, after all.

Sombra is doing Talon's bidding, for now. Again, she's not down with the whole take-over-the-world thing they have going on. She'd rather do that on her own, and in her opinion, she's more than capable of achieving that. Reyes's revenge thing is petty and pointless to her, and as for Widowmaker... Well, Sombra just hopes that those bastards don't decide to tie a leash around her like they did with poor Amelie. She's not a puppet, and feels bad for Widow for what they did to her - not that she'd tell her that, of course. There's no point in showing emotions like empathy or sympathy where she is now - it'll get her nowhere. Either way, Sombra would like to ditch Talon before brainwashing becomes company policy.












Organisation Alias
Sombra


Organisation Affiliation
Talon


Base of Operation
Los Angeles, America


Previous Base Of Operation:
Dorado, Mexico


Battle Type/ Role:
Offense


Occupation:
Agent & Hacker. Also Head of Security, Technology, and Technological Warfare.


Previous Occupation:
Gang Member and Hacker for Los Muertos.














Passive: Opportunist
Sombra's technology allows her to scan the area those wounded or near death using a combination of heat senors, ultra-violet rays, and long-distance scanners. From there, she can either choose to aid a comrade... or threaten an enemy with death if they have something to offer her.

----------------- -----------------



Machine Pistol
This weapon is as simple as it sounds - an automatic pistol that allows Sombra to send a barrage of bullets towards her foe with just one continual squeeze of the trigger. While hardly a marksman like her colleague Widowmaker, the automatic spray of the gun usually creates casualties, even when shooting sporadically. It's a good distraction for her enemies when she's busy, anyway.

----------------- -----------------



Hack
Again, another simply explained ability. With her cybernetic implants, Sombra is able to use her body as a computer and hack many things with just her fingers and touch. Alongside hacking computers to gain information, or affect things such as cameras, security systems or armaments, Sombra is able to hack her enemies from a distance and short-circuit them fora certain amount of time. Obviously, this only works on those who use technology for the most part. Omnics, mech suits, cybernetic limbs or enhancements... they can all fall to her hacks, but not for a great amount of time. Hacking from a distance isn't foolproof, and she can never take over an enemy's technology unless she touches them. They're either too fast or too dangerous for her to do that, so distance hacking it is. Be careful though - if she takes you down for ten seconds, it may be enough for her machine pistol to finish you off.

----------------- -----------------



Thermoptic Camo
Using technology developed by herself, Sombra is able to become completely invisible; blending into her surroundings and being able to avoid detection as long as she isn't hit by something. Being shot really ruins the illusion... and it hurts too.

----------------- -----------------



Translocator
Using self-made beacons, Sombra is able to leave said-technology wherever she pleases as a sort of "Save-point". If she comes into unavoidable trouble down the line, one press of a button as she back to her beacon, safe and sound.

----------------- -----------------



ULTIMATE ABILITY: EMP
Acting in a similar manner to her hacking ability, Sombra is able to unleash a pulse of Electro-Magnetic energy, disabling and hacking all tech in the vicinity. While not lasting for very long (Less than ten seconds), it can prove immensely effective for a quick getaway, or a quick put-down of several enemies. One can't defend oneself against a headshot when they're paralysed.












Other:
Speaks fluent Spanish and English, and also Binary. An odd side-effect of her implants, but a fun one nevertheless. Sombra is also branching out into other languages, such as French, German and Mandarin. She's very far from fluent, but her implants let her learn just a touch faster than other people would, with an improved memory store and recall. A bit like a photographic memory, just not naturally occurring.












Theme Song:






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Samwell Wilson




"I'll always be there for you...watching over you"





General Information





Name:
Samwell Wilson

Nick-Names:
Sam, Sammy

Gender:
Male

Species:
Human

Age:
21

Date Of Birth:
12th of April 1996

Scent:
Old books, woods and smoke

Appearance






Relationship Information





Relationship Status:
Single

Sexuality:
Straight

Partner:
none

Father:
Connor Wilson

Mother:
Kaylee Wilson

Siblings:
None

Pet/s:

Other:

In-depth Relationships





Personal Information






Personality:
♦ Open minded ♦ Over analyses situations ♦ Kind ♦ a little absorbed in things he obsessed with ♦ Idealistic ♦Empathic

Samwell is an idealist, always looking for the hint of good in even the worst of people, and situations, he is always searching for ways to make things better. While he maybe perceived as calm, reserved or even shy, is has an inner flame and passion that truly allows him to shine. Always running the risk of being misunderstood, when he is Samwell finds great joy and excitement, showing just how much he can shine in these instances.

Samwell is guided by his principles, however he can be swayed by logic, excitement and practicality, and he is led purely by the purity of his intent, and not the rewards and punishments that may result from them. He is not a selfish nor demanding individual, but rather one that likes to give others a boost when he can, and to help in anyway that is possible.

Samwell communicates deeply with others easily speaking in a way that others can understand, seeming to adapt to the person rather then the situation in order to share his ideas. This often leads to creative works, however Samwell is by no means an artist, but rather he understands himself and his place in the world, and seeks to project himself into both his work and the lifestyle around him. He has a talent for self-expression, and this ability with language doesn't stop with his native tongue, either, considered gifted with languages, he is never arrogant with this ability for tongues.

Samwell tends to come to the focus of just a few people, perfering to keep himself close to a select few, so as not to spread himself too thinly and run out of energy, in order not to become overwhelmed.

Samwell is a bright young man, quite intelligent, he has a thirst for knowledge that tends to be obsessive, staying indoors for hours at a time, sometimes days. However, Samwell is very willing to help others, and is kind and caring, always willing to drop everything and help those he cares about, and even strangers. He seems shy, but this is often because he is processing interactions, trying to figure people out like he does complex problems.

Samwell is quite protective of those he cares about. Quite a determined individual, Samwell will never give up, especially if he deems something worth while.

Quite witted, good with humor, and sensitive to others emotions, Samwell has true makings of a leader, if only he would hone these skills. He is quite spirited, and extremely loyal to those that earn his trust, while often oblivious to when people like him, if he has that connection, he can be Flirtatious. With his well kept temper, Samwell can be relied on in a pinch.

Likes:
✔ books
✔ Video games
✔ comic books
✔ figuring out problems
✔ people

Dislikes:
✘ Bullies
✘ people who are opinionated without having the knowledge to back it up
✘ A problem that can't be solve
✘ losing

Hobbies:
Play video games
read
draw comics
play sports

Strengths:
⚜ Samwell's main strength is that he is an effective tank, giving
⚜ His ability to communicate in many languages enables him to establish relationships with people from many different countries.
⚜ Samwell's vast knowledge of science gives him the ability to

Weaknesses:
☠ Outside of his suit, Samwell is quite vulnerable
☠ Samwell can at times find himself overwhelmed, and unable to deal with people.
☠ he's not very good at using his whip.

Brief Biography:
Born to parents that were really quite conservative, Samwell had dreams of being something else. Getting good grades, he went to college two years earlier then he should have, Samwell graduate as a scientist, and found a job, however he always wanted more. At twenty one, he sought the heroes he had grown up with, Overwatch.




Organisation information





Organisation Alias
Steel

Organisation Affiliation
No affiliation yet, however he wishes to join overwatch

Base of Operation
No base of operation

Previous Base Of Operation:
no pevious base of operation



Battle Type/ Role:

Defensive


Occupation (Currently):

No current occupation


Occupation (Previously):

Scientis




Abilities





Samwell has the use of a metal suit, which covers him head to toe and tends to protect him from damange. The suit can take a fair beating, however it can be fragile, more lightweight then anything else, enabling him to fly in the air, his suit is made to protect him against attacks and dangerous weather.



Laser beam
Samwell can, using his suit, shoot a laser beam, a thin devestating attack that can kill quite quickly.

Thrusters
Samwell has the ability to fly through thrusters in his hands and feet, which unfortunately leaves him a bit vulnerable, however in flight he can hover, freeing his hands.

Laser whip
When his suit is destroyed, Samwell has a laser wipe which he uses to defend himself, as well as to cause damange.

Ultimate ability
Man of Steel
Samwell's ultimate is more based on defense then anything else, this he uses to increase the armor of both himself and those around him on his team, giving them a bit of invicibility for a few seconds.




Other Information





Other:




Theme Song





Theme Song:

I know the feeling
Of finding yourself stuck out on the ledge
And there ain't no healing
From cuttin' yourself with the jagged edge
I'm tellin' you that it's never that bad
And take it from someone who's been where your at
You're laid out on the floor and you're not sure
You can take this anymore

So just give it one more try
With a lullaby
And turn this up on the radio
If you can hear me now
I'm reachin' out to let you know
That you're not alone
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Typeface | Color: d7dee0

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Fᴜʟʟ Nᴀᴍᴇ
Lux XI

Nɪᴄᴋɴᴀᴍᴇ
Lucky

Gᴇɴᴅᴇʀ
Female

Sᴘᴇᴄɪᴇs
Canis Familiaris (Golden Retriever)

Pʟᴀᴄᴇ ᴏғ Oʀɪɢɪɴ
Moscow, Russia

Aɢᴇ
Unknown

Dᴀᴛᴇ ᴏғ Bɪʀᴛʜ
November 3rd, 1945

Sᴄᴇɴᴛ
Smells like a clean, well-groomed dog, expensive dog treats, and the chemicals which make up first-aid kits.

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Fᴀᴍɪʟʏ
Siblings: Lux I - X (Deceased)
Lucky was one of nine canines to be sent up into space. To save on costs, the scientists purchased two litters: eight bitches and three dogs. So far, Lucky is the only one to have survived re-entry, or even re-entered the Earth's atmosphere at all... albeit 40 years late.

Pᴀᴄᴋ
Alexei Demyanenko (Deceased)
Russian astrophysicist and head of the space program that sent Lux XI (among other dogs) into deep space in individual spacecrafts. He advocated for the ships to be built with the capability of surviving re-entry––he didn't need to, and for that he will always be held king in Lucky's heart. He taught her to 'fetch'. Told her she was a good girl. She wishes he could see her now.

Jack Morrison (Deceased)
Scared and alone after her ship landed in the Ukraine and Demyanenko was not there to greet her, Jack Morrison was the first human Lucky met following her return to Earth. Although it was a mere mission for Overwatch to investigate the UFO (her pod) that crashed, the organisation was allowed to keep Lucky for PR reasons after realising her unique talents and altered genome. When told about his death, Lucky mourned greatly. Jack is her Master. And he always will be. (His litter are no substitute, but she loves them, too.)

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Pᴇʀsᴏɴᴀʟɪᴛʏ
Smart Guileless Optimistic Forgiving Loyal
There's a reason why dogs are often called man's best friend. Despite coming from a world that has sent her into the unknown to die in the name of progress, all Lucky can think of is how she can next best help mankind as a whole, and those humans who she loves and adores first and foremost. It is why, despite the opportunity for living a cushy retirement, she chose to stay with Overwatch––the type of institution that seeks to do good in the world no matter the cost to its agents, to her. She will gladly sacrifice her life for another, as long as she's told she's a 'good dog' at the end of it.

All dogs go to Heaven; she doesn't have the fear of the unknown as humans tend to have.

This simplistic thought process is at odds with the advanced problem solving and capabilities of Lucky's mind, which are far beyond all but elite scientists. Her problem, however, is in voicing her thoughts. Often she is frustrated with the communication problems of her form, but that's just the way the cookie crumbled. It allows her so much: to think and dream and feel, though she's sure she already did all of those beforehand, she just couldn't put a name to them.

Lucky can seem somewhat motherly (she's never had a litter of her own, after all) and likes to lick wounds and fuss over those she cares about, which is everyone. She also has a streak of mischief in her, because nobody expects the brainy dog to tear up the newspapers or chew on technology. Unfortunately, she cannot lie, so she tends to wallow in guilt afterwards and it's immediately obvious to all who set eyes on her.

Lɪᴋᴇs
Praise.
Scientific advancements.
Puppies.
Snow.
Medals and certificates.
Mankind.

Dɪsʟɪᴋᴇs
💔 Animal testing.
💔 Darkness.
💔 Loneliness.
💔 Abandonment.

Hᴏʙʙɪᴇs
Listening to audio-books, learning.
Stargazing.
Fetch.

Sᴛʀᴇɴɢᴛʜs
Intelligence
The next level of canine evolution? Lucky can understand much more than the average dog, and even much more than the average human. Advanced mathematics, physics, chemistry and other related fields are all child's play to her, and it is clear that she has an innate understanding of most proofs and truths in the world of academia. Her capacity for learning is nothing short of unnatural.

Moral Decisiveness
Lucky sees the world in black and white, and has no qualms about saying whether something was the right or wrong thing to do. It might seem short-sighted to some, but there are benefits to this simplicity: she never fails to make decisions, because to her the answer is not vague and ambiguous as it might seem to others. The guiding star on her moral compass? If it helps mankind, it is right, but if it saves a life, it is more right.

Ingenuity
Lucky is an inventor who used her background to create her own combat systems along with other tools to help her in the world of humans. She is constantly trying to better herself or create more dog-friendly gadgets to use in combat. It would not be surprising if she were to MacGuyver a weapon on the field.

Wᴇᴀᴋɴᴇssᴇs
Communication
Lucky cannot talk. Nothing can fix this. In combat she is sometimes seen as a liability because she cannot bark out warnings or request aid when under attack. Although she has some commands built into her suit, preset, they are not very descriptive and only amount to 'hello', 'need healing', 'group up' and a catchphrase. To interact with others she either relies on gestures or uses her laborious interface to create text for what she intends to say.

Fragility
She isn't a normal dog, but she's still a dog. For all Lucky's physical form has changed to give her some kind of immunity (or resistance) to aging, it hasn't done anything for her endurance. She is much more fragile than the average human, unlikely to take more than a hit or two even with armor. Humans kill dogs all the time. She's not any more special than the others.

Naivety
The frameworks of Lucky's upbringing are still present: she was raised to believe the best in humans. Her mind, though advanced, works differently from a human's. Not only does she find it physically impossible to lie, but she also cannot detect dishonesty or disguised attempts to do her harm. She has to rely on her bestial senses, but even those are flawed when it comes to picking out an enemy among friends.

Bɪᴏɢʀᴀᴘʜʏ
"What was space like, Lucky?"

Lᴏɴᴇʟʏ. It is the answer nobody wants to hear, so she keeps it to herself. Lucky tells no lies when recounting her story through the wonders of dog-computer interfaces: she talks about how beautiful the stars were; how jarring the feeling of being launched into space; how proud she felt to have been chosen to represent mankind––her, a dog!––on its first forays into the unknown. All of these were interpretations made in hindsight: she is aware that she did not have proper sentience on a human scale when she was first sent up, but that doesn't mean she can't remember feelings like unending love and crippling fear.

Lucky went up to outer space in the year 1947. She was part of a litter of five and followed by a litter of six dubiously purebred golden retrievers that were both purchased by the government for use in the space program. There were no expectations of her survival, and indeed, ground control lost the connection to the sensors after eighteen hours of her in outer space, and she was considered gone like the others.

What happened next is pure speculation, because Lucky's craft returned in the year 2002, narrowly missing the turn of the millennium. The landing site was noticed by Overwatch, and a team was sent out to investigate headed by the leader himself, Jack Morrison, due to the tender nature of relations between the organisation and the Ukraine at the time. It was then that Lucky was discovered, alive. Despite claims from the Russian government, Overwatch refused to hand her over, causing a minor diplomatic incident.

A full spectrum analysis of her revealed that she had been affected by some sort of cosmic radiation that has not been seen in any other cases before or since. Whatever caused this resulted in Lucky's abnormal intelligence, which would register in the top 3% of humans. It was shown that she understood English clearly, as well as Russian, despite not having interacted with anyone speaking the latter since her expedition. She understood philosophy and science within hours. She could read, with some difficulty, though the implementation of text-to-speech systems in her quarters at Overwatch (on the order of Commander Morrison) made learning so much easier.

And yet, despite all of this, she could not learn to speak. Perhaps it was all for the better: it is much easier to omit details without guilt when one is carefully typing it out, letter by letter.

Even after Overwatch disbanded (and dearest Jack was declared dead), Lucky remained a popular figure in the media, often seen at important diplomatic events worldwide––especially when they were to do with space-travel and scientific advancements. She made something of a name for herself as an academic, though encouraged to do so mostly due to the complete strangeness of the situation, but jumped at the chance to do good for mankind once more.

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Aʟɪᴀs
Lucky

Aғғɪʟɪᴀᴛɪᴏɴ
Overwatch

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs
Forks, Washington

Rᴏʟᴇ
Support

Oᴄᴄᴜᴘᴀᴛɪᴏɴ
Agent of Overwatch (Science and Research)

Fᴏʀᴍᴇʀ Oᴄᴄᴜᴘᴀᴛɪᴏɴ
Astronaut
Rocket Scientist
Reality TV Star

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Aʙɪʟɪᴛɪᴇs
Zero-G Maneuvers
Dogs are light-weight, or at least, Lucky is as the runt of the litter. It is easier for her to maneuver around in zero-g than it would be a human. Her custom-made Spacesuit is designed to produce a contained field of zero-gravity just large enough to encompass her. She uses small jet packs to aid movement within this. It can be turned on and off at will when she jumps into the air and when she barks a specific command.

Fetch
Lucky uses her canine agility to run from health pack to health pack, pick it up, and deliver it directly to an ally in need. When carrying one of these kits in her mouth, she moves at double speed, motivated by the prospect of helping somebody. She can only carry one of them at a time, but everyone knows that they're everywhere in the world.

Wing Clip
Lucky, in melee range, latches onto an enemy the only way she knows how: her teeth. She must be pried off. A typical non-armoured enemy won't be able to move unless they somehow remove her, and after that (for a short period of time) their movement is slowed immensely.

Wᴇᴀᴘᴏɴs
Head-Mounted Laser
Adapted for use from pre-existing weaponry, Lucky's version of the laser is still automatically guided but does very little damage. Instead, once it is locked on, it reduces the speed of an enemy, progressively getting worse. The range is fairly short, requiring Lucky to put herself in harm's way to use it effectively.

Teeth
'Nuff said.

Spacesuit
It's not everyday one sees a dog in an astronaut costume. This outfit provides Lucky with a minor regenerating shield, which allows her to take more risks, and also enables her Zero-G Maneuvers. It is also self-buttoning and self-lacing; she doesn't need anyone's help to get into it. Her inbuilt headset takes in voice commands (barks and growls) and responds with the relevant message in English to her teammates, although only for simple sentences. Metal hands unfold from the suit to help her with finicky tasks that require opposable thumbs.

Uʟᴛɪᴍᴀᴛᴇ
Artificial Gravity Field
Lucky knows how to turn things up to eleven. Once she has charged up her artificial gravity field, contained in a small circular projectile, she can release it on her enemies. It works best if they are all grouped up. In a medium-sized area of effect, about the size of a room, gravity suddenly weighs down heavily on all enemies inside, bringing their movement to a standstill for the duration of the effect.

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Tʜᴇᴍᴇ Sᴏɴɢ
Wil Wagner – Laika
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"Nothing is better than a sweet melody..."
~ Juliette Marie Morrison.










Real Name: Juliette Marie Morrison.
Nick-Names: Julie, Jules, Mari, Siren.
Gender: Female.
Species: Human.
Place Of Origin: Indianapolis, Indiana; USA.
Age: Twenty-One Years Old.
Date Of Birth: 17th of August, 1996.
Scent: Strawberries and creme.

Appearance - Human (Twenty-One Years Old):











Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None.
Ex-Partner: None.
Father: Jack Morrison (Presumed Deceased).
Mother: Unknown.
Siblings: Lucas Morrison (Older Brother), Hana Song (Adopted Younger Sister).
Pet/s: None.
Other: None.

In-depth Relationships












Personality:
♦ Extremely Kind-Hearted ♦ Rather Stubborn ♦ Overly Helpful ♦ Shy and Modest ♦ Exceedingly Mature ♦ Slightly Guarded ♦ Quite Bubbly ♦

Considered to be an extremely kind, and gentle old soul to all those she has the pleasure of meeting, Juliette is an exceedingly sweet and charming young lady; full of both grace and kindness, the rather dreamy-eyed girl is shown to care deeply for all those she believes herself to be close to, showering her friends and family with the love and affection she believes them to be deserving of, no matter who might think otherwise. So overly curious, and just full of life, Juliette tends to find herself (more often than not) walking into some sort of trouble; whether it be something as minor as receiving a slight paper cut on her finger, or something that's of far more serious consequence such as following her curiosity and leading herself to almost and accidentally toppling off the edge of a cliff, or getting herself lost in the forests surrounding the base, much to the dismay of those who care for her- the bubbly young woman's recently found confidence and self-belief in herself growing significantly over the years, despite her disability, helping her to see the friends she has made as figures that are approachable, offering them both council and comfort whenever any of them seem to need it, oftentimes spending her nights (when the times become too hard to bear, or when the pain of missing her parents becomes too much) sitting in the company of her friends or brother, causing them to worry about her throughout the daytime whenever it seems she has returned back to her normal, cheerful self without so much as a word.

Though coming off as sometimes shy at first when a situation seems to overwhelm her, Juliette does her best to carry herself with both grace and dignity though the hardship that gets thrown her way thanks to the judgement of most others give to her for her disability; the sweet-natured girl never really showing any signs, however, that she is willing to let her disability get in the way of her truly living the life the she wants to- and though oftentimes coming off as shy at first when a situation seems to overwhelm her (large crowds of people surrounding her, loads of information being given to her at one time, ect.), once she has had time to adjust, the bubbly young woman never seems to have any issues with putting herself out there for others to see, and having no problems whenever it comes to being an open book, or making friends; and as the years have passed her by, Juliette has quickly learnt, and began to stand up for herself against those who try to put her down, to varying levels of success.

Unafraid to berate, or to challenge people in positions of power; Juliette has, over time, managed to confide in those that she trusts so completely that she oftentimes finds it quite difficult to express what it is that she truly feels within her heart, however, the fast-thinking young woman is quick to speak up, defending not only her friends, but also those of whom she believes are being treated unfairly against anyone who goes against what she believes in her heart, whether that be friend, family, or even foe. Although a kind and graceful soul, Juliette is known for being quite stubborn whenever it comes to something that she truly believes in; always choosing to stand up for it, rather than backing down once she has already made up her mind, usually making it near impossible to convince the girl otherwise.

Extremely mature, and oddly grown-up for her age thanks to living her whole life under the influence of her older brother, Juliette oftentimes does all that she can to not be, or be considered a 'burden' to those she cares about in her life; the young woman doing everything she can and more to help out those she cares about (cooking, cleaning, advice, etc.); even going so far as to sometimes choosing to put her own needs aside in favor of others, no matter how difficult the task may seem for her- the girl trying her best at everything, and anything that she seems to set her mind to. Seen to be exceedingly beautiful to all those who meet her, Juliette (more times than none) tends to attract the attention of many a person who crosses paths with her; whether they meet with one another on purpose, or by pure accident- though despite her undeniably inherited beauty, Juliette is not a vain young lady; the curious girl always seeming to surprise those she holds dear to her heart, even when they themselves believe that they know everything about her, she always seems to find new ways to both stun and amaze them.

Coming across at times as being quietly confident, and extremely calm, Juliette has shown herself to be more than capable of becoming quite aggressive whenever her friends are shown to be in danger, or in the line of fire so to say; tremendously brave and courageous whenever the situation calls for her to be, the usually dreamy and extremely loyal young woman is unafraid to fight back against those doing wrong, however, she is quite quick to try and hide her more vulnerable side... to varying levels of success. Seen to be both a kind and gentle girl, Juliette sometimes tends to pull away from the company of others, becoming quite reserved and thoughtful, choosing instead to lose herself within her own mind, and oftentimes, in her own little world.

Unnaturally bright, and rather unique in her own way, Juliette has quite the aptitude for thinking outside of the box on general occasion; always seeming to come up with simple ideas that would (normally) otherwise be overlooked, however with the young woman's way of using her intelligence, she is known for being able to put her thoughts across, helping others to understand them to the point of being able to make things work out for the better.



Likes:
✔ Animals of all kinds; however, asking her to describe them is another matter.
✔ Cuddling with her friends, and others she cares about.
✔ Hot chocolates and marshmallows.
✔ Strawberries and pomegranates.
✔ Music; especially singing and playing the piano.
✔ Bubblegum, and the color pink.
✔ Reading (Fantasy mostly).

Dislikes:
✘ Swimming, and deep water (strong fear).
✘ Riding bikes (of any kind).
✘ Being left completely alone.
✘ Being treated differently.

Hobbies: Not willing to let her disability get the better of her thanks to her brother's influence, Juliette shows great talent and love when it comes to things like music, and reading; the young woman especially skilled at both singing and playing various instruments (especially singing and playing the piano) for her friends and family, as well as reading anything in braille.

Strengths:
⚜ Being blind- thanks to her disability, her other senses (hearing, smell, taste and touch) have become slightly more enhanced than that of a normal person.
⚜ Intelligent when it comes to being able to read anything she is given in braille.
⚜ Music; especially singing and playing the piano.

Weaknesses:
☠ Being blind- people tend to treat her differently, more delicately, like she’s made of glass.
☠ Has a strong fear of both swimming, and deep water.
☠ Easily overwhelmed- surrounded by large crowds, given loads of information at once, ect.
☠ Believes herself to be a burden, and tries her best to not be one.

Brief Biography:
To Be Written.











Organization Alias: Nightingale.
Organization Affiliation: Overwatch (by default and legacy).
Base Of Operation: Forks, Washington.
Previous Base Of Operation: None.
Battle Type/ Role: Support ✚.

Occupation (Currently):
✣ Circumstantial Agent of Overwatch.
✣ College Student.

Occupation (Previously):
✣ None.











Abilities

Symphony: Driven by her strong love of all things music, Juliette is able to manipulate the feelings of other sentient beings by projecting emotions upon them through playing her instruments and using her voice- while she has a strong amount of control over this particular ability, the effects often vary depending upon her tone, the melody, and her intention; for example, a joyful or mournful tone will instill said feelings into their listeners, however a nursery rhyme or sweet lullaby may cause them to become calm and sleepy.

Mockingbird: Called a mockingbird on more than one occasion, Juliette is able to freely manipulate her voice, allowing her to control her voice so that (with enough practice) she can imitate sounds that she has heard in the past: various animal noises, the sound of explosions, different types of sirens, the voices of other people, etc.

Siren Song: Capable of creating astonishingly beautiful music, and emitting an exceedingly mysterious and enchanting singing voice, Juliette is able to use both to create a beacon like effect; summoning or luring all and any who might hear or perceive it into her- this ability is almost completely irresistible, seeming to forcefully draw her targets into her trap, much like the siren luring a sailor to his death.

Weapons

Due to her disability making it both slightly hard and dangerous for her to wield such things; Juliette herself does not own weapons of any kind, and is rarely ever seen touching one unless the situation is dire- the young woman preferring to live her life of happiness without the involvement of too much violence if she can really help it.

Ultimate Ability

Banshee's Scream: Able to emit a high-pitched and extremely enhanced scream/ screech, Juliette's scream is considered a means to an end; helping her to drown out all other sounds around in order to allow her to focus, or simply to send out her location to those who might be looking for her in desperate times or situations- also capable of being used as an offensive weapon, the strong sound wave emitted is proficient enough to physically throw both people and objects a short distance away from her. Her voice powerful enough to be heard for miles around when she puts her mind to it, Juliette's screams cause an inset of dread and nausea in all those who hear them, and are more than capable of shattering glass, and causing damage to eardrums and circuits.











Other: Though she may seem confident and semi-competent when it comes to things she sets her mind to, Juliette has a strong fear of swimming and is terrified at the very thought of deep water as having never been taught to swim, a small wade can turn into a life-threatening situation; along with this fear she is also deathly scared of the dark, being left alone, and losing everyone that she cares about.

Understanding that people can become quite uncomfortable with her disability, Juliette keeps a bit of light blue material with her which she uses to hide her eyes from view, not wanting others to have to deal with the strange look of her eyes- though the young woman's goal is to one day find a place where she really belongs, and a life surrounded by people who truly accepted for who she is.

Though never really talking about it without fist needing to be asked, Juliette has a small (however meaningful) tattoo situated just behind her right ear; the tattoo itself in memory of her father, and consisting of two hearts with the initials 'J.M' over the top of them- and while she knows not many would understand the way she feels about losing him from her life, she plans on getting another when she feels like the time is right.











Theme Song:
"Nightingale" by Demi Lovato.

Lyrics:
I can't sleep tonight...
Wide awake and so confused;
Everything's in line...
But I am bruised.
I need a voice to echo...
I need a light to take me home;
I kinda need a hero...
Is it you..?

I never see the forest for the trees,
I could really use your melody;
Maybe I'm a little blind,
I think it's time, for you to find me...

Can you be my nightingale..?
Sing to me;
I know you're there...
You could be my sanity.
Bring me peace;
Sing me to sleep...

Say you'll be my nightingale...


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Akachi Okiro




"Best me? Highly unlikely. But, I suppose I'll let you try."
~ Akachi Okiro




=General Information=





Real Name: Akachi Okiro
Nick-Names: Okiro, Akach, Oki.
Gender: Female.
Species: Human.
Place Of Origin: The wilds of South Africa.
Age: Thirty Eight.
Date Of Birth: October 9th, 1980.
Scent: Metal and wet stone.

Appearance:





=Relationship Information=





Relationship Status: Single.
Sexuality: "I am forged from the Earth, and to the Earth I belong."
Partner: None.
Ex-Partner: None.
Father: Chinua Okiro (Deceased).
Mother: Zababwe Okiro.
Siblings: An entire host of brothers, sisters, half siblings, and cousins that aren't relevant.
Pet/s: "Why bond an animal to yourself against it's will when you could set it free to roam the Earth instead?"

In-depth Relationships






=Personal Information=





Personality:
♦ Confident ♦ Merciless ♦ Strong willed ♦ Stubborn ♦ Comforting ♦ Brutal ♦ Bold ♦ Destructive ♦

A mountain of a woman is the proper term for Akachi. She believes that at their core, each person is made of the same mettle. Some just don't know it and have to be smelted a bit until they get there. If it takes a little pain to make you stronger, than it's no concern of Akachi to worry about your comfort.

Akachi is a mighty warrior and a powerful ally. Nothing is done with fine, precise movements, but rather however she feels is the right direction to smash her way in. She has little concern for the collateral damage she causes. Tough love and a whip are two of her best friends. Laughter is never far from Akachi's lips, however some see her as radical for it. In any case, she wants everyone to be able to stand on their own without the weakness of depending on others.

Likes:
✔ Nature
✔ Animals of great prowess (Lions, tigers, and bears, oh my!)
✔ Bashing heads together
✔ People being pushed past to limits they didn't know they had
✔ Power (Wealth, weapons, intelligence, etc.)
✔ Thunderstorms
✔ Challenges

Dislikes:
✘ Indecisiveness
✘ Weakness
✘ The idea of someone being, "too weak."
✘ Betrayal
✘ Planes and the air
✘ Shoes

Hobbies: Training, communing with nature and various animals.

Strengths:
⚜ Stamina - Akachi is one of the hardiest people on the planet. She weighs well over two hundred pounds, and all of it is toughened muscle. Her towering height and heavy build allow her to continue on for far longer than the normal human being can.
⚜ Trilingual - Hindi, English, and Zulu (along with a wide variety of other native tongues and dialects) were all taught to Akachi during her time growing up in Numbani.
⚜ Powerful - Akachi's tech and weapons allow her to cause incredible havoc in a short period of time. She serves as an excellent distraction.

Weaknesses:
☠ Bulky - Akachi's strength comes with a cumbersome price. She isn't the fastest person on the planet by any means. She can tunnel and launch herself at others, however every action she has is delayed with a windup.
☠ Merciless - Akachi's tough love can often go too far, resulting in an injury she is apathetic about. Other people's safety is rarely even an afterthought to her, and if you wrong her, she will enact her vicious revenge.
☠ Destructive - Akachi is basically a seismic bomb; set her off, and she will obliterate everything around her.

Brief Biography:
Akachi was born into an African tribe near the great city of Numbani. Before the Omnic crisis, she focused on carrying on her tribes traditions. The culture of her tribe was not going to die out, no matter how hard nature tried. She learned the religion and the beliefs, that mother Earth forged us from her bones and that we are her children. Mother Earth doesn't make weak children.

When Akachi was eight, the omnic crisis hit, sending the world into a state of disarray. The tribe Akachi belonged to was relatively unaffected, however Numbani was destined for change. When the Omnics and humans formed a peaceful city, Akachi set out to test the mettle of the Omnic race. The rest of her tribe believed them to be weak, as man made them, not Mother Earth, however Akachi was unsure. She took an ancient blade and set out for the city, determined to discover the truth of the Omnics. She spent many years in Numbani, learning their ways and how tough they were. Every time she lashed out at one, put them to the test, the responded with arguably more mettle than a human would. Akachi eventually reached the conclusion that Omnics and humans are made of the same core, however Omnics don't coat themselves with useless barriers that keep them from reaching their true potential.

Akachi's tests on the Omnics were legally considered assault and attempted murder, and as such, she was forced underground. She worked as a bounty hunter, amassing tech and allies over the years. She eventually built a loyal following in the Numbani underground, which eventually presented Akachi with her current seismic technology. Once she reached a point of unquestionable power, she departed from her "empire", seeking out an opportunity to show the world of humans how to become less cushioned than the Omnics. Through her underground contacts and questionable methods, she eventually allied herself with Talon. Akachi believes that the only true way to force the world to return to their roots and embrace their stone cores is to bring them to their knees. And so she participates in Talon's actions, not minding the fair amount of wealth that it brings her.





=Organization Information=





Organization Alias: Itshe
Organization Affiliation: Talon
Base Of Operation: Los Angeles, California.
Previous Base Of Operation: Numbani, Africa.
Battle Type/ Role: Tank.

Occupation (Currently):
~Talon Enforcer
~Leader of Numbani underground

Occupation (Previously):
~Thief
~Enforcer for Numbani gangs



=Weapons and Abilities=





Abilities

Seismic Sense: The earth is Akachi's ally, and as such she can feel the vibrations of movement through the earth and detect the location and relative weight and speed of a person near her.

Terra Manipulation: Akachi can tunnel through the earth and stone walls by creating vibrations that break apart the stone. This forms a pathway that can be used by anyone. Tunneling underground can be questionable, as Akachi has difficulty seeing where she is going. Additionally, building foundations cause issues.

Seismic Pulse: Akachi's tech quickly charges up and releases a shock wave of seismic energy, repulsing and lightly damaging any nearby enemies. Allies are pushed back to a safe distance, however they are left unharmed. If the shock wave collides with terrain, it will bounce back and hit Akachi, throwing her in the opposite direction. She can use this to propell herself away from terrain at high speeds.

Uproot: Akachi can swing her Kopesh to create a linear pulse. The earth raises up in a line, rolling along like a rope does if you snap one end while the rope is lying on the ground. It knocks any enemies it encounters high into the air or to the side, forcing them to find a safe way to land or risk breaking a leg or two.

Weapons

Zulu Kopesh: An ancient relic of Akachi's tribe, this weapon dates back to the days of Pharaoh's and Egypt. It was the ancient weapon of the Egyptian race, and it was the choice tool of a great warrior in Akachi's tribe. It is linked to her seismic technology on her back, giving it powerful swings that force enemies to the side with each blow.

Seismic Gravitron Engine: The engine that Akachi wears on her back is quite cumbersome, however it brings immense power. It funds her seismic powers that allow her to bend stone and bring buildings to the ground. It is controlled by Akachi's Koseph.

Ultimate Ability

Ubuso Entabeni (Translation: Face of the Moutain): Channeling the immense power in her engine, Akachi pulling the very Earth before her into a massive wall that she then fire away after a delay to demolish structures and push enemies back. Any enemy caught by it is dragged along with it until they are thrown aside or smashed into a building. This clears a path straight to wherever Akachi sends it, making it incredibly useful for clearing the way for a push.



=Other Information=





Other: Akachi has an entire gang of loyal followers in Numbani that can come to her aid if she is ever in the city. She raised them from nothing to the kinds of the Numbani underground, and it is highly unlikely that they would turn against her.

Akachi's seismic powers tend to disrupt electronics and water lines that run through the ground. They also make buildings quite unstable and prone to collapsing. She must be immensely careful if she wants to avoid unnecessary casualties, if she is inclined to care about things such as that.



=Theme Song=





Theme Song:
Wiser - Madilyn Bailey

Lyrics:
I'm wiser from the mess you made I feel no pain
Wiser from the storms I braved yeah I want to say
Thank you thank you
For breaking my heart showing me who you are
I'm wiser from the waves you made
Wiser


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"Always look forward, because looking anywhere else for too long can hurt your neck."
~ Ajax Eclipse Amari.










Real Name: Ajax Eclipse Amari.
Nick-Names: Ajaxie-Waxie (Junkrat Only).
Gender: Male.
Species: Human
Place Of Origin: Sydney, Australia.
Age: Twenty-Six Years Old.
Date Of Birth: 30th June, 1991.
Scent: Gunsmoke and maple.

Appearance











Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None.
Ex-Partner: Hana Song (Ex-Girlfriend).
Real Father: Mason Eclipse (Deceased).
Real Mother: Diana Eclipse (Deceased).
Adoptive Mother: Ana Amari.
Siblings: Fareeha Amari (Older Adoptive Sister), Nefera Amari (Younger Adoptive Sister - Doesn’t Know About Her).
Pet/s: Getting him when he first moved to the USA, Ajax owns and cares for a beautiful young german shepard which he calls Reeses.
Other: None.









Personality:
Seen by all those who know him to be quite the calm and laid back young man, Ajax is oftentimes shown to be the relatively silent and patient type, becoming rather shy (and of occasion) strategic when he is found around those he doesn’t really know too well; while showing a cheerful and happy demeanor among those he considers to be his friends. Always the hard-working individual, Ajax seems to push himself, almost relentlessly at times when he wants to, or feels as though it is going to improve himself; the young man, more times than none, feeling as though he has a lot to prove, never wishing to disappoint anyone, even though it might seem impossible to do. Majorly reckless when not out on a mission, and just relaxing and trying to have a good time, Ajax has shown that he is more than capable of focusing on the task at hand, his mind always on making sure that everyone is safe before the mission at hand, always in that order.

Likes:
✔ Shadows (concealment).
✔ Video Games.
✔ Adrenaline.
✔ Family.
✔ Friends.
✔ Missions.
✔ Being a leader.

Dislikes:
✘ Feelings helpless.
✘ Feeling guilty.
✘ Feeling alone.
✘ Being unable to move freely.
✘ Betrayal.
✘ Bullies.

Hobbies: Hunting, Target Practice, Video Games, Training.

Strengths:
⚜ Strategic mind.
⚜ Clear and calm thinking under pressure.
⚜ Speed and agility.

Weaknesses:
☠ Not that strong.
☠ Can be emotionally unstable at times.
☠ Can be reckless (never during a mission though).

Brief Biography:
Born in Sydney a month early while his mother and father were on a vacation. He was definitely a surprise, but a happy one. Unfortunately not soon after he was born airlines were shut down due to ominic activity and his family was forced to stay in Sydney. This move didn't go well as after two years a surprise attack crumpled the house they were living in. Ajax parents, Mason and Diana Eclipse died protecting their child by covering his tiny body with their own, preventing him from getting crushed. Luckily, he was found in the rubble by Ana Amari when Overwatch arrived on the scene, she took him home intending on finding a home for him but he never left. Overwatch became his home, he ended being adopted by Ana and grew up alongside Fareeha on a base in Egypt until the incident that cost Ana her eye, then he was orphaned again. Forced to live on his own while trying to live up to the Amari name he trained for years, sometimes even acting as a mercenary to earn some cash on the side. Once Overwatch was reactivated by Winston he was so eager to join that he was one of the first members to respond and now he is here.









Organization Alias: Crosshairs.
Organization Affiliation: Overwatch.
Base Of Operation: Forks, Washington.
Previous Base Of Operation: None.
Battle Type/ Role: Defense.

Occupation (Currently):
Agent of Overwatch.
Sniper.
Stealth Agent.

Occupation (Previously):
Mercenary.









Abilities


Self Injected Speed or Damage Boost: Copied from Ana’s nano-boost formula though only working if broken into two separate formulas allowing Ajax to either lay down Heavy Sniper Fire or escape from enemies in order to regroup, re-strategize, and try again.

Serpent’s Blade: When at close range, Ajax draws a dagger and slashes forward at his foes, doing a decent amount of damage and leaves the enemy poisoned. If he is able to sneak up on his prey and hit them from behind it does considerably more damage.

Weapons


Sniper Rifle: Classic, old fashioned, but personally modified MSR Sniper Rifle with a scope that can zoom as far as even Widowmaker’s makes him a very formidable threat from a distance.

The serpent’s blade: A modified version of a classic schimtar blade, shortened to enable Ajax to conceal it easier and move faster with it as well.

Duel Wield M1911s: To fit his classic, old fashioned style of weapons he carries two Colt M1911 pistols though they are also modified to be able to fire fully automatically. They can take a massive beating and still be able to fire smoothly.

Ultimate Ability


Critical Fire: Ajax focuses, relaxes, takes a deep breath, and unleashes hell, until his magazine runs out all his shots do the same damage as a headshot unless he can kill 3 or more people, to which his magazine automatically reloads and he keeps going, maximum time for to last is 10 seconds.









Other: Due to their compassion they showed him ever since he was little. Fareeha and Ana have become his major role models. Their dedication to their work and their strength, wisdom, bravery and loyalty gave him something to look up to for his life. His goal is to make them proud, especially Fareeha since she was with him more than anyone else. One day he hopes to bring another level of greatness to the Amari name by following Ana and Fareeha's examples.









Theme Song:
"We Are Brave" by Shawn McDonald.

We are brave!

We might bend or even break
The journey's long, but we will celebrate
When we get through the valley

We're not defined by the fall
We get back up
Keep pressing through these walls
It's worth the fight

And we say hey, when we go through the fire
Heart in hand, hope alive, it will be okay
Hey, when we walk across the wire
We won't back down ‘cause we are brave
We are brave….


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----------------- -----------------


"Life would be tragic if it weren’t funny."
Stephen Hawking












Name:
Doctor Virgil Ziegler


Nick-Names:
Doc, most commonly.


Gender:
Male


Species:
Human (Host to Symbiont Organism)


Age:
43


Date Of Birth:
29/11


Scent:
Rubbing alcohol and tobacco masked by mint and orange, courtesy of excellent dental hygiene products and tangerine body wash, respectively.












Relationship Status:
Single


Sexuality:
Pansexual


Partner:
None


Father:
Louis Ziegler; dead by natural causes.


Mother:
Germaine Ziegler (née Devere); dead by natural causes.


Siblings:
Rene Ziegler: Older Brother, murdered by Virgil.
Annette Ziegler: Younger sister, murdered by Rene.


Pet/s:
None


Other:
Estranged, then deceased Aunt and Uncle on his Father’s side; one living cousin, Angela Ziegler.












Cynical ♦ Harsh ♦ Militarist ♦ Deadpan ♦ Pessimistic ♦ Egotistical ♦ Self-Deprecating


Personality:
Virgil can be quite the enigma when it comes to opinions, particularly about himself. He is endlessly proud of all he has achieved academically, of the years of hard toil and labour he put himself through, sometimes needlessly. But at the same time, there is such a deep sense of loathing resting in his heart; most would assume it was due to the alien organism slowly draining the life from him, but his hatred started long before he saw the wonders and horrors of space. A lot of love was lost when his sister was taken from him… and his shame in killing the last member of his family shattered this once amazing image Virgil had of himself. The remnants of this ego remain in his work, and only his work. This can rear its head in patronising or insulting ways to others and their own endeavours, but only in the form of constructive criticism. He is quick to correct or offer alternatives to individuals who are not seeking such advice, so his words can often be met with anger. Not that he notices… or cares.

In terms of amicability, Virgil can act pleasant enough when the situation demands it. While certainly seeming straight-laced from the outside, any decent joke will usher forth a grin; if there’s one thing he can always enjoy, it’s humour. Be it a well-thought out political joke, or simply a pun that make’s one shake their head and groan, a dry chuckle will be heard from him.

Outside of humour, Virgil becomes much less fun to be around. Being a fervent enemy of idealism, Virgil is quick to point out the obvious in a bad situation, either followed by potential ways of solving said situation, or simply the likelihood of failure. He’s never been one to lie or mince his words, and paired with a pessimistic outlook on life, he’s not the most morale-pushing fellow you’ll find on the battleground. If something needs to be done or said, Virgil will take on the task without complaint – somebody has to do it, and no matter how harsh the consequences, Virgil stopped caring long ago about the fallout to himself.


Likes:

  • Stars, Space, and most things affiliated with it.
  • Rock ‘n Roll
  • The sound of rain on a tin roof
  • Travelling and long trips; especially on trains.
  • Italian food
  • Gin, Vodka, White Rum; any of the clear spirits are his particular favourites.


Dislikes:

  • Pacifists and the Naive
  • His current condition
  • Silence
  • A lot of Indian food; too fatty for him.
  • Running out of white spirits; When Virgil needs a drink, he will have one. He simply loathes drinking spirits but those mentioned above.


Hobbies:

  • Star-Gazing
  • Swimming
  • Gardening, when he gets the chance.


Strengths:
⚜ Genius-Level Intellect
One doesn’t get 3 PhDs at his age without being pretty clever. After taking the MENSA IQ test at the age of 13, Virgil’s score surpassed that of famous scientist Albert Einstein, and was officially dubbed as a genius. He never held much credit to his IQ score, preferring to prove his intelligence in other ways. Hence his many achievements; starting with his acceptance into "Université Pierre et Marie Curie", one of the best and largest medical and science institutions in France. He studied both his degrees and Doctorates there. Virgil’s intellect lends itself to his resourcefulness and clarity of thought, allowing him to come up with decent plans on the go, or when a situation demands it. It would also be fair to include he is still quite the effective Doctor; while obviously no longer practising in hospitals, he can still patch a patient up quickly enough. Especially if it’s to do with the brain.


⚜ Heightened Senses & Capabilities
While it certainly has its downsides, the symbiont living in Virgil’s body has its uses. Latched to his spinal cord, it has increased his nervous system and sensor abilities tenfold. Sight, smell, taste, hearing and touch all surpass that of a regular human. Additionally, his motor responses and speed have increased, cutting reaction times in half and half again as his body finally runs to the same speed as his mind.


Weaknesses:
☠ The Organism
While every cloud has it’s silver lining, Virgil’s cloud is pretty fucking big, and his lining becomes less bright every day. The alien organism wrapped round his spinal column has tendrils everywhere. While seemingly uninterested in his internal organs at the moment, it grows by a fraction every day, slowly creeping closer to his brain. Negative side effects have included lethargy, neuropathy, alternating hypotension and hypertension, migraines, and seizures. They can occur at any time, and just seem to be getting worse every day.


☠ No real combat training
Outside of his refitted Valkyrie suit, Virgil doesn’t have much in the way of muscle. He’s certainly no weakling, but anything beyond general fitness has been pointless to him. Anyone even slightly trained in any art of hand to hand combat could easily beat him when away from his armour and weapons. He doesn’t have the experience or strength to win a fight like that, despite how fast he can be.


Brief Biography:












Organisation Alias
Ouranos


Organisation Affiliation
Overwatch


Base of Operation
Forks, Washington


Previous Base Of Operation:
His previous job wasn’t static enough to have a base.


Battle Type/ Role:
Defence/Support


Occupation:
Scientist, Doctor, Inventor, and functioning alcoholic.


Previous Occupation:
See above.












Passive: Faraday Mesh
After de-constructing and refitting a Valkyrie suit to something that would be of more use to him, Virgil lined the entire thing, helmet and all, with an improved Faraday Mesh. The technology involved makes him resistant to energy attacks for a certain amount of time. Obviously, a constant barrage will cause the mesh to overload, leaving him vulnerable until the suit repairs itself. It also provides no protection to anything other than energy attacks.
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Machine Gun
As simple as it sounds; Virgil carries a fully automatic machine gun, allowing him to rapidly attack at both short and long distances. The erratic spray of the weapon makes up for his lack of marksmanship in it.
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Flashbang
A stunning grenade, but just a wee bit more effective than your average one. It assaults the senses, targeting the inner ear by hitting frequencies high enough to be detrimental to humans; symptoms include dizziness, nausea, and inability to focus for a certain amount of time. It's not too kind on the eyes either, just as a regular flashbang works. Naturally, these high frequencies will do nothing to omnics, the deaf, or creatures with a higher frequency range than humans such as dogs or cats.
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Void
An artificial black hole is cast in the air, sucking in anything it can in the vicinity; kept stable only by Virgil’s technology, it lasts less than a minute, and it’s pull is distinctly weaker than that of it’s much larger, naturally occurring sibling. Still, it would be best to keep one hand on your hat and the other clinging on for dear life when caught in the vicinity of one of these space horrors.
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Painkiller
When taking damage, Virgil discovered that the symbiont triggered the release of naturally-occurring opioids in his body. Allowing him to ignore pain in the event he cannot treat himself, Virgil figured this would likely be of use to other people in battle – the medic can’t be everywhere at once, after all. Developing nanites filled with a compound called “Opiorphin” among other things, Virgil is able to launch them at fallen foes to relieve their pain and bring back strength, allowing them to continue fighting while waiting for actual medical treatment.
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ULTIMATE ABILITY: Newton’s Wrath
Using technology developed by himself, Virgil can create an object in the middle of an area, bringing with it a mass so large that it almost negates that of the Earth’s; gravity from the area fluctuates, causing those caught in the field to become disorientated. One moment floating, another hitting the ground so hard they can barely breathe. All but Virgil, who with his improved Valkyrie suit is able to create his own field of gravity, allowing him to walk around and do as he pleases. Naturally, this effect doesn’t last very long, and the object causing this effect is extremely unstable and undefended; easy pickings for those feeling lucky enough to shoot.












Other:
Is fluent in several languages, including French, English, Swiss, German and Mandarin. The latter was learnt due to those he worked with in the UN, and is still fairly rusty. In addition to this, has a firm grasp in latin and history; you’d be amazed how much the two collide with science and medicine.

Ironically enough, Virgil seems to have picked up certain habits that he condemned Rene for in the past. Drinking and smoking are vices he partakes in to help himself cope; relaxing drugs and sedatives such as marijuana, diazepam and varied opiates are also experimented with when feeling particularly in pain. It works nicely most of the time; but leaves his usually quick mind dull and slow, a feeling he dislikes for the most part.












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